[{"mercenary":"Aldkin","name":"Blasphemous Fate","type":"Perk","effect":"<span class=\"mod\">Aldkin occasionally loses control of his curse, transforming into a ferocious demon for <span class=\"val\">22</span> seconds. This grants Aldkin powerful new abilities, but the unleashed evil curses you for its duration.<br><span class=\"secondary\">Curse of Darkness:</span> Nearby enemies become Vulnerable.<br><span class=\"secondary\">Curse of Flames:</span> Your direct damage Burns enemies for <span class=\"val\">30%</span> damage over <span class=\"val\">3</span> seconds.<br>Aldkin's curse and demon form are determined by his Mercenary Core Skill.</span>"},{"mercenary":"Aldkin","name":"Chain of Souls","type":"Active","effect":"<span class=\"mod\">Aldkin chains up to <span class=\"val\">10</span> enemies to himself, Tethering to them and dealing <span class=\"val\">84%</span> Shadow damage over <span class=\"val\">2.5</span> seconds.<br>When the chains expire, they deal <span class=\"val\">1%</span> Shadow damage and Stun their victims for <span class=\"val\">2.5</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Shadow<br><span class=\"dim\">Cooldown:</span> 21 seconds"},{"mercenary":"Aldkin","name":"Field of Languish","type":"Active","effect":"<span class=\"mod\">Aldkin desiccates an area for <span class=\"val\">6</span> seconds, Slowing enemies within by <span class=\"val\">40%</span> and reducing their damage dealt by <span class=\"val\">20%</span>.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 20 seconds"},{"mercenary":"Aldkin","name":"Flame Surge","type":"Active","effect":"<span class=\"mod\">Aldkin channels a cone of flame for <span class=\"val\">4</span> seconds, repeatedly dealing <span class=\"val\">90%</span> Fire damage.<br>Aldkin's Mercenary Core Skill alters his Fate and Basic Attack.<br><span class=\"secondary\">Fate:</span> Aflame<br><span class=\"secondary\">Basic Attack:</span> Fire Shot<br>Aldkin hurls a flaming bolt at an enemy, dealing <span class=\"val\">90%</span> Fire damage and <span class=\"val\">55%</span> Burning damage over <span class=\"val\">4</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Fire<br><span class=\"dim\">Cooldown:</span> 11 seconds"},{"mercenary":"Aldkin","name":"Haunt","type":"Active","effect":"<span class=\"mod\">Aldkin emits <span class=\"val\">3</span> ghostly souls at enemies, each Haunting their victims and dealing <span class=\"val\">90%</span> Shadow damage over <span class=\"val\">10</span> seconds. If a target dies while being Haunted, its soul jumps to another target.<br>Aldkin's Mercenary Core Skill alters his Fate and Basic Attack.<br><span class=\"secondary\">Fate:</span> Forsaken<br><span class=\"secondary\">Basic Attack:</span> Shadow Strike<br>Aldkin shoots a burst of shadow bolts at an enemy, each dealing <span class=\"val\">30%</span> Shadow damage.</span><br><span class=\"dim\">Damage Type:</span> Shadow<br><span class=\"dim\">Cooldown:</span> 14 seconds"},{"mercenary":"Aldkin","name":"Storm of Fire","type":"Active","effect":"<span class=\"mod\">Aldkin rains a Fire Storm down from the sky that deals <span class=\"val\">300%</span> Fire damage on impact and remains on the ground for <span class=\"val\">10</span> seconds. Every second, the Fire Storm Burns enemies within for <span class=\"val\">55%</span> damage over <span class=\"val\">2.5</span> seconds.<br>Enemies hit by Fire Storm's impact or aftershocks have a <span class=\"val\">30%</span> chance to be Stunned for <span class=\"val\">0</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Fire<br><span class=\"dim\">Cooldown:</span> 20 seconds"},{"mercenary":"Aldkin","name":"Wave of Flame","type":"Active","effect":"<span class=\"mod\">Aldkin conjures a mass of flames forward, repeatedly dealing <span class=\"val\">550%</span> Fire damage, Knocking Back enemies, and destroying small missiles.</span><br><span class=\"dim\">Damage Type:</span> Fire<br><span class=\"dim\">Cooldown:</span> 25 seconds"},{"mercenary":"Aldkin","name":"Amplified Suffering","type":"Passive","effect":"<span class=\"mod\">Damaging a Soul Chained enemy detonates the chain early, dealing <span class=\"val\">50%</span> Shadow damage around them.</span>"},{"mercenary":"Aldkin","name":"Burning Chaos","type":"Passive","effect":"<span class=\"mod\">Aldkin's Wave of Flame Cooldown resets when you cast an Ultimate Skill.</span>"},{"mercenary":"Aldkin","name":"Condemned","type":"Passive","effect":"<span class=\"mod\">You instantly kill Languishing enemies with less than <span class=\"val\">40%</span> Life. Does not work on Elites.</span>"},{"mercenary":"Aldkin","name":"Covered in Ash","type":"Passive","effect":"<span class=\"mod\">Hits of Aldkin's Flame Surge Slow enemies by <span class=\"val\">20%</span> and deal an additional <span class=\"val\">60%</span> Burning damage over <span class=\"val\">3</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Fire"},{"mercenary":"Aldkin","name":"Ember's Gift","type":"Passive","effect":"<span class=\"mod\">You restore <span class=\"val\">33</span> Resource per second while inside Aldkin's Fire Storm.</span>"},{"mercenary":"Aldkin","name":"Eradication","type":"Passive","effect":"<span class=\"mod\">Enemies killed within Aldkin's Fire Storm explode for heavy Fire damage.</span><br><span class=\"dim\">Damage Type:</span> Fire"},{"mercenary":"Aldkin","name":"Exhaustion","type":"Passive","effect":"<span class=\"mod\">Aldkin's Shadow damage has a <span class=\"val\">10%</span> chance to Daze enemies for <span class=\"val\">2</span> seconds.</span>"},{"mercenary":"Aldkin","name":"Paranoia","type":"Passive","effect":"<span class=\"mod\">Languishing enemies take <span class=\"val\">15%[x]</span> increased damage from you.<br><span class=\"secondary\">Lucky Hit:</span> Attacks against Languishing enemies have up to a <span class=\"val\">20%</span> chance to Daze them for <span class=\"val\">1.0</span> seconds.</span>"},{"mercenary":"Aldkin","name":"Raging Havoc","type":"Passive","effect":"<span class=\"mod\">Enemies damaged by Aldkin's Wave of Flame take <span class=\"val\">15%[x]</span> increased Damage Over Time for <span class=\"val\">4</span> seconds.</span>"},{"mercenary":"Aldkin","name":"Raging Violence","type":"Passive","effect":"<span class=\"mod\">Allies gain <span class=\"val\">15%[+]</span> Critical Strike Chance against enemies affected by Flame Surge.</span>"},{"mercenary":"Aldkin","name":"Shared Pain","type":"Passive","effect":"<span class=\"mod\">Aldkin's Chain of Souls Cooldown is reduced by <span class=\"val\">1.5</span> seconds when a chained target dies.</span>"},{"mercenary":"Aldkin","name":"Terrify","type":"Passive","effect":"<span class=\"mod\">Hits of Aldkin's Haunt have a <span class=\"val\">30%</span> chance to inflict Vulnerable on enemies for <span class=\"val\">4</span> seconds.</span>"},{"mercenary":"Raheir","name":"Valiance","type":"Perk","effect":"<span class=\"mod\">When you would be damaged for at least <span class=\"val\">15%</span> of your current Life at once, Raheir comes to your aid to negate the damage, Knock Down Close enemies for <span class=\"val\">2</span> seconds, and grant you Unstoppable for <span class=\"val\">0.5</span> seconds.</span><br><span class=\"dim\">Cooldown:</span> 30 seconds"},{"mercenary":"Raheir","name":"Bastion","type":"Active","effect":"<span class=\"mod\">Raheir takes a protective position for <span class=\"val\">5</span> seconds, redirecting <span class=\"val\">90%</span> of the damage that would be dealt to surrounding allies to himself for <span class=\"val\">5</span> seconds.<br>Bastion's initial cast also grants surrounding allies Unstoppable for <span class=\"val\">1.0</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 30 seconds"},{"mercenary":"Raheir","name":"Crater","type":"Active","effect":"<span class=\"mod\">Raheir strikes the ground <span class=\"val\">3</span> times, each burst dealing <span class=\"val\">30%</span> Physical damage and Pulling In enemies. The final burst deals <span class=\"val\">70%</span> more Physical damage and additionally Stuns enemies for <span class=\"val\">2</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 22 seconds"},{"mercenary":"Raheir","name":"Ground Slam","type":"Active","effect":"<span class=\"mod\">Raheir brutalizes the ground, dealing <span class=\"val\">160%</span> Physical damage and Slowing enemies by <span class=\"val\">30%</span> for <span class=\"val\">6</span> seconds. Targets in the center of the slam are Slowed by <span class=\"val\">60%</span> instead.<br>Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.<br><span class=\"secondary\">Weapon:</span> Round Shield<br><span class=\"secondary\">Basic Attack:</span> Shield Strike<br>Raheir swings a round shield at enemies, dealing <span class=\"val\">85%</span> Physical damage. Every <span class=\"val\">20</span> swings, Raheir Heals you for <span class=\"val\">8%</span> of your Maximum Life.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 11 seconds"},{"mercenary":"Raheir","name":"Provoke","type":"Active","effect":"<span class=\"mod\">Raheir Taunts enemies around you for <span class=\"val\">5</span> seconds. You gain <span class=\"val\">5%</span> Damage Reduction for each target, up to <span class=\"val\">20%</span>.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 25 seconds"},{"mercenary":"Raheir","name":"Shield Charge","type":"Active","effect":"<span class=\"mod\">Raheir rushes forward aggressively, dealing <span class=\"val\">110%</span> Physical damage and Taunting nearby enemies for <span class=\"val\">4</span> seconds.<br>Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.<br><span class=\"secondary\">Weapon:</span> Tower Shield<br><span class=\"secondary\">Basic Attack:</span> Shield Bash<br>Raheir bashes enemies with a tower shield, dealing <span class=\"val\">80%</span> Physical damage and Fortifying you for <span class=\"val\">0.2%</span> of your Maximum Life.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 11 seconds"},{"mercenary":"Raheir","name":"Shield Throw","type":"Active","effect":"<span class=\"mod\">Raheir throws his shield, dealing <span class=\"val\">450%</span> Physical damage and Taunting enemies for <span class=\"val\">5</span> seconds. The shield bounces up to <span class=\"val\">9</span> times and cannot bounce to the same target twice.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 22 seconds"},{"mercenary":"Raheir","name":"Consecrated Shield","type":"Passive","effect":"<span class=\"mod\">Raheir's Shield Throw Consecrates enemies for <span class=\"val\">6</span> seconds. Directly damaging a Consecrated enemy Heals you for <span class=\"val\">6%</span> of your Maximum Life, once per target.</span>"},{"mercenary":"Raheir","name":"Draw Fire","type":"Passive","effect":"<span class=\"mod\">When you use a Healing Potion, Raheir Taunts enemies around him for <span class=\"val\">4</span> seconds. Can only occur once every <span class=\"val\">20</span> seconds.</span>"},{"mercenary":"Raheir","name":"Inspiration","type":"Passive","effect":"<span class=\"mod\">Enemies affected by Raheir's Ground Slam take <span class=\"val\">15%[x]</span> increased damage.<br>Allies affected by Raheir's Bastion deal <span class=\"val\">25%[x]</span> increased damage.</span>"},{"mercenary":"Raheir","name":"Iron Wolf's Arrival","type":"Passive","effect":"<span class=\"mod\">When Raheir's Valiance is triggered, he also casts Ground Slam and Shield Throw.<br>Raheir's Valiance's Cooldown is reduced by <span class=\"val\">35%</span>.</span>"},{"mercenary":"Raheir","name":"Iron Wolf's Call","type":"Passive","effect":"<span class=\"mod\">When Raheir's Valiance is triggered, your next <span class=\"val\">4</span> Core Skills within <span class=\"val\">10</span> seconds deal <span class=\"val\">25%[x]</span> increased damage and cost no Resource.<br>Raheir's Valiance Cooldown is reduced by <span class=\"val\">25%</span>.</span>"},{"mercenary":"Raheir","name":"Iron Wolf's Virtue","type":"Passive","effect":"<span class=\"mod\">When Raheir's Valiance is triggered, he Heals you for <span class=\"val\">25%</span> of your Maximum Life.<br>Raheir's Valiance Cooldown is reduced by <span class=\"val\">35%</span>.</span>"},{"mercenary":"Raheir","name":"Iron Wolf's Ward","type":"Passive","effect":"<span class=\"mod\">When Raheir's Valiance is triggered, he Knocks Back Close enemies and Taunts Distant enemies for <span class=\"val\">4</span> seconds.<br>Raheir's Valiance Cooldown is reduced by <span class=\"val\">35%</span>.</span>"},{"mercenary":"Raheir","name":"Mocking Lure","type":"Passive","effect":"<span class=\"mod\">You deal <span class=\"val\">15%[x]</span> increased damage to enemies Taunted by Raheir.</span>"},{"mercenary":"Raheir","name":"Raheir's Aegis","type":"Passive","effect":"<span class=\"mod\">Raheir grants you <span class=\"val\">15%</span> Resistance to All Elements.</span>"},{"mercenary":"Raheir","name":"Raheir's Guard","type":"Passive","effect":"<span class=\"mod\">Raheir grants you <span class=\"val\">15%[+]</span> Armor.</span>"},{"mercenary":"Raheir","name":"Sundering Shield","type":"Passive","effect":"<span class=\"mod\">Raheir's final Crater burst deals <span class=\"val\">200%[x]</span> increased damage and inflicts Vulnerable on enemies for <span class=\"val\">4</span> seconds.</span>"},{"mercenary":"Raheir","name":"Vanguard","type":"Passive","effect":"<span class=\"mod\">Raheir Slows surrounding enemies by <span class=\"val\">40%</span>.</span>"},{"mercenary":"Subo","name":"Seeker","type":"Perk","effect":"<span class=\"mod\"><span class=\"secondary\">Passive:</span> Subo reveals all enemies and materials in the area.<br><span class=\"secondary\">Active:</span> Subo calls out an enemy target, marking them for <span class=\"val\">10</span> seconds. Killing a marked enemy restores <span class=\"val\">50</span> of your Primary Resource and reduces Subo's Seeker Cooldown by <span class=\"val\">10</span> seconds.</span><br><span class=\"dim\">Cooldown:</span> 20 seconds"},{"mercenary":"Subo","name":"Cover Fire","type":"Active","effect":"<span class=\"mod\">Subo charges a countless volley of arrows, then unleashes it over your position for <span class=\"val\">140%</span> Physical damage that Slows enemies by <span class=\"val\">50%</span> for <span class=\"val\">2.5</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 20 seconds"},{"mercenary":"Subo","name":"Explosive Charge","type":"Active","effect":"<span class=\"mod\">Subo fires <span class=\"val\">4</span> Explosive Charges that stick to enemies. Each explodes after <span class=\"val\">6.5</span> seconds or when their target dies, dealing <span class=\"val\">60%</span> Physical damage.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 22 seconds"},{"mercenary":"Subo","name":"Molotov","type":"Active","effect":"<span class=\"mod\">Subo tosses an incendiary at an enemy, dealing <span class=\"val\">10%</span> Physical damage and Stunning them for <span class=\"val\">1.5</span> seconds before exploding into flames. For the next <span class=\"val\">5</span> seconds, enemies within the area repeatedly take <span class=\"val\">36%</span> Burning damage over <span class=\"val\">3</span> seconds.<br>Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.<br><span class=\"secondary\">Weapon:</span> Crossbow<br><span class=\"secondary\">Basic Attack:</span> Salvo<br>Subo launches <span class=\"val\">5</span> bolts at an enemy, each dealing <span class=\"val\">30%</span> Physical damage. The final bolt explodes, Slowing enemies by <span class=\"val\">50%</span> for <span class=\"val\">2</span> seconds.</span><br><span class=\"dim\">Cooldown:</span> 11 seconds"},{"mercenary":"Subo","name":"Snipe","type":"Active","effect":"<span class=\"mod\">Subo charges a massive piercing bolt, then unleashes it forwards for <span class=\"val\">450%</span> Physical damage that Knocks Back enemies.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 20 seconds"},{"mercenary":"Subo","name":"Trip Mines","type":"Active","effect":"<span class=\"mod\">Subo scatters <span class=\"val\">3</span> explosive traps that each arm after <span class=\"val\">1.0</span> seconds. When an enemy moves within range of one, it explodes for <span class=\"val\">300%</span> Physical damage and Knocks Down enemies for <span class=\"val\">1.5</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 18 seconds"},{"mercenary":"Subo","name":"Wire Trap","type":"Active","effect":"<span class=\"mod\">Subo places a concussive trap that arms after <span class=\"val\">0.8</span> seconds. When an enemy moves within range, it explodes for <span class=\"val\">80%</span> Physical damage and Stuns enemies for <span class=\"val\">2.0</span> seconds.<br>Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.<br><span class=\"secondary\">Weapon:</span> Bow<br><span class=\"secondary\">Basic Attack:</span> Heavy Shot<br>Subo fires a toughened arrow at an enemy, dealing <span class=\"val\">80%</span> Physical damage with a <span class=\"val\">30%</span> chance to Stun for <span class=\"val\">1.0</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 10 seconds"},{"mercenary":"Subo","name":"Ambusher","type":"Passive","effect":"<span class=\"mod\">You gain <span class=\"val\">20%[x]</span> Lucky Hit Chance against enemies damaged by Subo's Salvo within the last <span class=\"val\">3</span> seconds.</span>"},{"mercenary":"Subo","name":"Bargaining Chips","type":"Passive","effect":"<span class=\"mod\">Targets stuck with Explosive Charges take <span class=\"val\">5%[x]</span> increased damage per Explosive Charge stuck.</span>"},{"mercenary":"Subo","name":"Incendiary Bolt","type":"Passive","effect":"<span class=\"mod\">If Subo's Snipe hits the target he originally aimed at, a Molotov explodes on them.</span>"},{"mercenary":"Subo","name":"Loaded Munitions","type":"Passive","effect":"<span class=\"mod\">Subo's Wire Traps and Trip Mines inflict Vulnerable on enemies for <span class=\"val\">5</span> seconds.</span>"},{"mercenary":"Subo","name":"Mastermind","type":"Passive","effect":"<span class=\"mod\">Subo's Wire Trap and Trip Mines explosions gain <span class=\"val\">60%</span> Size.<br>You and Subo gain <span class=\"val\">25%[+]</span> Crowd Control Duration.</span>"},{"mercenary":"Subo","name":"Opening Fire","type":"Passive","effect":"<span class=\"mod\">You deal <span class=\"val\">25%[x]</span> increased Critical Strike Damage to enemies hit by Subo's Cover Fire for <span class=\"val\">4</span> seconds.</span>"},{"mercenary":"Subo","name":"Piercing Arrows","type":"Passive","effect":"<span class=\"mod\">Subo's Heavy Shot now pierces through enemies.</span>"},{"mercenary":"Subo","name":"Pin Cushion","type":"Passive","effect":"<span class=\"mod\">Subo's Cover Fire also Immobilizes enemies for <span class=\"val\">3</span> seconds.</span>"},{"mercenary":"Subo","name":"Ready At Hand","type":"Passive","effect":"<span class=\"mod\">Direct damage to an Elite grants you <span class=\"val\">20%[+]</span> Movement Speed for <span class=\"val\">2</span> seconds.</span>"},{"mercenary":"Subo","name":"Scorched Earth","type":"Passive","effect":"<span class=\"mod\">Subo's initial Molotov explosions cause enemies to take <span class=\"val\">30%[x]</span> increased Damage Over Time from you for <span class=\"val\">3</span> seconds.</span>"},{"mercenary":"Subo","name":"Share a Drink","type":"Passive","effect":"<span class=\"mod\">When one of Subo's Molotovs explodes, it has a <span class=\"val\">50%</span> chance to drop a Healing Potion for you.</span>"},{"mercenary":"Subo","name":"Thrillseeker","type":"Passive","effect":"<span class=\"mod\">Your active Cooldowns are reduced by <span class=\"val\">0.5</span> seconds when an Explosive Charge explodes.<br>Explosive Charges now detonate after only <span class=\"val\">1.5</span> seconds.</span>"},{"mercenary":"Varyana","name":"Massacre","type":"Perk","effect":"<span class=\"mod\">You and Varyana stack Massacre together on kills. Certain stack thresholds grant Movement Speed:<br> <span class=\"val\">10</span> Stacks : <span class=\"val\">5%[+]</span> Movement Speed<br> <span class=\"val\">25</span> Stacks : <span class=\"val\">10%[+]</span> Movement Speed<br> <span class=\"val\">50</span> Stacks : <span class=\"val\">15%[+]</span> Movement Speed<br> <span class=\"val\">100</span> Stacks : <span class=\"val\">20%[+]</span> Movement Speed<br>Massacre resets after <span class=\"val\">7</span> seconds of not killing an enemy.</span>"},{"mercenary":"Varyana","name":"Ancient Harpoons","type":"Active","effect":"<span class=\"mod\">Varyana launches three harpoons ahead of her, piercing enemies for <span class=\"val\">200%</span> Physical damage. She then rips them back, Pulling In and Stunning enemies for <span class=\"val\">4</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 17 seconds"},{"mercenary":"Varyana","name":"Bloodthirst","type":"Active","effect":"<span class=\"mod\">Varyana enters Bloodthirst, gaining <span class=\"val\">30%[+]</span> Attack Speed, <span class=\"val\">200%[+]</span> Movement Speed, and Unstoppable for <span class=\"val\">7</span> seconds.<br>Varyana's Bloodthirst grants <span class=\"val\">10%[+]</span> Attack Speed to you for the same duration.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 22 seconds"},{"mercenary":"Varyana","name":"Cleave","type":"Active","effect":"<span class=\"mod\">Varyana swings two axes in an arc in front of her, dealing <span class=\"val\">60%</span> Physical damage and <span class=\"val\">40%</span> Bleeding damage over <span class=\"val\">4</span> seconds.<br>Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.<br><span class=\"secondary\">Weapon:</span> Dual Axes<br><span class=\"secondary\">Basic Attack:</span> Double Strike<br>Varyana slashes enemies with dual axes, dealing <span class=\"val\">58%</span> Physical damage. She has a <span class=\"val\">45%</span> chance to also deal <span class=\"val\">40%</span> Bleeding damage over <span class=\"val\">3</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 11 seconds"},{"mercenary":"Varyana","name":"Earth Breaker","type":"Active","effect":"<span class=\"mod\">Varyana crushes the ground with her mace, leaving a tremor that deals <span class=\"val\">180%</span> Physical damage over <span class=\"val\">3</span> seconds and Knocks enemies Down repeatedly.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 17 seconds"},{"mercenary":"Varyana","name":"Shockwave","type":"Active","effect":"<span class=\"mod\">Varyana slams the ground for a brutal shockwave in front of her, dealing <span class=\"val\">80%</span> Physical damage and Knocking Down enemies for <span class=\"val\">1.5</span> seconds.<br>Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.<br><span class=\"secondary\">Weapon:</span> Two-Handed Mace<br><span class=\"secondary\">Basic Attack:</span> Heavy Strike<br>Varyana batters enemies with a mace, dealing <span class=\"val\">80%</span> Physical damage with <span class=\"val\">20%[+]</span> increased Critical Strike Chance.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 11 seconds"},{"mercenary":"Varyana","name":"Whirlwind","type":"Active","effect":"<span class=\"mod\">Varyana spins violently in a line, repeatedly dealing <span class=\"val\">85%</span> Physical damage and <span class=\"val\">30%</span> Bleeding damage over <span class=\"val\">5</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Physical<br><span class=\"dim\">Cooldown:</span> 11 seconds"},{"mercenary":"Varyana","name":"Annihilator","type":"Passive","effect":"<span class=\"mod\">Varyana's Ancient Harpoons additionally Slow enemies by <span class=\"val\">40%</span> for <span class=\"val\">5</span> seconds. During this time, you gain <span class=\"val\">30%[x]</span> Lucky Hit Chance against those targets.</span>"},{"mercenary":"Varyana","name":"Bloodlust","type":"Passive","effect":"<span class=\"mod\">Varyana's Bloodthirst further increases your Attack Speed by <span class=\"val\">5%[+]</span>.</span>"},{"mercenary":"Varyana","name":"Crushing Force","type":"Passive","effect":"<span class=\"mod\">When Varyana deals damage to an enemy, she has a <span class=\"val\">30%</span> chance to Knock them Down for <span class=\"val\">1.5</span> seconds.</span>"},{"mercenary":"Varyana","name":"Dismembering","type":"Passive","effect":"<span class=\"mod\">Enemies damaged by Varyana's Earth Breaker are left exposed, causing your next hit against them within <span class=\"val\">3</span> seconds to deal <span class=\"val\">20%[x]</span> increased damage. This may only occur on the same target once every <span class=\"val\">5</span> seconds.</span>"},{"mercenary":"Varyana","name":"Hysteria","type":"Passive","effect":"<span class=\"mod\">You gain <span class=\"val\">1.0%[+]</span> Attack Speed for <span class=\"val\">5</span> seconds whenever Varyana damages an enemy, up to <span class=\"val\">10.0%[+]</span>.</span>"},{"mercenary":"Varyana","name":"Intimidated","type":"Passive","effect":"<span class=\"mod\">While Varyana has Bloodthirst, enemies around her deal <span class=\"val\">15%</span> reduced damage.</span>"},{"mercenary":"Varyana","name":"Iron Grip","type":"Passive","effect":"<span class=\"mod\">Varyana's Ancient Harpoons travel <span class=\"val\">33%</span> farther and reduce enemies' Impairment Resistance by <span class=\"val\">50%</span> for <span class=\"val\">5</span> seconds.</span>"},{"mercenary":"Varyana","name":"No Escape","type":"Passive","effect":"<span class=\"mod\">Varyana's Whirlwind Pulls In enemies every <span class=\"val\">1.5</span> seconds and gains <span class=\"val\">60%</span> Size.</span>"},{"mercenary":"Varyana","name":"Rampage","type":"Passive","effect":"<span class=\"mod\">You deal <span class=\"val\">15%[x]</span> increased damage to enemies afflicted by any of Varyana's Crowd Control effects.</span>"},{"mercenary":"Varyana","name":"Recklessness","type":"Passive","effect":"<span class=\"mod\">Varyana's Cleave inflicts Vulnerable on enemies for <span class=\"val\">3</span> seconds.</span>"},{"mercenary":"Varyana","name":"Reprisal","type":"Passive","effect":"<span class=\"mod\">If you become Crowd Controlled, Varyana leaps towards the enemy that inflicted it, dealing <span class=\"val\">128%</span> Physical damage and Knocking Down surrounding enemies for <span class=\"val\">2.28</span> seconds on impact. Can only occur once every <span class=\"val\">12</span> seconds.</span><br><span class=\"dim\">Damage Type:</span> Physical"},{"mercenary":"Varyana","name":"Taste of Flesh","type":"Passive","effect":"<span class=\"mod\">When you or Varyana deal direct damage to an enemy inflicted with any of her Bleeding effects, you Heal for <span class=\"val\">1%</span> of your Maximum Life.</span>"}]