[{"name":"Ahavarion, Spear of Lycander","class":"Any Class","type":"Mythic","slot":"Staff","effects":"<ul><li class=\"mod\">+<span class=\"val\">9.0%</span> All Stats</li><li class=\"mod\">+<span class=\"val\">17%</span> Movement Speed</li><li class=\"mod\">+<span class=\"val\">33</span> Resistance to All Elements</li><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a 15% Chance to Restore +<span class=\"val\">11.0%</span> Primary Resource</li><li class=\"mod\">Gain a random Shrine effect for <span class=\"val\">20</span> seconds after killing an Elite enemy. Can only occur once every <span class=\"val\">30</span> seconds.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Andariel's Visage","class":"Any Class","type":"Mythic","slot":"Helm","effects":"<ul><li class=\"mod\">+<span class=\"val\">15.0%</span> Attack Speed</li><li class=\"mod\"><span class=\"val\">110</span> All Stats</li><li class=\"mod\">+<span class=\"val\">7</span> Life On Hit</li><li class=\"mod\">+<span class=\"val\">666</span> Poison Resistance</li><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">20%</span> chance to trigger a poison nova that deals <span class=\"val\">40%</span> of the damage dealt over <span class=\"val\">5</span> seconds to enemies in the area.</li></ul>","slot-group":"Armor"},{"name":"Andariel's Visage","class":"Any Class","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">20%</span> chance to trigger a poison nova that deals <span class=\"val\">40%</span> of the damage dealt over <span class=\"val\">5</span> seconds to enemies in the area.</li></ul>","slot-group":"Talisman"},{"name":"Doombringer","class":"Any Class","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">40%</span> chance to deal <span class=\"val\">46,070</span> Shadow damage to surrounding enemies and reduce their damage dealt by <span class=\"val\">25%</span> for <span class=\"val\">5</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"Doombringer","class":"Any Class","type":"Mythic","slot":"Sword","effects":"<ul><li class=\"mod\"><span class=\"val\">160</span> All Stats</li><li class=\"mod\"><span class=\"val\">10.0%</span> Damage Reduction</li><li class=\"mod\">+<span class=\"val\">7</span> Life On Hit</li><li class=\"mod\"><span class=\"val\">15.0%</span> Maximum Life</li><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">40%</span> chance to deal <span class=\"val\">46,070</span> Shadow damage to surrounding enemies and reduce their damage dealt by <span class=\"val\">25%</span> for <span class=\"val\">5</span> seconds.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"El'Druin, Sword of Justice","class":"Any Class","type":"Mythic","slot":"Sword","effects":"<ul><li class=\"mod\"><span class=\"val\">160</span> All Stats</li><li class=\"mod\">+<span class=\"val\">2,600</span> Maximum Life</li><li class=\"mod\">x<span class=\"val\">30%</span> All Damage Multiplier</li><li class=\"mod\">+<span class=\"val\">2</span> to All Skills</li><li class=\"mod\">Defeating an Elite pack reduces your Skill Cooldowns by <span class=\"val\">10</span> seconds for <span class=\"val\">12</span> seconds.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Harlequin Crest","class":"Any Class","type":"Mythic","slot":"Helm","effects":"<ul><li class=\"mod\"><span class=\"val\">10.0%</span> Cooldown Reduction</li><li class=\"mod\">+<span class=\"val\">2,000</span> Maximum Life</li><li class=\"mod\">+<span class=\"val\">18</span> Maximum Resource</li><li class=\"mod\">+<span class=\"val\">1,500</span> Armor</li><li class=\"mod\">Gain <span class=\"val\">20%</span> Damage Reduction. In addition, gain <span class=\"val\">+4</span> Ranks to all Skills.</li></ul>","slot-group":"Armor"},{"name":"Harlequin Crest","class":"Any Class","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">20%</span> Damage Reduction. In addition, gain <span class=\"val\">+4</span> Ranks to all Skills.</li></ul>","slot-group":"Talisman"},{"name":"Heir of Perdition","class":"Any Class","type":"Mythic","slot":"Helm","effects":"<ul><li class=\"mod\">+<span class=\"val\">12.0%</span> Critical Strike Chance</li><li class=\"mod\">+<span class=\"val\">20.0%</span> Lucky Hit Chance</li><li class=\"mod\">+<span class=\"val\">20%</span> Movement Speed</li><li class=\"mod\">+<span class=\"val\">2</span> to Core Skills</li><li class=\"mod\">Succumb to hatred and earn Mother's Favor, increasing your damage dealt by <span class=\"val\">80%[x]</span>. Slaughter enemies to briefly steal Mother's Favor from surrounding allies.</li></ul>","slot-group":"Armor"},{"name":"Heir of Perdition","class":"Any Class","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\">Succumb to hatred and earn Mother's Favor, increasing your damage dealt by <span class=\"val\">80%[x]</span>. Slaughter enemies to briefly steal Mother's Favor from surrounding allies.</li></ul>","slot-group":"Talisman"},{"name":"Melted Heart of Selig","class":"Any Class","type":"Mythic","slot":"Amulet","effects":"<ul><li class=\"mod\">+<span class=\"val\">12.0%</span> All Stats</li><li class=\"mod\">+<span class=\"val\">15.0%</span> Lucky Hit Chance</li><li class=\"mod\">+<span class=\"val\">25%</span> Movement Speed</li><li class=\"mod\"><span class=\"val\">20.0%</span> Resource Generation</li><li class=\"mod\">Damage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced.<br>Your Primary Resource is doubled but Maximum Life is reduced by <span class=\"val\">75%</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Melted Heart of Selig","class":"Any Class","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\">Damage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced.<br>Your Primary Resource is doubled but Maximum Life is reduced by <span class=\"val\">75%</span>.</li></ul>","slot-group":"Talisman"},{"name":"Nesekem, the Herald","class":"Spiritborn","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\">Every <span class=\"val\">2</span> seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike.<br>Hitting a marked enemy <span class=\"val\">10</span> times clears the mark from them.</li></ul>","slot-group":"Talisman"},{"name":"Nesekem, the Herald","class":"Spiritborn","type":"Mythic","slot":"Glaive","effects":"<ul><li class=\"mod\"><span class=\"val\">200</span> All Stats</li><li class=\"mod\">+<span class=\"val\">2,600</span> Maximum Life</li><li class=\"mod\">+<span class=\"val\">125%</span> Critical Strike Damage</li><li class=\"mod\">+<span class=\"val\">225%</span> Vulnerable Damage</li><li class=\"mod\">Every <span class=\"val\">2</span> seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike.<br>Hitting a marked enemy <span class=\"val\">10</span> times clears the mark from them.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Ring of Starless Skies","class":"Any Class","type":"Mythic","slot":"Ring","effects":"<ul><li class=\"mod\">+<span class=\"val\">15.0%</span> Attack Speed</li><li class=\"mod\">+<span class=\"val\">12.0%</span> Critical Strike Chance</li><li class=\"mod\">+<span class=\"val\">12.5%</span> Lucky Hit Chance</li><li class=\"mod\">+<span class=\"val\">2</span> to Core Skills</li><li class=\"mod\">Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by <span class=\"val\">10%[x]</span> for <span class=\"val\">3</span> seconds, up to <span class=\"val\">50%[x]</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Ring of Starless Skies","class":"Any Class","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\">Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by <span class=\"val\">10%[x]</span> for <span class=\"val\">3</span> seconds, up to <span class=\"val\">50%[x]</span>.</li></ul>","slot-group":"Talisman"},{"name":"Seal of the Diamond Mind","class":"Any Class","type":"Mythic","slot":"Seal","effects":"<ul><li class=\"mod\">Reduces the number of Charms needed for Set bonuses by <span class=\"val\">1</span> (to a minimum of 2).</li></ul>","slot-group":"Talisman"},{"name":"Seal of the Golden Epiphany","class":"Any Class","type":"Mythic","slot":"Seal","effects":"<ul><li class=\"mod\">Cannot have more than <span class=\"val\">4</span> Sockets, but can equip <span class=\"val\">3</span> Unique Charms</li></ul>","slot-group":"Talisman"},{"name":"Seal of the Severed Finger","class":"Any Class","type":"Mythic","slot":"Seal","effects":"<ul><li class=\"mod\">Cannot have more than <span class=\"val\">5</span> Sockets, but can equip <span class=\"val\">2</span> Unique Charms</li></ul>","slot-group":"Talisman"},{"name":"Shattered Vow","class":"Any Class","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\">Enemies afflicted by more Damage over Time than remaining Life are Executed.</li></ul>","slot-group":"Talisman"},{"name":"Shattered Vow","class":"Any Class","type":"Mythic","slot":"Polearm","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">22%</span> Chance to Become Berserking</li><li class=\"mod\">+<span class=\"val\">10.0%</span> Attack Speed while Berserking</li><li class=\"mod\">+<span class=\"val\">50%</span> Damage Over Time Duration</li><li class=\"mod\">+<span class=\"val\">2,600</span> Maximum Life</li><li class=\"mod\">Enemies afflicted by more Damage over Time than remaining Life are Executed.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Shroud of False Death","class":"Any Class","type":"Mythic","slot":"Chest Armor","effects":"<ul><li class=\"mod\"><span class=\"val\">160</span> All Stats</li><li class=\"mod\">+<span class=\"val\">120</span> Resistance to All Elements</li><li class=\"mod\">+<span class=\"val\">2,000</span> Maximum Life</li><li class=\"mod\"><span class=\"val\">11.1%</span> Resource Generation</li><li class=\"mod\">When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for <span class=\"val\">100%</span> of your Maximum Life for <span class=\"val\">3</span> seconds, and Knock Back Close enemies. This can only occur once every <span class=\"val\">300</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Shroud of False Death","class":"Any Class","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\">When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for <span class=\"val\">100%</span> of your Maximum Life for <span class=\"val\">3</span> seconds, and Knock Back Close enemies. This can only occur once every <span class=\"val\">300</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"The Grandfather","class":"Any Class","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\">Increases your Critical Strike Damage by <span class=\"val\">150%[x]</span>.</li></ul>","slot-group":"Talisman"},{"name":"The Grandfather","class":"Any Class","type":"Mythic","slot":"Two-Handed Sword","effects":"<ul><li class=\"mod\"><span class=\"val\">110</span> All Stats</li><li class=\"mod\">+<span class=\"val\">150%</span> Damage</li><li class=\"mod\">+<span class=\"val\">3,282</span> Maximum Life</li><li class=\"mod\">+<span class=\"val\">10</span> Maximum Resource</li><li class=\"mod\">Increases your Critical Strike Damage by <span class=\"val\">150%[x]</span>.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Tyrael's Might","class":"Any Class","type":"Mythic","slot":"Chest Armor","effects":"<ul><li class=\"mod\"><span class=\"val\">20.0%</span> Damage Reduction</li><li class=\"mod\">+<span class=\"val\">17%</span> Movement Speed</li><li class=\"mod\">+<span class=\"val\">400</span> Resistance to All Elements</li><li class=\"mod\">+<span class=\"val\">25.0%</span> Resistance to All Elements</li><li class=\"mod\">While at full Life, your Skills unleash a divine barrage dealing <span class=\"val\">13,821</span> damage.</li></ul>","slot-group":"Armor"},{"name":"Tyrael's Might","class":"Any Class","type":"Mythic","slot":"Charm","effects":"<ul><li class=\"mod\">While at full Life, your Skills unleash a divine barrage dealing <span class=\"val\">13,821</span> damage.</li></ul>","slot-group":"Talisman"},{"name":"Applied Alchemy","class":"Rogue","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Your Grenade and Trap Skills deal <span class=\"val\">60%[x]</span> increased damage.</li><li class=\"mod\">Casting a Grenade or Trap Skill reduces the active Cooldown of your Grenade and Trap Skills by <span class=\"val\">1</span> second.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Gain <span class=\"val\">5%</span> Damage Reduction for every Grenade or Trap Skill Casted within the last <span class=\"val\">12</span> seconds, up to <span class=\"val\">30%</span>.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Casting a Grenade or Trap Skill triggers a cluster of exploding Stun Grenades that deal <span class=\"val\">9,214</span> total Physical damage and Stun enemies for <span class=\"val\">1.00</span> second. Enemies hit by Stun Grenades take <span class=\"val\">200%[x]</span> increased damage from your Grenade and Trap Skills for <span class=\"val\">6</span> seconds.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Arms of Arreat","class":"Barbarian","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Casting Skills that swapped weapons deal <span class=\"val\">80%[x]</span> increased damage and reduce your Weapon Mastery Cooldowns by <span class=\"val\">5</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Swapping weapons grants <span class=\"val\">2</span> Resolve and a Barrier for <span class=\"val\">10%</span> of your Maximum Life, up to <span class=\"val\">100%</span>, for <span class=\"val\">6</span> seconds.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Swapping weapons grants <span class=\"val\">40%[x]</span> increased damage for <span class=\"val\">6</span> seconds, stacking up to <span class=\"val\">120%[x]</span>, and also triggers an equipped Non-Ultimate Weapon Mastery Skill.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Art of the Bone Weaver","class":"Necromancer","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">After spending <span class=\"val\">100</span> Essence on Bone Skills you gain Quintessence for <span class=\"val\">15</span> seconds. Quintessence increases your Critical Strike Chance by <span class=\"val\">10%[+]</span> and your Critical Strike Damage by <span class=\"val\">50%[x]</span>.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Quintessence also grants <span class=\"val\">30</span>% Damage Reduction.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Whenever you gain Quintessence you spray out <span class=\"val\">12</span> piercing bone shards in all directions, dealing <span class=\"val\">23,035</span> damage each, generating <span class=\"val\">3</span> Essence per enemy hit, and causing enemies hit to take <span class=\"val\">175%</span> increased damage from your Bone Skills.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Balazan's Bite","class":"Spiritborn","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Your Poisoning effects last <span class=\"val\">80%[x]</span> longer and Weaken enemies.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Gain <span class=\"val\">30%</span> Maximum Life.</li><li class=\"mod\">Dealing Poisoning damage has a <span class=\"val\">10%</span> chance to Heal you for <span class=\"val\">5%</span> of your Maximum Life.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Every <span class=\"val\">6</span> seconds, a Non-Boss enemy who you Poisoned for more than their remaining Life is killed instantly and unleashes Scourge. Scourge increases your Poison damage by <span class=\"val\">250%[x]</span> for <span class=\"val\">10</span> seconds.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Berserker's Crucible","class":"Barbarian","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Berserking's damage bonus is increased by <span class=\"val\">50%[x]</span> and it also grants <span class=\"val\">20%[+]</span> Cast Speed.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Gain <span class=\"val\">30%</span> Damage Reduction while Berserking.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">You gain stacking bonuses the longer you stay Berserking:</li><li class=\"mod\"><span class=\"val\">5</span> seconds - <span class=\"val\">200%[x]</span> Damage and <span class=\"val\">30%</span> Fury Cost Reduction.</li><li class=\"mod\"><span class=\"val\">10</span> seconds - <span class=\"val\">10</span> Fury Per Second and <span class=\"val\">10%</span> Cooldown Reduction.</li><li class=\"mod\"><span class=\"val\">20</span> seconds - Every <span class=\"val\">5</span> seconds, trigger a random Shout Skill.</li><li class=\"mod\"><span class=\"val\">60</span> seconds - <span class=\"val\">30%[x]</span> increased damage against Elites.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Bliss of the Multitude","class":"Spiritborn","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">While you have an Ultimate Skill active, your Skills gain that Ultimate's Spirit type.</li><li class=\"mod\">Your Skills deal <span class=\"val\">15%[x]</span> increased damage per Spirit type they have.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Casting a Skill grants you <span class=\"val\">35%</span> Resistance to its Spirit's primary damage type and gain the Passive effect of that Spirit's Incarnate Skill for <span class=\"val\">10</span> seconds.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Casting a Skill has a <span class=\"val\">5%</span> chance to invoke the Ultimate Spirit of that Skill's type and increase your damage from that Spirit by <span class=\"val\">50%[x]</span> for <span class=\"val\">10</span> seconds.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Bloodletter's Flow","class":"Barbarian","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Your Bleeding effects last <span class=\"val\">80%[x]</span> longer and make enemies Vulnerable.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Gain <span class=\"val\">30%</span> Maximum Life and <span class=\"val\">500</span> Life on Hit.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Casting a skill that applies Bleeding to enemies has <span class=\"val\">30%</span> chance to Rupture them for <span class=\"val\">600%[x]</span> increased damage. Enemies Bleeding for more than their remaining Life take <span class=\"val\">100%[x]</span> increased Bleeding damage.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Breath of the Frozen Sea","class":"Sorcerer","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Frost Skills deal <span class=\"val\">70%</span> of their direct damage as bonus Frostbite over <span class=\"val\">12</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">You cannot be Chilled or Frozen.</li><li class=\"mod\">Your Maximum Life and Barrier generation is increased by <span class=\"val\">20%[x]</span>.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Frost Skill damage is increased by <span class=\"val\">200%[x]</span>.</li><li class=\"mod\">Freezing enemies consumes all Frostbite on them, dealing its remaining damage instantly.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Bul-Kathos' Pride","class":"Barbarian","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Ancient Skills cost <span class=\"val\">50%</span> reduced Fury, gain <span class=\"val\">50%</span> increased Cooldown Reduction, and deal <span class=\"val\">50%[x]</span> increased damage.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Summoning an Ancient grants <span class=\"val\">5%</span> Damage Reduction for <span class=\"val\">10</span> seconds, up to <span class=\"val\">30%</span>.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">When Summoning an Ancient, Summon <span class=\"val\">1</span> additional Ancient. Ancient Skills deal <span class=\"val\">200%[x]</span> increased damage.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Cain's Wild Lightning","class":"Sorcerer","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Shock Skills gain Wild Strikes, increasing their damage by a random amount between <span class=\"val\">1%[x]</span> and <span class=\"val\">125%[x]</span>.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">When Wild Strikes grants its maximum damage bonus, trigger a Lightning Bolt that repeats the damage and Stuns enemies for <span class=\"val\">1</span> second.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Wild Strike's maximum damage bonus is increased to <span class=\"val\">400%[x]</span>, and now rolls its bonus an additional time, using the higher result. If both rolls are maximum, trigger <span class=\"val\">2</span> Lightning Bolts.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Cathan's Dauntless Faith","class":"Paladin","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Zealot Skills grant Do or Die on hit, increasing your Critical Strike damage by <span class=\"val\">2.5%[x]</span> and Cast Speed by <span class=\"val\">0.4%[+]</span> for <span class=\"val\">2</span> seconds, stacking up to <span class=\"val\">25</span> times.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Do or Die automatically triggers Rally every <span class=\"val\">6</span> seconds while at maximum stacks.</li><li class=\"mod\">Rally additionally grants <span class=\"val\">30%</span> increased Damage Reduction.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Zealot Skills deal <span class=\"val\">200%[x]</span> increased damage.</li><li class=\"mod\">Every <span class=\"val\">5</span> Stacks of Do or Die you gain stores a Zealot Afterimage and moving periodically spawns your stored Afterimages.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Cathan's Iron Conviction","class":"Paladin","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Gain <span class=\"val\">55%</span> Aura Potency.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Your Auras Skills gain all of their Upgrades.</li><li class=\"mod\">Your Auras Skills actives no longer take Faith to Cast.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Gain Conviction Aura, increasing the damage Nearby enemies take from all sources by <span class=\"val\">0.5%[x]</span> per Skill Rank you have in all your Aura Skills.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Cathan's Righteous Will","class":"Paladin","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Enemies cower before you, becoming Feared and Immobilized for <span class=\"val\">0.5</span> seconds when they first see you or when you Block them.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">You reflect Stun and Knockback effects.</li><li class=\"mod\">Your Minimum Resolve is increased by <span class=\"val\">2</span> and Maximum Resolve is increased by <span class=\"val\">2</span> and you gain <span class=\"val\">10%[+]</span> Damage Reduction for each Minimum Resolve you have.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">When you try to Crowd Control a worthy enemy, one that can't be Crowd Controlled, you rise to the occasion gaining <span class=\"val\">500%[x]</span> increased damage for <span class=\"val\">10</span> seconds.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Chains of Horazon","class":"Warlock","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Gain a bonus per active Soul Shard demon:</li><li class=\"mod\">Ae'grom: <span class=\"val\">30%[x]</span> increased Damage per active Greater Demon Summon</li><li class=\"mod\">Abodian: <span class=\"val\">25%[+]</span> increased Movement Speed and Attack Speed</li><li class=\"mod\">Laalish: Attacks Execute enemies</li><li class=\"mod\">Valloch: <span class=\"val\">50%</span> increased Dominance Generation</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Gain <span class=\"val\">8.5%</span> Damage Reduction for each active Soul Shard demon.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Gain all Soul Shard demons and deal <span class=\"val\">200%[x]</span> increased Damage for <span class=\"val\">10</span> seconds after casting a Soul Shard Skill. All Soul Shard Skill costs are reduced by <span class=\"val\">35%</span>.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Dark Pact","class":"Any Class","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">40%</span> chance to deal <span class=\"val\">1500</span> Cold damage</li><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">40%</span> chance to deal <span class=\"val\">1500</span> Fire damage</li><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">40%</span> chance to deal <span class=\"val\">1500</span> Lightning damage</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Flesh of Abaddon","class":"Warlock","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">While in Demonform quickly gain Infernal Hunger stacks, each increasing the damage you take by <span class=\"val\">0.5%</span>. Killing enemies or hitting Bosses converts Infernal Hunger stacks into Demonic Strength, each granting <span class=\"val\">2%[x]</span> increased Damage for <span class=\"val\">20</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Demonform increases your Maximum Life by <span class=\"val\">10%</span>, each stack of Demonic Strength grants <span class=\"val\">0.25%</span> additional Maximum Life.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Demonic Strength's bonuses are increased by <span class=\"val\">150%</span> and now persist after you leave Demonform. Casting Core or Basic Hellfire Skills outside Demonform consumes <span class=\"val\">1</span> Demonic Strength to cast them again at a random enemy.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Fulcrum of Mefis","class":"Warlock","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Gain Sadism for <span class=\"val\">10</span> seconds as your demons take damage or die, increasing the damage your demons take by <span class=\"val\">2%</span> per stack. You deal up to <span class=\"val\">200%</span> more damage to enemies based on how much damage they have done to your demons.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Sadism sends <span class=\"val\">2%</span> of the damage you take to each of your demons. Sadism additionally increases enemy aggression towards your demons.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Sadism increases your Demonology Skill damage by <span class=\"val\">2%</span> per stack. Killing enemies while at max Sadism has a <span class=\"val\">25%</span> chance to twist them into one of your equipped Lesser Demon Summons.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Habacalva's Cauldron","class":"Sorcerer","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Casting a Pyromancy Skill generates Heat, increasing your Pyromancy damage by <span class=\"val\">5%[x]</span>, stacking up to <span class=\"val\">15</span> times. Lose <span class=\"val\">5</span> Heat every second if you have not gained any in the last <span class=\"val\">4</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Heat now grants <span class=\"val\">100</span> Life on Hit and <span class=\"val\">2%</span> Damage Reduction while Healthy.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">You Overheat at maximum Heat, making your Pyromancy Skills free to cast, deal <span class=\"val\">200%[x]</span> increased damage, and have a <span class=\"val\">20%</span> chance to inflict area damage for <span class=\"val\">6</span> seconds. All Heat is lost when Overheat expires.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Heaven's Radiant Fire","class":"Paladin","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Judgement now spreads to targets that don't have it and Judging enemies grants Judgement Day, increasing your damage by <span class=\"val\">12.5%[x]</span> for <span class=\"val\">10</span> seconds, up to <span class=\"val\">5</span> times.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">You gain <span class=\"val\">25%</span> Damage Reduction and Heal for <span class=\"val\">3%</span> of your Maximum Life every second while affected by Judgement Day.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Increases Judgement Day's maximum number of stacks to <span class=\"val\">40</span>.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Kwatli's Grace","class":"Spiritborn","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Moving <span class=\"val\">15</span> meters increases your Eagle Skill damage by <span class=\"val\">60%[x]</span> for <span class=\"val\">8</span> seconds and reduces your Eagle Skills' active Cooldowns by <span class=\"val\">2</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Gain <span class=\"val\">30%</span> Damage Reduction while moving and for <span class=\"val\">1.5</span> seconds after.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Gain <span class=\"val\">50%</span> Movement Speed.</li><li class=\"mod\">Your Eagle Skills deal <span class=\"val\">200%[x]</span> increased damage while moving and for <span class=\"val\">1.5</span> seconds after.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Legacy of the Sightless","class":"Rogue","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Entering Stealth reduces any of your Ultimate Skills' active Cooldowns by <span class=\"val\">6</span> seconds and breaking Stealth grants <span class=\"val\">60%[x]</span> increased damage for <span class=\"val\">6</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Using an Ultimate Skill resets Concealment's Cooldown.</li><li class=\"mod\">Concealment gains all of its Side Upgrades and also grants <span class=\"val\">60%</span> Damage Reduction while active and then <span class=\"val\">30%</span> for <span class=\"val\">6</span> seconds after.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Gain a permanent Shadow Clone, which can now also Cast Death Trap and Rain of Arrows.</li><li class=\"mod\">Breaking Stealth now grants an additional <span class=\"val\">320%[x]</span> increased damage.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Light's Epiphany","class":"Paladin","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Disciple Skills reduce the Cooldown of Arbiter of Justice by <span class=\"val\">0.1</span> seconds when they deal damage, or by <span class=\"val\">0.5</span> seconds if they have a Cooldown.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">While in Arbiter, gain <span class=\"val\">30%</span> increased Maximum Life and <span class=\"val\">10%[x]</span> increased Movement Speed</li></ul></li><li>(5) Set:<ul><li class=\"mod\">When you Cast Arbiter of Justice, unleash all Ultimates, triggering Heaven's Fury and Fortress and replacing Arbiter of Justice with Zenith for <span class=\"val\">10</span> seconds.</li><li class=\"mod\">Gain <span class=\"val\">500%[x]</span> increased damage with Disciple Skills for the duration of Arbiter of Justice.</li><li class=\"mod\">All Ultimates are also Disciple Skills.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Mastery","class":"Any Class","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">+<span class=\"val\">2</span> to All Skills</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Might of the Den Mother","class":"Druid","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Taking or dealing damage in Werebear form grants <span class=\"val\">1</span> stack of Stoicism, (<span class=\"val\">2</span> while Berserking) which increases your damage by <span class=\"val\">2%</span>. Stacks up to <span class=\"val\">40</span> times and lasts <span class=\"val\">15</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Increases your Damage Reduction while in Werebear form by <span class=\"val\">25%</span> and an additional <span class=\"val\">10%[+]</span> while Berserking.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">At <span class=\"val\">40</span> stacks of Stoicism, you explode in a feral Rampage for <span class=\"val\">10</span> seconds. While Rampaging, you grow larger allowing your Werebear Skills to deal <span class=\"val\">225%[x]</span> bonus damage. In addition, Rampaging allows you to move Unhindered through enemies Knocking them Down.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Nafain's Bestiary","class":"Druid","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Summon a Bear Companion that attacks enemies for <span class=\"val\">4,607</span> damage and may cast Battle Roar increasing the damage of all Companions by <span class=\"val\">60%[x]</span> for <span class=\"val\">10</span> seconds. (<span class=\"val\">15</span> second cooldown)</li></ul></li><li>(3) Set:<ul><li class=\"mod\"><span class=\"val\">30%</span> of the damage you take is split between you and your Bear Companion. When you or your Bear Companion becomes Injured, your Bear Companion casts Debilitating Roar on enemies and fully heals.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Gain <span class=\"val\">1</span> additional Bear and all other Companions of each type.</li><li class=\"mod\">Gain all Companion Side Upgrades for free.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Nilfur's Narrow Eye","class":"Rogue","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">When you Cast a Marksman Basic Skill, you gain a stack of Vengeance, which grants <span class=\"val\">3%[+]</span> increased Movement Speed and <span class=\"val\">12%[x]</span> increased damage for your Marksman Skills. Vengeance stacks up to <span class=\"val\">5</span> times and loses <span class=\"val\">1</span> stack every <span class=\"val\">4</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">While you have Vengeance, you gain <span class=\"val\">1</span> Dark Shroud shadow every <span class=\"val\">2</span> seconds. You also gain <span class=\"val\">30%</span> Damage Reduction whenever you have at least <span class=\"val\">1</span> shadow and Knockback Close enemies when you lose a shadow.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">While you have Vengeance, your Marksman Skills deal <span class=\"val\">200%[x]</span> increased damage and you trigger the last Marksman Basic Skill you used <span class=\"val\">3</span> times whenever you Cast a Marksman Skill at a targeted enemy.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Peace of the Black Shroud","class":"Necromancer","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Your Darkness Skills deal <span class=\"val\">75%</span> of their damage as additional Corrupting or Frostbite damage over <span class=\"val\">30</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">You gain <span class=\"val\">30%</span> Damage Reduction for <span class=\"val\">5</span> seconds whenever you deal damage over time to an enemy.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">You deal <span class=\"val\">175%[x]</span> increased Shadow and Cold damage.</li><li class=\"mod\">Enemies who are Corrupted or Frostbitten for more than their remaining life are Vulnerable, Weakened, Slowed by <span class=\"val\">85%</span>, Feared for <span class=\"val\">5</span> seconds, and take an additional <span class=\"val\">50%[x]</span> increased damage from you.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Practiced Technique","class":"Any Class","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">+<span class=\"val\">5%[+]</span> Attack Speed</li><li class=\"mod\">+<span class=\"val\">15%[+]</span> Movement Speed</li></ul></li><li>(3) Set:<ul><li class=\"mod\">+<span class=\"val\">25%[+]</span> Gold Find</li><li class=\"mod\">+<span class=\"val\">50%[+]</span> Bonus Kill Experience (<span class=\"val\">5%[+]</span> at level 70)</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Radament's Desecration","class":"Necromancer","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Forming or consuming a Corpse reduces the Essence costs and Cooldowns of your Profane and Macabre Skills by <span class=\"val\">25%</span> and increases their damage by <span class=\"val\">30%[x]</span> for <span class=\"val\">6</span> seconds.</li><li class=\"mod\">Your Ultimate Skills form <span class=\"val\">10</span> Corpses over their duration.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">When you form or consume a Corpse you gain <span class=\"val\">15%</span> Damage Reduction for <span class=\"val\">6</span> seconds.</li><li class=\"mod\">Enemies nearby your Corpses are inflicted with Decrepify and Iron Maiden.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Your Profane and Macabre Skills deal <span class=\"val\">225%[x]</span> increased damage.</li><li class=\"mod\">Your Ultimate Skills are also Profane or Macabre Skills.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Rathma's Waking Touch","class":"Necromancer","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Your Minions deal <span class=\"val\">60%[x]</span> increased damage and reduce the Cooldown of Army of the Dead by <span class=\"val\">1</span> second each time they deal damage.</li></ul></li><li>(3) Set:<ul><li class=\"mod\"><span class=\"val\">35%</span> of the damage you take is redirected to your Minions.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Army of the Dead deals <span class=\"val\">450%[x]</span> increased damage.</li><li class=\"mod\">While Army of the Dead is active, your Minions are <span class=\"val\">20%</span> larger, have <span class=\"val\">100%[x]</span> increased Life, and gain <span class=\"val\">25%[+]</span> Attack Speed.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Rezoka's Rage","class":"Spiritborn","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Dealing direct damage to enemies <span class=\"val\">65</span> times grants Prowess for <span class=\"val\">5</span> seconds, stacking up to <span class=\"val\">5</span> times, but does not refresh at <span class=\"val\">5</span> stacks. Jaguar Skills gain <span class=\"val\">5%[+]</span> Cast Speed and <span class=\"val\">10%[x]</span> Critical Strike Damage per stack.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Gain <span class=\"val\">5%</span> Dodge Chance and <span class=\"val\">5%</span> Damage Reduction per stack of Prowess.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Prowess now lasts <span class=\"val\">8</span> seconds and its bonuses are increased by <span class=\"val\">25%</span>. While you have <span class=\"val\">5</span> stacks of Prowess, your Ferocity is overfilled by <span class=\"val\">2</span> and your Jaguar Skills deal <span class=\"val\">25%[x]</span> increased damage per Ferocity you have.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Rite of the Nameless","class":"Warlock","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Casting a Sigil Skill begins a Ritual for <span class=\"val\">60</span> seconds that grants <span class=\"val\">100%[x]</span> damage which intensifies by up to <span class=\"val\">200%</span> as the Ritual nears its end. Completing Sigils progresses the Ritual by <span class=\"val\">6</span> seconds and when the timer ends your next Sigil Skill unleashes the Power Within, making your Occult Skills free to cast for <span class=\"val\">6</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">The Ritual grants <span class=\"val\">20%</span> Damage Reduction that intensifies with the Ritual.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Casting a Sigil Skill now creates all Base Sigil Skills at once. You deal <span class=\"val\">200%[x]</span> increased damage to enemies in Base Sigil Skills, doubled while the Power Within is unleashed.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Rush of the Red Wolf Moon","class":"Druid","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">While in Werewolf form, you periodically smell dread in enemies, marking them. Your Werewolf Skills deal <span class=\"val\">50%[x]</span> bonus damage to marked enemies. Attacking a marked enemy grants you <span class=\"val\">1</span> seconds of Blood Hunt, increasing your Movement Speed and Attack Speed by <span class=\"val\">20%</span>. Killing a marked enemy instead grants <span class=\"val\">2</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Gain <span class=\"val\">20%[x]</span> Damage Reduction while in Werewolf form.</li><li class=\"mod\">You heal for <span class=\"val\">70%</span> of any damage taken over <span class=\"val\">3</span> seconds.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">When Blood Hunt exceeds <span class=\"val\">40</span> seconds, you explode in a Feral Rage for <span class=\"val\">10</span> seconds, allowing all of your Werewolf Skills to dash you towards your target and dealing <span class=\"val\">250%[x]</span> bonus damage. Killing enemies extends the duration of Feral Rage by <span class=\"val\">1</span> second.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Sescheron's Fury","class":"Barbarian","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">While at or above <span class=\"val\">100</span> Fury, you become Colossal, losing <span class=\"val\">50%</span> Cast Speed but gaining <span class=\"val\">20%</span> Character and Skill Size and <span class=\"val\">120%[x]</span> increased damage.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">You gain an additional <span class=\"val\">10</span> Fury when hit and <span class=\"val\">30%</span> Maximum Life.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Your Maximum Fury is increased by <span class=\"val\">50</span>.</li><li class=\"mod\">Colossal further increases Skill size to <span class=\"val\">50%</span>, and damage to <span class=\"val\">600%[x]</span>.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Shadow of Harash","class":"Warlock","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Enemies within Shadowform areas are Dominated for up to <span class=\"val\">7</span> seconds, preventing them from acting and causing them to move where you target with Recast Skills.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Shadowform reduces damage taken by <span class=\"val\">25%</span> and leaves Sigil of Subversion shadow trails behind you while moving.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Your Abyss Skill damage is increased by <span class=\"val\">350%[x]</span> while you have Shadowform but each cast consumes <span class=\"val\">1</span> stack. Dominated enemies take an additional <span class=\"val\">100%[x]</span> damage.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Slaughter","class":"Any Class","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">+<span class=\"val\">5%</span> Damage Reduction</li><li class=\"mod\">x<span class=\"val\">10%[x]</span> Damage</li></ul></li><li>(3) Set:<ul><li class=\"mod\">+<span class=\"val\">10%</span> Damage Reduction from Elites</li><li class=\"mod\">x<span class=\"val\">15%[x]</span> Damage to Elites</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Song of the Old Mountain","class":"Druid","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Your Earth Skills Fossilize enemies, reducing their movement speed by <span class=\"val\">15%</span> and increasing the damage they take from your Earth Skills by <span class=\"val\">15%[x]</span> for <span class=\"val\">4</span> seconds. Enemies become Fossilized at <span class=\"val\">4</span> stacks, Petrifying them for <span class=\"val\">3</span> seconds. Petrified enemies are Stunned and take 100% bonus Critical Strike Damage.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Fossilizing enemies grants <span class=\"val\">30%</span> Damage Reduction for <span class=\"val\">15</span> seconds.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Petrified enemies absorb your damage dealt and will explode for <span class=\"val\">200%</span> of the amount absorbed when Petrify expires or if the absorbed damage exceeds the target's remaining Life.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Spellbound Steel","class":"Rogue","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Imbued Skills have up to a <span class=\"val\">9%</span> chance to activate Inner Sight.</li><li class=\"mod\">While Inner Sight is active, Imbueable Skills are Shadow Imbued by default.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Automatically drink a free Healing Potion every <span class=\"val\">4</span> seconds.</li><li class=\"mod\">Drinking a Healing Potion increases your Maximum Life by <span class=\"val\">30%</span> for <span class=\"val\">8</span> seconds.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Your Imbuements gain all of their Side Upgrades, their potency is increased by <span class=\"val\">200%[x]</span>, and grant <span class=\"val\">50%[+]</span> Lucky Hit Chance while active.</li><li class=\"mod\">While Inner Sight is active, your Imbueable Skills apply all Imbuements.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Storm Shepherd's Call","class":"Druid","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Storm Skills no longer cost Spirit to cast. Casting a Storm Skill consumes all available Spirit to increase Storm Skill damage by <span class=\"val\">0.5</span> per Spirit consumed for <span class=\"val\">2</span> seconds, up to <span class=\"val\">75%[x]</span>. Additional bonuses may stack but do not refresh.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Gain Cyclone Armor for free.</li><li class=\"mod\">Cyclone Armor grants <span class=\"val\">30%[x]</span> Damage Reduction and triggers when Close enemies damage you. This effect can only happen once every <span class=\"val\">10</span> seconds, affected by Cooldown Reduction.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Storm Skills have a <span class=\"val\">20%</span> chance to Double Cast and a <span class=\"val\">5%</span> chance to Triple Cast. Double Casts gain a <span class=\"val\">100%[x]</span> damage bonus and Triple Casts gain a <span class=\"val\">300%[x]</span> damage bonus.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Survival","class":"Any Class","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">+<span class=\"val\">1000</span> Armor</li><li class=\"mod\">+<span class=\"val\">100</span> All Resistances</li></ul></li><li>(3) Set:<ul><li class=\"mod\">+<span class=\"val\">200</span> All Stats</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Tal Rasha's Threefold Way","class":"Sorcerer","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Once per Cast, damaging enemies draws on Tal Rasha's power, triggering a Mastery Skill, each element has a <span class=\"val\">6</span> second Cooldown:</li><li class=\"mod\">Frost Skills trigger Blizzard</li><li class=\"mod\">Pyromancy Skills trigger Meteor</li><li class=\"mod\">Shock Skills trigger Ball Lightning</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Casts and damage grant <span class=\"val\">30%</span> All Resistances per element for <span class=\"val\">12</span> seconds.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Tal Rasha's power now unleashes all Mastery Skills and grants a different element <span class=\"val\">100%</span> increased damage for <span class=\"val\">12</span> seconds, stacking up to <span class=\"val\">2</span> times.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Tiraj's Uncanny Insight","class":"Sorcerer","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Your Conjuration Skills gain all of their side upgrades and now Weaken enemies for <span class=\"val\">3</span> seconds.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Casting Conjurations grants you <span class=\"val\">5%[+]</span> Damage Reduction for <span class=\"val\">5</span> seconds, to a max of <span class=\"val\">30%[+]</span>. Casts stack but do not refresh duration.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Gain the Enchantment effect of each equipped Conjuration Skill and they deal <span class=\"val\">175%</span> increased damage.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Way of the Blurring Blade","class":"Rogue","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Cutthroat Skills deal <span class=\"val\">45%[x]</span> increased damage.</li><li class=\"mod\">Stabbing an enemy in the back with a Cutthroat Skill deals <span class=\"val\">15%[x]</span> increased Critical Strike Damage.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Casting an Agility Skill grants you <span class=\"val\">30%</span> Damage Reduction for <span class=\"val\">8</span> seconds and Slows Nearby enemy Small Missiles by <span class=\"val\">80%</span> for <span class=\"val\">4</span> seconds.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">After stabbing an enemy in the back or Critically Striking an enemy, your senses heighten, allowing all your hits to count as backstabs and granting <span class=\"val\">40%[x]</span> increased Cast Speed and <span class=\"val\">150%[x]</span> increased damage for <span class=\"val\">4</span> seconds.</li><li class=\"mod\">Cutthroat Skill backstabs have a <span class=\"val\">10%</span> chance to make your next Agility Skill free to Cast, up to a maximum of <span class=\"val\">3</span>.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Word of the Blood Binder","class":"Necromancer","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Your Blood Skills Fortify you for <span class=\"val\">5%</span> of your Maximum Life on cast and deal <span class=\"val\">60%[x]</span> increased damage while Fortify is actively healing you.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Every percentage of Fortified Life you gain also increases your Maximum Life by an equal percentage for <span class=\"val\">20</span> seconds, up to <span class=\"val\">50%</span>.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Your Basic, Core, and Ultimate Blood Skills drain <span class=\"val\">3%</span> of your Maximum Life on cast to deal <span class=\"val\">75%[x]</span> increased damage and cast twice.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"Wumba's Embrace","class":"Spiritborn","type":"Set","slot":"Charm","effects":"<ul><li>(2) Set:<ul><li class=\"mod\">Gain <span class=\"val\">7000</span> Thorns.</li><li class=\"mod\">Blocking an attack has a <span class=\"val\">20%</span> chance to pulse your Thorns around you. This damage counts as a Gorilla Skill.</li></ul></li><li>(3) Set:<ul><li class=\"mod\">Gain <span class=\"val\">30%</span> Block Chance and <span class=\"val\">20%</span> Damage Reduction.</li></ul></li><li>(5) Set:<ul><li class=\"mod\">Your Gorilla Skills deal <span class=\"val\">125%[x]</span> increased damage.</li><li class=\"mod\">Gain the Gorilla Primary Spirit Hall bonus for free with <span class=\"val\">250%[+]</span> potency.</li></ul></li></ul>","slot-group":"Talisman"},{"name":"100,000 Steps","class":"Barbarian","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Ground Stomp's damage is increased by <span class=\"val\">25.0%[x]</span> plus an additional amount based on the distance traveled since the last casted Ground Stomp's, up to <span class=\"val\">100.0%[x]</span>.</li></ul>","slot-group":"Armor"},{"name":"Assassin's Stride","class":"Rogue","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Mobility Skills are always Shadow Imbued with <span class=\"val\">60%[x]</span> increased potency.<br><span class=\"secondary\">Lucky Hit:</span> Damaging an Elite or Boss with a Mobility Skill has up to a <span class=\"val\">60%</span> chance to instantly trigger a free Shadow Imbuement explosion.</li></ul>","slot-group":"Armor"},{"name":"Beastfall Boots","class":"Rogue","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">When you Cast a non-Channeled Ultimate Skill, it Consumes all of your Energy and deals <span class=\"val\">0.75%[x]</span> increased damage per Energy Consumed.<br>Using a Cooldown restores <span class=\"val\">25</span> Energy.</li></ul>","slot-group":"Armor"},{"name":"Blood Wake","class":"Necromancer","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Blood Mist casts Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by <span class=\"val\">1</span> second and you gain <span class=\"val\">60%[+]</span> increased Movement Speed for <span class=\"val\">3</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Desperate March","class":"Rogue","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Evading leaves behind Caltrops. Caltrops gain <span class=\"val\">50%[+]</span> increased Size and deal <span class=\"val\">90%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Esu's Heirloom","class":"Sorcerer","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Your Critical Strike Chance is increased by <span class=\"val\">40%</span> of your Movement Speed bonus.<br></li></ul>","slot-group":"Armor"},{"name":"Flickerstep","class":"Any Class","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Each enemy you Evade through reduces your active Ultimate Cooldown by <span class=\"val\">4.0</span> seconds, up to <span class=\"val\">10</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Footfalls of the Waning World","class":"Warlock","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Your Evade is now Nether Step and your Evade Cooldown is reduced by <span class=\"val\">1.00</span> seconds as you lose or consume Shadowform stacks.</li></ul>","slot-group":"Armor"},{"name":"Gift of Frost","class":"Sorcerer","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Ice Armor gains the Permafrost Variant for free and <span class=\"val\">25%</span> increased potency.</li></ul>","slot-group":"Armor"},{"name":"Greaves of the Empty Tomb","class":"Necromancer","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Sever leaves behind Desecrated Ground that deals <span class=\"val\">36,856</span> Corrupting damage over <span class=\"val\">2</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Greenwalker's Oath","class":"Druid","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Poison Creeper gains the Germinate Variant for free and deals <span class=\"val\">40%[x]</span> bonus damage.</li></ul>","slot-group":"Armor"},{"name":"Hellhound's Sabatons","class":"Warlock","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Abodian deals <span class=\"val\">100%[x]</span> increased damage. After Command Abodian ends you are connected with a fire chain that deals Command Abodian's Drag damage periodically and grants you <span class=\"val\">25%[x]</span> Movement Speed for <span class=\"val\">10</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Hooves of the Mountain God","class":"Barbarian","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Casting a Basic Skill while at Maximum Fury causes your Fury to increasingly Drain until you run out, during which your Basic skills now cleave dealing <span class=\"val\">60%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Khamsin Steppewalkers","class":"Druid","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Gain Earthen Bulwark's Earthen Shrapnel upgrade for free and the damage is increased by <span class=\"val\">200%[x]</span>.</li></ul>","slot-group":"Armor"},{"name":"March of the Stalwart Soul","class":"Paladin","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Advance deals <span class=\"val\">80%[x]</span> increased damage, gains <span class=\"val\">3</span> Skill Ranks, and travels twice as far.</li></ul>","slot-group":"Armor"},{"name":"Path of the Emissary","class":"Spiritborn","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Every <span class=\"val\">6</span> meters you move, invoke a base Core Skill from your primary Spirit Hall.<br>While Ravager is active, Casting Core Skills instantly dashes you to your target.</li></ul>","slot-group":"Armor"},{"name":"Path of Trag'Oul","class":"Necromancer","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Bone Prison traps a larger area and fires <span class=\"val\">35</span> Bone Splinters at enemies trapped within.<br>Your Maximum Essence is increased by <span class=\"val\">2</span> for <span class=\"val\">10</span> seconds each time these Bone Splinters hit an enemy.</li></ul>","slot-group":"Armor"},{"name":"Penitent Greaves","class":"Any Class","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">You are permanently Unhindered and leave behind a trail of frost that Chills enemies.<br>Your Chill effects cause enemies to take <span class=\"val\">15%[x]</span> increased damage from you.</li></ul>","slot-group":"Armor"},{"name":"Rakanoth's Wake","class":"Any Class","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">When you cast a Skill with a Cooldown, you explode, dealing <span class=\"val\">16,125</span> Fire damage.</li></ul>","slot-group":"Armor"},{"name":"Scorn of the Earth","class":"Spiritborn","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Your Evade is now Soar.<br>Soar deals <span class=\"val\">150%[x]</span> increased damage and triggers Vortex at its landing location</li></ul>","slot-group":"Armor"},{"name":"Wildheart Hunger","class":"Druid","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Rabies spreads <span class=\"val\">100%</span> faster and deals <span class=\"val\">10%[x]</span> bonus damage (max <span class=\"val\">150%[x]</span>) each time it spreads.</li></ul>","slot-group":"Armor"},{"name":"Yen's Blessing","class":"Any Class","type":"Unique","slot":"Boots","effects":"<ul><li class=\"mod\">Casting a Skill has a <span class=\"val\">60%</span> chance to trigger a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur once every <span class=\"val\">8</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Ae'grom's Schism","class":"Warlock","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Ae'grom and its summons deal <span class=\"val\">50%[x]</span> increased damage. You additionally summon Ae'grom's other half and gain a second Charge of Command Ae'grom.</li></ul>","slot-group":"Armor"},{"name":"Blood Artisan's Cuirass","class":"Necromancer","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">When you pick up <span class=\"val\">10</span> Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.</li></ul>","slot-group":"Armor"},{"name":"Fleshwrit Carapace","class":"Warlock","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Sigil Skills deal <span class=\"val\">90%[x]</span> increased damage. Active Sigils gain <span class=\"val\">1</span> kill every second and unused kills are saved when they expire.</li></ul>","slot-group":"Armor"},{"name":"Heart of Azgar","class":"Druid","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">When you hit at least <span class=\"val\">1</span> enemy with Maul, increase its Attack Speed by <span class=\"val\">3%[+]</span> and damage by <span class=\"val\">25%[x]</span> for <span class=\"val\">5</span> seconds, stacking up to <span class=\"val\">5</span> times.</li></ul>","slot-group":"Armor"},{"name":"Insatiable Fury","class":"Druid","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">For <span class=\"val\">2</span> seconds after Casting Trample, you may Cast Trample again without incurring the Cooldown. Trample additionally deals <span class=\"val\">200%[x]</span> bonus damage.</li></ul>","slot-group":"Armor"},{"name":"Jacinth Shell","class":"Spiritborn","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Spending Vigor Heals you for <span class=\"val\">10%</span> of your Maximum Life.<br>Every second, your active Cooldowns each drain <span class=\"val\">10%</span> Maximum Life from you to reduce their durations by <span class=\"val\">2</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Mad Wolf's Glee","class":"Druid","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Lacerate has no Cooldown, costs <span class=\"val\">100</span> Spirit to cast and deals <span class=\"val\">100%[x]</span> bonus damage but no longer grants Immunity.<br>Lacerate is also a Core Skill.</li></ul>","slot-group":"Armor"},{"name":"Mantle of Mountain's Fury","class":"Barbarian","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Casting Hammer of the Ancients on an Earthquake explodes for their total damage and are consumed, and also causes your Hammer of the Ancients to deal <span class=\"val\">80.00%[x]</span> increased damage for <span class=\"val\">5</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Mantle of the Grey","class":"Paladin","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Juggernaut Oath makes your Juggernaut Skills <span class=\"val\">25%</span> larger but Consumes up to <span class=\"val\">16</span> Resolve, granting <span class=\"val\">6.0%[x]</span> increased Juggernaut Skill damage for each point Consumed.</li></ul>","slot-group":"Armor"},{"name":"Mutilator Plate","class":"Necromancer","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for <span class=\"val\">5%</span> of your Maximum Life and has a <span class=\"val\">10%</span> chance to form a Blood Orb.<br>Blood Lance deals <span class=\"val\">90%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Rage of Harrogath","class":"Barbarian","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Inflicting Damage Over Time on an enemy has up to a <span class=\"val\">60%</span> chance to reduce the Cooldowns of your Skills by <span class=\"val\">1</span> second.</li></ul>","slot-group":"Armor"},{"name":"Raiment of the Infinite","class":"Sorcerer","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Teleport pulls Close enemies to you and you gain <span class=\"val\">50</span> Damage Reduction for <span class=\"val\">8</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Raiment of the Sea","class":"Sorcerer","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Blizzard's effects linger on enemies for an additional <span class=\"val\">120%</span> of its duration.</li></ul>","slot-group":"Armor"},{"name":"Razorplate","class":"Any Class","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Thorns has a <span class=\"val\">10%</span> chance to deal <span class=\"val\">200%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Scoundrel's Leathers","class":"Rogue","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Your Trap Skills can be thrown and deal <span class=\"val\">60%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Shroud of Khanduras","class":"Rogue","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Casting Dark Shroud makes you Immune for <span class=\"val\">2</span> seconds, but your Evade Cooldown is increased by <span class=\"val\">4.0</span> seconds.<br>Evading while Dark Shroud is active leaves behind an explosion that deals <span class=\"val\">18,428</span> Shadow damage and Pulls In enemies.</li></ul>","slot-group":"Armor"},{"name":"Soulbrand","class":"Any Class","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Your Healing Potions grant a Barrier for <span class=\"val\">100%</span> of your Maximum Life for <span class=\"val\">1</span> second.<br>You gain <span class=\"val\">30%</span> Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.</li></ul>","slot-group":"Armor"},{"name":"The Relentless Heart","class":"Barbarian","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Hammer of the Ancients deals <span class=\"val\">30.0%[x]</span> increased damage on consecutive hits to the same target. This stacks up to <span class=\"val\">3</span> times.</li></ul>","slot-group":"Armor"},{"name":"Vengeful Sinew","class":"Necromancer","type":"Unique","slot":"Chest Armor","effects":"<ul><li class=\"mod\">Bone Spirit explodes an additional time, dealing <span class=\"val\">45%</span> of normal damage.<br>Bone Spirit deals <span class=\"val\">40%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Bands of Ichorous Rose","class":"Rogue","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Poison or Cold Imbued Skills have up to a <span class=\"val\">35%</span> chance to deploy a Poison Trap while it is equipped, depending on your equipped Poison Trap's element.<br>Poison Trap gains the Infiltrator Variant for free and deals <span class=\"val\">90%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Bane of Ahjad-Den","class":"Barbarian","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">While channeling Whirlwind, you now periodically hurl out a Mighty Throw that deals <span class=\"val\">90.0%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Craze of the Dead God","class":"Spiritborn","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">When you would take direct damage, it is instead distributed as Poisoning over the next <span class=\"val\">10</span> seconds but increased by <span class=\"val\">10%</span>.<br><span class=\"secondary\">Lucky Hit:</span> Direct damage has up to a <span class=\"val\">25%</span> chance based on your Poisoned Life percentage to infect an enemy with Touch of Death.</li></ul>","slot-group":"Armor"},{"name":"Cruor's Embrace","class":"Necromancer","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Casting Blood Surge picks up <span class=\"val\">4</span> Blood Orbs around you to expel smaller blood novas, dealing <span class=\"val\">60%</span> of normal damage.</li></ul>","slot-group":"Armor"},{"name":"Dark Howl","class":"Druid","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar increases your damage by <span class=\"val\">80%[x]</span> while in Werewolf form for the duration.</li></ul>","slot-group":"Armor"},{"name":"Dawnfire","class":"Paladin","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Holy Light's passive now deals <span class=\"val\">13,821</span> Fire Damage every second in a small area around you. Each time an enemy dies within this aura, it increases its damage by <span class=\"val\">15%[+]</span> and burn area by <span class=\"val\">10%[+]</span> for <span class=\"val\">20</span> seconds, up to <span class=\"val\">10</span> times.<br>Activating Holy Light Aura refreshes this duration.</li></ul>","slot-group":"Armor"},{"name":"Deathgrip","class":"Necromancer","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Your maximum number of Skeleton Warriors is increased by <span class=\"val\">1</span>. Skeleton Warriors cleave with their attacks and deal <span class=\"val\">50%[x]</span> increased damage.<br>Commanding them onto a target increases the damage that target takes from your Skeleton Warriors by <span class=\"val\">50%[x]</span>.</li></ul>","slot-group":"Armor"},{"name":"Endurant Faith","class":"Any Class","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">When you would be damaged for at least <span class=\"val\">30%</span> of your Maximum Life at once, it is instead distributed over the next <span class=\"val\">4</span> seconds and reduced by <span class=\"val\">40%</span>.</li></ul>","slot-group":"Armor"},{"name":"Fist of the Iron Rose","class":"Rogue","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Damaging a Close enemy with Marksman or Cutthroat Skills each grant a <span class=\"val\">15%[+]</span> Attack Speed bonus for <span class=\"val\">8</span> seconds.<br>While both Attack Speed bonuses are active, you deal <span class=\"val\">60.0%[x]</span> increased damage to Close enemies.</li></ul>","slot-group":"Armor"},{"name":"Fists of Fate","class":"Any Class","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Your attacks randomly deal <span class=\"val\">1%</span> to <span class=\"val\">300%</span> of their normal damage.</li></ul>","slot-group":"Armor"},{"name":"Flameweaver","class":"Sorcerer","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Casting Fire Bolt through your Firewall causes it to split into <span class=\"val\">3</span> bolts, each dealing <span class=\"val\">100%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Frostburn","class":"Any Class","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">50%</span> chance to Freeze enemies for <span class=\"val\">1</span> second.<br>You deal <span class=\"val\">50%[x]</span> increased damage to Frozen enemies.</li></ul>","slot-group":"Armor"},{"name":"Gauntlets of Sheol","class":"Warlock","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Summoning Fiend of Abaddon sacrifices all other Greater Demon Summons, dealing Fiend of Abaddon's damage around them and increasing his damage by <span class=\"val\">33%[x]</span> per demon killed.</li></ul>","slot-group":"Armor"},{"name":"Gladiator's Triumph","class":"Rogue","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">The first direct damage you deal to an enemy is a guaranteed Critical Strike. When a Marksman Skill first Critically Strikes, it gains <span class=\"val\">120%[x]</span> increased damage, and you gain <span class=\"val\">1</span> Overpower. This can stack up to <span class=\"val\">4</span> over your Maximum Overpower.</li></ul>","slot-group":"Armor"},{"name":"Gohr's Devastating Grips","class":"Barbarian","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Whirlwind deals <span class=\"val\">90%</span> increased damage and pulls enemies to you every <span class=\"val\">2</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Grasp of Shadow","class":"Rogue","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Casting a Marksman or Cutthroat Skill has a <span class=\"val\">60%</span> chance to Summon a Shadow Clone that mimics that Skill.</li></ul>","slot-group":"Armor"},{"name":"Gravewalker's Hand","class":"Necromancer","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Your Essence Generation is increased by <span class=\"val\">40%</span>. Your Bone Skills deal <span class=\"val\">0.5%[x]</span> increased damage for each point of Essence you have when Cast, up to <span class=\"val\">80%[x]</span>.</li></ul>","slot-group":"Armor"},{"name":"Hand of Apotheosis","class":"Warlock","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Metamorphosis gains all Side Upgrades for free and they are <span class=\"val\">50%[+]</span> more potent.</li></ul>","slot-group":"Armor"},{"name":"Hands of the Worldbreaker","class":"Warlock","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Apocalypse deals up to <span class=\"val\">400%[x]</span> increased damage when cast in Sigil of Chaos based on the number of kills the Sigil has stored.<br>Apocalypse is now also a Sigil Skill.</li></ul>","slot-group":"Armor"},{"name":"Hangman's Hand","class":"Necromancer","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Sever deals <span class=\"val\">15%[x]</span> increased damage and sends out <span class=\"val\">1</span> additional specter to attack a nearby enemy.</li></ul>","slot-group":"Armor"},{"name":"Hesha e Kesungi","class":"Spiritborn","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">The Protector can be invoked at range and Pulls inward with its smashes. Enemies in its area take <span class=\"val\">60%[x]</span> increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.</li></ul>","slot-group":"Armor"},{"name":"Howl from Below","class":"Necromancer","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Instead of detonating immediately, Corpse Explosion now Summons a Volatile Skeleton that charges at a random enemy and explodes.<br>Corpse Explosion deals <span class=\"val\">90%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Levin Grasp","class":"Sorcerer","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Spark shocks enemies <span class=\"val\">1</span>-<span class=\"val\">9</span> additional times and deals <span class=\"val\">30%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Might of Qual-Kehk","class":"Barbarian","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Mighty Throw now gains multiplicative damage instead of cooldown from Cooldown Reduction at <span class=\"val\">100.0%</span> effectiveness.</li></ul>","slot-group":"Armor"},{"name":"Paingorger's Gauntlets","class":"Any Class","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Damaging enemies with a Non-Basic Skill cast marks them for <span class=\"val\">3</span> seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing <span class=\"val\">125%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Rimeblood","class":"Sorcerer","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Frost Bolt pierces through Crowd Controlled and Unstoppable enemies and deals <span class=\"val\">100%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Sea Lord's Fine Gloves","class":"Rogue","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Casting or Channeling a Cutthroat Skill grants a stack of Momentum, up to <span class=\"val\">10</span>. Casting a Marksman Skill removes a stack of Momentum.<br>For each stack of Momentum, you gain:<br>• <span class=\"val\">3.00%</span> Maximum Energy<br>• <span class=\"val\">3.00%[x]</span> Energy Regeneration<br>• <span class=\"val\">6.00%[x]</span> Increased Damage</li></ul>","slot-group":"Armor"},{"name":"Sidhe Bindings","class":"Sorcerer","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Gain Familiar's Enchantment and Familiar's Potency is increased by <span class=\"val\">80%[x]</span>.</li></ul>","slot-group":"Armor"},{"name":"The Hand of Naz","class":"Necromancer","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Your maximum number of Skeleton Mages is increased by <span class=\"val\">1</span> and they are upgraded to Arch-Mages.<br>Arch-Mages teleport to safety when attacked and their attacks occasionally shatter on impact, dealing <span class=\"val\">90%[x]</span> increased damage to the enemy and up to <span class=\"val\">3</span> additional targets.</li></ul>","slot-group":"Armor"},{"name":"Thrice-Woven Nightmare","class":"Warlock","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Terror Swarm gains the Devouring Swarm Variant for free and deals <span class=\"val\">30%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Twin Strikes","class":"Barbarian","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Double Swing's initial sweep deals <span class=\"val\">60.0%[x]</span> increased damage and applies Vulnerable. Subsequent swings deals <span class=\"val\">120.0%[x]</span> increased damage and grants Berserking for <span class=\"val\">3</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Unsung Ascetic's Wraps","class":"Druid","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Lightning Storm gains <span class=\"val\">1</span> additional strike each time it grows and deals <span class=\"val\">25%[x]</span> bonus damage.</li></ul>","slot-group":"Armor"},{"name":"Wyrdskin","class":"Any Class","type":"Unique","slot":"Gloves","effects":"<ul><li class=\"mod\">Attacks apply Vulnerable to Distant Enemies, and Weakened to Close Enemies. You deal <span class=\"val\">40%[x]</span> increased damage to Enemies that are both Vulnerable and Weakened.</li></ul>","slot-group":"Armor"},{"name":"Autumnal Crown","class":"Druid","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Wind Shear now deals <span class=\"val\">9,214</span> Poisoning damage over <span class=\"val\">4</span> seconds.<br><span class=\"secondary\">Lucky Hit:</span> Wind Shear has up to a <span class=\"val\">20.0%</span> chance to restore <span class=\"val\">100</span> Spirit.</li></ul>","slot-group":"Armor"},{"name":"Bridle of Tor'Baalos","class":"Warlock","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Your Brimstones deal <span class=\"val\">160%[x]</span> increased damage. Molten Bomb explodes all Brimstones instantly if there are at least <span class=\"val\">4</span> total but enemy proximity no longer detonates them.</li></ul>","slot-group":"Armor"},{"name":"Cage of Madness","class":"Warlock","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Your Evade transforms you into an angry Lunatic for up to <span class=\"val\">15</span> seconds that explodes dealing Command Fallen's damage and increasing by <span class=\"val\">100%[x]</span> for every second you're transformed for.<br>While you are an angry Lunatic, your Movement speed is increased by <span class=\"val\">60%[x]</span> and you periodically spawn a Mini Lunatic that seeks enemies.<br>Command Fallen deals <span class=\"val\">340%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Cowl of Malefic Torment","class":"Warlock","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Hex dooms enemies below <span class=\"val\">75%</span> Life, maintaining the Hex and dealing <span class=\"val\">50%</span> of Doom's damage every second until they die. Doom deals <span class=\"val\">100%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Cowl of the Nameless","class":"Rogue","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Imbued Skills have up to a <span class=\"val\">40%</span> chance to trigger a large explosion, dealing <span class=\"val\">75%</span> of the damage dealt and applying the Imbuement effect to each enemy it hits with <span class=\"val\">150%[x]</span> Potency.</li></ul>","slot-group":"Armor"},{"name":"Crown of Lucion","class":"Any Class","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Each time you use a Skill with a Primary Resource Cost, gain <span class=\"val\">15%[x]</span> increased damage and Resource Cost is increased by <span class=\"val\">30%[+]</span> for <span class=\"val\">6</span> seconds, stacking up to <span class=\"val\">6</span> times.</li></ul>","slot-group":"Armor"},{"name":"Deathless Visage","class":"Necromancer","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Critical Strikes with Bone Spear form an echo that bursts, dealing <span class=\"val\">40%[x]</span> of its normal damage.<br>Bone Spear deals <span class=\"val\">50%[x]</span> increased Critical Strike Damage.</li></ul>","slot-group":"Armor"},{"name":"Deathmask of Nirmitruq","class":"Rogue","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">You can now overexert yourself while Casting Flurry, spending <span class=\"val\">3%</span> life when you don't have enough Energy. Spending life to Cast Flurry increases its damage by <span class=\"val\">60.0%[x]</span> and your Attack Speed by <span class=\"val\">50%</span> for <span class=\"val\">5</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Gathlen's Birthright","class":"Druid","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Cyclone Armor is automatically triggered once every <span class=\"val\">8</span> seconds. This effect does not incur the Cooldown.</li></ul>","slot-group":"Armor"},{"name":"Godslayer Crown","class":"Any Class","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">When you attempt to Incapacitate an enemy, you mark them and all surrounding enemies, pulling them in and dealing <span class=\"val\">40%[x]</span> increased damage to them.</li></ul>","slot-group":"Armor"},{"name":"Hail of Verglas","class":"Sorcerer","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Gain Ice Shards' Piercing Cold upgrade. Ice Shards deals <span class=\"val\">50%[x]</span> bonus damage.</li></ul>","slot-group":"Armor"},{"name":"Harmony of Ebewaka","class":"Spiritborn","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills.<br>Your Skills deal <span class=\"val\">30%[x]</span> increased damage per Spirit type they have.</li></ul>","slot-group":"Armor"},{"name":"Judicant's Glaivehelm","class":"Paladin","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Judicator Skills have up to a <span class=\"val\">40%</span> chance to call down a Blessed Spear that carries a Judgement mark and deals Judgement's damage on impact.</li></ul>","slot-group":"Armor"},{"name":"Loyalty's Mantle","class":"Spiritborn","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">While your Spirit Hall choices match:<br>• Their bonuses are <span class=\"val\">100%</span> more potent.<br>• Skills of their Base Spirit gain <span class=\"val\">60%</span> Vigor Cost Reduction.<br>• Skills of their Base Spirit gain <span class=\"val\">60%</span> Cooldown Reduction.</li></ul>","slot-group":"Armor"},{"name":"Nails of the Gore-Crowned","class":"Warlock","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Hellion Sting deals <span class=\"val\">80%[x]</span> increased damage and automatically strikes out at enemies when you attack in Demonform.</li></ul>","slot-group":"Armor"},{"name":"Rictus of Terror","class":"Warlock","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Laalish deals <span class=\"val\">120%[x]</span> increased damage. Command Laalish's Terror Realm is an Ultimate Skill that lasts <span class=\"val\">100%</span> longer and while active your Abyss Skills Execute enemies.</li></ul>","slot-group":"Armor"},{"name":"Starfall Coronet","class":"Sorcerer","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Meteor Casts consume Overpower when possible, dropping an additional Meteor for every <span class=\"val\">2</span> Overpower consumed.<br>Meteor deals <span class=\"val\">70%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"The Undercrown","class":"Necromancer","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Your maximum number of Skeleton Warriors and Skeleton Mages is increased by <span class=\"val\">4</span>.<br>Commanding Skeleton Warriors also causes Skeleton Mages to focus the same target for <span class=\"val\">5</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"The Unmaker","class":"Necromancer","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Soulrift's duration is increased by <span class=\"val\">0.5</span> seconds for every <span class=\"val\">30</span> Essence you spend while it's active, up to <span class=\"val\">8</span> seconds.<br>Soulrift deals <span class=\"val\">250%</span> of its Shadow damage per second to surrounding enemies for every <span class=\"val\">30</span> Essence you gain while it's active.</li></ul>","slot-group":"Armor"},{"name":"Tuskhelm of Joritz the Mighty","class":"Barbarian","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">When you gain Berserking while already Berserk, you become more enraged granting <span class=\"val\">50%[x]</span> increased damage, <span class=\"val\">6</span> Fury per second, and <span class=\"val\">10%</span> Cooldown Reduction.</li></ul>","slot-group":"Armor"},{"name":"Ugly Bastard Helm","class":"Barbarian","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">While Wrath of the Berserker is active, you deal <span class=\"val\">60%[x]</span> increased Fire damage.</li></ul>","slot-group":"Armor"},{"name":"Vision of the Firestorm","class":"Sorcerer","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Firewall has <span class=\"val\">100%[x]</span> increased damage and it's size is overcapped by <span class=\"val\">100%</span>.</li></ul>","slot-group":"Armor"},{"name":"Will of Stone","class":"Druid","type":"Unique","slot":"Helm","effects":"<ul><li class=\"mod\">Earth Spike is now a launched as a projectile. Upon impact, the projectile deals <span class=\"val\">9,214</span> damage to the target and summons <span class=\"val\">2-4</span> additional Earth Spikes.</li></ul>","slot-group":"Armor"},{"name":"Arcadia","class":"Paladin","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Rally Fortifies you for <span class=\"val\">8.0%</span> of your Maximum Life. Whenever you recover <span class=\"val\">8%</span> of your Maximum Life, gain a charge of Rally.</li></ul>","slot-group":"Armor"},{"name":"Arreat's Bearing","class":"Barbarian","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Your non-Ultimate Skills that summon Ancients will now summon an additional one. Skills that summon Ancients deal <span class=\"val\">40.0%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Axial Conduit","class":"Sorcerer","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Casting Chain Lightning has a <span class=\"val\">50%</span> chance to activate <span class=\"val\">1</span> to <span class=\"val\">5</span> additional times.</li></ul>","slot-group":"Armor"},{"name":"Balazan's Maxtlatl","class":"Spiritborn","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Your Casts damage Close enemies for <span class=\"val\">150%</span> of your Thorns and also deals <span class=\"val\">100%</span> of this damage as Poisoning over <span class=\"val\">3</span> seconds.<br>Each time you've retaliated with Thorns, for <span class=\"val\">5</span> seconds the Poisoning damage is increased by <span class=\"val\">100%</span>, up to <span class=\"val\">300%</span>.</li></ul>","slot-group":"Armor"},{"name":"Bindings of Attrition","class":"Warlock","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Casting Dark Prison consumes <span class=\"val\">48%</span> of your Maximum Life to reset its Cooldown. You gain <span class=\"val\">30%</span> Damage Reduction while Dark Prison is active.</li></ul>","slot-group":"Armor"},{"name":"Blood Moon Breeches","class":"Necromancer","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Your Summons have a <span class=\"val\">10.0%</span> chance to randomly inflict Decrepify or Iron Maiden when they deal damage.<br>You deal <span class=\"val\">60%[x]</span> increased Critical Strike Damage to enemies affected by your Curses.</li></ul>","slot-group":"Armor"},{"name":"Chainscourged Mail","class":"Barbarian","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Brawling Skills you Cast deal <span class=\"val\">80.0%[x]</span> increased damage for each disabled Skill.</li></ul>","slot-group":"Armor"},{"name":"Death's Pavane","class":"Rogue","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Dance of Knives drops knives from enemies hit. Picking them up grants you <span class=\"val\">25</span> Energy and increases your Dance of Knives damage by <span class=\"val\">30.0%[x]</span> for <span class=\"val\">5</span> seconds, stacking up to <span class=\"val\">3</span> times.</li></ul>","slot-group":"Armor"},{"name":"Eyes in the Dark","class":"Rogue","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Death Trap deals <span class=\"val\">90%[x]</span> increased damage and will rearm itself after activating, once every <span class=\"val\">10</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Iceheart Brais","class":"Sorcerer","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Your Conjurations periodically unleash Frost Nova. Enemies affected by Frost Nova take <span class=\"val\">30%[x]</span> increased damage from you.</li></ul>","slot-group":"Armor"},{"name":"Indira's Memory","class":"Necromancer","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Blood Wave is additionally a Bone Skill. It spawns a Bone Prison at its end point and increases your Blood Skill damage by <span class=\"val\">40%[x]</span> for <span class=\"val\">8</span> seconds when Cast.<br>All Bone Spears are additionally Blood Skills. Your Bone Spears consume a Corpse to launch another Bone Spear and drain <span class=\"val\">10%</span> of your Maximum Life.</li></ul>","slot-group":"Armor"},{"name":"Kabraxis' Will","class":"Warlock","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Wall of Agony gains the Fallen Army Variant for free and deals <span class=\"val\">30%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Kessime's Legacy","class":"Necromancer","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for <span class=\"val\">13,821</span> damage.</li></ul>","slot-group":"Armor"},{"name":"Kilt of Blackwing","class":"Druid","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Ravens deal <span class=\"val\">100.0%[x]</span> increased damage and Shapeshifting into a different form or activating a Companion Skill Summons a Raven that attacks nearby enemies. Summoning a Raven has a chance to call forth an Unkindness for <span class=\"val\">10</span> seconds, increasing the number of Ravens Summoned to <span class=\"val\">3</span> for the duration.</li></ul>","slot-group":"Armor"},{"name":"Morlu Fleshward","class":"Warlock","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">You cannot recover above <span class=\"val\">65%</span> of your Maximum Life but your Defensive Skills deal <span class=\"val\">400%[x]</span> increased damage.</li></ul>","slot-group":"Armor"},{"name":"Protection of the Prime","class":"Spiritborn","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">While moving, you gain <span class=\"val\">30%</span> Dodge Chance and Damage Reduction.<br>After standing still for <span class=\"val\">2</span> seconds, you become Unstoppable until you move.</li></ul>","slot-group":"Armor"},{"name":"Sashes of the Wretched","class":"Warlock","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Summon a Tortured Wretch when your Current Life drops below <span class=\"val\">55%</span> of your Maximum Life. Enemies Taunted by Tortured Wretch take <span class=\"val\">10%[x]</span> increased damage from you for <span class=\"val\">5</span> seconds.</li></ul>","slot-group":"Armor"},{"name":"Shrouded Gift","class":"Rogue","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Whenever you gain Stealth, you also gain Concealment. Gain <span class=\"val\">30%</span> increased Damage Reduction while Stealthed and for <span class=\"val\">8</span> seconds after breaking it.</li></ul>","slot-group":"Armor"},{"name":"Storm's Companion","class":"Druid","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Your Wolf Companions are infused with the power of the storm, dealing <span class=\"val\">100%[x]</span> increased Lightning damage and gaining the Storm Howl ability.</li></ul>","slot-group":"Armor"},{"name":"Tassets of the Dawning Sky","class":"Any Class","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">When you take damage from a Non-Physical damage type, you gain <span class=\"val\">160.0%[+]</span> Resistance to that damage type for <span class=\"val\">6</span> seconds. This effect can only apply to one damage type at a time.</li></ul>","slot-group":"Armor"},{"name":"Temerity","class":"Any Class","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">Effects that Heal you beyond <span class=\"val\">100%</span> Life grant you a Barrier up to <span class=\"val\">100%</span> of your Maximum Life that lasts for <span class=\"val\">8</span> seconds.<br>You may now drink your Healing Potion while at full Life.</li></ul>","slot-group":"Armor"},{"name":"Tibault's Will","class":"Any Class","type":"Unique","slot":"Legs","effects":"<ul><li class=\"mod\">You deal <span class=\"val\">20%[x]</span> increased damage and gain <span class=\"val\">50</span> Primary Resource Regeneration while Unstoppable and for <span class=\"val\">5</span> seconds after.</li></ul>","slot-group":"Armor"},{"name":"Banished Lord's Talisman","class":"Any Class","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">After you spend <span class=\"val\">275</span> of your Primary Resource, gain <span class=\"val\">4</span> stacks of Overpower. Your Critical Strikes deal <span class=\"val\">12%[x]</span> increased damage per stack of Overpower.</li></ul>","slot-group":"Jewelry"},{"name":"Battle Trance","class":"Barbarian","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Increase Frenzy's maximum stacks by <span class=\"val\">2</span>. While at maximum stacks, you deal <span class=\"val\">60%[x]</span> increased damage and your other Skills gain <span class=\"val\">25%[+]</span> increased Attack Speed.</li></ul>","slot-group":"Jewelry"},{"name":"Blood-Mad Idol","class":"Any Class","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">You are always Berserking but take <span class=\"val\">200%[x]</span> increased damage as Burning over <span class=\"val\">8</span> seconds. While Burning, Berserking grants an additional <span class=\"val\">100%[x]</span> increased damage.</li></ul>","slot-group":"Jewelry"},{"name":"Dark Stalker's Medallion","class":"Barbarian","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants <span class=\"val\">20.0%[x]</span> increased damage for <span class=\"val\">15</span> seconds.<br>While all three bonuses are active, you gain <span class=\"val\">25%[+]</span> Crowd Control Duration and Attack Speed.</li></ul>","slot-group":"Jewelry"},{"name":"Deathspeaker's Pendant","class":"Necromancer","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Blood Surge casts a mini nova on your Minions, dealing <span class=\"val\">2,626</span> damage. Damage is increased by <span class=\"val\">10%</span> per target drained by the initial cast, up to <span class=\"val\">50%</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Dolmen Stone","class":"Druid","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">When Boulder would have normally expired, it instead explodes dealing an additional <span class=\"val\">18,428</span> damage to surrounding enemies.</li></ul>","slot-group":"Jewelry"},{"name":"Ebonpiercer","class":"Necromancer","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Blight also shoots <span class=\"val\">4</span> smaller piercing projectiles, each dealing <span class=\"val\">33%</span> of Blight's defiled area damage.</li></ul>","slot-group":"Jewelry"},{"name":"Echo of Kwatli","class":"Spiritborn","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">You deal <span class=\"val\">67%[x]</span> increased damage to Vulnerable enemies.<br>After making an enemy Vulnerable, your next direct damage dealt to them:<br>• Heals you for <span class=\"val\">5%</span> of your Maximum Life<br>• Generates <span class=\"val\">10</span> Vigor<br>• Removes the Vulnerable effect</li></ul>","slot-group":"Jewelry"},{"name":"Emberfury","class":"Sorcerer","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Overpower increases your Pyromancy Skill damage by <span class=\"val\">25%[x]</span> and size, Mana cost and Cooldowns by <span class=\"val\">10%</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Emblem of Staalbreak","class":"Barbarian","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Berserking's damage bonus is increased by <span class=\"val\">73.3%[x]</span>. While not Healthy, you are always Berserk.</li></ul>","slot-group":"Jewelry"},{"name":"Esadora's Overflowing Cameo","class":"Sorcerer","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Crackling Energy's discharge rate is increased by your Attack Speed, it's damage is increased by <span class=\"val\">120%[x]</span>, and each hit has a <span class=\"val\">25%</span> chance to reduce a random Cooldown by <span class=\"val\">1</span> second.</li></ul>","slot-group":"Jewelry"},{"name":"Fractured Winterglass","class":"Sorcerer","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Casting a Core Skill has a <span class=\"val\">25%</span> chance to summon a Conjuration of the same element.<br>Each active Conjuration grants:<br>• <span class=\"val\">6.0%[x]</span> increased damage<br>• <span class=\"val\">1</span> Mana per second<br>• <span class=\"val\">5%[+]</span> Movement Speed<br>• <span class=\"val\">3%[+]</span> Damage Reduction</li></ul>","slot-group":"Jewelry"},{"name":"Judgment of Auriel","class":"Paladin","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Arbiter of Justice gains all Variants and grants you <span class=\"val\">0.67%[x]</span> increased damage and Damage Reduction for each Skill Rank it has while in Arbiter form. This bonus doubles for <span class=\"val\">30</span> seconds after Arbiter of Justice lands.</li></ul>","slot-group":"Jewelry"},{"name":"Locran's Talisman","class":"Any Class","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Critical Strikes deal <span class=\"val\">100%[x]</span> increased damage but your Critical Strike Chance is reduced by <span class=\"val\">50%[+]</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Malefic Crescent","class":"Druid","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Blood Howl is automatically cast when you Shapeshift into a Werewolf and every <span class=\"val\">4</span> seconds while in Werewolf form. In addition, you gain <span class=\"val\">40%[x]</span> bonus damage for <span class=\"val\">4</span> seconds whenever Blood Howl is triggered.</li></ul>","slot-group":"Jewelry"},{"name":"Moloch's Beating Flame","class":"Warlock","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Hellfire Skills deal <span class=\"val\">7%[x]</span> increased damage for every Skill you have Empowered by Volatility. Casting a Volatility Empowered Skill increases you Core Stats by <span class=\"val\">5%[+]</span> for <span class=\"val\">10</span> seconds, up to <span class=\"val\">50%[+]</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Night Terror","class":"Warlock","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Your Abyss Skills deal <span class=\"val\">6.0%[x]</span> increased damage for each stack of Shadowform. This bonus is increased by <span class=\"val\">100%</span> while you have Stealth.</li></ul>","slot-group":"Jewelry"},{"name":"Nomad's Longing Heart","class":"Barbarian","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Core Skills deal <span class=\"val\">40.0%[x]</span> increased damage, but cost <span class=\"val\">25%[x]</span> more Fury. The damage is doubled against Injured enemies.</li></ul>","slot-group":"Jewelry"},{"name":"Ophidian Iris","class":"Sorcerer","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Hydra is now a Core Skill with increased Mana cost and its attacks now explode dealing <span class=\"val\">125%[x]</span> increased damage.</li></ul>","slot-group":"Jewelry"},{"name":"Protean Heart","class":"Spiritborn","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">The Base Spirit of a Skill cast grants:<br>• <span class=\"secondary\">Eagle:</span> <span class=\"val\">20%[+]</span> Movement Speed<br>• <span class=\"secondary\">Gorilla:</span> <span class=\"val\">20%</span> Damage Reduction<br>• <span class=\"secondary\">Jaguar:</span> <span class=\"val\">20%[+]</span> Attack Speed<br>• <span class=\"secondary\">Centipede:</span> <span class=\"val\">2.0%</span> Life per Second<br>Casting a Skill of a different Base Spirit:<br>• Swaps to the new bonus<br>• Increases Core Stats by <span class=\"val\">100%[+]</span> for <span class=\"val\">7</span> seconds.</li></ul>","slot-group":"Jewelry"},{"name":"Red Blessing","class":"Necromancer","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">While Healthy, gain <span class=\"val\">4</span> Maximum Overpower. Blood Orbs grant <span class=\"val\">2</span> stacks of Overpower.<br>You deal <span class=\"val\">7%[x]</span> increased damage per stack of Overpower.</li></ul>","slot-group":"Jewelry"},{"name":"Sanctis of Kethamar","class":"Paladin","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Arbiter form increases Aura Potency by <span class=\"val\">30%</span> and Wing Strike damage by <span class=\"val\">100%[x]</span></li></ul>","slot-group":"Jewelry"},{"name":"Seed of Horazon","class":"Warlock","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Your Demonology Skills deal <span class=\"val\">0.50%[x]</span> increased damage per Wrath you have and you take <span class=\"val\">0.17%[+]</span> reduced damage per Dominance you have.</li></ul>","slot-group":"Jewelry"},{"name":"Sunbird's Gorget","class":"Spiritborn","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Picking up a Storm Feather forms a firestorm around you for <span class=\"val\">8</span> seconds dealing <span class=\"val\">32,249</span> Fire damage every <span class=\"val\">0.5</span> seconds.<br>Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by <span class=\"val\">100%[x]</span> but not refreshing its duration. Storm Feathers are now Jaguar Skills and the firestorm is an Eagle, Jaguar, and Storm Feather Skill.</li></ul>","slot-group":"Jewelry"},{"name":"The Hemat Stone","class":"Warlock","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Bonuses from Command Valloch and Ritualist Fragments have <span class=\"val\">100%[+]</span> increased Potency. Your Occult Skills deal <span class=\"val\">30%[x]</span> increased damage.</li></ul>","slot-group":"Jewelry"},{"name":"The Open Eye of Gorgorra","class":"Barbarian","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">When inflicting Damage Over Time, you have a chance equal to your Critical Strike Chance to increase the damage amount by <span class=\"val\">90.0%[x]</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Unbroken Chain","class":"Barbarian","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Swapping weapons increases the damage of Iron Maelstrom by <span class=\"val\">30.0%[x]</span> for <span class=\"val\">5</span> seconds, stacking up to <span class=\"val\">3</span> times.</li></ul>","slot-group":"Jewelry"},{"name":"Widow's Web","class":"Spiritborn","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Your Critical Strikes cause your Poisoning on an enemy to burst, dealing <span class=\"val\">200%</span> of the total Poisoning instantly to them and <span class=\"val\">10%</span> of the burst to surrounding enemies before removing the Poisoning effect from the primary target.</li></ul>","slot-group":"Jewelry"},{"name":"Will of Rathma","class":"Necromancer","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Vulnerable, Weakened, Crowd Controlled, or Corrupted enemies are Afflicted, taking <span class=\"val\">40%</span> increased damage from you.<br>Curse Skills deal <span class=\"val\">23,035</span> Shadow Damage when applied to Afflicted enemies.</li></ul>","slot-group":"Jewelry"},{"name":"Word of Hakan","class":"Rogue","type":"Unique","slot":"Amulet","effects":"<ul><li class=\"mod\">Your Rain of Arrows is always Imbued with all Imbuements and deals <span class=\"val\">90%[x]</span> increased damage to Distant enemies.</li></ul>","slot-group":"Jewelry"},{"name":"Accord of the Wilds","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Your Companion Skills each gain <span class=\"val\">1</span> additional companions and deal <span class=\"val\">50%[x]</span> bonus damage.<br>Gain the Passive Effect of Ravens, Wolves and Poison Creeper for free.</li></ul>","slot-group":"Jewelry"},{"name":"Airidah's Inexorable Will","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\"><span class=\"val\">Storm Strike</span> chains to twice as many targets and gains <span class=\"val\">10%[x]</span> bonus damage.</li></ul>","slot-group":"Jewelry"},{"name":"Argent Veil","class":"Paladin","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Arbiter's Evade triggers a random equipped non-Channeled Core Skill for every <span class=\"val\">2.0</span> meters traveled.<br>Core Skills deal <span class=\"val\">15%[x]</span> increased damage during Arbiter's Evade and for <span class=\"val\">4</span> seconds after.</li></ul>","slot-group":"Jewelry"},{"name":"Band of First Breath","class":"Spiritborn","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Casting Evade consumes <span class=\"val\">1</span> stack of Resolve to increase your damage dealt by <span class=\"val\">60%[x]</span> for <span class=\"val\">5</span> seconds.<br>Gain Armored Hide's Passive Effect.</li></ul>","slot-group":"Jewelry"},{"name":"Blue Rose","class":"Sorcerer","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Skills that form Ice Spikes deal <span class=\"val\">60%[x]</span> increased damage.<br><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">15%</span> chance to form an exploding Ice Spike, dealing <span class=\"val\">6,911</span> Cold damage.</li></ul>","slot-group":"Jewelry"},{"name":"Dirge of Airidah","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Storm Skills that you Cast grant <span class=\"val\">1</span> Spirit and deal <span class=\"val\">35%[x]</span> bonus damage. These bonuses are doubled when damaging a Vulnerable, Immobilized or Slowed enemy.</li></ul>","slot-group":"Jewelry"},{"name":"Drognan's Anguish","class":"Sorcerer","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Casting Pyromancy Skills Burns you for <span class=\"val\">5%</span> of your Maximum Life over <span class=\"val\">10</span> seconds. You inflict <span class=\"val\">250%[x]</span> increased Burning damage based on how much of your Life is Burning.</li></ul>","slot-group":"Jewelry"},{"name":"Earthbreaker","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Casts of Landslide leave behind Tectonic Spikes that deal <span class=\"val\">16,125</span> Physical damage over <span class=\"val\">2</span> seconds.<br>Spawning a Landslide pillar within Tectonic Spikes has a <span class=\"val\">60%</span> chance to spawn two instead.</li></ul>","slot-group":"Jewelry"},{"name":"Fractured Runestone","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Your Earth Skills deal <span class=\"val\">50%[x]</span> bonus Critical Strike damage. This bonus is increased to <span class=\"val\">100%[x]</span> with at least <span class=\"val\">4</span> stacks of Overpower. You passively gain <span class=\"val\">2</span> stacks of Overpower every <span class=\"val\">10</span> seconds.</li></ul>","slot-group":"Jewelry"},{"name":"Fury of the Wilds","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">When you Shapeshift into either Werewolf or Werebear form, you gain Berserking for <span class=\"val\">8</span> seconds. Additionally, Berserking grants <span class=\"val\">1</span> stack of Ferocity every <span class=\"val\">1</span> second while active.<br>Berserking's damage bonus is increased by <span class=\"val\">10%[+]</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Galvanic Azurite","class":"Sorcerer","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Cast Shock Skill damage leaves enemies Magnetized for <span class=\"val\">4</span> seconds, causing them to emit Crackling Energy and receive <span class=\"val\">60.0%[x]</span> increased Shock damage from you.<br>Crackling Energy's damage Pulls Magnetized enemies together.</li></ul>","slot-group":"Jewelry"},{"name":"Greenwalker's Signet","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Casting or Channeling an Human Skill has a <span class=\"val\">15</span>% chance to trigger an additional equipped non-Ultimate Human Skill. Human Skills deal <span class=\"val\">50%[x]</span> bonus damage.</li></ul>","slot-group":"Jewelry"},{"name":"Hecaton Chasm","class":"Warlock","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Tyrant's Grasp deals <span class=\"val\">120%[x]</span> increased damage and summons <span class=\"val\">5</span> additional demonic hands in all directions.</li></ul>","slot-group":"Jewelry"},{"name":"Hellbrand Signet","class":"Warlock","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Sigil of Chaos gains the Diabolic Rebuke Variant for free and deals <span class=\"val\">70%[x]</span> increased damage.</li></ul>","slot-group":"Jewelry"},{"name":"Hunter's Zenith","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">When Hurricane ends or after it lasts <span class=\"val\">10</span> seconds, an explosion occurs dealing <span class=\"val\">60%[x]</span> of the total damage dealt by up to <span class=\"val\">40</span> hits of Hurricane.</li></ul>","slot-group":"Jewelry"},{"name":"Lurid Pact","class":"Warlock","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Rampage deals <span class=\"val\">240%[x]</span> increased damage. Each enemy or demon killed by Rampage increases the size of the brute and its smashes by <span class=\"val\">5%</span>, up to <span class=\"val\">50%</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Mark of the Old Wolf","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">• Gain <span class=\"val\">20%[x]</span> bonus Poisoning damage.<br>• Direct damage from Werewolf Skills gain a bonus equal to <span class=\"val\">50%[x]</span> of your bonus Poisoning damage, up to <span class=\"val\">50%[x]</span>.<br>• Poison damage from Werewolf Skills gain a bonus equal to <span class=\"val\">100%[x]</span> of your bonus Attack Speed and Critical Strike Chance, up to <span class=\"val\">50%[x]</span>. <br></li></ul>","slot-group":"Jewelry"},{"name":"Might of the Ursine","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">13%[x]</span> bonus damage for each stack of Resolve while in Werebear form. Additionally, you automatically gain <span class=\"val\">1</span> stack of Resolve every <span class=\"val\">1</span> seconds while in Werebear form.</li></ul>","slot-group":"Jewelry"},{"name":"Mjölnic Ryng","class":"Druid","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">While Cataclysm is active, you gain unlimited Spirit and deal <span class=\"val\">40%[x]</span> increased damage.</li></ul>","slot-group":"Jewelry"},{"name":"Molten Band","class":"Sorcerer","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Your Pyromancy Critical Strike Damage is increased by <span class=\"val\">80%[x]</span> against Healthy enemies and your Pyromancy Critical Strike Chance is increased by <span class=\"val\">60%[x]</span> against Injured enemies.<br>Killing an enemy with a Critical Strike grants both bonuses against all enemies as well as <span class=\"val\">50%[+]</span> Attack Speed for <span class=\"val\">4</span> seconds.</li></ul>","slot-group":"Jewelry"},{"name":"Mother's Embrace","class":"Any Class","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">If a Core Skill hits <span class=\"val\">4</span> or more enemies, <span class=\"val\">60%</span> of the Resource cost is refunded.</li></ul>","slot-group":"Jewelry"},{"name":"Omen of Pain","class":"Necromancer","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.<br>Curses inflicted this way spread to surrounding targets every <span class=\"val\">1.3</span> seconds and last <span class=\"val\">4</span> seconds outside of the aura.</li></ul>","slot-group":"Jewelry"},{"name":"Pact of Bone","class":"Necromancer","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Your Minions gain <span class=\"val\">35%[+]</span> Attack Speed and Critical Strike Chance.<br>When one of your Minions die, your other Minions enrage, dealing <span class=\"val\">35%[x]</span> increased damage for <span class=\"val\">3</span> seconds.</li></ul>","slot-group":"Jewelry"},{"name":"Peacemonger's Signet","class":"Spiritborn","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">While you have at least <span class=\"val\">4</span> stacks of Ferocity, you gain <span class=\"val\">20%[x]</span> increased damage and <span class=\"val\">80%[+]</span> increased Armor.<br>Gaining Ferocity also grants Resolve.</li></ul>","slot-group":"Jewelry"},{"name":"Pitfighter's Gull","class":"Rogue","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Smoke Grenade bounces and detonates a second time. Smoke Grenade's damage is increased by <span class=\"val\">10.0%[x]</span> and Duration is increased by <span class=\"val\">10.0%[x]</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Ring of Mendeln","class":"Necromancer","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Every <span class=\"val\">6th</span> attack from each Minion is empowered, exploding for <span class=\"val\">50,677</span> Physical damage.</li></ul>","slot-group":"Jewelry"},{"name":"Ring of Red Furor","class":"Barbarian","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">After spending <span class=\"val\">100</span> Fury within <span class=\"val\">5</span> seconds, your next non-Channeled Core or Weapon Mastery Skill Cast within <span class=\"val\">5</span> seconds is a guaranteed Critical Strike and deals <span class=\"val\">60%[x]</span> bonus Critical Strike Damage.</li></ul>","slot-group":"Jewelry"},{"name":"Ring of the Midday Hunt","class":"Spiritborn","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Your Maximum Vigor is increased by <span class=\"val\">50%</span>, and killing an enemy grants you <span class=\"val\">10</span> Vigor.<br>While you have Ferocity, your new Poisoning effects last <span class=\"val\">33%</span> longer.</li></ul>","slot-group":"Jewelry"},{"name":"Ring of the Midnight Sun","class":"Spiritborn","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">When you Critically Strike, you regain <span class=\"val\">50%[+]</span> of the Vigor you've spent in the last <span class=\"val\">2</span> seconds.<br>Gain Counterattack's Passive Effect.</li></ul>","slot-group":"Jewelry"},{"name":"Ring of the Ravenous","class":"Barbarian","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Rend's duration is increased by <span class=\"val\">8.0</span> seconds and deals <span class=\"val\">80.0%[x]</span> increased damage.<br>Damaging enemies with your Brawling Skills applies <span class=\"val\">2</span> stacks of Rend's Bleed. This can only affect each enemy once every <span class=\"val\">1</span> second.</li></ul>","slot-group":"Jewelry"},{"name":"Ring of the Sacrilegious Soul","class":"Necromancer","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Corpse Tendrils gains the effect of every Upgrade and is automatically cast every <span class=\"val\">8.0</span> seconds.</li></ul>","slot-group":"Jewelry"},{"name":"Ring of Writhing Moon","class":"Spiritborn","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">A Pestilent Swarm spawns from you every <span class=\"val\">4</span> seconds, dealing <span class=\"val\">6,911</span> Poison damage per hit.<br>Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill's cooldown by <span class=\"val\">0.25</span> seconds per hit.</li></ul>","slot-group":"Jewelry"},{"name":"Saboteur's Signet","class":"Rogue","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Your Grenades gain <span class=\"val\">50%[+]</span> increased Size and deal <span class=\"val\">90%[x]</span> increased damage.<br>Enemies damaged by Grenade Skills become either Vulnerable or Weakened for <span class=\"val\">4</span> seconds.</li></ul>","slot-group":"Jewelry"},{"name":"Scoundrel's Kiss","class":"Rogue","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Ferocity every <span class=\"val\">2</span> seconds as long as no enemies are Close to you.<br>Your Marksman Skills deal <span class=\"val\">15.0%[x]</span> increased damage per stack of Ferocity.</li></ul>","slot-group":"Jewelry"},{"name":"Seal of the Ophanim","class":"Warlock","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Profane Sentinel deals <span class=\"val\">270%[x]</span> increased damage and summons an additional eye that follows you for <span class=\"val\">10</span> seconds.</li></ul>","slot-group":"Jewelry"},{"name":"Seal of the Second Trumpet","class":"Paladin","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Judgement deals <span class=\"val\">100%[x]</span> increased damage and has a <span class=\"val\">33%</span> chance to explode twice when using the Judicator Oath.</li></ul>","slot-group":"Jewelry"},{"name":"Signet of Pelghain","class":"Any Class","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Your Freeze effects cause enemies to permanently take <span class=\"val\">20%[x]</span> increased damage from you for each second they are Frozen.</li></ul>","slot-group":"Jewelry"},{"name":"Sire of Sin","class":"Warlock","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Infernal Breath gains the Explosive Death Variant for free and deals <span class=\"val\">30%[x]</span> increased damage.</li></ul>","slot-group":"Jewelry"},{"name":"Tal Rasha's Iridescent Loop","class":"Sorcerer","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Casting a Pyromancy, Shock, or Frost Skill increases your damage by <span class=\"val\">20.0%[x]</span> for <span class=\"val\">8</span> seconds, stacking once per Element. Casting again refreshes all bonuses if the previous skill was a different Element.</li></ul>","slot-group":"Jewelry"},{"name":"The Eightfold Idol","class":"Warlock","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Blazing Scream leaves Sigil of Subversion Shadow or Lava trails behind. Sigil of Subversion deals <span class=\"val\">200%[x]</span> increased damage.</li></ul>","slot-group":"Jewelry"},{"name":"The Fecund Seal","class":"Warlock","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Sigil of Summons deals <span class=\"val\">140%[x]</span> increased damage and you can summon up to <span class=\"val\">2</span> additional Lesser Demons with <span class=\"val\">10</span> kills outside the ritual.</li></ul>","slot-group":"Jewelry"},{"name":"Thundergod's Blessing","class":"Any Class","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Lightning damage against Close enemies has a <span class=\"val\">25%</span> chance to grant Resolve and deal <span class=\"val\">300%[x]</span> increased damage.</li></ul>","slot-group":"Jewelry"},{"name":"Wendigo Brand","class":"Any Class","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Every <span class=\"val\">15</span> kills in the last <span class=\"val\">60</span> seconds increases your damage by <span class=\"val\">2%[x]</span>, and Maximum Life by <span class=\"val\">1%[+]</span>.</li></ul>","slot-group":"Jewelry"},{"name":"Wound Drinker","class":"Spiritborn","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Every time you deal Thorns damage, you gain <span class=\"val\">10</span> Vigor.<br>Gain Toxic Skin's Passive Effect.</li></ul>","slot-group":"Jewelry"},{"name":"Wreath of Auric Laurel","class":"Paladin","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Holy Bolt has up to a <span class=\"val\">40%</span> chance to trigger Purify.<br>Purify causes enemies to take <span class=\"val\">55%[x]</span> increased damage from you for <span class=\"val\">4</span> seconds.</li></ul>","slot-group":"Jewelry"},{"name":"Writhing Band of Trickery","class":"Rogue","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Your Subterfuge Skills create a Decoy Trap that Taunts and lures enemies, dealing <span class=\"val\">36,856</span> Corrupting damage over <span class=\"val\">6</span> seconds. This counts as a Trap Skill and only one Decoy can be active at a time.</li></ul>","slot-group":"Jewelry"},{"name":"X'Fal's Corroded Signet","class":"Any Class","type":"Unique","slot":"Ring","effects":"<ul><li class=\"mod\">Each Damage over Time type you apply explodes every second, dealing <span class=\"val\">16,125</span> damage over <span class=\"val\">4</span> seconds to surrounding enemies.</li></ul>","slot-group":"Jewelry"},{"name":"Eye of Baal","class":"Warlock","type":"Unique","slot":"Focus","effects":"<ul><li class=\"mod\">Soul Shard Skills and their demons deal <span class=\"val\">80%[x]</span> damage. Casting a Soul Shard Skill increases all your damage by <span class=\"val\">10%[x]</span> for <span class=\"val\">15</span> seconds, up to <span class=\"val\">50%[x]</span>.</li></ul>","slot-group":"Off-hand"},{"name":"Gospel of the Devotee","class":"Necromancer","type":"Unique","slot":"Focus","effects":"<ul><li class=\"mod\">Your Basic Skills gain the effect of every Upgrade. Damaging an enemy with a Basic Skill causes them to take <span class=\"val\">40%[x]</span> increased damage from your other Basic Skills for <span class=\"val\">10</span> seconds.</li></ul>","slot-group":"Off-hand"},{"name":"Infernal Homunculus","class":"Warlock","type":"Unique","slot":"Focus","effects":"<ul><li class=\"mod\">Your Archfiend Skills deal <span class=\"val\">70%[x]</span> increased damage and gain their Lesser Demon Side Upgrades for free with <span class=\"val\">200%</span> longer durations.</li></ul>","slot-group":"Off-hand"},{"name":"Onyx Soul","class":"Sorcerer","type":"Unique","slot":"Focus","effects":"<ul><li class=\"mod\">Frozen Orb now returns to you dealing <span class=\"val\">100%[x]</span> increased damage.</li></ul>","slot-group":"Off-hand"},{"name":"Shanar's Resonance","class":"Sorcerer","type":"Unique","slot":"Focus","effects":"<ul><li class=\"mod\">Deep Freeze's final blast deals <span class=\"val\">500%[x]</span> increased damage.</li></ul>","slot-group":"Off-hand"},{"name":"Strike of Stormhorn","class":"Sorcerer","type":"Unique","slot":"Focus","effects":"<ul><li class=\"mod\">Ball Lightning deals <span class=\"val\">60%[x]</span> increased damage and explodes for <span class=\"val\">40%</span> of its total damage when dissipating.</li></ul>","slot-group":"Off-hand"},{"name":"Ifeh's Dire Totem","class":"Druid","type":"Unique","slot":"Totem","effects":"<ul><li class=\"mod\">Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain <span class=\"val\">125%[x]</span> Critical Strike Damage, <span class=\"val\">125%[x]</span> bonus Poisoning damage and Spirit Cost Reduction instead of Armor. In addition, kills Heal you for <span class=\"val\">5%</span> of your Maximum Life.</li></ul>","slot-group":"Off-hand"},{"name":"Stone of Vehemen","class":"Druid","type":"Unique","slot":"Totem","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">40%[x]</span> to All Resistances while channeling Stone Burst. Stone Burst's final explosion deals <span class=\"val\">300%[x]</span> bonus damage split between all targets caught in the blast.</li></ul>","slot-group":"Off-hand"},{"name":"Bastion of Sir Matthias","class":"Paladin","type":"Unique","slot":"Shield","effects":"<ul><li class=\"mod\">Blocking has a <span class=\"val\">15%</span> chance to retaliate with a Shield Bash. Your Shield Bash damage is increased by <span class=\"val\">100%[x]</span>.</li></ul>","slot-group":"Off-hand"},{"name":"Cathedral's Song","class":"Paladin","type":"Unique","slot":"Shield","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Casting Disciple Skills have up to a <span class=\"val\">10%</span> chance to call down Spear of the Heavens on a random enemy.<br>Your Spear of the Heavens damage is increased by <span class=\"val\">100%[x]</span>.</li></ul>","slot-group":"Off-hand"},{"name":"Gate of the Red Dawn","class":"Paladin","type":"Unique","slot":"Shield","effects":"<ul><li class=\"mod\">Juggernaut Core Skills are empowered, dealing <span class=\"val\">120%[x]</span> increased damage to the first enemy hit and storing the damage dealt to that target, up to <span class=\"val\">10</span> times.<br>Fortress unleashes this stored damage to all enemies within its area.</li></ul>","slot-group":"Off-hand"},{"name":"Herald of Zakarum","class":"Paladin","type":"Unique","slot":"Shield","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">50%</span> increased Strength, Resistance, Armor and Retribution Chance.<br>Retribution gains <span class=\"val\">50%[+]</span> increased Size.</li></ul>","slot-group":"Off-hand"},{"name":"Lidless Wall","class":"Necromancer","type":"Unique","slot":"Shield","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> While you have an active Bone Storm, hitting an enemy has up to a <span class=\"val\">45%</span> chance to spawn a Bone Storm around their location.<br>Each Sacrifice bonus increases this chance by <span class=\"val\">25%</span> and allows you to spawn <span class=\"val\">1</span> additional Bone Storm. Each active Bone Storm grants <span class=\"val\">30%[x]</span> Critical Strike Damage, up to <span class=\"val\">150%[x]</span>.</li></ul>","slot-group":"Off-hand"},{"name":"The Gloom Ward","class":"Necromancer","type":"Unique","slot":"Shield","effects":"<ul><li class=\"mod\">Shadow damage infects enemies with Shadowblight for <span class=\"val\">2</span> seconds. Every <span class=\"val\">8th</span> time an enemy receives Shadow damage from you while they are affected by Shadowblight, they take an additional <span class=\"val\">600%[x]</span> of that damage as Corrupting damage over <span class=\"val\">4</span> seconds.</li></ul>","slot-group":"Off-hand"},{"name":"Ward of the White Dove","class":"Paladin","type":"Unique","slot":"Shield","effects":"<ul><li class=\"mod\">Blessed Shield deals <span class=\"val\">77%[x]</span> increased damage. Casting another Skill makes your next <span class=\"val\">3</span> Blessed Shields double this bonus and cost <span class=\"val\">7</span> less Faith to Cast.</li></ul>","slot-group":"Off-hand"},{"name":"Accord of the Wilds","class":"Druid","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Companion Skills each gain <span class=\"val\">1</span> additional companions and deal <span class=\"val\">50%[x]</span> bonus damage.<br>Gain the Passive Effect of Ravens, Wolves and Poison Creeper for free.</li></ul>","slot-group":"Talisman"},{"name":"Anathema of the Primes","class":"Warlock","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Hitting enemies with a Core Skill increases the damage they take from you by <span class=\"val\">20%[x]</span> per Skill, up to <span class=\"val\">60%[x]</span>. Archfiend Demonform Skill Variants are Core Skills and cost Wrath.</li></ul>","slot-group":"Talisman"},{"name":"Arcadia","class":"Paladin","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Rally Fortifies you for <span class=\"val\">8.0%</span> of your Maximum Life. Whenever you recover <span class=\"val\">8%</span> of your Maximum Life, gain a charge of Rally.</li></ul>","slot-group":"Talisman"},{"name":"Argent Veil","class":"Paladin","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Arbiter's Evade triggers a random equipped non-Channeled Core Skill for every <span class=\"val\">2.0</span> meters traveled.<br>Core Skills deal <span class=\"val\">15%[x]</span> increased damage during Arbiter's Evade and for <span class=\"val\">4</span> seconds after.</li></ul>","slot-group":"Talisman"},{"name":"Arreat's Bearing","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your non-Ultimate Skills that summon Ancients will now summon an additional one. Skills that summon Ancients deal <span class=\"val\">40.0%[x]</span> increased damage.</li></ul>","slot-group":"Talisman"},{"name":"Assassin's Stride","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Mobility Skills are always Shadow Imbued with <span class=\"val\">60%[x]</span> increased potency.<br><span class=\"secondary\">Lucky Hit:</span> Damaging an Elite or Boss with a Mobility Skill has up to a <span class=\"val\">60%</span> chance to instantly trigger a free Shadow Imbuement explosion.</li></ul>","slot-group":"Talisman"},{"name":"Azurewrath","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">After Freeze expires, enemies explode for <span class=\"val\">120%</span> of the damage you dealt to them while Frozen.</li></ul>","slot-group":"Talisman"},{"name":"Balazan's Maxtlatl","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Casts damage Close enemies for <span class=\"val\">150%</span> of your Thorns and also deals <span class=\"val\">100%</span> of this damage as Poisoning over <span class=\"val\">3</span> seconds.<br>Each time you've retaliated with Thorns, for <span class=\"val\">5</span> seconds the Poisoning damage is increased by <span class=\"val\">100%</span>, up to <span class=\"val\">300%</span>.</li></ul>","slot-group":"Talisman"},{"name":"Band of First Breath","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting Evade consumes <span class=\"val\">1</span> stack of Resolve to increase your damage dealt by <span class=\"val\">60%[x]</span> for <span class=\"val\">5</span> seconds.<br>Gain Armored Hide's Passive Effect.</li></ul>","slot-group":"Talisman"},{"name":"Banished Lord's Talisman","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">After you spend <span class=\"val\">275</span> of your Primary Resource, gain <span class=\"val\">4</span> stacks of Overpower. Your Critical Strikes deal <span class=\"val\">12%[x]</span> increased damage per stack of Overpower.</li></ul>","slot-group":"Talisman"},{"name":"Beastfall Boots","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">When you Cast a non-Channeled Ultimate Skill, it Consumes all of your Energy and deals <span class=\"val\">0.75%[x]</span> increased damage per Energy Consumed.<br>Using a Cooldown restores <span class=\"val\">25</span> Energy.</li></ul>","slot-group":"Talisman"},{"name":"Blood Moon Breeches","class":"Necromancer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Summons have a <span class=\"val\">10.0%</span> chance to randomly inflict Decrepify or Iron Maiden when they deal damage.<br>You deal <span class=\"val\">60%[x]</span> increased Critical Strike Damage to enemies affected by your Curses.</li></ul>","slot-group":"Talisman"},{"name":"Blood-Mad Idol","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">You are always Berserking but take <span class=\"val\">200%[x]</span> increased damage as Burning over <span class=\"val\">8</span> seconds. While Burning, Berserking grants an additional <span class=\"val\">100%[x]</span> increased damage.</li></ul>","slot-group":"Talisman"},{"name":"Bloodless Scream","class":"Necromancer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Darkness Skills Chill enemies for up to <span class=\"val\">100%</span> and deal <span class=\"val\">125%[x]</span> increased damage to Frozen enemies and bosses.<br>Every <span class=\"val\">800</span> times you damage enemies with Darkness Skills, all Nearby enemies are Feared for <span class=\"val\">0.25</span> seconds before Freezing for <span class=\"val\">3</span> more seconds.</li></ul>","slot-group":"Talisman"},{"name":"Cathedral's Song","class":"Paladin","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Casting Disciple Skills have up to a <span class=\"val\">10%</span> chance to call down Spear of the Heavens on a random enemy.<br>Your Spear of the Heavens damage is increased by <span class=\"val\">100%[x]</span>.</li></ul>","slot-group":"Talisman"},{"name":"Chainscourged Mail","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Brawling Skills you Cast deal <span class=\"val\">80.0%[x]</span> increased damage for each disabled Skill.</li></ul>","slot-group":"Talisman"},{"name":"Condemnation","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Core Skills deal <span class=\"val\">60%[x]</span> increased damage for <span class=\"val\">5</span> seconds when Consuming <span class=\"val\">3</span> Combo Points. Casting Basic Skills always generates <span class=\"val\">3</span> Combo Points.</li></ul>","slot-group":"Talisman"},{"name":"Cowl of the Nameless","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Imbued Skills have up to a <span class=\"val\">40%</span> chance to trigger a large explosion, dealing <span class=\"val\">75%</span> of the damage dealt and applying the Imbuement effect to each enemy it hits with <span class=\"val\">150%[x]</span> Potency.</li></ul>","slot-group":"Talisman"},{"name":"Crown of Lucion","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Each time you use a Skill with a Primary Resource Cost, gain <span class=\"val\">15%[x]</span> increased damage and Resource Cost is increased by <span class=\"val\">30%[+]</span> for <span class=\"val\">6</span> seconds, stacking up to <span class=\"val\">6</span> times.</li></ul>","slot-group":"Talisman"},{"name":"Dark Stalker's Medallion","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants <span class=\"val\">20.0%[x]</span> increased damage for <span class=\"val\">15</span> seconds.<br>While all three bonuses are active, you gain <span class=\"val\">25%[+]</span> Crowd Control Duration and Attack Speed.</li></ul>","slot-group":"Talisman"},{"name":"Dirge of Airidah","class":"Druid","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Storm Skills that you Cast grant <span class=\"val\">1</span> Spirit and deal <span class=\"val\">35%[x]</span> bonus damage. These bonuses are doubled when damaging a Vulnerable, Immobilized or Slowed enemy.</li></ul>","slot-group":"Talisman"},{"name":"Dirge of Odium","class":"Warlock","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Basic Skills deal <span class=\"val\">0.50%[x]</span> increased damage per Wrath you have but you lose <span class=\"val\">10%</span> Wrath per second. Every <span class=\"val\">50</span> Wrath gained beyond your Maximum generates <span class=\"val\">1</span> Dominance.</li></ul>","slot-group":"Talisman"},{"name":"Drognan's Anguish","class":"Sorcerer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting Pyromancy Skills Burns you for <span class=\"val\">5%</span> of your Maximum Life over <span class=\"val\">10</span> seconds. You inflict <span class=\"val\">250%[x]</span> increased Burning damage based on how much of your Life is Burning.</li></ul>","slot-group":"Talisman"},{"name":"Echo of Kwatli","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">You deal <span class=\"val\">67%[x]</span> increased damage to Vulnerable enemies.<br>After making an enemy Vulnerable, your next direct damage dealt to them:<br>• Heals you for <span class=\"val\">5%</span> of your Maximum Life<br>• Generates <span class=\"val\">10</span> Vigor<br>• Removes the Vulnerable effect</li></ul>","slot-group":"Talisman"},{"name":"Emberfury","class":"Sorcerer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Overpower increases your Pyromancy Skill damage by <span class=\"val\">25%[x]</span> and size, Mana cost and Cooldowns by <span class=\"val\">10%</span>.</li></ul>","slot-group":"Talisman"},{"name":"Emblem of Staalbreak","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Berserking's damage bonus is increased by <span class=\"val\">73.3%[x]</span>. While not Healthy, you are always Berserk.</li></ul>","slot-group":"Talisman"},{"name":"Endurant Faith","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">When you would be damaged for at least <span class=\"val\">30%</span> of your Maximum Life at once, it is instead distributed over the next <span class=\"val\">4</span> seconds and reduced by <span class=\"val\">40%</span>.</li></ul>","slot-group":"Talisman"},{"name":"Esu's Heirloom","class":"Sorcerer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Critical Strike Chance is increased by <span class=\"val\">40%</span> of your Movement Speed bonus.<br></li></ul>","slot-group":"Talisman"},{"name":"Etna's Lost Dagger","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Dealing <span class=\"val\">2</span> different types of Non-Physical damage increases the Potency of your Imbuement Skills by <span class=\"val\">60%[x]</span> and Non-Physical damage by <span class=\"val\">60%[x]</span> for <span class=\"val\">8</span> seconds.<br>Basic Skills are now Imbueable.</li></ul>","slot-group":"Talisman"},{"name":"Fist of the Iron Rose","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Damaging a Close enemy with Marksman or Cutthroat Skills each grant a <span class=\"val\">15%[+]</span> Attack Speed bonus for <span class=\"val\">8</span> seconds.<br>While both Attack Speed bonuses are active, you deal <span class=\"val\">60.0%[x]</span> increased damage to Close enemies.</li></ul>","slot-group":"Talisman"},{"name":"Fists of Fate","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your attacks randomly deal <span class=\"val\">1%</span> to <span class=\"val\">300%</span> of their normal damage.</li></ul>","slot-group":"Talisman"},{"name":"Fleshwrit Carapace","class":"Warlock","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Sigil Skills deal <span class=\"val\">90%[x]</span> increased damage. Active Sigils gain <span class=\"val\">1</span> kill every second and unused kills are saved when they expire.</li></ul>","slot-group":"Talisman"},{"name":"Flickerstep","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Each enemy you Evade through reduces your active Ultimate Cooldown by <span class=\"val\">4.0</span> seconds, up to <span class=\"val\">10</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"Fractured Runestone","class":"Druid","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Earth Skills deal <span class=\"val\">50%[x]</span> bonus Critical Strike damage. This bonus is increased to <span class=\"val\">100%[x]</span> with at least <span class=\"val\">4</span> stacks of Overpower. You passively gain <span class=\"val\">2</span> stacks of Overpower every <span class=\"val\">10</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"Frostburn","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">50%</span> chance to Freeze enemies for <span class=\"val\">1</span> second.<br>You deal <span class=\"val\">50%[x]</span> increased damage to Frozen enemies.</li></ul>","slot-group":"Talisman"},{"name":"Fury of the Wilds","class":"Druid","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">When you Shapeshift into either Werewolf or Werebear form, you gain Berserking for <span class=\"val\">8</span> seconds. Additionally, Berserking grants <span class=\"val\">1</span> stack of Ferocity every <span class=\"val\">1</span> second while active.<br>Berserking's damage bonus is increased by <span class=\"val\">10%[+]</span>.</li></ul>","slot-group":"Talisman"},{"name":"Gladiator's Triumph","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">The first direct damage you deal to an enemy is a guaranteed Critical Strike. When a Marksman Skill first Critically Strikes, it gains <span class=\"val\">120%[x]</span> increased damage, and you gain <span class=\"val\">1</span> Overpower. This can stack up to <span class=\"val\">4</span> over your Maximum Overpower.</li></ul>","slot-group":"Talisman"},{"name":"Godslayer Crown","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">When you attempt to Incapacitate an enemy, you mark them and all surrounding enemies, pulling them in and dealing <span class=\"val\">40%[x]</span> increased damage to them.</li></ul>","slot-group":"Talisman"},{"name":"Gravewalker's Hand","class":"Necromancer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Essence Generation is increased by <span class=\"val\">40%</span>. Your Bone Skills deal <span class=\"val\">0.5%[x]</span> increased damage for each point of Essence you have when Cast, up to <span class=\"val\">80%[x]</span>.</li></ul>","slot-group":"Talisman"},{"name":"Greenwalker's Signet","class":"Druid","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting or Channeling an Human Skill has a <span class=\"val\">15</span>% chance to trigger an additional equipped non-Ultimate Human Skill. Human Skills deal <span class=\"val\">50%[x]</span> bonus damage.</li></ul>","slot-group":"Talisman"},{"name":"Griswold's Opus","class":"Paladin","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Dealing direct damage grants <span class=\"val\">1.00%[x]</span> increased Critical Strike Damage for each enemy hit within <span class=\"val\">10</span> seconds, up to <span class=\"val\">50%[x]</span>.<br>At Maximum you gain:<br><span class=\"secondary\">Lucky Hit:</span> Critical Strikes have up to a <span class=\"val\">50%</span> chance to deal double damage, Heal for <span class=\"val\">150</span> Life, and refresh the duration of the bonus.</li></ul>","slot-group":"Talisman"},{"name":"Harmony of Ebewaka","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills.<br>Your Skills deal <span class=\"val\">30%[x]</span> increased damage per Spirit type they have.</li></ul>","slot-group":"Talisman"},{"name":"Herald of Zakarum","class":"Paladin","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">50%</span> increased Strength, Resistance, Armor and Retribution Chance.<br>Retribution gains <span class=\"val\">50%[+]</span> increased Size.</li></ul>","slot-group":"Talisman"},{"name":"Hooves of the Mountain God","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting a Basic Skill while at Maximum Fury causes your Fury to increasingly Drain until you run out, during which your Basic skills now cleave dealing <span class=\"val\">60%[x]</span> increased damage.</li></ul>","slot-group":"Talisman"},{"name":"Jacinth Shell","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Spending Vigor Heals you for <span class=\"val\">10%</span> of your Maximum Life.<br>Every second, your active Cooldowns each drain <span class=\"val\">10%</span> Maximum Life from you to reduce their durations by <span class=\"val\">2</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"Judicant's Glaivehelm","class":"Paladin","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Judicator Skills have up to a <span class=\"val\">40%</span> chance to call down a Blessed Spear that carries a Judgement mark and deals Judgement's damage on impact.</li></ul>","slot-group":"Talisman"},{"name":"Locran's Talisman","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Critical Strikes deal <span class=\"val\">100%[x]</span> increased damage but your Critical Strike Chance is reduced by <span class=\"val\">50%[+]</span>.</li></ul>","slot-group":"Talisman"},{"name":"Loyalty's Mantle","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">While your Spirit Hall choices match:<br>• Their bonuses are <span class=\"val\">100%</span> more potent.<br>• Skills of their Base Spirit gain <span class=\"val\">60%</span> Vigor Cost Reduction.<br>• Skills of their Base Spirit gain <span class=\"val\">60%</span> Cooldown Reduction.</li></ul>","slot-group":"Talisman"},{"name":"Mantle of the Grey","class":"Paladin","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Juggernaut Oath makes your Juggernaut Skills <span class=\"val\">25%</span> larger but Consumes up to <span class=\"val\">16</span> Resolve, granting <span class=\"val\">6.0%[x]</span> increased Juggernaut Skill damage for each point Consumed.</li></ul>","slot-group":"Talisman"},{"name":"Mark of the Old Wolf","class":"Druid","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">• Gain <span class=\"val\">20%[x]</span> bonus Poisoning damage.<br>• Direct damage from Werewolf Skills gain a bonus equal to <span class=\"val\">50%[x]</span> of your bonus Poisoning damage, up to <span class=\"val\">50%[x]</span>.<br>• Poison damage from Werewolf Skills gain a bonus equal to <span class=\"val\">100%[x]</span> of your bonus Attack Speed and Critical Strike Chance, up to <span class=\"val\">50%[x]</span>. <br></li></ul>","slot-group":"Talisman"},{"name":"Might of the Ursine","class":"Druid","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">13%[x]</span> bonus damage for each stack of Resolve while in Werebear form. Additionally, you automatically gain <span class=\"val\">1</span> stack of Resolve every <span class=\"val\">1</span> seconds while in Werebear form.</li></ul>","slot-group":"Talisman"},{"name":"Misericorde","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Dealing damage to an enemy affected by a Trap Skill has up to a <span class=\"val\">40%</span> chance to:<br>• Reduce the active Cooldowns of your Trap Skills by <span class=\"val\">30%</span><br>• Increase your Trap Skill damage by <span class=\"val\">12.0%[x]</span> for <span class=\"val\">10</span> seconds, up to <span class=\"val\">60%[x]</span></li></ul>","slot-group":"Talisman"},{"name":"Moloch's Beating Flame","class":"Warlock","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Hellfire Skills deal <span class=\"val\">7%[x]</span> increased damage for every Skill you have Empowered by Volatility. Casting a Volatility Empowered Skill increases you Core Stats by <span class=\"val\">5%[+]</span> for <span class=\"val\">10</span> seconds, up to <span class=\"val\">50%[+]</span>.</li></ul>","slot-group":"Talisman"},{"name":"Molten Band","class":"Sorcerer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Pyromancy Critical Strike Damage is increased by <span class=\"val\">80%[x]</span> against Healthy enemies and your Pyromancy Critical Strike Chance is increased by <span class=\"val\">60%[x]</span> against Injured enemies.<br>Killing an enemy with a Critical Strike grants both bonuses against all enemies as well as <span class=\"val\">50%[+]</span> Attack Speed for <span class=\"val\">4</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"Morlu Fleshward","class":"Warlock","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">You cannot recover above <span class=\"val\">65%</span> of your Maximum Life but your Defensive Skills deal <span class=\"val\">400%[x]</span> increased damage.</li></ul>","slot-group":"Talisman"},{"name":"Mother's Embrace","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">If a Core Skill hits <span class=\"val\">4</span> or more enemies, <span class=\"val\">60%</span> of the Resource cost is refunded.</li></ul>","slot-group":"Talisman"},{"name":"Night Terror","class":"Warlock","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Abyss Skills deal <span class=\"val\">6.0%[x]</span> increased damage for each stack of Shadowform. This bonus is increased by <span class=\"val\">100%</span> while you have Stealth.</li></ul>","slot-group":"Talisman"},{"name":"Nomad's Longing Heart","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Core Skills deal <span class=\"val\">40.0%[x]</span> increased damage, but cost <span class=\"val\">25%[x]</span> more Fury. The damage is doubled against Injured enemies.</li></ul>","slot-group":"Talisman"},{"name":"Omen of Pain","class":"Necromancer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.<br>Curses inflicted this way spread to surrounding targets every <span class=\"val\">1.3</span> seconds and last <span class=\"val\">4</span> seconds outside of the aura.</li></ul>","slot-group":"Talisman"},{"name":"Orsivane","class":"Sorcerer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">For each Defensive Skill not on your Action Bar, you deal <span class=\"val\">25.0%[x]</span> increased damage and gain its associated Enchantment effect.</li></ul>","slot-group":"Talisman"},{"name":"Pact of Bone","class":"Necromancer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Minions gain <span class=\"val\">35%[+]</span> Attack Speed and Critical Strike Chance.<br>When one of your Minions die, your other Minions enrage, dealing <span class=\"val\">35%[x]</span> increased damage for <span class=\"val\">3</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"Paingorger's Gauntlets","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Damaging enemies with a Non-Basic Skill cast marks them for <span class=\"val\">3</span> seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing <span class=\"val\">125%[x]</span> increased damage.</li></ul>","slot-group":"Talisman"},{"name":"Peacemonger's Signet","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">While you have at least <span class=\"val\">4</span> stacks of Ferocity, you gain <span class=\"val\">20%[x]</span> increased damage and <span class=\"val\">80%[+]</span> increased Armor.<br>Gaining Ferocity also grants Resolve.</li></ul>","slot-group":"Talisman"},{"name":"Penitent Greaves","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">You are permanently Unhindered and leave behind a trail of frost that Chills enemies.<br>Your Chill effects cause enemies to take <span class=\"val\">15%[x]</span> increased damage from you.</li></ul>","slot-group":"Talisman"},{"name":"Protean Heart","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">The Base Spirit of a Skill cast grants:<br>• <span class=\"secondary\">Eagle:</span> <span class=\"val\">20%[+]</span> Movement Speed<br>• <span class=\"secondary\">Gorilla:</span> <span class=\"val\">20%</span> Damage Reduction<br>• <span class=\"secondary\">Jaguar:</span> <span class=\"val\">20%[+]</span> Attack Speed<br>• <span class=\"secondary\">Centipede:</span> <span class=\"val\">2.0%</span> Life per Second<br>Casting a Skill of a different Base Spirit:<br>• Swaps to the new bonus<br>• Increases Core Stats by <span class=\"val\">100%[+]</span> for <span class=\"val\">7</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"Protection of the Prime","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">While moving, you gain <span class=\"val\">30%</span> Dodge Chance and Damage Reduction.<br>After standing still for <span class=\"val\">2</span> seconds, you become Unstoppable until you move.</li></ul>","slot-group":"Talisman"},{"name":"Rage of Harrogath","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Inflicting Damage Over Time on an enemy has up to a <span class=\"val\">60%</span> chance to reduce the Cooldowns of your Skills by <span class=\"val\">1</span> second.</li></ul>","slot-group":"Talisman"},{"name":"Rakanoth's Wake","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">When you cast a Skill with a Cooldown, you explode, dealing <span class=\"val\">16,125</span> Fire damage.</li></ul>","slot-group":"Talisman"},{"name":"Ramaladni's Magnum Opus","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Skills deal <span class=\"val\">0.50%[x]</span> increased damage per point of Fury you have, but <span class=\"val\">10</span> Fury Drains per second.</li></ul>","slot-group":"Talisman"},{"name":"Razorplate","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Thorns has a <span class=\"val\">10%</span> chance to deal <span class=\"val\">200%[x]</span> increased damage.</li></ul>","slot-group":"Talisman"},{"name":"Red Blessing","class":"Necromancer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">While Healthy, gain <span class=\"val\">4</span> Maximum Overpower. Blood Orbs grant <span class=\"val\">2</span> stacks of Overpower.<br>You deal <span class=\"val\">7%[x]</span> increased damage per stack of Overpower.</li></ul>","slot-group":"Talisman"},{"name":"Ring of Red Furor","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">After spending <span class=\"val\">100</span> Fury within <span class=\"val\">5</span> seconds, your next non-Channeled Core or Weapon Mastery Skill Cast within <span class=\"val\">5</span> seconds is a guaranteed Critical Strike and deals <span class=\"val\">60%[x]</span> bonus Critical Strike Damage.</li></ul>","slot-group":"Talisman"},{"name":"Ring of the Midday Hunt","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Maximum Vigor is increased by <span class=\"val\">50%</span>, and killing an enemy grants you <span class=\"val\">10</span> Vigor.<br>While you have Ferocity, your new Poisoning effects last <span class=\"val\">33%</span> longer.</li></ul>","slot-group":"Talisman"},{"name":"Ring of the Midnight Sun","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">When you Critically Strike, you regain <span class=\"val\">50%[+]</span> of the Vigor you've spent in the last <span class=\"val\">2</span> seconds.<br>Gain Counterattack's Passive Effect.</li></ul>","slot-group":"Talisman"},{"name":"Ring of Writhing Moon","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">A Pestilent Swarm spawns from you every <span class=\"val\">4</span> seconds, dealing <span class=\"val\">6,911</span> Poison damage per hit.<br>Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill's cooldown by <span class=\"val\">0.25</span> seconds per hit.</li></ul>","slot-group":"Talisman"},{"name":"Rod of Kepeleke","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Core Skills are now additionally Basic Skills and free to cast.<br>When cast at Maximum Vigor, your Core Skills Consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with <span class=\"val\">0.38%[x]</span> increased Critical Strike Damage for each point of Vigor spent this way.</li></ul>","slot-group":"Talisman"},{"name":"Rustbitten Dirk","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Deal <span class=\"val\">120%[x]</span> increased damage to isolated enemies.</li></ul>","slot-group":"Talisman"},{"name":"Saboteur's Signet","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Grenades gain <span class=\"val\">50%[+]</span> increased Size and deal <span class=\"val\">90%[x]</span> increased damage.<br>Enemies damaged by Grenade Skills become either Vulnerable or Weakened for <span class=\"val\">4</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"Sabre of Tsasgal","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">You gain <span class=\"val\">4.0%[x]</span> increased damage for each damaging Skill you have equipped, and an additional <span class=\"val\">8.0%[x]</span> for <span class=\"val\">15</span> seconds when each of those Skills are used.</li></ul>","slot-group":"Talisman"},{"name":"Sanctis of Kethamar","class":"Paladin","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Arbiter form increases Aura Potency by <span class=\"val\">30%</span> and Wing Strike damage by <span class=\"val\">100%[x]</span></li></ul>","slot-group":"Talisman"},{"name":"Scepter of the Three","class":"Warlock","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">You can now equip all Ultimate Skills and gain <span class=\"val\">15</span> Ranks in them. Attacking enemies with no active Ultimate Skill builds up your Ultimate Skill damage by <span class=\"val\">5%[x]</span>, up to <span class=\"val\">100%[x]</span>. After starting Ultimate Skills the damage bonus is reset once all have ended.</li></ul>","slot-group":"Talisman"},{"name":"Scoundrel's Kiss","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">1</span> Ferocity every <span class=\"val\">2</span> seconds as long as no enemies are Close to you.<br>Your Marksman Skills deal <span class=\"val\">15.0%[x]</span> increased damage per stack of Ferocity.</li></ul>","slot-group":"Talisman"},{"name":"Scoundrel's Leathers","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Trap Skills can be thrown and deal <span class=\"val\">60%[x]</span> increased damage.</li></ul>","slot-group":"Talisman"},{"name":"Sea Lord's Fine Gloves","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting or Channeling a Cutthroat Skill grants a stack of Momentum, up to <span class=\"val\">10</span>. Casting a Marksman Skill removes a stack of Momentum.<br>For each stack of Momentum, you gain:<br>• <span class=\"val\">3.00%</span> Maximum Energy<br>• <span class=\"val\">3.00%[x]</span> Energy Regeneration<br>• <span class=\"val\">6.00%[x]</span> Increased Damage</li></ul>","slot-group":"Talisman"},{"name":"Seal of the Second Trumpet","class":"Paladin","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Judgement deals <span class=\"val\">100%[x]</span> increased damage and has a <span class=\"val\">33%</span> chance to explode twice when using the Judicator Oath.</li></ul>","slot-group":"Talisman"},{"name":"Seed of Horazon","class":"Warlock","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Demonology Skills deal <span class=\"val\">0.50%[x]</span> increased damage per Wrath you have and you take <span class=\"val\">0.17%[+]</span> reduced damage per Dominance you have.</li></ul>","slot-group":"Talisman"},{"name":"Sepazontec","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Basic Skills deal <span class=\"val\">60%</span> increased damage and always use their <span class=\"val\">3rd</span> attack.<br>Every <span class=\"val\">3rd</span> cast of a Basic Skill strikes three times.</li></ul>","slot-group":"Talisman"},{"name":"Soulbrand","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Healing Potions grant a Barrier for <span class=\"val\">100%</span> of your Maximum Life for <span class=\"val\">1</span> second.<br>You gain <span class=\"val\">30%</span> Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.</li></ul>","slot-group":"Talisman"},{"name":"Sunbird's Gorget","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Picking up a Storm Feather forms a firestorm around you for <span class=\"val\">8</span> seconds dealing <span class=\"val\">32,249</span> Fire damage every <span class=\"val\">0.5</span> seconds.<br>Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by <span class=\"val\">100%[x]</span> but not refreshing its duration. Storm Feathers are now Jaguar Skills and the firestorm is an Eagle, Jaguar, and Storm Feather Skill.</li></ul>","slot-group":"Talisman"},{"name":"Sundered Night","class":"Paladin","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting an Aura Skill triggers a Consecration beneath you.<br>You gain <span class=\"val\">100%</span> Aura Potency while standing in Consecration.</li></ul>","slot-group":"Talisman"},{"name":"Sunstained War-Crozier","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your base Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by <span class=\"val\">25%[x]</span> for <span class=\"val\">8</span> seconds, up to <span class=\"val\">125%[x]</span>.</li></ul>","slot-group":"Talisman"},{"name":"Tal Rasha's Iridescent Loop","class":"Sorcerer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting a Pyromancy, Shock, or Frost Skill increases your damage by <span class=\"val\">20.0%[x]</span> for <span class=\"val\">8</span> seconds, stacking once per Element. Casting again refreshes all bonuses if the previous skill was a different Element.</li></ul>","slot-group":"Talisman"},{"name":"Tassets of the Dawning Sky","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">When you take damage from a Non-Physical damage type, you gain <span class=\"val\">160.0%[+]</span> Resistance to that damage type for <span class=\"val\">6</span> seconds. This effect can only apply to one damage type at a time.</li></ul>","slot-group":"Talisman"},{"name":"Temerity","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Effects that Heal you beyond <span class=\"val\">100%</span> Life grant you a Barrier up to <span class=\"val\">100%</span> of your Maximum Life that lasts for <span class=\"val\">8</span> seconds.<br>You may now drink your Healing Potion while at full Life.</li></ul>","slot-group":"Talisman"},{"name":"The Butcher's Cleaver","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your attacks Critically Strike Injured Enemies. Killing Elites Fears and Slows nearby enemies by <span class=\"val\">95%</span> for <span class=\"val\">2</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"The Gloom Ward","class":"Necromancer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Shadow damage infects enemies with Shadowblight for <span class=\"val\">2</span> seconds. Every <span class=\"val\">8th</span> time an enemy receives Shadow damage from you while they are affected by Shadowblight, they take an additional <span class=\"val\">600%[x]</span> of that damage as Corrupting damage over <span class=\"val\">4</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"The Open Eye of Gorgorra","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">When inflicting Damage Over Time, you have a chance equal to your Critical Strike Chance to increase the damage amount by <span class=\"val\">90.0%[x]</span>.</li></ul>","slot-group":"Talisman"},{"name":"The Umbracrux","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Subterfuge Skills create an attackable Shade Totem for <span class=\"val\">8.0</span> seconds. Any base damage it takes is replicated onto surrounding enemies at <span class=\"val\">50</span>% effectiveness.<br>This effect is treated as a Trap Skill. You may only have <span class=\"val\">1</span> Shade Totem active at a time.</li></ul>","slot-group":"Talisman"},{"name":"Thousand-Eye Reaver","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Moving grants Ferocity, and Maximum Ferocity is increased by <span class=\"val\">4</span>. Ferocity also increases Movement Speed by <span class=\"val\">8%[+]</span> per stack.</li></ul>","slot-group":"Talisman"},{"name":"Tibault's Will","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">You deal <span class=\"val\">20%[x]</span> increased damage and gain <span class=\"val\">50</span> Primary Resource Regeneration while Unstoppable and for <span class=\"val\">5</span> seconds after.</li></ul>","slot-group":"Talisman"},{"name":"Tuskhelm of Joritz the Mighty","class":"Barbarian","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">When you gain Berserking while already Berserk, you become more enraged granting <span class=\"val\">50%[x]</span> increased damage, <span class=\"val\">6</span> Fury per second, and <span class=\"val\">10%</span> Cooldown Reduction.</li></ul>","slot-group":"Talisman"},{"name":"Wendigo Brand","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Every <span class=\"val\">15</span> kills in the last <span class=\"val\">60</span> seconds increases your damage by <span class=\"val\">2%[x]</span>, and Maximum Life by <span class=\"val\">1%[+]</span>.</li></ul>","slot-group":"Talisman"},{"name":"Widow's Web","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Critical Strikes cause your Poisoning on an enemy to burst, dealing <span class=\"val\">200%</span> of the total Poisoning instantly to them and <span class=\"val\">10%</span> of the burst to surrounding enemies before removing the Poisoning effect from the primary target.</li></ul>","slot-group":"Talisman"},{"name":"Will of Rathma","class":"Necromancer","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Vulnerable, Weakened, Crowd Controlled, or Corrupted enemies are Afflicted, taking <span class=\"val\">40%</span> increased damage from you.<br>Curse Skills deal <span class=\"val\">23,035</span> Shadow Damage when applied to Afflicted enemies.</li></ul>","slot-group":"Talisman"},{"name":"Wound Drinker","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Every time you deal Thorns damage, you gain <span class=\"val\">10</span> Vigor.<br>Gain Toxic Skin's Passive Effect.</li></ul>","slot-group":"Talisman"},{"name":"Writhing Band of Trickery","class":"Rogue","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Your Subterfuge Skills create a Decoy Trap that Taunts and lures enemies, dealing <span class=\"val\">36,856</span> Corrupting damage over <span class=\"val\">6</span> seconds. This counts as a Trap Skill and only one Decoy can be active at a time.</li></ul>","slot-group":"Talisman"},{"name":"Wushe Nak Pa","class":"Spiritborn","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with <span class=\"val\">300%[+]</span> potency for <span class=\"val\">15</span> seconds.<br>Your Ultimate Skills each gain an additional Skill Type:<br>• The Seeker is a Focus Skill.<br>• The Hunter is a Mobility Skill.<br>• The Devourer is a Potency Skill.<br>• The Protector is a Defensive Skill.</li></ul>","slot-group":"Talisman"},{"name":"Wyrdskin","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Attacks apply Vulnerable to Distant Enemies, and Weakened to Close Enemies. You deal <span class=\"val\">40%[x]</span> increased damage to Enemies that are both Vulnerable and Weakened.</li></ul>","slot-group":"Talisman"},{"name":"X'Fal's Corroded Signet","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Each Damage over Time type you apply explodes every second, dealing <span class=\"val\">16,125</span> damage over <span class=\"val\">4</span> seconds to surrounding enemies.</li></ul>","slot-group":"Talisman"},{"name":"Yen's Blessing","class":"Any Class","type":"Unique","slot":"Charm","effects":"<ul><li class=\"mod\">Casting a Skill has a <span class=\"val\">60%</span> chance to trigger a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur once every <span class=\"val\">8</span> seconds.</li></ul>","slot-group":"Talisman"},{"name":"The Butcher's Cleaver","class":"Any Class","type":"Unique","slot":"Axe","effects":"<ul><li class=\"mod\">Your attacks Critically Strike Injured Enemies. Killing Elites Fears and Slows nearby enemies by <span class=\"val\">95%</span> for <span class=\"val\">2</span> seconds.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Thousand-Eye Reaver","class":"Any Class","type":"Unique","slot":"Axe","effects":"<ul><li class=\"mod\">Moving grants Ferocity, and Maximum Ferocity is increased by <span class=\"val\">4</span>. Ferocity also increases Movement Speed by <span class=\"val\">8%[+]</span> per stack.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Waxing Gibbous","class":"Druid","type":"Unique","slot":"Axe","effects":"<ul><li class=\"mod\">Shred deals <span class=\"val\">25%[x]</span> more damage, and Shred has a <span class=\"val\">25%</span> chance to land an additional strike, up to <span class=\"val\">4</span> times.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Cassia's Grace","class":"Rogue","type":"Unique","slot":"Bow","effects":"<ul><li class=\"mod\">Your Arrow Storms last <span class=\"val\">2</span> seconds shorter, deal <span class=\"val\">90%[x]</span> increased damage, and, when created, have a <span class=\"val\">50%</span> chance  to create an additional Arrow Storm on a nearby target.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Eaglehorn","class":"Rogue","type":"Unique","slot":"Bow","effects":"<ul><li class=\"mod\">Penetrating Shot bounces off walls and deals <span class=\"val\">75%[x]</span> more damage.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Skyhunter","class":"Rogue","type":"Unique","slot":"Bow","effects":"<ul><li class=\"mod\">Every consecutive Cast of Rapid Fire increases the amount of arrows it fires by <span class=\"val\">2</span>, up to <span class=\"val\">6</span>. Rapid Fire deals <span class=\"val\">50%[x]</span> increased damage.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Windforce","class":"Rogue","type":"Unique","slot":"Bow","effects":"<ul><li class=\"mod\">Hits of Barrage have a <span class=\"val\">30%</span> chance to deal triple damage and Knock Down enemies.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Orphan Maker","class":"Rogue","type":"Unique","slot":"Crossbow","effects":"<ul><li class=\"mod\">Basic and Core Skills that use this weapon now <b>Reload</b>.<br><b>Reload</b> Skills deal <span class=\"val\">50%[x]</span> increased damage and every second <b>Reload</b> Skill increases this bonus by <span class=\"val\">100%[x]</span> for <span class=\"val\">2</span> seconds.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Asheara's Khanjar","class":"Rogue","type":"Unique","slot":"Dagger","effects":"<ul><li class=\"mod\">Hits with this weapon increase your Attack Speed by <span class=\"val\">5.0%[+]</span> and damage by <span class=\"val\">16.7%[x]</span> for <span class=\"val\">4</span> seconds, up to <span class=\"val\">15.0%[+]</span> and <span class=\"val\">50.0%[x]</span> respectively.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Condemnation","class":"Rogue","type":"Unique","slot":"Dagger","effects":"<ul><li class=\"mod\">Your Core Skills deal <span class=\"val\">60%[x]</span> increased damage for <span class=\"val\">5</span> seconds when Consuming <span class=\"val\">3</span> Combo Points. Casting Basic Skills always generates <span class=\"val\">3</span> Combo Points.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Etna's Lost Dagger","class":"Rogue","type":"Unique","slot":"Dagger","effects":"<ul><li class=\"mod\">Dealing <span class=\"val\">2</span> different types of Non-Physical damage increases the Potency of your Imbuement Skills by <span class=\"val\">60%[x]</span> and Non-Physical damage by <span class=\"val\">60%[x]</span> for <span class=\"val\">8</span> seconds.<br>Basic Skills are now Imbueable.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Fang of the Vipermagi","class":"Sorcerer","type":"Unique","slot":"Dagger","effects":"<ul><li class=\"mod\">Inferno constricts the area <span class=\"val\">2</span> more times and deals <span class=\"val\">25%[x]</span> increased damage.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Litany of Sable","class":"Warlock","type":"Unique","slot":"Dagger","effects":"<ul><li class=\"mod\">Dread Claws deals <span class=\"val\">120%[x]</span> increased damage and additional claws fire out when you gain a stack of Shadowform.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Rustbitten Dirk","class":"Any Class","type":"Unique","slot":"Dagger","effects":"<ul><li class=\"mod\">Deal <span class=\"val\">120%[x]</span> increased damage to isolated enemies.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"The Maestro","class":"Rogue","type":"Unique","slot":"Dagger","effects":"<ul><li class=\"mod\">Twisting Blades impales an extra set of blades into its target, dealing <span class=\"val\">30%[x]</span> increased damage and creating additional blades that return to you.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"The Mortacrux","class":"Necromancer","type":"Unique","slot":"Dagger","effects":"<ul><li class=\"mod\">When consuming a Corpse, there is a <span class=\"val\">50%</span> chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for <span class=\"val\">13,821</span> Shadow damage.<br>This effect is treated as a Macabre Skill.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"The Umbracrux","class":"Rogue","type":"Unique","slot":"Dagger","effects":"<ul><li class=\"mod\">Your Subterfuge Skills create an attackable Shade Totem for <span class=\"val\">8.0</span> seconds. Any base damage it takes is replicated onto surrounding enemies at <span class=\"val\">50</span>% effectiveness.<br>This effect is treated as a Trap Skill. You may only have <span class=\"val\">1</span> Shade Totem active at a time.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Light's Rebuke","class":"Paladin","type":"Unique","slot":"Flail","effects":"<ul><li class=\"mod\">Enemies impaled by the first strike of Divine Lance take <span class=\"val\">150%</span> increased damage from Divine Lance's subsequent hits.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Scourge of Duriel","class":"Warlock","type":"Unique","slot":"Flail","effects":"<ul><li class=\"mod\">Umbral Chains gains the Epicenter Variant for free and deals <span class=\"val\">80%[x]</span> increased damage.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Sunbrand","class":"Paladin","type":"Unique","slot":"Flail","effects":"<ul><li class=\"mod\">Heaven's Fury gains <span class=\"val\">3</span> additional rays and deals <span class=\"val\">90%</span> increased damage.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Fleshrender","class":"Druid","type":"Unique","slot":"Mace","effects":"<ul><li class=\"mod\">When Tornadoes expire, they instead seek back toward you. Returning Tornadoes deal <span class=\"val\">50%[x]</span> bonus damage to enemies hit.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Herald's Morningstar","class":"Paladin","type":"Unique","slot":"Mace","effects":"<ul><li class=\"mod\">Blessed Hammer deals <span class=\"val\">100%[x]</span> increased damage.<br><span class=\"secondary\">Lucky Hit:</span> Up to a <span class=\"val\">20%</span> chance to spawn a base Blessed Hammer on the target hit.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Mace of King Leoric","class":"Necromancer","type":"Unique","slot":"Mace","effects":"<ul><li class=\"mod\">Your Golem will consume one of your Skeleton Mages or Skeleton Warriors every <span class=\"val\">8</span> seconds, healing to full Life and gaining <span class=\"val\">80%[x]</span> increased damage for <span class=\"val\">10</span> seconds.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Orsivane","class":"Sorcerer","type":"Unique","slot":"Mace","effects":"<ul><li class=\"mod\">For each Defensive Skill not on your Action Bar, you deal <span class=\"val\">25.0%[x]</span> increased damage and gain its associated Enchantment effect.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Spine of Tathamet","class":"Warlock","type":"Unique","slot":"Mace","effects":"<ul><li class=\"mod\">Hell Fracture deals <span class=\"val\">120%[x]</span> increased damage and every <span class=\"val\">3rd</span> cast creates a triple fracture.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Black River","class":"Necromancer","type":"Unique","slot":"Scythe","effects":"<ul><li class=\"mod\">Corpse Explosion consumes up to <span class=\"val\">4</span> additional Corpses around the initial Corpse, gaining <span class=\"val\">160%[x]</span> damage and <span class=\"val\">50.0%</span> Size per additional Corpse consumed.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Azurewrath","class":"Any Class","type":"Unique","slot":"Sword","effects":"<ul><li class=\"mod\">After Freeze expires, enemies explode for <span class=\"val\">120%</span> of the damage you dealt to them while Frozen.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Elegy","class":"Warlock","type":"Unique","slot":"Sword","effects":"<ul><li class=\"mod\">Blazing Scream gains the Skull Splitter Variant for free and deals <span class=\"val\">30%[x]</span> increased damage.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Griswold's Opus","class":"Paladin","type":"Unique","slot":"Sword","effects":"<ul><li class=\"mod\">Dealing direct damage grants <span class=\"val\">1.00%[x]</span> increased Critical Strike Damage for each enemy hit within <span class=\"val\">10</span> seconds, up to <span class=\"val\">50%[x]</span>.<br>At Maximum you gain:<br><span class=\"secondary\">Lucky Hit:</span> Critical Strikes have up to a <span class=\"val\">50%</span> chance to deal double damage, Heal for <span class=\"val\">150</span> Life, and refresh the duration of the bonus.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Misericorde","class":"Rogue","type":"Unique","slot":"Sword","effects":"<ul><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Dealing damage to an enemy affected by a Trap Skill has up to a <span class=\"val\">40%</span> chance to:<br>• Reduce the active Cooldowns of your Trap Skills by <span class=\"val\">30%</span><br>• Increase your Trap Skill damage by <span class=\"val\">12.0%[x]</span> for <span class=\"val\">10</span> seconds, up to <span class=\"val\">60%[x]</span></li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Ramaladni's Magnum Opus","class":"Barbarian","type":"Unique","slot":"Sword","effects":"<ul><li class=\"mod\">Skills deal <span class=\"val\">0.50%[x]</span> increased damage per point of Fury you have, but <span class=\"val\">10</span> Fury Drains per second.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Sabre of Tsasgal","class":"Barbarian","type":"Unique","slot":"Sword","effects":"<ul><li class=\"mod\">You gain <span class=\"val\">4.0%[x]</span> increased damage for each damaging Skill you have equipped, and an additional <span class=\"val\">8.0%[x]</span> for <span class=\"val\">15</span> seconds when each of those Skills are used.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Shard of Verathiel","class":"Any Class","type":"Unique","slot":"Sword","effects":"<ul><li class=\"mod\">Basic Skills deal <span class=\"val\">100%[x]</span> increased damage but additionally cost <span class=\"val\">25</span> Primary Resource.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Supplication","class":"Paladin","type":"Unique","slot":"Sword","effects":"<ul><li class=\"mod\">Brandish unleashes in all directions dealing <span class=\"val\">80%[x]</span> increased damage.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"The Blade of Sight Aflame","class":"Warlock","type":"Unique","slot":"Sword","effects":"<ul><li class=\"mod\">Hitting a Lesser Demon with Bombardment explodes it for <span class=\"val\">400%</span> of a Bombardment impact if the Demon has less than <span class=\"val\">3</span> seconds duration left. Bombardment deals <span class=\"val\">120%[x]</span> increased damage.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"The Third Blade","class":"Barbarian","type":"Unique","slot":"Sword","effects":"<ul><li class=\"mod\">Your Weapon Mastery Skills are now also Core Skills that have <span class=\"val\">100%</span> Cooldown Reduction but cost Fury, dealing <span class=\"val\">160%</span> of normal damage.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Flamescar","class":"Sorcerer","type":"Unique","slot":"Wand","effects":"<ul><li class=\"mod\">Incinerate gains one final charge, irradiating the area around you and increasing damage dealt by <span class=\"val\">300%[x]</span> but costing an additional <span class=\"val\">50</span> Mana per second.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"The Oculus","class":"Sorcerer","type":"Unique","slot":"Wand","effects":"<ul><li class=\"mod\">Each enemy hit by Teleport increases the damage by <span class=\"val\">15.0%[x]</span> and reduces the Cooldown by <span class=\"val\">0.50</span> of the next Cast. Becoming Injured will Teleport you to a random location.</li></ul>","slot-group":"Weapon (One-Hand)"},{"name":"Ancients' Oath","class":"Barbarian","type":"Unique","slot":"Two-Handed Axe","effects":"<ul><li class=\"mod\">Enemies hit by Steel Grasp take <span class=\"val\">60%[x]</span> increased damage from you for <span class=\"val\">9</span> seconds.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Dirge of Odium","class":"Warlock","type":"Unique","slot":"Two-Handed Axe","effects":"<ul><li class=\"mod\">Your Basic Skills deal <span class=\"val\">0.50%[x]</span> increased damage per Wrath you have but you lose <span class=\"val\">10%</span> Wrath per second. Every <span class=\"val\">50</span> Wrath gained beyond your Maximum generates <span class=\"val\">1</span> Dominance.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Sundered Night","class":"Paladin","type":"Unique","slot":"Two-Handed Axe","effects":"<ul><li class=\"mod\">Casting an Aura Skill triggers a Consecration beneath you.<br>You gain <span class=\"val\">100%</span> Aura Potency while standing in Consecration.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Wushe Nak Pa","class":"Spiritborn","type":"Unique","slot":"Glaive","effects":"<ul><li class=\"mod\">Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with <span class=\"val\">300%[+]</span> potency for <span class=\"val\">15</span> seconds.<br>Your Ultimate Skills each gain an additional Skill Type:<br>• The Seeker is a Focus Skill.<br>• The Hunter is a Mobility Skill.<br>• The Devourer is a Potency Skill.<br>• The Protector is a Defensive Skill.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Hellhammer","class":"Barbarian","type":"Unique","slot":"Two-Handed Mace","effects":"<ul><li class=\"mod\">Upheaval gains the Iron Burst Variant and deals <span class=\"val\">75.0%[x]</span> increased damage.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Overkill","class":"Barbarian","type":"Unique","slot":"Two-Handed Mace","effects":"<ul><li class=\"mod\">Death Blow gains all side upgrades and deals <span class=\"val\">75.0%[x]</span> increased damage.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Purified Lightbringer","class":"Druid","type":"Unique","slot":"Two-Handed Mace","effects":"<ul><li class=\"mod\">Pulverize pulls Distant enemies towards you. In addition, Pulverize deals <span class=\"val\">63%[x]</span> bonus damage. This damage bonus is increased to <span class=\"val\">125%[x]</span> if the target was pulled towards you, is Unstoppable or a Boss.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Scepter of the Three","class":"Warlock","type":"Unique","slot":"Two-Handed Mace","effects":"<ul><li class=\"mod\">You can now equip all Ultimate Skills and gain <span class=\"val\">15</span> Ranks in them. Attacking enemies with no active Ultimate Skill builds up your Ultimate Skill damage by <span class=\"val\">5%[x]</span>, up to <span class=\"val\">100%[x]</span>. After starting Ultimate Skills the damage bonus is reset once all have ended.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Kleos, Spear of Athulua","class":"Any Class","type":"Unique","slot":"Polearm","effects":"<ul><li class=\"mod\">Casting a Skill has a chance to Summon a powerful Valkyrie warrior to fight by your side.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Rod of Kepeleke","class":"Spiritborn","type":"Unique","slot":"Quarterstaff","effects":"<ul><li class=\"mod\">Your Core Skills are now additionally Basic Skills and free to cast.<br>When cast at Maximum Vigor, your Core Skills Consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with <span class=\"val\">0.38%[x]</span> increased Critical Strike Damage for each point of Vigor spent this way.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Sepazontec","class":"Spiritborn","type":"Unique","slot":"Quarterstaff","effects":"<ul><li class=\"mod\">Your Basic Skills deal <span class=\"val\">60%</span> increased damage and always use their <span class=\"val\">3rd</span> attack.<br>Every <span class=\"val\">3rd</span> cast of a Basic Skill strikes three times.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Sunstained War-Crozier","class":"Spiritborn","type":"Unique","slot":"Quarterstaff","effects":"<ul><li class=\"mod\">Your base Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by <span class=\"val\">25%[x]</span> for <span class=\"val\">8</span> seconds, up to <span class=\"val\">125%[x]</span>.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Bloodless Scream","class":"Necromancer","type":"Unique","slot":"Two-Handed Scythe","effects":"<ul><li class=\"mod\">Your Darkness Skills Chill enemies for up to <span class=\"val\">100%</span> and deal <span class=\"val\">125%[x]</span> increased damage to Frozen enemies and bosses.<br>Every <span class=\"val\">800</span> times you damage enemies with Darkness Skills, all Nearby enemies are Feared for <span class=\"val\">0.25</span> seconds before Freezing for <span class=\"val\">3</span> more seconds.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Greatstaff of the Crone","class":"Druid","type":"Unique","slot":"Staff","effects":"<ul><li class=\"mod\">Claw gains all Variants and gains <span class=\"val\">20%[x]</span> bonus damage.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Staff of Endless Rage","class":"Sorcerer","type":"Unique","slot":"Staff","effects":"<ul><li class=\"mod\">Fireball deals <span class=\"val\">60%[x]</span> increased damage and every <span class=\"val\">3rd</span> Cast launches <span class=\"val\">2</span> additional projectiles.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Staff of Lam Esen","class":"Sorcerer","type":"Unique","slot":"Staff","effects":"<ul><li class=\"mod\">Charged Bolts deal <span class=\"val\">80%[x]</span> increased damage, last <span class=\"val\">300%</span> longer and seek enemies.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Staff of Zerae","class":"Sorcerer","type":"Unique","slot":"Staff","effects":"<ul><li class=\"mod\">Unstable Currents increases your Armor and Resistances by <span class=\"val\">100%[+]</span> and kills increase your damage by <span class=\"val\">5.0%[x]</span> for the duration.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"The Basilisk","class":"Druid","type":"Unique","slot":"Staff","effects":"<ul><li class=\"mod\">Petrified enemies have a <span class=\"val\">100%[+]</span> increased chance to be Critically Struck. Additionally, Earth Skills Petrify Healthy enemies for <span class=\"val\">3</span> seconds.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Vox Omnium","class":"Sorcerer","type":"Unique","slot":"Staff","effects":"<ul><li class=\"mod\">Casting a Core Skill triggers a random equipped Basic Skill at a random enemy which deals <span class=\"val\">360%[x]</span> increased damage.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Anathema of the Primes","class":"Warlock","type":"Unique","slot":"Two-Handed Sword","effects":"<ul><li class=\"mod\">Hitting enemies with a Core Skill increases the damage they take from you by <span class=\"val\">20%[x]</span> per Skill, up to <span class=\"val\">60%[x]</span>. Archfiend Demonform Skill Variants are Core Skills and cost Wrath.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Fields of Crimson","class":"Barbarian","type":"Unique","slot":"Two-Handed Sword","effects":"<ul><li class=\"mod\">Rupture's rip deals <span class=\"val\">50%</span> of the total Bleeding damage on an enemy instantly, removing all Bleeding damage from them.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Red Sermon","class":"Paladin","type":"Unique","slot":"Two-Handed Sword","effects":"<ul><li class=\"mod\">Zeal deals <span class=\"val\">53%[x]</span> increased damage and gains the Death or Glory Variant for free.</li></ul>","slot-group":"Weapon (Two-Hand)"},{"name":"Sanguivor, Blade of Zir","class":"Necromancer","type":"Unique","slot":"Two-Handed Sword","effects":"<ul><li class=\"mod\">Your Summons' damage afflict enemies with Vampiric Curse. Consuming a Corpse also contributes <span class=\"val\">3</span> souls to Vampiric Curse, which can now stack up to <span class=\"val\">20</span> souls.<br>Only Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal <span class=\"val\">25.0%[x]</span> increased damage per soul unleashed.</li></ul>","slot-group":"Weapon (Two-Hand)"}]