[{"name":"Abyssal","class":"<span class=\"multiVal secondary\">Necromancer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased Non-Physical damage.</li><li class=\"mod\">Increase Non-Physical damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Abyssal","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage with Abyss Skills.</li><li class=\"mod\">Increase damage to Vulnerable targets by <span class=\"val\">15%[x]</span>.</li><li class=\"mod\">Increase Abyss Skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Adept","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence within range, Mastery Skills gain +<span class=\"val\">18.2%</span> increased damage.</li><li class=\"mod\">Mastery Skills have <span class=\"val\">30%</span> increased area.</li><li class=\"mod\">Increase Mastery Skill damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Ambidextrous","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">8%[x]</span> increased damage while wielding One-Handed weapons.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Ambush","class":"<span class=\"multiVal secondary\">Rogue</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage to targets affected by Trap Skills.</li><li class=\"mod\">Enemies affected by Trap Skills take <span class=\"val\">12%[x]</span> increased damage from you.</li><li class=\"mod\">Increase Trap Skill damage by <span class=\"val\">24.5%[x]</span>.</li></ul>"},{"name":"Amplify","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">Enemies affected by Curse Skills take <span class=\"val\">10%[x]</span> increased damage from you.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Apostle","class":"<span class=\"multiVal secondary\">Paladin</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, your Disciple skills deal <span class=\"val\">13.6%[+]</span> increased damage.</li><li class=\"mod\">Disciple skills deal an additional <span class=\"val\">15%[x]</span> damage to Vulnerable enemies.</li><li class=\"mod\">Increase damage to Vulnerable targets by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Arbiter ","class":"<span class=\"multiVal secondary\">Paladin</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, your Arbiter Wing Attacks deal <span class=\"val\">20.4%[+]</span> increased damage.</li><li class=\"mod\">You deal <span class=\"val\">3%[x]</span> increased damage for each second you've been in Arbiter form, up to <span class=\"val\">18%[x]</span>.</li><li class=\"mod\">You deal <span class=\"val\">18.0%[x]</span> increased damage to Close enemies.</li></ul>"},{"name":"Archfiend","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">6.2%</span> increased damage with Archfiend Skills.</li><li class=\"mod\">Demonform increases your Demonology Skill damage by <span class=\"val\">14%[x]</span>.</li><li class=\"mod\">Increase Archfiend Skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Assassin","class":"<span class=\"multiVal secondary\">Rogue</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you gain +<span class=\"val\">16.1%</span> increased damage to Elites.</li><li class=\"mod\">You deal <span class=\"val\">25%[x]</span> increased damage to Elites with Cutthroat and Marksman Skills.</li><li class=\"mod\">Increase damage to Elites by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Attrition","class":"<span class=\"multiVal secondary\">Warlock</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Hits from Archfiend Skills increase the damage enemies take by <span class=\"val\">4%[x]</span> for <span class=\"val\">20</span> seconds, stacking up to <span class=\"val\">20%[x]</span>.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Bane","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Intelligence<br><span class=\"multiVal secondary\">Rogue</span>: 25 Strength<br><span class=\"multiVal secondary\">Spiritborn</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">12.1%</span> increased Poison damage.</li><li class=\"mod\">Poisoning damage effects have a <span class=\"val\">15%</span> chance to deal double the amount of damage over their duration.</li><li class=\"mod\">Increase Poison damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Blood Frenzy","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">6.2%</span> increased damage to Bleeding targets.</li><li class=\"mod\">You deal <span class=\"val\">18%[x]</span> increased damage against enemies you have Eviscerated.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Blood-drinker","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">Blood Orbs Fortify you for <span class=\"val\">3%</span> of your Maximum Life.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Bloodfeeder","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">9.3%</span> increased damage to Bleeding targets.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased damage to enemies affected by Damage Over Time.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Brawl","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Brawling Skills deal <span class=\"val\">25%[x]</span> increased damage.</li><li class=\"mod\">Increase Brawling Skill damage by <span class=\"val\">24.5%[x]</span>.</li></ul>"},{"name":"Canny","class":"<span class=\"multiVal secondary\">Paladin</span>: 25 Intelligence<br><span class=\"multiVal secondary\">Rogue</span>: 25 Intelligence<br><span class=\"multiVal secondary\">Spiritborn</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">12.1%</span> increased Non-physical damage.</li><li class=\"mod\">Non-Physical damage increases all the Non-Physical damage an enemy takes from you by <span class=\"val\">1%[x]</span>, up to <span class=\"val\">15%[x]</span>, for <span class=\"val\">15</span> seconds.</li><li class=\"mod\">Increase Non-Physical damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Challenger","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br><span class=\"multiVal secondary\">Paladin</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">140.5%</span> bonus to all Normal nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased damage to Elites.</li><li class=\"mod\">Increase damage to Elites by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Charged","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, Crackling Energy deals +<span class=\"val\">16.07%</span> increased damage.</li><li class=\"mod\">Picking up Crackling Energy grants you <span class=\"val\">5%[x]</span> increased damage for <span class=\"val\">5</span> seconds, up to <span class=\"val\">15%[x]</span>.</li><li class=\"mod\">Increase Lightning damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Chip","class":"<span class=\"multiVal secondary\">Paladin</span>: 25 Willpower<br><span class=\"multiVal secondary\">Rogue</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">12.1%</span> increased Physical damage.</li><li class=\"mod\">Physical damage increases the damage an enemy takes from you by <span class=\"val\">1%[x]</span>, up to <span class=\"val\">15%[x]</span>, for <span class=\"val\">15</span> seconds.</li><li class=\"mod\">Increase Physical damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Cleaver","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">8.04%</span> increased damage while wielding an Axe.</li><li class=\"mod\">While wielding an Axe, you deal <span class=\"val\">12%[x]</span> increased Critical Strike Damage.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Closer","class":"<span class=\"multiVal secondary\">Rogue</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, Cutthroat Skills deal +<span class=\"val\">8.0%</span> increased damage.</li><li class=\"mod\">While wielding a Melee weapon, you take <span class=\"val\">10%</span> reduced damage.</li><li class=\"mod\">You deal <span class=\"val\">18.0%[x]</span> increased damage to Close enemies.</li></ul>"},{"name":"Colossal","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage with Gorilla Skills.</li><li class=\"mod\">You deal <span class=\"val\">2%[x]</span> increased damage for each stack of Resolve you have.</li><li class=\"mod\">You deal <span class=\"val\">18.0%[x]</span> increased damage to Close enemies.</li></ul>"},{"name":"Combat","class":"<span class=\"multiVal secondary\">Rogue</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">24.1%</span> increased Critical Strike Damage.</li><li class=\"mod\">Skills that Critically Strike restore <span class=\"val\">12%</span> of their Energy cost.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Conjurer","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence within range, Conjuration Skills gain +<span class=\"val\">18.2%</span> increased damage.</li><li class=\"mod\">Conjuration Skills have <span class=\"val\">10%</span> increased Critical Hit Chance.</li><li class=\"mod\">Increase Conjuration Skill damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Consumption","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, your Pestilent Swarms deal +<span class=\"val\">24.6%</span> increased damage.</li><li class=\"mod\">You deal <span class=\"val\">2%[x]</span> increased damage each active Pestilent Swarm and Touch of Death swarm.</li><li class=\"mod\">Increase Poison damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Control","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage to Crowd Controlled targets.</li><li class=\"mod\">You deal <span class=\"val\">20%[x]</span> increased damage to Crowd Controlled enemies.</li><li class=\"mod\">Increase damage to Crowd Controlled targets by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Control","class":"<span class=\"multiVal secondary\">Paladin</span>: 25 Intelligence<br><span class=\"multiVal secondary\">Rogue</span>: 25 Intelligence<br><span class=\"multiVal secondary\">Sorcerer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">18.1%</span> increased damage to Crowd Controlled targets.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased damage to Slowed or Chilled enemies or, instead, <span class=\"val\">20%[x]</span> increased damage to Stunned or Frozen enemies.</li><li class=\"mod\">Increase damage to Crowd Controlled targets by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Control","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage to Crowd Controlled targets.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased damage to Crowd Controlled enemies. Double this bonus against Feared enemies.</li><li class=\"mod\">Increase damage to Crowd Controlled targets by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Corporeal","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased Physical damage and you gain <span class=\"val\">1%[+]</span> Movement Speed for each active Minion.</li><li class=\"mod\">Increase Physical damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Crusher","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">6.2%</span> increased damage while wielding a Mace or Flail.</li><li class=\"mod\">While wielding a Mace or Flail, attacks while having an Overpower charge deal <span class=\"val\">20%[x]</span> increased damage.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Cryopathy","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">18.1%</span> increased damage to Chilled targets.</li><li class=\"mod\">Enemies deal <span class=\"val\">15%</span> reduced damage to you for <span class=\"val\">5</span> seconds after they are no longer Frozen.</li><li class=\"mod\">Increase Cold damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Darkness","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">8.04%</span> increased Shadow damage.</li><li class=\"mod\">Whenever you deal Shadow damage to an enemy, that enemy deals <span class=\"val\">2%</span> reduced damage, up to <span class=\"val\">10%</span>, for <span class=\"val\">5</span> seconds.</li><li class=\"mod\">Increase Shadow damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Deadraiser","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">Paragon nodes within range gain +<span class=\"val\">318.0%</span> bonus to their Minion damage and damage reduction modifiers.</li><li class=\"mod\">Each time your Summons deal damage to an enemy, that enemy takes <span class=\"val\">1%[x]</span> increased damage from you for <span class=\"val\">10</span> seconds, up to <span class=\"val\">15%[x]</span>.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Death Aura","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You gain <span class=\"val\">40%[+]</span> to All Resistances for <span class=\"val\">10</span> seconds when one of your Demons dies.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Demonologist","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage with Demonology Skills.</li><li class=\"mod\">You gain <span class=\"val\">17%[x]</span> increased damage while you have a Greater Demon summoned.</li><li class=\"mod\">Increase Demonology skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Desecration","class":"<span class=\"multiVal secondary\">Necromancer</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, your Desecrated Ground deals <span class=\"val\">65.2%[+]</span> increased damage.</li><li class=\"mod\">While standing in your Desecrated Ground, you deal <span class=\"val\">20%[x]</span> increased Shadow damage.</li><li class=\"mod\">Increase Desecrated Ground damage by <span class=\"val\">24.5%[x]</span>.</li></ul>"},{"name":"Destruction","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">24.1%</span> increased Critical Strike Damage.</li><li class=\"mod\">Critical Strikes increase all damage the enemy takes from you by <span class=\"val\">2%[x]</span> for <span class=\"val\">10</span> seconds, up to <span class=\"val\">12%[x]</span>.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Destruction","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, your Hex damage bonus is increased by +<span class=\"val\">12.1%</span>.</li><li class=\"mod\">Each Hex stack increases Abyss Skill damage taken by enemies up to <span class=\"val\">8%[x]</span> based on their missing Life.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Devious","class":"<span class=\"multiVal secondary\">Rogue</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">When you hit an enemy or Boss with an attack that applies a Crowd Control effect, they take <span class=\"val\">3%[x]</span>, up to <span class=\"val\">15%[x]</span>, increased damage from you for <span class=\"val\">20</span> seconds.</li><li class=\"mod\">Increase damage to Crowd Controlled targets by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Diminish","class":"<span class=\"multiVal secondary\">Paladin</span>: 40 Strength<br><span class=\"multiVal secondary\">Rogue</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You take <span class=\"val\">15%</span> reduced Physical damage from Vulnerable enemies.</li><li class=\"mod\">Increase damage to Vulnerable targets by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Disembowel","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">12.1%</span> increased Bleeding damage.</li><li class=\"mod\">You deal <span class=\"val\">20%[x]</span> increased Damage Over Time damage.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Dominate","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">23.6%</span> increased damage per Overpower charge.</li><li class=\"mod\">Every <span class=\"val\">12</span> seconds, you gain a charge of Overpower.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Dominate","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Gain <span class=\"val\">15%[x]</span> increased damage while you have Overpower.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Dominate","class":"<span class=\"multiVal secondary\">Necromancer</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">23.6%</span> increased damage per Overpower charge.</li><li class=\"mod\">When you gain an Overpower charge, you deal <span class=\"val\">12%[x]</span> increased damage for <span class=\"val\">5</span> seconds.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Earth and Sky","class":"<span class=\"multiVal secondary\">Druid</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">Nature Magic Skills deal <span class=\"val\">18%[x]</span> increased damage to Crowd Controlled or Vulnerable enemies.</li><li class=\"mod\">Increase Nature Magic skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Eclipse","class":"<span class=\"multiVal secondary\">Rogue</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, Shade Skills deal +<span class=\"val\">16.1%</span> increased damage.</li><li class=\"mod\">You gain <span class=\"val\">20%[x]</span> Cast Speed for <span class=\"val\">3</span> seconds after using a Shade Skill.</li><li class=\"mod\">Increase Shade Skill damage by <span class=\"val\">24.5%[x]</span>.</li></ul>"},{"name":"Efficacy","class":"<span class=\"multiVal secondary\">Rogue</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Imbuement Skill effects have <span class=\"val\">20%[x]</span> increased potency.</li><li class=\"mod\">Increase Non-Physical damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Eldritch Sight","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">6.2%</span> increased damage to Vulnerable targets.</li><li class=\"mod\">Dealing damage to a Vulnerable target increases your damage by <span class=\"val\">3%[x]</span> for <span class=\"val\">20</span> seconds, up to <span class=\"val\">18%[x]</span>.</li><li class=\"mod\">Increase damage to Vulnerable targets by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Electrocute","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Your Lightning damage has a <span class=\"val\">15%[+]</span> increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen.</li><li class=\"mod\">Increase Lightning damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Electrocution","class":"<span class=\"multiVal secondary\">Druid</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal <span class=\"val\">43.5%[+]</span> increased damage.</li><li class=\"mod\">Enemies damaged by your Lightning Bolts or Dancing Bolts take <span class=\"val\">20%[x]</span> increased damage from you for <span class=\"val\">5</span> seconds.</li><li class=\"mod\">Increase Lightning damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Elementalist","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by <span class=\"val\">5%[x]</span> for <span class=\"val\">10</span> seconds, stacking once per Element.</li><li class=\"mod\">Increase Non-Physical damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Eliminator","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br><span class=\"multiVal secondary\">Sorcerer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">140.5%</span> bonus to all Normal nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased damage to Elites.</li><li class=\"mod\">Increase damage to Elites by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Eliminator","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">140.5%</span> bonus to all Normal nodes within range.</li><li class=\"mod\">Demonology Skills deal <span class=\"val\">15%[x]</span> increased damage.</li><li class=\"mod\">Increase Demonology skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Empowered","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">0.93%</span> increased Overpower damage per stack.</li><li class=\"mod\">Your Occult Skills deal <span class=\"val\">15%[x]</span> increased damage while you have any Overpower.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Enchanter","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage.</li><li class=\"mod\">For each Skill equipped in your Enchantment Slots, gain <span class=\"val\">5%[+]</span> Resistance to that Skill's Element.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Entropy","class":"<span class=\"multiVal secondary\">Warlock</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, your Skills deal +<span class=\"val\">12.1%</span> increased damage when empowered by Volatility.</li><li class=\"mod\">Skills empowered by Volatility deal an additional <span class=\"val\">15%[x]</span> damage.</li><li class=\"mod\">Skills empowered by Volatility deal an additional <span class=\"val\">15.4%[x]</span> damage.</li></ul>"},{"name":"Essence","class":"<span class=\"multiVal secondary\">Necromancer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal <span class=\"val\">24.1%[+]</span> increased Critical Strike Damage.</li><li class=\"mod\">Critical Strikes deal <span class=\"val\">22%[x]</span> increased damage to enemies that are not Healthy.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Executioner","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">8.0%</span> increased damage while wielding a Polearm.</li><li class=\"mod\">While wielding a Polearm, you deal <span class=\"val\">15%[x]</span> increased damage.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Exhumation","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, your Corpse Skills deal <span class=\"val\">16.4%[+]</span> increased damage.</li><li class=\"mod\">Consuming a Corpse Fortifies you for <span class=\"val\">1%</span> of your Maximum Life and grants <span class=\"val\">6%</span> Damage Reduction for <span class=\"val\">8</span> seconds.</li><li class=\"mod\">Increase damage while Healthy by <span class=\"val\">18.0%[x]</span>.</li></ul>"},{"name":"Exploit","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Dexterity<br><span class=\"multiVal secondary\">Druid</span>: 25 Dexterity<br><span class=\"multiVal secondary\">Paladin</span>: 25 Intelligence<br><span class=\"multiVal secondary\">Rogue</span>: 25 Strength<br><span class=\"multiVal secondary\">Spiritborn</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">9.3%</span> increased damage to Vulnerable targets.</li><li class=\"mod\">When an enemy is damaged by you, they become Vulnerable for <span class=\"val\">3</span> seconds. This cannot happen more than once every <span class=\"val\">5</span> seconds per enemy.</li><li class=\"mod\">Increase damage to Vulnerable targets by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Exploit","class":"<span class=\"multiVal secondary\">Necromancer</span>: 25 Dexterity<br><span class=\"multiVal secondary\">Sorcerer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">9.3%</span> increased damage to Vulnerable targets.</li><li class=\"mod\">Dealing damage to a Vulnerable enemy increases your damage by <span class=\"val\">1%[x]</span> for <span class=\"val\">6</span> seconds, up to <span class=\"val\">10%[x]</span>.</li><li class=\"mod\">Increase damage to Vulnerable targets by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Explosive","class":"<span class=\"multiVal secondary\">Rogue</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, your Stun Grenades deal <span class=\"val\">43.5%[+]</span> increased damage.</li><li class=\"mod\">You gain <span class=\"val\">15%[x]</span> Damage Reduction for <span class=\"val\">2</span> seconds after dropping a Stun Grenade.</li><li class=\"mod\">Increase Stun Grenade damage by <span class=\"val\">44.1%[x]</span>.</li></ul>"},{"name":"Fang and Claw","class":"<span class=\"multiVal secondary\">Druid</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">While in Werewolf or Werebear form, Close enemies take <span class=\"val\">12%[x]</span> increased damage from you.</li><li class=\"mod\">Increase damage while Shapeshifted by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Fester","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">12.1%</span> increased Damage with Centipede skills.</li><li class=\"mod\">Your Centipede Skills deal <span class=\"val\">15%[x]</span> increased damage to Crowd Controlled enemies.</li><li class=\"mod\">Increase Poison damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Feverous","class":"<span class=\"multiVal secondary\">Paladin</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, your Zealot skills deal <span class=\"val\">20.4%[+]</span> increased damage.</li><li class=\"mod\">You deal <span class=\"val\">5.0%[x]</span> increased damage for each stack of Fervor you have.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Fitness","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">12.1%</span> increased Critical Strike Damage.</li><li class=\"mod\">Skills that Critically Strike generate <span class=\"val\">3</span> Vigor.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Flamefeeder","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage to Burning targets.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased Non-Physical damage.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Fluidity","class":"<span class=\"multiVal secondary\">Rogue</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">When you cast an Agility Skill, you deal <span class=\"val\">10%[x]</span> increased damage and gain <span class=\"val\">15%[x]</span> increased Energy Regeneration for <span class=\"val\">6</span> seconds.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Fulminate","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Dexterity<br><span class=\"multiVal secondary\">Spiritborn</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">12.1%</span> increased Lightning damage.</li><li class=\"mod\">You deal <span class=\"val\">12%[x]</span> increased Lightning damage to both Healthy and Injured enemies.</li><li class=\"mod\">Increase Lightning damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Golem","class":"<span class=\"multiVal secondary\">Necromancer</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, Golems gain +<span class=\"val\">24.1%</span> increased damage.</li><li class=\"mod\">Golems deal <span class=\"val\">25%[x]</span> increased damage.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Gravekeeper","class":"<span class=\"multiVal secondary\">Necromancer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">3%[x]</span> increased damage, up to <span class=\"val\">18%[x]</span>, for every Close Corpse.</li><li class=\"mod\">You deal <span class=\"val\">28.5%[x]</span> increased damage to Healthy and Injured enemies.</li></ul>"},{"name":"Grenadier","class":"<span class=\"multiVal secondary\">Rogue</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, Grenade Skills deal +<span class=\"val\">16.1%</span> increased damage.</li><li class=\"mod\">Non-Ultimate Grenade Skills have <span class=\"val\">25%[x]</span> increased radius.</li><li class=\"mod\">Increase Grenade Skill damage by <span class=\"val\">24.5%[x]</span>.</li></ul>"},{"name":"Guzzler","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Intelligence<br><span class=\"multiVal secondary\">Spiritborn</span>: 25 Intelligence<br><span class=\"multiVal secondary\">Warlock</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">11.5%</span> increased damage while Healthy.</li><li class=\"mod\">You gain <span class=\"val\">5%[x]</span> increased damage and <span class=\"val\">5%[+]</span> increased Potion Healing for each missing Healing Potion, up to <span class=\"val\">20%[x]</span> each.</li><li class=\"mod\">Increase damage while Healthy by <span class=\"val\">18.0%[x]</span>.</li></ul>"},{"name":"Headhunter","class":"<span class=\"multiVal secondary\">Druid</span>: 40 Willpower<br><span class=\"multiVal secondary\">Rogue</span>: 40 Dexterity<br><span class=\"multiVal secondary\">Spiritborn</span>: 40 Dexterity<br><span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">140.5%</span> bonus to all Normal nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased damage to Elites.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Hellforge","class":"<span class=\"multiVal secondary\">Warlock</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage with Hellfire Skills.</li><li class=\"mod\">Skills empowered by Volatility deal an additional <span class=\"val\">15%[x]</span> damage.</li><li class=\"mod\">Increase Hellfire Skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Hone","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">12.1%</span> increased Damage with your Jaguar Skills.</li><li class=\"mod\">Dealing damage with your Jaguar Skills increases your Critical Strike Chance by <span class=\"val\">1%[+]</span> for <span class=\"val\">6</span> seconds, up to <span class=\"val\">5%[+]</span>.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Honed","class":"<span class=\"multiVal secondary\">Paladin</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">23.6%</span> increased Critical Strike Damage.</li><li class=\"mod\">Skills that Critically Strike generate <span class=\"val\">1</span> Faith.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Hubris","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">You gain up to <span class=\"val\">11,447</span> Thorns based on your Dodge bonus.</li><li class=\"mod\">Increase damage to Vulnerable targets by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Human","class":"<span class=\"multiVal secondary\">Druid</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage while in Human form.</li><li class=\"mod\">You gain <span class=\"val\">12%</span> increased damage and Damage Reduction while in Human form.</li><li class=\"mod\">Increase Nature Magic skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Ichor Carapace","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">6.2%</span> increased damage with Demonology Skills.</li><li class=\"mod\">You gain <span class=\"val\">35%[+]</span> increased Armor.</li><li class=\"mod\">Increase Demonology skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Imbiber","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Willpower<br><span class=\"multiVal secondary\">Necromancer</span>: 25 Willpower<br><span class=\"multiVal secondary\">Paladin</span>: 25 Willpower<br><span class=\"multiVal secondary\">Sorcerer</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">11.5%</span> increased damage while Healthy.</li><li class=\"mod\">You gain <span class=\"val\">5%[x]</span> increased damage and <span class=\"val\">5%[+]</span> increased Potion Healing for each missing Healing Potion, up to <span class=\"val\">20%[x]</span> each.</li><li class=\"mod\">Increase damage while Healthy by <span class=\"val\">18.0%[x]</span>.</li></ul>"},{"name":"Infusion","class":"<span class=\"multiVal secondary\">Rogue</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, Skills that are Imbued deal +<span class=\"val\">18.1%</span> increased damage.</li><li class=\"mod\">Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by <span class=\"val\">2.0</span> seconds.</li><li class=\"mod\">Increase Non-Physical damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Innate","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage with Incarnate Skills.</li><li class=\"mod\">Casting an Incarnate Skill grants you <span class=\"val\">15%[x]</span> Damage Reduction for <span class=\"val\">7</span> seconds.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Invocation","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, your Conjuration Skills gain <span class=\"val\">31.6%[+]</span> Critical Strike Damage.</li><li class=\"mod\">Enemies damaged by your Conjuration Skills deal <span class=\"val\">1%</span> reduced damage to you for <span class=\"val\">6</span> seconds, stacking up to <span class=\"val\">15%</span>.</li><li class=\"mod\">Increase Conjuration Skill damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Ire","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">6.2%</span> increased damage while Berserking.</li><li class=\"mod\">While Berserking, you take <span class=\"val\">10%</span> reduced damage from Elites.</li><li class=\"mod\">You deal <span class=\"val\">18.0%[x]</span> increased damage to Close enemies.</li></ul>"},{"name":"Jagged Plume","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you gain +<span class=\"val\">12.1%</span> Storm Feather potency.</li><li class=\"mod\">Spawning a Storm Feather grants you <span class=\"val\">3%[x]</span> increased damage and <span class=\"val\">5%</span> increased Movement Speed for <span class=\"val\">5</span> seconds, stacking up to <span class=\"val\">5</span> times.</li><li class=\"mod\">Increase Lightning damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Judicator","class":"<span class=\"multiVal secondary\">Paladin</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, your Judicator skills deal <span class=\"val\">20.4%[+]</span> increased damage.</li><li class=\"mod\">Deal an additional <span class=\"val\">20%[x]</span> Non-physical Damage to Elites.</li><li class=\"mod\">Increase Holy and Fire damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Keeper","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You and your Companions deal <span class=\"val\">15%[x]</span> increased Non-Physical damage.</li><li class=\"mod\">Increase Non-Physical damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Law","class":"<span class=\"multiVal secondary\">Paladin</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, your Judgement deals <span class=\"val\">15.7%[+]</span> increased damage.</li><li class=\"mod\">Judging an enemy causes them to take <span class=\"val\">15%[x]</span> damage from you for <span class=\"val\">5</span> seconds.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Mage","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, Skeleton Mages deal +<span class=\"val\">16.1%</span> increased damage.</li><li class=\"mod\">Gain <span class=\"val\">20%[x]</span> Summon damage.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Marshal","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">After casting a Shout Skill, the active Cooldown of every other Non-Shout Skill is reduced by <span class=\"val\">2.0</span> seconds. If Rallying Cry is used, reduce the Fury cost of the next Core Skill by <span class=\"val\">20%</span> instead.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Mastermind","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">6.2%</span> increased damage with Abyss Skills.</li><li class=\"mod\">You deal <span class=\"val\">18%[x]</span> increased damage while in Shadowform.</li><li class=\"mod\">Increase Abyss Skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Menagerist","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">Dealing damage with your Gorilla, Jaguar, Eagle, or Centipede Skills increases all damage you deal by <span class=\"val\">4%[x]</span> for <span class=\"val\">10</span> seconds, stacking once per Spirit.</li><li class=\"mod\">Increase Incarnate Skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Might","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">8%[x]</span> increased damage while wielding Two-Handed weapons.</li><li class=\"mod\">You deal <span class=\"val\">28.5%[x]</span> increased damage to Healthy and Injured enemies.</li></ul>"},{"name":"Mortal Draw","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, Skills that swap to a different weapon deal +<span class=\"val\">27.2%</span> increased damage.</li><li class=\"mod\">Swapping weapons has a <span class=\"val\">18%</span> chance to cause the Skill's damage to Critically Strike.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Nightstalker","class":"<span class=\"multiVal secondary\">Rogue</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">12.1%</span> increased Shadow damage.</li><li class=\"mod\">Entering Stealth reduces the active cooldown of Shadow Imbuement by <span class=\"val\">4.0</span> seconds.</li><li class=\"mod\">Increase Shadow damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Occultist","class":"<span class=\"multiVal secondary\">Warlock</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage with Occult Skills.</li><li class=\"mod\">Overpowered hits against an enemy increase the damage you deal to them by <span class=\"val\">12%[x]</span> for <span class=\"val\">10</span> seconds.</li><li class=\"mod\">Increase Occult skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Outmatch","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">20%[x]</span> increased Physical damage to Non-Elites and Bosses.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Outmatch","class":"<span class=\"multiVal secondary\">Paladin</span>: 40 Strength<br><span class=\"multiVal secondary\">Spiritborn</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">20%[x]</span> increased Physical damage to Non-Elites and Bosses.</li><li class=\"mod\">Increase damage while Healthy by <span class=\"val\">18.0%[x]</span>.</li></ul>"},{"name":"Poise","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You have a <span class=\"val\">30%</span> chance when Shapeshifting to gain a Barrier that absorbs <span class=\"val\">15%</span> of your Maximum Life in damage for <span class=\"val\">6</span> seconds.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Pride","class":"<span class=\"multiVal secondary\">Rogue</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">27%[x]</span> increased Physical damage to both Healthy and Injured enemies.</li><li class=\"mod\">Increase damage to Elites by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Protector","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You gain <span class=\"val\">15%</span> Damage Reduction while you have an active Barrier.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Pyromaniac","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by <span class=\"val\">3%[x]</span> for <span class=\"val\">6</span> seconds, up to <span class=\"val\">18%[x]</span>.</li><li class=\"mod\">Increase Fire damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Ranger","class":"<span class=\"multiVal secondary\">Rogue</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, Marksman Skills deal +<span class=\"val\">8.0%</span> increased damage.</li><li class=\"mod\">While wielding a Ranged weapon, you take <span class=\"val\">10%</span> reduced damage.</li><li class=\"mod\">Increase Marksman skills damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Reinforced","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You gain <span class=\"val\">15%</span> Damage Reduction while you have an active Barrier.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Resplendence","class":"<span class=\"multiVal secondary\">Paladin</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">After casting an Aura Skill, the active cooldown of every Non-Aura skill is reduced by <span class=\"val\">2</span> seconds.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Retribution","class":"<span class=\"multiVal secondary\">Paladin</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">318.0%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Retribution gains <span class=\"val\">10%[x]</span> increased damage and <span class=\"val\">50%[+]</span> increased Size.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Revenge","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Willpower<br><span class=\"multiVal secondary\">Paladin</span>: 25 Intelligence<br><span class=\"multiVal secondary\">Spiritborn</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">318.0%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Dealing Thorns damage to an enemy increases all damage it takes from you by <span class=\"val\">1%[x]</span>, up to <span class=\"val\">15%[x]</span>, for <span class=\"val\">10</span> seconds.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Revenge","class":"<span class=\"multiVal secondary\">Necromancer</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Thorns damage increases all damage an enemy takes from you by <span class=\"val\">1%[x]</span>, up to <span class=\"val\">10%[x]</span>, for <span class=\"val\">10</span> seconds.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Ritual","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you gain +<span class=\"val\">1.67%</span> increased Mystic Circle potency.</li><li class=\"mod\">While standing in a Mystic Circle you deal <span class=\"val\">10%[x]</span> increased damage and take <span class=\"val\">10%[x]</span> reduced damage.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Rumble","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, your Earthquakes deal <span class=\"val\">43.5%[+]</span> increased damage.</li><li class=\"mod\">You deal <span class=\"val\">3%[x]</span> increased damage to Bosses and Crowd Controlled enemies for each active Earthquake, up to <span class=\"val\">15%[x]</span>.</li><li class=\"mod\">Increase Earthquake damage by <span class=\"val\">44.1%[x]</span>.</li></ul>"},{"name":"Sacrificial","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased damage while you have no active Minions.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Scourge","class":"<span class=\"multiVal secondary\">Necromancer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">8.0%</span> increased Corrupting damage.</li><li class=\"mod\">You deal <span class=\"val\">10%[x]</span> increased damage to Corrupted enemies.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Seething","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">6.2%</span> increased damage while wielding a Sword.</li><li class=\"mod\">While wielding a Sword, you gain <span class=\"val\">5</span> Fury when you kill an enemy.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Sentinel","class":"<span class=\"multiVal secondary\">Paladin</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, your Juggernaut skills deal <span class=\"val\">15.7%[+]</span> increased damage.</li><li class=\"mod\">You deal <span class=\"val\">1.5%[x]</span> increased damage for each stack of Resolve you have.</li><li class=\"mod\">You deal <span class=\"val\">18.0%[x]</span> increased damage to Close enemies.</li></ul>"},{"name":"Shapeshifter","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Shapeshifting increases Critical Strike Chance and Critical Strike Damage by <span class=\"val\">5%</span> for <span class=\"val\">4</span> seconds.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Snare","class":"<span class=\"multiVal secondary\">Rogue</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, Trap Skills deal +<span class=\"val\">16.1%</span> increased damage.</li><li class=\"mod\">Non-Ultimate Trap Skills have <span class=\"val\">25%[x]</span> increased radius.</li><li class=\"mod\">Increase Trap Skill damage by <span class=\"val\">24.5%[x]</span>.</li></ul>"},{"name":"Spirit","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Dexterity<br><span class=\"multiVal secondary\">Paladin</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">24.1%</span> increased Critical Strike Damage.</li><li class=\"mod\">Critical Strikes increase the damage an enemy takes from you by <span class=\"val\">3%[x]</span> for <span class=\"val\">20</span> seconds, up to <span class=\"val\">15%[x]</span>.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Spirit","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">16.1%</span> increased Critical Strike Damage.</li><li class=\"mod\">Critical Strikes increase the damage an enemy takes from you by <span class=\"val\">3%[x]</span> for <span class=\"val\">20</span> seconds, up to <span class=\"val\">15%[x]</span>.</li><li class=\"mod\">Increase damage to Elites by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Stalagmite","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, your Ice Spikes deal <span class=\"val\">13.6%[+]</span> increased damage.</li><li class=\"mod\">Your Ice Spikes gain <span class=\"val\">15%[+]</span> Critical Strike Chance.</li><li class=\"mod\">Increase Cold damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Tactician","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You deal <span class=\"val\">15%[x]</span> increased damage for <span class=\"val\">4</span> seconds after casting a Defensive Skill. This duration is increased by <span class=\"val\">4</span> seconds for each Defensive Skill not on your Action Bar.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Talon","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">12.1%</span> increased Damage with Eagle Skills.</li><li class=\"mod\">Your Eagle skills deal <span class=\"val\">15%[x]</span> increased Critical Strike damage.</li><li class=\"mod\">Increase Lightning damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Tectonic","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, your Earth Skills gain <span class=\"val\">18.1%[+]</span> Critical Strike Damage.</li><li class=\"mod\">You gain <span class=\"val\">15%[x]</span> Damage to Crowd Controlled enemies.</li><li class=\"mod\">Increase Earth Skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Territorial","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Dexterity<br><span class=\"multiVal secondary\">Druid</span>: 25 Dexterity<br><span class=\"multiVal secondary\">Necromancer</span>: 25 Dexterity<br><span class=\"multiVal secondary\">Sorcerer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage to Close targets.</li><li class=\"mod\">You gain <span class=\"val\">15%</span> Damage Reduction against Close enemies.</li><li class=\"mod\">Increase damage to Vulnerable targets by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Torch","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">12.1%</span> increased Burning damage.</li><li class=\"mod\">You deal <span class=\"val\">2.5%[x]</span> increased damage per Nearby Burning enemy, up to <span class=\"val\">25.0%[x]</span>.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Tracker","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Dexterity<br><span class=\"multiVal secondary\">Rogue</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage to Poisoned targets.</li><li class=\"mod\">Poisoning damage effects last <span class=\"val\">40%[x]</span> longer.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Turf","class":"<span class=\"multiVal secondary\">Paladin</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">8.0%</span> increased damage to Close targets.</li><li class=\"mod\">You gain <span class=\"val\">15%</span> Damage Reduction against Close enemies.</li><li class=\"mod\">You deal <span class=\"val\">18.0%[x]</span> increased damage to Close enemies.</li></ul>"},{"name":"Turf","class":"<span class=\"multiVal secondary\">Rogue</span>: 25 Strength<br><span class=\"multiVal secondary\">Spiritborn</span>: 25 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage to Close targets.</li><li class=\"mod\">You gain <span class=\"val\">15%</span> Damage Reduction against Close enemies.</li><li class=\"mod\">You deal <span class=\"val\">18.0%[x]</span> increased damage to Close enemies.</li></ul>"},{"name":"Twister","class":"<span class=\"multiVal secondary\">Barbarian</span>: 40 Strength<br>","effect":"<ul><li class=\"mod\">For every 5 Strength purchased within range, your Dust Devils deal <span class=\"val\">43.5%[+]</span> increased damage.</li><li class=\"mod\">You deal <span class=\"val\">13%[x]</span> increased damage for <span class=\"val\">4</span> seconds after creating a Dust Devil.</li><li class=\"mod\">Increase Dust Devil damage by <span class=\"val\">44.1%[x]</span>.</li></ul>"},{"name":"Unbound","class":"<span class=\"multiVal secondary\">Warlock</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">After spending <span class=\"val\">50</span> Wrath, you deal <span class=\"val\">10%[x]</span> increased damage and gain <span class=\"val\">25%</span> increased Wrath Regeneration for <span class=\"val\">3</span> seconds.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Undaunted","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Willpower<br><span class=\"multiVal secondary\">Necromancer</span>: 25 Willpower<br><span class=\"multiVal secondary\">Paladin</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">9.3%</span> increased damage while Fortified.</li><li class=\"mod\">You gain up to <span class=\"val\">15%</span> Damage Reduction the more Fortify you have.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Undaunted","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage while Fortified.</li><li class=\"mod\">You gain up to <span class=\"val\">15%</span> Damage Reduction the more Fortify you have.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Unleash","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 40 Intelligence<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">After spending <span class=\"val\">50</span> Mana, you deal <span class=\"val\">8%[x]</span> increased damage and gain <span class=\"val\">25%</span> increased Mana Regeneration for <span class=\"val\">3</span> seconds.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Vanguard","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, your Demonform damage bonus is increased by +<span class=\"val\">6.2%</span>.</li><li class=\"mod\">You deal <span class=\"val\">18%[x]</span> increased damage against Close enemies.</li><li class=\"mod\">Demonform increases your Demonology Skill damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Versatility","class":"<span class=\"multiVal secondary\">Rogue</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">477.0%</span> bonus to all Magic nodes within range.</li><li class=\"mod\">Non-Basic and Non-Core Skills deal <span class=\"val\">25%[x]</span> increased damage.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Volley","class":"<span class=\"multiVal secondary\">Rogue</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, your Arrow Storms deal <span class=\"val\">43.5%[+]</span> increased damage.</li><li class=\"mod\">You gain <span class=\"val\">20%</span> Dodge Chance for <span class=\"val\">3</span> seconds after creating an Arrow Storm.</li><li class=\"mod\">Increase Arrow Storms damage by <span class=\"val\">44.1%[x]</span>.</li></ul>"},{"name":"Warding","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Willpower<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">You take reduced damage the less Mana you have, up to <span class=\"val\">25%</span>.</li><li class=\"mod\">Increase Non-Physical damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Warrior","class":"<span class=\"multiVal secondary\">Necromancer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, Skeletal Warriors deal +<span class=\"val\">24.1%</span> increased damage.</li><li class=\"mod\">Gain <span class=\"val\">20%[x]</span> Summon damage.</li><li class=\"mod\">Increase damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Weapon Master","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by <span class=\"val\">2</span> seconds.</li><li class=\"mod\">Increase Weapon Mastery skill damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Werebear","class":"<span class=\"multiVal secondary\">Druid</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage while in Werebear form.</li><li class=\"mod\">You gain <span class=\"val\">15%</span> Damage Reduction while in Werebear form.</li><li class=\"mod\">Increase damage while in Werebear form by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Werewolf","class":"<span class=\"multiVal secondary\">Druid</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">12.1%</span> increased damage while in Werewolf form.</li><li class=\"mod\">You gain <span class=\"val\">15%</span> Damage Reduction while in Werewolf form.</li><li class=\"mod\">Increase damage while in Werewolf form by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Wildfire","class":"<span class=\"multiVal secondary\">Spiritborn</span>: 40 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">12.1%</span> increased Fire Damage.</li><li class=\"mod\"><span class=\"secondary\">Lucky Hit:</span> Damaging enemies with direct Fire damage has up to a <span class=\"val\">30%</span> chance to reduce one of your active Cooldowns by <span class=\"val\">0.5</span> seconds.</li><li class=\"mod\">Increase Fire damage by <span class=\"val\">15.4%[x]</span>.</li></ul>"},{"name":"Wilds","class":"<span class=\"multiVal secondary\">Druid</span>: 25 Intelligence<br>","effect":"<ul><li class=\"mod\">For every 5 Intelligence within range, Companion Skills deal +<span class=\"val\">30.1%</span> increased damage.</li><li class=\"mod\">The Passive portion of Companion Skills deal <span class=\"val\">130%[x]</span> increased damage.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Winter","class":"<span class=\"multiVal secondary\">Sorcerer</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">Grants +<span class=\"val\">397.5%</span> bonus to all Rare nodes within range.</li><li class=\"mod\">Whenever you Chill or Freeze an enemy, you deal <span class=\"val\">4%[x]</span> increased Cold damage for <span class=\"val\">10</span> seconds, up to <span class=\"val\">18%[x]</span>.</li><li class=\"mod\">Increase damage to Crowd Controlled targets by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Wrath","class":"<span class=\"multiVal secondary\">Barbarian</span>: 25 Dexterity<br>","effect":"<ul><li class=\"mod\">For every 5 Dexterity purchased within range, you deal +<span class=\"val\">18.1%</span> increased Critical Strike Damage.</li><li class=\"mod\">Skills that Critically Strike generate <span class=\"val\">3</span> Fury.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"},{"name":"Wrath","class":"<span class=\"multiVal secondary\">Warlock</span>: 40 Willpower<br>","effect":"<ul><li class=\"mod\">For every 5 Willpower purchased within range, you deal +<span class=\"val\">12.1%</span> increased Critical Strike Damage.</li><li class=\"mod\">Skills that Critically Strike generate <span class=\"val\">1</span> Wrath.</li><li class=\"mod\">Increase Critical Strike Damage by <span class=\"val\">20.0%[x]</span>.</li></ul>"}]