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other codices: Path of Exile 1 Path of Exile 2 Torchlight Infinite Last Epoch
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diablo4codex.com – Updated for S13 Season of Hatred on 2026-05-05
Unique454 rows
NameClassTypeSlotEffects
Ahavarion, Spear of LycanderAny ClassMythicStaff
  • +9.0% All Stats
  • +17% Movement Speed
  • +33 Resistance to All Elements
  • Lucky Hit: Up to a 15% Chance to Restore +11.0% Primary Resource
  • Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Andariel's VisageAny ClassMythicHelm
  • +15.0% Attack Speed
  • 110 All Stats
  • +7 Life On Hit
  • +666 Poison Resistance
  • Lucky Hit: Up to a 20% chance to trigger a poison nova that deals 40% of the damage dealt over 5 seconds to enemies in the area.
Andariel's VisageAny ClassMythicCharm
  • Lucky Hit: Up to a 20% chance to trigger a poison nova that deals 40% of the damage dealt over 5 seconds to enemies in the area.
DoombringerAny ClassMythicCharm
  • Lucky Hit: Up to a 40% chance to deal 46,070 Shadow damage to surrounding enemies and reduce their damage dealt by 25% for 5 seconds.
DoombringerAny ClassMythicSword
  • 160 All Stats
  • 10.0% Damage Reduction
  • +7 Life On Hit
  • 15.0% Maximum Life
  • Lucky Hit: Up to a 40% chance to deal 46,070 Shadow damage to surrounding enemies and reduce their damage dealt by 25% for 5 seconds.
El'Druin, Sword of JusticeAny ClassMythicSword
  • 160 All Stats
  • +2,600 Maximum Life
  • x30% All Damage Multiplier
  • +2 to All Skills
  • Defeating an Elite pack reduces your Skill Cooldowns by 10 seconds for 12 seconds.
Harlequin CrestAny ClassMythicHelm
  • 10.0% Cooldown Reduction
  • +2,000 Maximum Life
  • +18 Maximum Resource
  • +1,500 Armor
  • Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills.
Harlequin CrestAny ClassMythicCharm
  • Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills.
Heir of PerditionAny ClassMythicHelm
  • +12.0% Critical Strike Chance
  • +20.0% Lucky Hit Chance
  • +20% Movement Speed
  • +2 to Core Skills
  • Succumb to hatred and earn Mother's Favor, increasing your damage dealt by 80%[x]. Slaughter enemies to briefly steal Mother's Favor from surrounding allies.
Heir of PerditionAny ClassMythicCharm
  • Succumb to hatred and earn Mother's Favor, increasing your damage dealt by 80%[x]. Slaughter enemies to briefly steal Mother's Favor from surrounding allies.
Melted Heart of SeligAny ClassMythicAmulet
  • +12.0% All Stats
  • +15.0% Lucky Hit Chance
  • +25% Movement Speed
  • 20.0% Resource Generation
  • Damage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced.
    Your Primary Resource is doubled but Maximum Life is reduced by 75%.
Melted Heart of SeligAny ClassMythicCharm
  • Damage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced.
    Your Primary Resource is doubled but Maximum Life is reduced by 75%.
Nesekem, the HeraldSpiritbornMythicCharm
  • Every 2 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike.
    Hitting a marked enemy 10 times clears the mark from them.
Nesekem, the HeraldSpiritbornMythicGlaive
  • 200 All Stats
  • +2,600 Maximum Life
  • +125% Critical Strike Damage
  • +225% Vulnerable Damage
  • Every 2 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike.
    Hitting a marked enemy 10 times clears the mark from them.
Ring of Starless SkiesAny ClassMythicRing
  • +15.0% Attack Speed
  • +12.0% Critical Strike Chance
  • +12.5% Lucky Hit Chance
  • +2 to Core Skills
  • Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%[x] for 3 seconds, up to 50%[x].
Ring of Starless SkiesAny ClassMythicCharm
  • Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%[x] for 3 seconds, up to 50%[x].
Seal of the Diamond MindAny ClassMythicSeal
  • Reduces the number of Charms needed for Set bonuses by 1 (to a minimum of 2).
Seal of the Golden EpiphanyAny ClassMythicSeal
  • Cannot have more than 4 Sockets, but can equip 3 Unique Charms
Seal of the Severed FingerAny ClassMythicSeal
  • Cannot have more than 5 Sockets, but can equip 2 Unique Charms
Shattered VowAny ClassMythicCharm
  • Enemies afflicted by more Damage over Time than remaining Life are Executed.
Shattered VowAny ClassMythicPolearm
  • Lucky Hit: Up to a 22% Chance to Become Berserking
  • +10.0% Attack Speed while Berserking
  • +50% Damage Over Time Duration
  • +2,600 Maximum Life
  • Enemies afflicted by more Damage over Time than remaining Life are Executed.
Shroud of False DeathAny ClassMythicChest Armor
  • 160 All Stats
  • +120 Resistance to All Elements
  • +2,000 Maximum Life
  • 11.1% Resource Generation
  • When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for 100% of your Maximum Life for 3 seconds, and Knock Back Close enemies. This can only occur once every 300 seconds.
Shroud of False DeathAny ClassMythicCharm
  • When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for 100% of your Maximum Life for 3 seconds, and Knock Back Close enemies. This can only occur once every 300 seconds.
The GrandfatherAny ClassMythicCharm
  • Increases your Critical Strike Damage by 150%[x].
The GrandfatherAny ClassMythicTwo-Handed Sword
  • 110 All Stats
  • +150% Damage
  • +3,282 Maximum Life
  • +10 Maximum Resource
  • Increases your Critical Strike Damage by 150%[x].
Tyrael's MightAny ClassMythicChest Armor
  • 20.0% Damage Reduction
  • +17% Movement Speed
  • +400 Resistance to All Elements
  • +25.0% Resistance to All Elements
  • While at full Life, your Skills unleash a divine barrage dealing 13,821 damage.
Tyrael's MightAny ClassMythicCharm
  • While at full Life, your Skills unleash a divine barrage dealing 13,821 damage.
Applied AlchemyRogueSetCharm
  • (2) Set:
    • Your Grenade and Trap Skills deal 60%[x] increased damage.
    • Casting a Grenade or Trap Skill reduces the active Cooldown of your Grenade and Trap Skills by 1 second.
  • (3) Set:
    • Gain 5% Damage Reduction for every Grenade or Trap Skill Casted within the last 12 seconds, up to 30%.
  • (5) Set:
    • Casting a Grenade or Trap Skill triggers a cluster of exploding Stun Grenades that deal 9,214 total Physical damage and Stun enemies for 1.00 second. Enemies hit by Stun Grenades take 200%[x] increased damage from your Grenade and Trap Skills for 6 seconds.
Arms of ArreatBarbarianSetCharm
  • (2) Set:
    • Casting Skills that swapped weapons deal 80%[x] increased damage and reduce your Weapon Mastery Cooldowns by 5 seconds.
  • (3) Set:
    • Swapping weapons grants 2 Resolve and a Barrier for 10% of your Maximum Life, up to 100%, for 6 seconds.
  • (5) Set:
    • Swapping weapons grants 40%[x] increased damage for 6 seconds, stacking up to 120%[x], and also triggers an equipped Non-Ultimate Weapon Mastery Skill.
Art of the Bone WeaverNecromancerSetCharm
  • (2) Set:
    • After spending 100 Essence on Bone Skills you gain Quintessence for 15 seconds. Quintessence increases your Critical Strike Chance by 10%[+] and your Critical Strike Damage by 50%[x].
  • (3) Set:
    • Quintessence also grants 30% Damage Reduction.
  • (5) Set:
    • Whenever you gain Quintessence you spray out 12 piercing bone shards in all directions, dealing 23,035 damage each, generating 3 Essence per enemy hit, and causing enemies hit to take 175% increased damage from your Bone Skills.
Balazan's BiteSpiritbornSetCharm
  • (2) Set:
    • Your Poisoning effects last 80%[x] longer and Weaken enemies.
  • (3) Set:
    • Gain 30% Maximum Life.
    • Dealing Poisoning damage has a 10% chance to Heal you for 5% of your Maximum Life.
  • (5) Set:
    • Every 6 seconds, a Non-Boss enemy who you Poisoned for more than their remaining Life is killed instantly and unleashes Scourge. Scourge increases your Poison damage by 250%[x] for 10 seconds.
Berserker's CrucibleBarbarianSetCharm
  • (2) Set:
    • Berserking's damage bonus is increased by 50%[x] and it also grants 20%[+] Cast Speed.
  • (3) Set:
    • Gain 30% Damage Reduction while Berserking.
  • (5) Set:
    • You gain stacking bonuses the longer you stay Berserking:
    • 5 seconds - 200%[x] Damage and 30% Fury Cost Reduction.
    • 10 seconds - 10 Fury Per Second and 10% Cooldown Reduction.
    • 20 seconds - Every 5 seconds, trigger a random Shout Skill.
    • 60 seconds - 30%[x] increased damage against Elites.
Bliss of the MultitudeSpiritbornSetCharm
  • (2) Set:
    • While you have an Ultimate Skill active, your Skills gain that Ultimate's Spirit type.
    • Your Skills deal 15%[x] increased damage per Spirit type they have.
  • (3) Set:
    • Casting a Skill grants you 35% Resistance to its Spirit's primary damage type and gain the Passive effect of that Spirit's Incarnate Skill for 10 seconds.
  • (5) Set:
    • Casting a Skill has a 5% chance to invoke the Ultimate Spirit of that Skill's type and increase your damage from that Spirit by 50%[x] for 10 seconds.
Bloodletter's FlowBarbarianSetCharm
  • (2) Set:
    • Your Bleeding effects last 80%[x] longer and make enemies Vulnerable.
  • (3) Set:
    • Gain 30% Maximum Life and 500 Life on Hit.
  • (5) Set:
    • Casting a skill that applies Bleeding to enemies has 30% chance to Rupture them for 600%[x] increased damage. Enemies Bleeding for more than their remaining Life take 100%[x] increased Bleeding damage.
Breath of the Frozen SeaSorcererSetCharm
  • (2) Set:
    • Frost Skills deal 70% of their direct damage as bonus Frostbite over 12 seconds.
  • (3) Set:
    • You cannot be Chilled or Frozen.
    • Your Maximum Life and Barrier generation is increased by 20%[x].
  • (5) Set:
    • Frost Skill damage is increased by 200%[x].
    • Freezing enemies consumes all Frostbite on them, dealing its remaining damage instantly.
Bul-Kathos' PrideBarbarianSetCharm
  • (2) Set:
    • Ancient Skills cost 50% reduced Fury, gain 50% increased Cooldown Reduction, and deal 50%[x] increased damage.
  • (3) Set:
    • Summoning an Ancient grants 5% Damage Reduction for 10 seconds, up to 30%.
  • (5) Set:
    • When Summoning an Ancient, Summon 1 additional Ancient. Ancient Skills deal 200%[x] increased damage.
Cain's Wild LightningSorcererSetCharm
  • (2) Set:
    • Shock Skills gain Wild Strikes, increasing their damage by a random amount between 1%[x] and 125%[x].
  • (3) Set:
    • When Wild Strikes grants its maximum damage bonus, trigger a Lightning Bolt that repeats the damage and Stuns enemies for 1 second.
  • (5) Set:
    • Wild Strike's maximum damage bonus is increased to 400%[x], and now rolls its bonus an additional time, using the higher result. If both rolls are maximum, trigger 2 Lightning Bolts.
Cathan's Dauntless FaithPaladinSetCharm
  • (2) Set:
    • Zealot Skills grant Do or Die on hit, increasing your Critical Strike damage by 2.5%[x] and Cast Speed by 0.4%[+] for 2 seconds, stacking up to 25 times.
  • (3) Set:
    • Do or Die automatically triggers Rally every 6 seconds while at maximum stacks.
    • Rally additionally grants 30% increased Damage Reduction.
  • (5) Set:
    • Zealot Skills deal 200%[x] increased damage.
    • Every 5 Stacks of Do or Die you gain stores a Zealot Afterimage and moving periodically spawns your stored Afterimages.
Cathan's Iron ConvictionPaladinSetCharm
  • (2) Set:
    • Gain 55% Aura Potency.
  • (3) Set:
    • Your Auras Skills gain all of their Upgrades.
    • Your Auras Skills actives no longer take Faith to Cast.
  • (5) Set:
    • Gain Conviction Aura, increasing the damage Nearby enemies take from all sources by 0.5%[x] per Skill Rank you have in all your Aura Skills.
Cathan's Righteous WillPaladinSetCharm
  • (2) Set:
    • Enemies cower before you, becoming Feared and Immobilized for 0.5 seconds when they first see you or when you Block them.
  • (3) Set:
    • You reflect Stun and Knockback effects.
    • Your Minimum Resolve is increased by 2 and Maximum Resolve is increased by 2 and you gain 10%[+] Damage Reduction for each Minimum Resolve you have.
  • (5) Set:
    • When you try to Crowd Control a worthy enemy, one that can't be Crowd Controlled, you rise to the occasion gaining 500%[x] increased damage for 10 seconds.
Chains of HorazonWarlockSetCharm
  • (2) Set:
    • Gain a bonus per active Soul Shard demon:
    • Ae'grom: 30%[x] increased Damage per active Greater Demon Summon
    • Abodian: 25%[+] increased Movement Speed and Attack Speed
    • Laalish: Attacks Execute enemies
    • Valloch: 50% increased Dominance Generation
  • (3) Set:
    • Gain 8.5% Damage Reduction for each active Soul Shard demon.
  • (5) Set:
    • Gain all Soul Shard demons and deal 200%[x] increased Damage for 10 seconds after casting a Soul Shard Skill. All Soul Shard Skill costs are reduced by 35%.
Dark PactAny ClassSetCharm
  • (2) Set:
    • Lucky Hit: Up to a 40% chance to deal 1500 Cold damage
    • Lucky Hit: Up to a 40% chance to deal 1500 Fire damage
    • Lucky Hit: Up to a 40% chance to deal 1500 Lightning damage
Flesh of AbaddonWarlockSetCharm
  • (2) Set:
    • While in Demonform quickly gain Infernal Hunger stacks, each increasing the damage you take by 0.5%. Killing enemies or hitting Bosses converts Infernal Hunger stacks into Demonic Strength, each granting 2%[x] increased Damage for 20 seconds.
  • (3) Set:
    • Demonform increases your Maximum Life by 10%, each stack of Demonic Strength grants 0.25% additional Maximum Life.
  • (5) Set:
    • Demonic Strength's bonuses are increased by 150% and now persist after you leave Demonform. Casting Core or Basic Hellfire Skills outside Demonform consumes 1 Demonic Strength to cast them again at a random enemy.
Fulcrum of MefisWarlockSetCharm
  • (2) Set:
    • Gain Sadism for 10 seconds as your demons take damage or die, increasing the damage your demons take by 2% per stack. You deal up to 200% more damage to enemies based on how much damage they have done to your demons.
  • (3) Set:
    • Sadism sends 2% of the damage you take to each of your demons. Sadism additionally increases enemy aggression towards your demons.
  • (5) Set:
    • Sadism increases your Demonology Skill damage by 2% per stack. Killing enemies while at max Sadism has a 25% chance to twist them into one of your equipped Lesser Demon Summons.
Habacalva's CauldronSorcererSetCharm
  • (2) Set:
    • Casting a Pyromancy Skill generates Heat, increasing your Pyromancy damage by 5%[x], stacking up to 15 times. Lose 5 Heat every second if you have not gained any in the last 4 seconds.
  • (3) Set:
    • Heat now grants 100 Life on Hit and 2% Damage Reduction while Healthy.
  • (5) Set:
    • You Overheat at maximum Heat, making your Pyromancy Skills free to cast, deal 200%[x] increased damage, and have a 20% chance to inflict area damage for 6 seconds. All Heat is lost when Overheat expires.
Heaven's Radiant FirePaladinSetCharm
  • (2) Set:
    • Judgement now spreads to targets that don't have it and Judging enemies grants Judgement Day, increasing your damage by 12.5%[x] for 10 seconds, up to 5 times.
  • (3) Set:
    • You gain 25% Damage Reduction and Heal for 3% of your Maximum Life every second while affected by Judgement Day.
  • (5) Set:
    • Increases Judgement Day's maximum number of stacks to 40.
Kwatli's GraceSpiritbornSetCharm
  • (2) Set:
    • Moving 15 meters increases your Eagle Skill damage by 60%[x] for 8 seconds and reduces your Eagle Skills' active Cooldowns by 2 seconds.
  • (3) Set:
    • Gain 30% Damage Reduction while moving and for 1.5 seconds after.
  • (5) Set:
    • Gain 50% Movement Speed.
    • Your Eagle Skills deal 200%[x] increased damage while moving and for 1.5 seconds after.
Legacy of the SightlessRogueSetCharm
  • (2) Set:
    • Entering Stealth reduces any of your Ultimate Skills' active Cooldowns by 6 seconds and breaking Stealth grants 60%[x] increased damage for 6 seconds.
  • (3) Set:
    • Using an Ultimate Skill resets Concealment's Cooldown.
    • Concealment gains all of its Side Upgrades and also grants 60% Damage Reduction while active and then 30% for 6 seconds after.
  • (5) Set:
    • Gain a permanent Shadow Clone, which can now also Cast Death Trap and Rain of Arrows.
    • Breaking Stealth now grants an additional 320%[x] increased damage.
Light's EpiphanyPaladinSetCharm
  • (2) Set:
    • Disciple Skills reduce the Cooldown of Arbiter of Justice by 0.1 seconds when they deal damage, or by 0.5 seconds if they have a Cooldown.
  • (3) Set:
    • While in Arbiter, gain 30% increased Maximum Life and 10%[x] increased Movement Speed
  • (5) Set:
    • When you Cast Arbiter of Justice, unleash all Ultimates, triggering Heaven's Fury and Fortress and replacing Arbiter of Justice with Zenith for 10 seconds.
    • Gain 500%[x] increased damage with Disciple Skills for the duration of Arbiter of Justice.
    • All Ultimates are also Disciple Skills.
MasteryAny ClassSetCharm
  • (2) Set:
    • +2 to All Skills
Might of the Den MotherDruidSetCharm
  • (2) Set:
    • Taking or dealing damage in Werebear form grants 1 stack of Stoicism, (2 while Berserking) which increases your damage by 2%. Stacks up to 40 times and lasts 15 seconds.
  • (3) Set:
    • Increases your Damage Reduction while in Werebear form by 25% and an additional 10%[+] while Berserking.
  • (5) Set:
    • At 40 stacks of Stoicism, you explode in a feral Rampage for 10 seconds. While Rampaging, you grow larger allowing your Werebear Skills to deal 225%[x] bonus damage. In addition, Rampaging allows you to move Unhindered through enemies Knocking them Down.
Nafain's BestiaryDruidSetCharm
  • (2) Set:
    • Summon a Bear Companion that attacks enemies for 4,607 damage and may cast Battle Roar increasing the damage of all Companions by 60%[x] for 10 seconds. (15 second cooldown)
  • (3) Set:
    • 30% of the damage you take is split between you and your Bear Companion. When you or your Bear Companion becomes Injured, your Bear Companion casts Debilitating Roar on enemies and fully heals.
  • (5) Set:
    • Gain 1 additional Bear and all other Companions of each type.
    • Gain all Companion Side Upgrades for free.
Nilfur's Narrow EyeRogueSetCharm
  • (2) Set:
    • When you Cast a Marksman Basic Skill, you gain a stack of Vengeance, which grants 3%[+] increased Movement Speed and 12%[x] increased damage for your Marksman Skills. Vengeance stacks up to 5 times and loses 1 stack every 4 seconds.
  • (3) Set:
    • While you have Vengeance, you gain 1 Dark Shroud shadow every 2 seconds. You also gain 30% Damage Reduction whenever you have at least 1 shadow and Knockback Close enemies when you lose a shadow.
  • (5) Set:
    • While you have Vengeance, your Marksman Skills deal 200%[x] increased damage and you trigger the last Marksman Basic Skill you used 3 times whenever you Cast a Marksman Skill at a targeted enemy.
Peace of the Black ShroudNecromancerSetCharm
  • (2) Set:
    • Your Darkness Skills deal 75% of their damage as additional Corrupting or Frostbite damage over 30 seconds.
  • (3) Set:
    • You gain 30% Damage Reduction for 5 seconds whenever you deal damage over time to an enemy.
  • (5) Set:
    • You deal 175%[x] increased Shadow and Cold damage.
    • Enemies who are Corrupted or Frostbitten for more than their remaining life are Vulnerable, Weakened, Slowed by 85%, Feared for 5 seconds, and take an additional 50%[x] increased damage from you.
Practiced TechniqueAny ClassSetCharm
  • (2) Set:
    • +5%[+] Attack Speed
    • +15%[+] Movement Speed
  • (3) Set:
    • +25%[+] Gold Find
    • +50%[+] Bonus Kill Experience (5%[+] at level 70)
Radament's DesecrationNecromancerSetCharm
  • (2) Set:
    • Forming or consuming a Corpse reduces the Essence costs and Cooldowns of your Profane and Macabre Skills by 25% and increases their damage by 30%[x] for 6 seconds.
    • Your Ultimate Skills form 10 Corpses over their duration.
  • (3) Set:
    • When you form or consume a Corpse you gain 15% Damage Reduction for 6 seconds.
    • Enemies nearby your Corpses are inflicted with Decrepify and Iron Maiden.
  • (5) Set:
    • Your Profane and Macabre Skills deal 225%[x] increased damage.
    • Your Ultimate Skills are also Profane or Macabre Skills.
Rathma's Waking TouchNecromancerSetCharm
  • (2) Set:
    • Your Minions deal 60%[x] increased damage and reduce the Cooldown of Army of the Dead by 1 second each time they deal damage.
  • (3) Set:
    • 35% of the damage you take is redirected to your Minions.
  • (5) Set:
    • Army of the Dead deals 450%[x] increased damage.
    • While Army of the Dead is active, your Minions are 20% larger, have 100%[x] increased Life, and gain 25%[+] Attack Speed.
Rezoka's RageSpiritbornSetCharm
  • (2) Set:
    • Dealing direct damage to enemies 65 times grants Prowess for 5 seconds, stacking up to 5 times, but does not refresh at 5 stacks. Jaguar Skills gain 5%[+] Cast Speed and 10%[x] Critical Strike Damage per stack.
  • (3) Set:
    • Gain 5% Dodge Chance and 5% Damage Reduction per stack of Prowess.
  • (5) Set:
    • Prowess now lasts 8 seconds and its bonuses are increased by 25%. While you have 5 stacks of Prowess, your Ferocity is overfilled by 2 and your Jaguar Skills deal 25%[x] increased damage per Ferocity you have.
Rite of the NamelessWarlockSetCharm
  • (2) Set:
    • Casting a Sigil Skill begins a Ritual for 60 seconds that grants 100%[x] damage which intensifies by up to 200% as the Ritual nears its end. Completing Sigils progresses the Ritual by 6 seconds and when the timer ends your next Sigil Skill unleashes the Power Within, making your Occult Skills free to cast for 6 seconds.
  • (3) Set:
    • The Ritual grants 20% Damage Reduction that intensifies with the Ritual.
  • (5) Set:
    • Casting a Sigil Skill now creates all Base Sigil Skills at once. You deal 200%[x] increased damage to enemies in Base Sigil Skills, doubled while the Power Within is unleashed.
Rush of the Red Wolf MoonDruidSetCharm
  • (2) Set:
    • While in Werewolf form, you periodically smell dread in enemies, marking them. Your Werewolf Skills deal 50%[x] bonus damage to marked enemies. Attacking a marked enemy grants you 1 seconds of Blood Hunt, increasing your Movement Speed and Attack Speed by 20%. Killing a marked enemy instead grants 2 seconds.
  • (3) Set:
    • Gain 20%[x] Damage Reduction while in Werewolf form.
    • You heal for 70% of any damage taken over 3 seconds.
  • (5) Set:
    • When Blood Hunt exceeds 40 seconds, you explode in a Feral Rage for 10 seconds, allowing all of your Werewolf Skills to dash you towards your target and dealing 250%[x] bonus damage. Killing enemies extends the duration of Feral Rage by 1 second.
Sescheron's FuryBarbarianSetCharm
  • (2) Set:
    • While at or above 100 Fury, you become Colossal, losing 50% Cast Speed but gaining 20% Character and Skill Size and 120%[x] increased damage.
  • (3) Set:
    • You gain an additional 10 Fury when hit and 30% Maximum Life.
  • (5) Set:
    • Your Maximum Fury is increased by 50.
    • Colossal further increases Skill size to 50%, and damage to 600%[x].
Shadow of HarashWarlockSetCharm
  • (2) Set:
    • Enemies within Shadowform areas are Dominated for up to 7 seconds, preventing them from acting and causing them to move where you target with Recast Skills.
  • (3) Set:
    • Shadowform reduces damage taken by 25% and leaves Sigil of Subversion shadow trails behind you while moving.
  • (5) Set:
    • Your Abyss Skill damage is increased by 350%[x] while you have Shadowform but each cast consumes 1 stack. Dominated enemies take an additional 100%[x] damage.
SlaughterAny ClassSetCharm
  • (2) Set:
    • +5% Damage Reduction
    • x10%[x] Damage
  • (3) Set:
    • +10% Damage Reduction from Elites
    • x15%[x] Damage to Elites
Song of the Old MountainDruidSetCharm
  • (2) Set:
    • Your Earth Skills Fossilize enemies, reducing their movement speed by 15% and increasing the damage they take from your Earth Skills by 15%[x] for 4 seconds. Enemies become Fossilized at 4 stacks, Petrifying them for 3 seconds. Petrified enemies are Stunned and take 100% bonus Critical Strike Damage.
  • (3) Set:
    • Fossilizing enemies grants 30% Damage Reduction for 15 seconds.
  • (5) Set:
    • Petrified enemies absorb your damage dealt and will explode for 200% of the amount absorbed when Petrify expires or if the absorbed damage exceeds the target's remaining Life.
Spellbound SteelRogueSetCharm
  • (2) Set:
    • Lucky Hit: Imbued Skills have up to a 9% chance to activate Inner Sight.
    • While Inner Sight is active, Imbueable Skills are Shadow Imbued by default.
  • (3) Set:
    • Automatically drink a free Healing Potion every 4 seconds.
    • Drinking a Healing Potion increases your Maximum Life by 30% for 8 seconds.
  • (5) Set:
    • Your Imbuements gain all of their Side Upgrades, their potency is increased by 200%[x], and grant 50%[+] Lucky Hit Chance while active.
    • While Inner Sight is active, your Imbueable Skills apply all Imbuements.
Storm Shepherd's CallDruidSetCharm
  • (2) Set:
    • Storm Skills no longer cost Spirit to cast. Casting a Storm Skill consumes all available Spirit to increase Storm Skill damage by 0.5 per Spirit consumed for 2 seconds, up to 75%[x]. Additional bonuses may stack but do not refresh.
  • (3) Set:
    • Gain Cyclone Armor for free.
    • Cyclone Armor grants 30%[x] Damage Reduction and triggers when Close enemies damage you. This effect can only happen once every 10 seconds, affected by Cooldown Reduction.
  • (5) Set:
    • Storm Skills have a 20% chance to Double Cast and a 5% chance to Triple Cast. Double Casts gain a 100%[x] damage bonus and Triple Casts gain a 300%[x] damage bonus.
SurvivalAny ClassSetCharm
  • (2) Set:
    • +1000 Armor
    • +100 All Resistances
  • (3) Set:
    • +200 All Stats
Tal Rasha's Threefold WaySorcererSetCharm
  • (2) Set:
    • Once per Cast, damaging enemies draws on Tal Rasha's power, triggering a Mastery Skill, each element has a 6 second Cooldown:
    • Frost Skills trigger Blizzard
    • Pyromancy Skills trigger Meteor
    • Shock Skills trigger Ball Lightning
  • (3) Set:
    • Casts and damage grant 30% All Resistances per element for 12 seconds.
  • (5) Set:
    • Tal Rasha's power now unleashes all Mastery Skills and grants a different element 100% increased damage for 12 seconds, stacking up to 2 times.
Tiraj's Uncanny InsightSorcererSetCharm
  • (2) Set:
    • Your Conjuration Skills gain all of their side upgrades and now Weaken enemies for 3 seconds.
  • (3) Set:
    • Casting Conjurations grants you 5%[+] Damage Reduction for 5 seconds, to a max of 30%[+]. Casts stack but do not refresh duration.
  • (5) Set:
    • Gain the Enchantment effect of each equipped Conjuration Skill and they deal 175% increased damage.
Way of the Blurring BladeRogueSetCharm
  • (2) Set:
    • Cutthroat Skills deal 45%[x] increased damage.
    • Stabbing an enemy in the back with a Cutthroat Skill deals 15%[x] increased Critical Strike Damage.
  • (3) Set:
    • Casting an Agility Skill grants you 30% Damage Reduction for 8 seconds and Slows Nearby enemy Small Missiles by 80% for 4 seconds.
  • (5) Set:
    • After stabbing an enemy in the back or Critically Striking an enemy, your senses heighten, allowing all your hits to count as backstabs and granting 40%[x] increased Cast Speed and 150%[x] increased damage for 4 seconds.
    • Cutthroat Skill backstabs have a 10% chance to make your next Agility Skill free to Cast, up to a maximum of 3.
Word of the Blood BinderNecromancerSetCharm
  • (2) Set:
    • Your Blood Skills Fortify you for 5% of your Maximum Life on cast and deal 60%[x] increased damage while Fortify is actively healing you.
  • (3) Set:
    • Every percentage of Fortified Life you gain also increases your Maximum Life by an equal percentage for 20 seconds, up to 50%.
  • (5) Set:
    • Your Basic, Core, and Ultimate Blood Skills drain 3% of your Maximum Life on cast to deal 75%[x] increased damage and cast twice.
Wumba's EmbraceSpiritbornSetCharm
  • (2) Set:
    • Gain 7000 Thorns.
    • Blocking an attack has a 20% chance to pulse your Thorns around you. This damage counts as a Gorilla Skill.
  • (3) Set:
    • Gain 30% Block Chance and 20% Damage Reduction.
  • (5) Set:
    • Your Gorilla Skills deal 125%[x] increased damage.
    • Gain the Gorilla Primary Spirit Hall bonus for free with 250%[+] potency.
100,000 StepsBarbarianUniqueBoots
  • Ground Stomp's damage is increased by 25.0%[x] plus an additional amount based on the distance traveled since the last casted Ground Stomp's, up to 100.0%[x].
Assassin's StrideRogueUniqueBoots
  • Mobility Skills are always Shadow Imbued with 60%[x] increased potency.
    Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 60% chance to instantly trigger a free Shadow Imbuement explosion.
Beastfall BootsRogueUniqueBoots
  • When you Cast a non-Channeled Ultimate Skill, it Consumes all of your Energy and deals 0.75%[x] increased damage per Energy Consumed.
    Using a Cooldown restores 25 Energy.
Blood WakeNecromancerUniqueBoots
  • Blood Mist casts Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 1 second and you gain 60%[+] increased Movement Speed for 3 seconds.
Desperate MarchRogueUniqueBoots
  • Evading leaves behind Caltrops. Caltrops gain 50%[+] increased Size and deal 90%[x] increased damage.
Esu's HeirloomSorcererUniqueBoots
  • Your Critical Strike Chance is increased by 40% of your Movement Speed bonus.
FlickerstepAny ClassUniqueBoots
  • Each enemy you Evade through reduces your active Ultimate Cooldown by 4.0 seconds, up to 10 seconds.
Footfalls of the Waning WorldWarlockUniqueBoots
  • Your Evade is now Nether Step and your Evade Cooldown is reduced by 1.00 seconds as you lose or consume Shadowform stacks.
Gift of FrostSorcererUniqueBoots
  • Ice Armor gains the Permafrost Variant for free and 25% increased potency.
Greaves of the Empty TombNecromancerUniqueBoots
  • Sever leaves behind Desecrated Ground that deals 36,856 Corrupting damage over 2 seconds.
Greenwalker's OathDruidUniqueBoots
  • Poison Creeper gains the Germinate Variant for free and deals 40%[x] bonus damage.
Hellhound's SabatonsWarlockUniqueBoots
  • Abodian deals 100%[x] increased damage. After Command Abodian ends you are connected with a fire chain that deals Command Abodian's Drag damage periodically and grants you 25%[x] Movement Speed for 10 seconds.
Hooves of the Mountain GodBarbarianUniqueBoots
  • Casting a Basic Skill while at Maximum Fury causes your Fury to increasingly Drain until you run out, during which your Basic skills now cleave dealing 60%[x] increased damage.
Khamsin SteppewalkersDruidUniqueBoots
  • Gain Earthen Bulwark's Earthen Shrapnel upgrade for free and the damage is increased by 200%[x].
March of the Stalwart SoulPaladinUniqueBoots
  • Advance deals 80%[x] increased damage, gains 3 Skill Ranks, and travels twice as far.
Path of the EmissarySpiritbornUniqueBoots
  • Every 6 meters you move, invoke a base Core Skill from your primary Spirit Hall.
    While Ravager is active, Casting Core Skills instantly dashes you to your target.
Path of Trag'OulNecromancerUniqueBoots
  • Bone Prison traps a larger area and fires 35 Bone Splinters at enemies trapped within.
    Your Maximum Essence is increased by 2 for 10 seconds each time these Bone Splinters hit an enemy.
Penitent GreavesAny ClassUniqueBoots
  • You are permanently Unhindered and leave behind a trail of frost that Chills enemies.
    Your Chill effects cause enemies to take 15%[x] increased damage from you.
Rakanoth's WakeAny ClassUniqueBoots
  • When you cast a Skill with a Cooldown, you explode, dealing 16,125 Fire damage.
Scorn of the EarthSpiritbornUniqueBoots
  • Your Evade is now Soar.
    Soar deals 150%[x] increased damage and triggers Vortex at its landing location
Wildheart HungerDruidUniqueBoots
  • Rabies spreads 100% faster and deals 10%[x] bonus damage (max 150%[x]) each time it spreads.
Yen's BlessingAny ClassUniqueBoots
  • Casting a Skill has a 60% chance to trigger a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur once every 8 seconds.
Ae'grom's SchismWarlockUniqueChest Armor
  • Ae'grom and its summons deal 50%[x] increased damage. You additionally summon Ae'grom's other half and gain a second Charge of Command Ae'grom.
Blood Artisan's CuirassNecromancerUniqueChest Armor
  • When you pick up 10 Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
Fleshwrit CarapaceWarlockUniqueChest Armor
  • Sigil Skills deal 90%[x] increased damage. Active Sigils gain 1 kill every second and unused kills are saved when they expire.
Heart of AzgarDruidUniqueChest Armor
  • When you hit at least 1 enemy with Maul, increase its Attack Speed by 3%[+] and damage by 25%[x] for 5 seconds, stacking up to 5 times.
Insatiable FuryDruidUniqueChest Armor
  • For 2 seconds after Casting Trample, you may Cast Trample again without incurring the Cooldown. Trample additionally deals 200%[x] bonus damage.
Jacinth ShellSpiritbornUniqueChest Armor
  • Spending Vigor Heals you for 10% of your Maximum Life.
    Every second, your active Cooldowns each drain 10% Maximum Life from you to reduce their durations by 2 seconds.
Mad Wolf's GleeDruidUniqueChest Armor
  • Lacerate has no Cooldown, costs 100 Spirit to cast and deals 100%[x] bonus damage but no longer grants Immunity.
    Lacerate is also a Core Skill.
Mantle of Mountain's FuryBarbarianUniqueChest Armor
  • Casting Hammer of the Ancients on an Earthquake explodes for their total damage and are consumed, and also causes your Hammer of the Ancients to deal 80.00%[x] increased damage for 5 seconds.
Mantle of the GreyPaladinUniqueChest Armor
  • Juggernaut Oath makes your Juggernaut Skills 25% larger but Consumes up to 16 Resolve, granting 6.0%[x] increased Juggernaut Skill damage for each point Consumed.
Mutilator PlateNecromancerUniqueChest Armor
  • You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for 5% of your Maximum Life and has a 10% chance to form a Blood Orb.
    Blood Lance deals 90%[x] increased damage.
Rage of HarrogathBarbarianUniqueChest Armor
  • Inflicting Damage Over Time on an enemy has up to a 60% chance to reduce the Cooldowns of your Skills by 1 second.
Raiment of the InfiniteSorcererUniqueChest Armor
  • Teleport pulls Close enemies to you and you gain 50 Damage Reduction for 8 seconds.
Raiment of the SeaSorcererUniqueChest Armor
  • Blizzard's effects linger on enemies for an additional 120% of its duration.
RazorplateAny ClassUniqueChest Armor
  • Thorns has a 10% chance to deal 200%[x] increased damage.
Scoundrel's LeathersRogueUniqueChest Armor
  • Your Trap Skills can be thrown and deal 60%[x] increased damage.
Shroud of KhandurasRogueUniqueChest Armor
  • Casting Dark Shroud makes you Immune for 2 seconds, but your Evade Cooldown is increased by 4.0 seconds.
    Evading while Dark Shroud is active leaves behind an explosion that deals 18,428 Shadow damage and Pulls In enemies.
SoulbrandAny ClassUniqueChest Armor
  • Your Healing Potions grant a Barrier for 100% of your Maximum Life for 1 second.
    You gain 30% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.
The Relentless HeartBarbarianUniqueChest Armor
  • Hammer of the Ancients deals 30.0%[x] increased damage on consecutive hits to the same target. This stacks up to 3 times.
Vengeful SinewNecromancerUniqueChest Armor
  • Bone Spirit explodes an additional time, dealing 45% of normal damage.
    Bone Spirit deals 40%[x] increased damage.
Bands of Ichorous RoseRogueUniqueGloves
  • Lucky Hit: Poison or Cold Imbued Skills have up to a 35% chance to deploy a Poison Trap while it is equipped, depending on your equipped Poison Trap's element.
    Poison Trap gains the Infiltrator Variant for free and deals 90%[x] increased damage.
Bane of Ahjad-DenBarbarianUniqueGloves
  • While channeling Whirlwind, you now periodically hurl out a Mighty Throw that deals 90.0%[x] increased damage.
Craze of the Dead GodSpiritbornUniqueGloves
  • When you would take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increased by 10%.
    Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death.
Cruor's EmbraceNecromancerUniqueGloves
  • Casting Blood Surge picks up 4 Blood Orbs around you to expel smaller blood novas, dealing 60% of normal damage.
Dark HowlDruidUniqueGloves
  • Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar increases your damage by 80%[x] while in Werewolf form for the duration.
DawnfirePaladinUniqueGloves
  • Holy Light's passive now deals 13,821 Fire Damage every second in a small area around you. Each time an enemy dies within this aura, it increases its damage by 15%[+] and burn area by 10%[+] for 20 seconds, up to 10 times.
    Activating Holy Light Aura refreshes this duration.
DeathgripNecromancerUniqueGloves
  • Your maximum number of Skeleton Warriors is increased by 1. Skeleton Warriors cleave with their attacks and deal 50%[x] increased damage.
    Commanding them onto a target increases the damage that target takes from your Skeleton Warriors by 50%[x].
Endurant FaithAny ClassUniqueGloves
  • When you would be damaged for at least 30% of your Maximum Life at once, it is instead distributed over the next 4 seconds and reduced by 40%.
Fist of the Iron RoseRogueUniqueGloves
  • Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
    While both Attack Speed bonuses are active, you deal 60.0%[x] increased damage to Close enemies.
Fists of FateAny ClassUniqueGloves
  • Your attacks randomly deal 1% to 300% of their normal damage.
FlameweaverSorcererUniqueGloves
  • Casting Fire Bolt through your Firewall causes it to split into 3 bolts, each dealing 100%[x] increased damage.
FrostburnAny ClassUniqueGloves
  • Lucky Hit: Up to a 50% chance to Freeze enemies for 1 second.
    You deal 50%[x] increased damage to Frozen enemies.
Gauntlets of SheolWarlockUniqueGloves
  • Summoning Fiend of Abaddon sacrifices all other Greater Demon Summons, dealing Fiend of Abaddon's damage around them and increasing his damage by 33%[x] per demon killed.
Gladiator's TriumphRogueUniqueGloves
  • The first direct damage you deal to an enemy is a guaranteed Critical Strike. When a Marksman Skill first Critically Strikes, it gains 120%[x] increased damage, and you gain 1 Overpower. This can stack up to 4 over your Maximum Overpower.
Gohr's Devastating GripsBarbarianUniqueGloves
  • Whirlwind deals 90% increased damage and pulls enemies to you every 2 seconds.
Grasp of ShadowRogueUniqueGloves
  • Casting a Marksman or Cutthroat Skill has a 60% chance to Summon a Shadow Clone that mimics that Skill.
Gravewalker's HandNecromancerUniqueGloves
  • Your Essence Generation is increased by 40%. Your Bone Skills deal 0.5%[x] increased damage for each point of Essence you have when Cast, up to 80%[x].
Hand of ApotheosisWarlockUniqueGloves
  • Metamorphosis gains all Side Upgrades for free and they are 50%[+] more potent.
Hands of the WorldbreakerWarlockUniqueGloves
  • Apocalypse deals up to 400%[x] increased damage when cast in Sigil of Chaos based on the number of kills the Sigil has stored.
    Apocalypse is now also a Sigil Skill.
Hangman's HandNecromancerUniqueGloves
  • Sever deals 15%[x] increased damage and sends out 1 additional specter to attack a nearby enemy.
Hesha e KesungiSpiritbornUniqueGloves
  • The Protector can be invoked at range and Pulls inward with its smashes. Enemies in its area take 60%[x] increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.
Howl from BelowNecromancerUniqueGloves
  • Instead of detonating immediately, Corpse Explosion now Summons a Volatile Skeleton that charges at a random enemy and explodes.
    Corpse Explosion deals 90%[x] increased damage.
Levin GraspSorcererUniqueGloves
  • Spark shocks enemies 1-9 additional times and deals 30%[x] increased damage.
Might of Qual-KehkBarbarianUniqueGloves
  • Mighty Throw now gains multiplicative damage instead of cooldown from Cooldown Reduction at 100.0% effectiveness.
Paingorger's GauntletsAny ClassUniqueGloves
  • Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 125%[x] increased damage.
RimebloodSorcererUniqueGloves
  • Frost Bolt pierces through Crowd Controlled and Unstoppable enemies and deals 100%[x] increased damage.
Sea Lord's Fine GlovesRogueUniqueGloves
  • Casting or Channeling a Cutthroat Skill grants a stack of Momentum, up to 10. Casting a Marksman Skill removes a stack of Momentum.
    For each stack of Momentum, you gain:
    3.00% Maximum Energy
    3.00%[x] Energy Regeneration
    6.00%[x] Increased Damage
Sidhe BindingsSorcererUniqueGloves
  • Gain Familiar's Enchantment and Familiar's Potency is increased by 80%[x].
The Hand of NazNecromancerUniqueGloves
  • Your maximum number of Skeleton Mages is increased by 1 and they are upgraded to Arch-Mages.
    Arch-Mages teleport to safety when attacked and their attacks occasionally shatter on impact, dealing 90%[x] increased damage to the enemy and up to 3 additional targets.
Thrice-Woven NightmareWarlockUniqueGloves
  • Terror Swarm gains the Devouring Swarm Variant for free and deals 30%[x] increased damage.
Twin StrikesBarbarianUniqueGloves
  • Double Swing's initial sweep deals 60.0%[x] increased damage and applies Vulnerable. Subsequent swings deals 120.0%[x] increased damage and grants Berserking for 3 seconds.
Unsung Ascetic's WrapsDruidUniqueGloves
  • Lightning Storm gains 1 additional strike each time it grows and deals 25%[x] bonus damage.
WyrdskinAny ClassUniqueGloves
  • Attacks apply Vulnerable to Distant Enemies, and Weakened to Close Enemies. You deal 40%[x] increased damage to Enemies that are both Vulnerable and Weakened.
Autumnal CrownDruidUniqueHelm
  • Wind Shear now deals 9,214 Poisoning damage over 4 seconds.
    Lucky Hit: Wind Shear has up to a 20.0% chance to restore 100 Spirit.
Bridle of Tor'BaalosWarlockUniqueHelm
  • Your Brimstones deal 160%[x] increased damage. Molten Bomb explodes all Brimstones instantly if there are at least 4 total but enemy proximity no longer detonates them.
Cage of MadnessWarlockUniqueHelm
  • Your Evade transforms you into an angry Lunatic for up to 15 seconds that explodes dealing Command Fallen's damage and increasing by 100%[x] for every second you're transformed for.
    While you are an angry Lunatic, your Movement speed is increased by 60%[x] and you periodically spawn a Mini Lunatic that seeks enemies.
    Command Fallen deals 340%[x] increased damage.
Cowl of Malefic TormentWarlockUniqueHelm
  • Hex dooms enemies below 75% Life, maintaining the Hex and dealing 50% of Doom's damage every second until they die. Doom deals 100%[x] increased damage.
Cowl of the NamelessRogueUniqueHelm
  • Lucky Hit: Imbued Skills have up to a 40% chance to trigger a large explosion, dealing 75% of the damage dealt and applying the Imbuement effect to each enemy it hits with 150%[x] Potency.
Crown of LucionAny ClassUniqueHelm
  • Each time you use a Skill with a Primary Resource Cost, gain 15%[x] increased damage and Resource Cost is increased by 30%[+] for 6 seconds, stacking up to 6 times.
Deathless VisageNecromancerUniqueHelm
  • Critical Strikes with Bone Spear form an echo that bursts, dealing 40%[x] of its normal damage.
    Bone Spear deals 50%[x] increased Critical Strike Damage.
Deathmask of NirmitruqRogueUniqueHelm
  • You can now overexert yourself while Casting Flurry, spending 3% life when you don't have enough Energy. Spending life to Cast Flurry increases its damage by 60.0%[x] and your Attack Speed by 50% for 5 seconds.
Gathlen's BirthrightDruidUniqueHelm
  • Cyclone Armor is automatically triggered once every 8 seconds. This effect does not incur the Cooldown.
Godslayer CrownAny ClassUniqueHelm
  • When you attempt to Incapacitate an enemy, you mark them and all surrounding enemies, pulling them in and dealing 40%[x] increased damage to them.
Hail of VerglasSorcererUniqueHelm
  • Gain Ice Shards' Piercing Cold upgrade. Ice Shards deals 50%[x] bonus damage.
Harmony of EbewakaSpiritbornUniqueHelm
  • According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills.
    Your Skills deal 30%[x] increased damage per Spirit type they have.
Judicant's GlaivehelmPaladinUniqueHelm
  • Lucky Hit: Judicator Skills have up to a 40% chance to call down a Blessed Spear that carries a Judgement mark and deals Judgement's damage on impact.
Loyalty's MantleSpiritbornUniqueHelm
  • While your Spirit Hall choices match:
    • Their bonuses are 100% more potent.
    • Skills of their Base Spirit gain 60% Vigor Cost Reduction.
    • Skills of their Base Spirit gain 60% Cooldown Reduction.
Nails of the Gore-CrownedWarlockUniqueHelm
  • Hellion Sting deals 80%[x] increased damage and automatically strikes out at enemies when you attack in Demonform.
Rictus of TerrorWarlockUniqueHelm
  • Laalish deals 120%[x] increased damage. Command Laalish's Terror Realm is an Ultimate Skill that lasts 100% longer and while active your Abyss Skills Execute enemies.
Starfall CoronetSorcererUniqueHelm
  • Meteor Casts consume Overpower when possible, dropping an additional Meteor for every 2 Overpower consumed.
    Meteor deals 70%[x] increased damage.
The UndercrownNecromancerUniqueHelm
  • Your maximum number of Skeleton Warriors and Skeleton Mages is increased by 4.
    Commanding Skeleton Warriors also causes Skeleton Mages to focus the same target for 5 seconds.
The UnmakerNecromancerUniqueHelm
  • Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it's active, up to 8 seconds.
    Soulrift deals 250% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it's active.
Tuskhelm of Joritz the MightyBarbarianUniqueHelm
  • When you gain Berserking while already Berserk, you become more enraged granting 50%[x] increased damage, 6 Fury per second, and 10% Cooldown Reduction.
Ugly Bastard HelmBarbarianUniqueHelm
  • While Wrath of the Berserker is active, you deal 60%[x] increased Fire damage.
Vision of the FirestormSorcererUniqueHelm
  • Firewall has 100%[x] increased damage and it's size is overcapped by 100%.
Will of StoneDruidUniqueHelm
  • Earth Spike is now a launched as a projectile. Upon impact, the projectile deals 9,214 damage to the target and summons 2-4 additional Earth Spikes.
ArcadiaPaladinUniqueLegs
  • Rally Fortifies you for 8.0% of your Maximum Life. Whenever you recover 8% of your Maximum Life, gain a charge of Rally.
Arreat's BearingBarbarianUniqueLegs
  • Your non-Ultimate Skills that summon Ancients will now summon an additional one. Skills that summon Ancients deal 40.0%[x] increased damage.
Axial ConduitSorcererUniqueLegs
  • Casting Chain Lightning has a 50% chance to activate 1 to 5 additional times.
Balazan's MaxtlatlSpiritbornUniqueLegs
  • Your Casts damage Close enemies for 150% of your Thorns and also deals 100% of this damage as Poisoning over 3 seconds.
    Each time you've retaliated with Thorns, for 5 seconds the Poisoning damage is increased by 100%, up to 300%.
Bindings of AttritionWarlockUniqueLegs
  • Casting Dark Prison consumes 48% of your Maximum Life to reset its Cooldown. You gain 30% Damage Reduction while Dark Prison is active.
Blood Moon BreechesNecromancerUniqueLegs
  • Your Summons have a 10.0% chance to randomly inflict Decrepify or Iron Maiden when they deal damage.
    You deal 60%[x] increased Critical Strike Damage to enemies affected by your Curses.
Chainscourged MailBarbarianUniqueLegs
  • Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Brawling Skills you Cast deal 80.0%[x] increased damage for each disabled Skill.
Death's PavaneRogueUniqueLegs
  • Dance of Knives drops knives from enemies hit. Picking them up grants you 25 Energy and increases your Dance of Knives damage by 30.0%[x] for 5 seconds, stacking up to 3 times.
Eyes in the DarkRogueUniqueLegs
  • Death Trap deals 90%[x] increased damage and will rearm itself after activating, once every 10 seconds.
Iceheart BraisSorcererUniqueLegs
  • Your Conjurations periodically unleash Frost Nova. Enemies affected by Frost Nova take 30%[x] increased damage from you.
Indira's MemoryNecromancerUniqueLegs
  • Blood Wave is additionally a Bone Skill. It spawns a Bone Prison at its end point and increases your Blood Skill damage by 40%[x] for 8 seconds when Cast.
    All Bone Spears are additionally Blood Skills. Your Bone Spears consume a Corpse to launch another Bone Spear and drain 10% of your Maximum Life.
Kabraxis' WillWarlockUniqueLegs
  • Wall of Agony gains the Fallen Army Variant for free and deals 30%[x] increased damage.
Kessime's LegacyNecromancerUniqueLegs
  • Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for 13,821 damage.
Kilt of BlackwingDruidUniqueLegs
  • Ravens deal 100.0%[x] increased damage and Shapeshifting into a different form or activating a Companion Skill Summons a Raven that attacks nearby enemies. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.
Morlu FleshwardWarlockUniqueLegs
  • You cannot recover above 65% of your Maximum Life but your Defensive Skills deal 400%[x] increased damage.
Protection of the PrimeSpiritbornUniqueLegs
  • While moving, you gain 30% Dodge Chance and Damage Reduction.
    After standing still for 2 seconds, you become Unstoppable until you move.
Sashes of the WretchedWarlockUniqueLegs
  • Summon a Tortured Wretch when your Current Life drops below 55% of your Maximum Life. Enemies Taunted by Tortured Wretch take 10%[x] increased damage from you for 5 seconds.
Shrouded GiftRogueUniqueLegs
  • Whenever you gain Stealth, you also gain Concealment. Gain 30% increased Damage Reduction while Stealthed and for 8 seconds after breaking it.
Storm's CompanionDruidUniqueLegs
  • Your Wolf Companions are infused with the power of the storm, dealing 100%[x] increased Lightning damage and gaining the Storm Howl ability.
Tassets of the Dawning SkyAny ClassUniqueLegs
  • When you take damage from a Non-Physical damage type, you gain 160.0%[+] Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
TemerityAny ClassUniqueLegs
  • Effects that Heal you beyond 100% Life grant you a Barrier up to 100% of your Maximum Life that lasts for 8 seconds.
    You may now drink your Healing Potion while at full Life.
Tibault's WillAny ClassUniqueLegs
  • You deal 20%[x] increased damage and gain 50 Primary Resource Regeneration while Unstoppable and for 5 seconds after.
Banished Lord's TalismanAny ClassUniqueAmulet
  • After you spend 275 of your Primary Resource, gain 4 stacks of Overpower. Your Critical Strikes deal 12%[x] increased damage per stack of Overpower.
Battle TranceBarbarianUniqueAmulet
  • Increase Frenzy's maximum stacks by 2. While at maximum stacks, you deal 60%[x] increased damage and your other Skills gain 25%[+] increased Attack Speed.
Blood-Mad IdolAny ClassUniqueAmulet
  • You are always Berserking but take 200%[x] increased damage as Burning over 8 seconds. While Burning, Berserking grants an additional 100%[x] increased damage.
Dark Stalker's MedallionBarbarianUniqueAmulet
  • Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants 20.0%[x] increased damage for 15 seconds.
    While all three bonuses are active, you gain 25%[+] Crowd Control Duration and Attack Speed.
Deathspeaker's PendantNecromancerUniqueAmulet
  • Blood Surge casts a mini nova on your Minions, dealing 2,626 damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
Dolmen StoneDruidUniqueAmulet
  • When Boulder would have normally expired, it instead explodes dealing an additional 18,428 damage to surrounding enemies.
EbonpiercerNecromancerUniqueAmulet
  • Blight also shoots 4 smaller piercing projectiles, each dealing 33% of Blight's defiled area damage.
Echo of KwatliSpiritbornUniqueAmulet
  • You deal 67%[x] increased damage to Vulnerable enemies.
    After making an enemy Vulnerable, your next direct damage dealt to them:
    • Heals you for 5% of your Maximum Life
    • Generates 10 Vigor
    • Removes the Vulnerable effect
EmberfurySorcererUniqueAmulet
  • Overpower increases your Pyromancy Skill damage by 25%[x] and size, Mana cost and Cooldowns by 10%.
Emblem of StaalbreakBarbarianUniqueAmulet
  • Berserking's damage bonus is increased by 73.3%[x]. While not Healthy, you are always Berserk.
Esadora's Overflowing CameoSorcererUniqueAmulet
  • Crackling Energy's discharge rate is increased by your Attack Speed, it's damage is increased by 120%[x], and each hit has a 25% chance to reduce a random Cooldown by 1 second.
Fractured WinterglassSorcererUniqueAmulet
  • Casting a Core Skill has a 25% chance to summon a Conjuration of the same element.
    Each active Conjuration grants:
    6.0%[x] increased damage
    1 Mana per second
    5%[+] Movement Speed
    3%[+] Damage Reduction
Judgment of AurielPaladinUniqueAmulet
  • Arbiter of Justice gains all Variants and grants you 0.67%[x] increased damage and Damage Reduction for each Skill Rank it has while in Arbiter form. This bonus doubles for 30 seconds after Arbiter of Justice lands.
Locran's TalismanAny ClassUniqueAmulet
  • Critical Strikes deal 100%[x] increased damage but your Critical Strike Chance is reduced by 50%[+].
Malefic CrescentDruidUniqueAmulet
  • Blood Howl is automatically cast when you Shapeshift into a Werewolf and every 4 seconds while in Werewolf form. In addition, you gain 40%[x] bonus damage for 4 seconds whenever Blood Howl is triggered.
Moloch's Beating FlameWarlockUniqueAmulet
  • Hellfire Skills deal 7%[x] increased damage for every Skill you have Empowered by Volatility. Casting a Volatility Empowered Skill increases you Core Stats by 5%[+] for 10 seconds, up to 50%[+].
Night TerrorWarlockUniqueAmulet
  • Your Abyss Skills deal 6.0%[x] increased damage for each stack of Shadowform. This bonus is increased by 100% while you have Stealth.
Nomad's Longing HeartBarbarianUniqueAmulet
  • Core Skills deal 40.0%[x] increased damage, but cost 25%[x] more Fury. The damage is doubled against Injured enemies.
Ophidian IrisSorcererUniqueAmulet
  • Hydra is now a Core Skill with increased Mana cost and its attacks now explode dealing 125%[x] increased damage.
Protean HeartSpiritbornUniqueAmulet
  • The Base Spirit of a Skill cast grants:
    Eagle: 20%[+] Movement Speed
    Gorilla: 20% Damage Reduction
    Jaguar: 20%[+] Attack Speed
    Centipede: 2.0% Life per Second
    Casting a Skill of a different Base Spirit:
    • Swaps to the new bonus
    • Increases Core Stats by 100%[+] for 7 seconds.
Red BlessingNecromancerUniqueAmulet
  • While Healthy, gain 4 Maximum Overpower. Blood Orbs grant 2 stacks of Overpower.
    You deal 7%[x] increased damage per stack of Overpower.
Sanctis of KethamarPaladinUniqueAmulet
  • Arbiter form increases Aura Potency by 30% and Wing Strike damage by 100%[x]
Seed of HorazonWarlockUniqueAmulet
  • Your Demonology Skills deal 0.50%[x] increased damage per Wrath you have and you take 0.17%[+] reduced damage per Dominance you have.
Sunbird's GorgetSpiritbornUniqueAmulet
  • Picking up a Storm Feather forms a firestorm around you for 8 seconds dealing 32,249 Fire damage every 0.5 seconds.
    Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by 100%[x] but not refreshing its duration. Storm Feathers are now Jaguar Skills and the firestorm is an Eagle, Jaguar, and Storm Feather Skill.
The Hemat StoneWarlockUniqueAmulet
  • Bonuses from Command Valloch and Ritualist Fragments have 100%[+] increased Potency. Your Occult Skills deal 30%[x] increased damage.
The Open Eye of GorgorraBarbarianUniqueAmulet
  • When inflicting Damage Over Time, you have a chance equal to your Critical Strike Chance to increase the damage amount by 90.0%[x].
Unbroken ChainBarbarianUniqueAmulet
  • Swapping weapons increases the damage of Iron Maelstrom by 30.0%[x] for 5 seconds, stacking up to 3 times.
Widow's WebSpiritbornUniqueAmulet
  • Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 200% of the total Poisoning instantly to them and 10% of the burst to surrounding enemies before removing the Poisoning effect from the primary target.
Will of RathmaNecromancerUniqueAmulet
  • Vulnerable, Weakened, Crowd Controlled, or Corrupted enemies are Afflicted, taking 40% increased damage from you.
    Curse Skills deal 23,035 Shadow Damage when applied to Afflicted enemies.
Word of HakanRogueUniqueAmulet
  • Your Rain of Arrows is always Imbued with all Imbuements and deals 90%[x] increased damage to Distant enemies.
Accord of the WildsDruidUniqueRing
  • Your Companion Skills each gain 1 additional companions and deal 50%[x] bonus damage.
    Gain the Passive Effect of Ravens, Wolves and Poison Creeper for free.
Airidah's Inexorable WillDruidUniqueRing
  • Storm Strike chains to twice as many targets and gains 10%[x] bonus damage.
Argent VeilPaladinUniqueRing
  • Arbiter's Evade triggers a random equipped non-Channeled Core Skill for every 2.0 meters traveled.
    Core Skills deal 15%[x] increased damage during Arbiter's Evade and for 4 seconds after.
Band of First BreathSpiritbornUniqueRing
  • Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 60%[x] for 5 seconds.
    Gain Armored Hide's Passive Effect.
Blue RoseSorcererUniqueRing
  • Skills that form Ice Spikes deal 60%[x] increased damage.
    Lucky Hit: Up to a 15% chance to form an exploding Ice Spike, dealing 6,911 Cold damage.
Dirge of AiridahDruidUniqueRing
  • Storm Skills that you Cast grant 1 Spirit and deal 35%[x] bonus damage. These bonuses are doubled when damaging a Vulnerable, Immobilized or Slowed enemy.
Drognan's AnguishSorcererUniqueRing
  • Casting Pyromancy Skills Burns you for 5% of your Maximum Life over 10 seconds. You inflict 250%[x] increased Burning damage based on how much of your Life is Burning.
EarthbreakerDruidUniqueRing
  • Casts of Landslide leave behind Tectonic Spikes that deal 16,125 Physical damage over 2 seconds.
    Spawning a Landslide pillar within Tectonic Spikes has a 60% chance to spawn two instead.
Fractured RunestoneDruidUniqueRing
  • Your Earth Skills deal 50%[x] bonus Critical Strike damage. This bonus is increased to 100%[x] with at least 4 stacks of Overpower. You passively gain 2 stacks of Overpower every 10 seconds.
Fury of the WildsDruidUniqueRing
  • When you Shapeshift into either Werewolf or Werebear form, you gain Berserking for 8 seconds. Additionally, Berserking grants 1 stack of Ferocity every 1 second while active.
    Berserking's damage bonus is increased by 10%[+].
Galvanic AzuriteSorcererUniqueRing
  • Cast Shock Skill damage leaves enemies Magnetized for 4 seconds, causing them to emit Crackling Energy and receive 60.0%[x] increased Shock damage from you.
    Crackling Energy's damage Pulls Magnetized enemies together.
Greenwalker's SignetDruidUniqueRing
  • Casting or Channeling an Human Skill has a 15% chance to trigger an additional equipped non-Ultimate Human Skill. Human Skills deal 50%[x] bonus damage.
Hecaton ChasmWarlockUniqueRing
  • Tyrant's Grasp deals 120%[x] increased damage and summons 5 additional demonic hands in all directions.
Hellbrand SignetWarlockUniqueRing
  • Sigil of Chaos gains the Diabolic Rebuke Variant for free and deals 70%[x] increased damage.
Hunter's ZenithDruidUniqueRing
  • When Hurricane ends or after it lasts 10 seconds, an explosion occurs dealing 60%[x] of the total damage dealt by up to 40 hits of Hurricane.
Lurid PactWarlockUniqueRing
  • Rampage deals 240%[x] increased damage. Each enemy or demon killed by Rampage increases the size of the brute and its smashes by 5%, up to 50%.
Mark of the Old WolfDruidUniqueRing
  • • Gain 20%[x] bonus Poisoning damage.
    • Direct damage from Werewolf Skills gain a bonus equal to 50%[x] of your bonus Poisoning damage, up to 50%[x].
    • Poison damage from Werewolf Skills gain a bonus equal to 100%[x] of your bonus Attack Speed and Critical Strike Chance, up to 50%[x]
Might of the UrsineDruidUniqueRing
  • Gain 13%[x] bonus damage for each stack of Resolve while in Werebear form. Additionally, you automatically gain 1 stack of Resolve every 1 seconds while in Werebear form.
Mjölnic RyngDruidUniqueRing
  • While Cataclysm is active, you gain unlimited Spirit and deal 40%[x] increased damage.
Molten BandSorcererUniqueRing
  • Your Pyromancy Critical Strike Damage is increased by 80%[x] against Healthy enemies and your Pyromancy Critical Strike Chance is increased by 60%[x] against Injured enemies.
    Killing an enemy with a Critical Strike grants both bonuses against all enemies as well as 50%[+] Attack Speed for 4 seconds.
Mother's EmbraceAny ClassUniqueRing
  • If a Core Skill hits 4 or more enemies, 60% of the Resource cost is refunded.
Omen of PainNecromancerUniqueRing
  • A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.
    Curses inflicted this way spread to surrounding targets every 1.3 seconds and last 4 seconds outside of the aura.
Pact of BoneNecromancerUniqueRing
  • Your Minions gain 35%[+] Attack Speed and Critical Strike Chance.
    When one of your Minions die, your other Minions enrage, dealing 35%[x] increased damage for 3 seconds.
Peacemonger's SignetSpiritbornUniqueRing
  • While you have at least 4 stacks of Ferocity, you gain 20%[x] increased damage and 80%[+] increased Armor.
    Gaining Ferocity also grants Resolve.
Pitfighter's GullRogueUniqueRing
  • Smoke Grenade bounces and detonates a second time. Smoke Grenade's damage is increased by 10.0%[x] and Duration is increased by 10.0%[x].
Ring of MendelnNecromancerUniqueRing
  • Every 6th attack from each Minion is empowered, exploding for 50,677 Physical damage.
Ring of Red FurorBarbarianUniqueRing
  • After spending 100 Fury within 5 seconds, your next non-Channeled Core or Weapon Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals 60%[x] bonus Critical Strike Damage.
Ring of the Midday HuntSpiritbornUniqueRing
  • Your Maximum Vigor is increased by 50%, and killing an enemy grants you 10 Vigor.
    While you have Ferocity, your new Poisoning effects last 33% longer.
Ring of the Midnight SunSpiritbornUniqueRing
  • When you Critically Strike, you regain 50%[+] of the Vigor you've spent in the last 2 seconds.
    Gain Counterattack's Passive Effect.
Ring of the RavenousBarbarianUniqueRing
  • Rend's duration is increased by 8.0 seconds and deals 80.0%[x] increased damage.
    Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 1 second.
Ring of the Sacrilegious SoulNecromancerUniqueRing
  • Corpse Tendrils gains the effect of every Upgrade and is automatically cast every 8.0 seconds.
Ring of Writhing MoonSpiritbornUniqueRing
  • A Pestilent Swarm spawns from you every 4 seconds, dealing 6,911 Poison damage per hit.
    Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill's cooldown by 0.25 seconds per hit.
Saboteur's SignetRogueUniqueRing
  • Your Grenades gain 50%[+] increased Size and deal 90%[x] increased damage.
    Enemies damaged by Grenade Skills become either Vulnerable or Weakened for 4 seconds.
Scoundrel's KissRogueUniqueRing
  • Gain 1 Ferocity every 2 seconds as long as no enemies are Close to you.
    Your Marksman Skills deal 15.0%[x] increased damage per stack of Ferocity.
Seal of the OphanimWarlockUniqueRing
  • Profane Sentinel deals 270%[x] increased damage and summons an additional eye that follows you for 10 seconds.
Seal of the Second TrumpetPaladinUniqueRing
  • Judgement deals 100%[x] increased damage and has a 33% chance to explode twice when using the Judicator Oath.
Signet of PelghainAny ClassUniqueRing
  • Your Freeze effects cause enemies to permanently take 20%[x] increased damage from you for each second they are Frozen.
Sire of SinWarlockUniqueRing
  • Infernal Breath gains the Explosive Death Variant for free and deals 30%[x] increased damage.
Tal Rasha's Iridescent LoopSorcererUniqueRing
  • Casting a Pyromancy, Shock, or Frost Skill increases your damage by 20.0%[x] for 8 seconds, stacking once per Element. Casting again refreshes all bonuses if the previous skill was a different Element.
The Eightfold IdolWarlockUniqueRing
  • Blazing Scream leaves Sigil of Subversion Shadow or Lava trails behind. Sigil of Subversion deals 200%[x] increased damage.
The Fecund SealWarlockUniqueRing
  • Sigil of Summons deals 140%[x] increased damage and you can summon up to 2 additional Lesser Demons with 10 kills outside the ritual.
Thundergod's BlessingAny ClassUniqueRing
  • Lightning damage against Close enemies has a 25% chance to grant Resolve and deal 300%[x] increased damage.
Wendigo BrandAny ClassUniqueRing
  • Every 15 kills in the last 60 seconds increases your damage by 2%[x], and Maximum Life by 1%[+].
Wound DrinkerSpiritbornUniqueRing
  • Every time you deal Thorns damage, you gain 10 Vigor.
    Gain Toxic Skin's Passive Effect.
Wreath of Auric LaurelPaladinUniqueRing
  • Lucky Hit: Holy Bolt has up to a 40% chance to trigger Purify.
    Purify causes enemies to take 55%[x] increased damage from you for 4 seconds.
Writhing Band of TrickeryRogueUniqueRing
  • Your Subterfuge Skills create a Decoy Trap that Taunts and lures enemies, dealing 36,856 Corrupting damage over 6 seconds. This counts as a Trap Skill and only one Decoy can be active at a time.
X'Fal's Corroded SignetAny ClassUniqueRing
  • Each Damage over Time type you apply explodes every second, dealing 16,125 damage over 4 seconds to surrounding enemies.
Eye of BaalWarlockUniqueFocus
  • Soul Shard Skills and their demons deal 80%[x] damage. Casting a Soul Shard Skill increases all your damage by 10%[x] for 15 seconds, up to 50%[x].
Gospel of the DevoteeNecromancerUniqueFocus
  • Your Basic Skills gain the effect of every Upgrade. Damaging an enemy with a Basic Skill causes them to take 40%[x] increased damage from your other Basic Skills for 10 seconds.
Infernal HomunculusWarlockUniqueFocus
  • Your Archfiend Skills deal 70%[x] increased damage and gain their Lesser Demon Side Upgrades for free with 200% longer durations.
Onyx SoulSorcererUniqueFocus
  • Frozen Orb now returns to you dealing 100%[x] increased damage.
Shanar's ResonanceSorcererUniqueFocus
  • Deep Freeze's final blast deals 500%[x] increased damage.
Strike of StormhornSorcererUniqueFocus
  • Ball Lightning deals 60%[x] increased damage and explodes for 40% of its total damage when dissipating.
Ifeh's Dire TotemDruidUniqueTotem
  • Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain 125%[x] Critical Strike Damage, 125%[x] bonus Poisoning damage and Spirit Cost Reduction instead of Armor. In addition, kills Heal you for 5% of your Maximum Life.
Stone of VehemenDruidUniqueTotem
  • Gain 40%[x] to All Resistances while channeling Stone Burst. Stone Burst's final explosion deals 300%[x] bonus damage split between all targets caught in the blast.
Bastion of Sir MatthiasPaladinUniqueShield
  • Blocking has a 15% chance to retaliate with a Shield Bash. Your Shield Bash damage is increased by 100%[x].
Cathedral's SongPaladinUniqueShield
  • Lucky Hit: Casting Disciple Skills have up to a 10% chance to call down Spear of the Heavens on a random enemy.
    Your Spear of the Heavens damage is increased by 100%[x].
Gate of the Red DawnPaladinUniqueShield
  • Juggernaut Core Skills are empowered, dealing 120%[x] increased damage to the first enemy hit and storing the damage dealt to that target, up to 10 times.
    Fortress unleashes this stored damage to all enemies within its area.
Herald of ZakarumPaladinUniqueShield
  • Gain 50% increased Strength, Resistance, Armor and Retribution Chance.
    Retribution gains 50%[+] increased Size.
Lidless WallNecromancerUniqueShield
  • Lucky Hit: While you have an active Bone Storm, hitting an enemy has up to a 45% chance to spawn a Bone Storm around their location.
    Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 additional Bone Storm. Each active Bone Storm grants 30%[x] Critical Strike Damage, up to 150%[x].
The Gloom WardNecromancerUniqueShield
  • Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you while they are affected by Shadowblight, they take an additional 600%[x] of that damage as Corrupting damage over 4 seconds.
Ward of the White DovePaladinUniqueShield
  • Blessed Shield deals 77%[x] increased damage. Casting another Skill makes your next 3 Blessed Shields double this bonus and cost 7 less Faith to Cast.
Accord of the WildsDruidUniqueCharm
  • Your Companion Skills each gain 1 additional companions and deal 50%[x] bonus damage.
    Gain the Passive Effect of Ravens, Wolves and Poison Creeper for free.
Anathema of the PrimesWarlockUniqueCharm
  • Hitting enemies with a Core Skill increases the damage they take from you by 20%[x] per Skill, up to 60%[x]. Archfiend Demonform Skill Variants are Core Skills and cost Wrath.
ArcadiaPaladinUniqueCharm
  • Rally Fortifies you for 8.0% of your Maximum Life. Whenever you recover 8% of your Maximum Life, gain a charge of Rally.
Argent VeilPaladinUniqueCharm
  • Arbiter's Evade triggers a random equipped non-Channeled Core Skill for every 2.0 meters traveled.
    Core Skills deal 15%[x] increased damage during Arbiter's Evade and for 4 seconds after.
Arreat's BearingBarbarianUniqueCharm
  • Your non-Ultimate Skills that summon Ancients will now summon an additional one. Skills that summon Ancients deal 40.0%[x] increased damage.
Assassin's StrideRogueUniqueCharm
  • Mobility Skills are always Shadow Imbued with 60%[x] increased potency.
    Lucky Hit: Damaging an Elite or Boss with a Mobility Skill has up to a 60% chance to instantly trigger a free Shadow Imbuement explosion.
AzurewrathAny ClassUniqueCharm
  • After Freeze expires, enemies explode for 120% of the damage you dealt to them while Frozen.
Balazan's MaxtlatlSpiritbornUniqueCharm
  • Your Casts damage Close enemies for 150% of your Thorns and also deals 100% of this damage as Poisoning over 3 seconds.
    Each time you've retaliated with Thorns, for 5 seconds the Poisoning damage is increased by 100%, up to 300%.
Band of First BreathSpiritbornUniqueCharm
  • Casting Evade consumes 1 stack of Resolve to increase your damage dealt by 60%[x] for 5 seconds.
    Gain Armored Hide's Passive Effect.
Banished Lord's TalismanAny ClassUniqueCharm
  • After you spend 275 of your Primary Resource, gain 4 stacks of Overpower. Your Critical Strikes deal 12%[x] increased damage per stack of Overpower.
Beastfall BootsRogueUniqueCharm
  • When you Cast a non-Channeled Ultimate Skill, it Consumes all of your Energy and deals 0.75%[x] increased damage per Energy Consumed.
    Using a Cooldown restores 25 Energy.
Blood Moon BreechesNecromancerUniqueCharm
  • Your Summons have a 10.0% chance to randomly inflict Decrepify or Iron Maiden when they deal damage.
    You deal 60%[x] increased Critical Strike Damage to enemies affected by your Curses.
Blood-Mad IdolAny ClassUniqueCharm
  • You are always Berserking but take 200%[x] increased damage as Burning over 8 seconds. While Burning, Berserking grants an additional 100%[x] increased damage.
Bloodless ScreamNecromancerUniqueCharm
  • Your Darkness Skills Chill enemies for up to 100% and deal 125%[x] increased damage to Frozen enemies and bosses.
    Every 800 times you damage enemies with Darkness Skills, all Nearby enemies are Feared for 0.25 seconds before Freezing for 3 more seconds.
Cathedral's SongPaladinUniqueCharm
  • Lucky Hit: Casting Disciple Skills have up to a 10% chance to call down Spear of the Heavens on a random enemy.
    Your Spear of the Heavens damage is increased by 100%[x].
Chainscourged MailBarbarianUniqueCharm
  • Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Brawling Skills you Cast deal 80.0%[x] increased damage for each disabled Skill.
CondemnationRogueUniqueCharm
  • Your Core Skills deal 60%[x] increased damage for 5 seconds when Consuming 3 Combo Points. Casting Basic Skills always generates 3 Combo Points.
Cowl of the NamelessRogueUniqueCharm
  • Lucky Hit: Imbued Skills have up to a 40% chance to trigger a large explosion, dealing 75% of the damage dealt and applying the Imbuement effect to each enemy it hits with 150%[x] Potency.
Crown of LucionAny ClassUniqueCharm
  • Each time you use a Skill with a Primary Resource Cost, gain 15%[x] increased damage and Resource Cost is increased by 30%[+] for 6 seconds, stacking up to 6 times.
Dark Stalker's MedallionBarbarianUniqueCharm
  • Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants 20.0%[x] increased damage for 15 seconds.
    While all three bonuses are active, you gain 25%[+] Crowd Control Duration and Attack Speed.
Dirge of AiridahDruidUniqueCharm
  • Storm Skills that you Cast grant 1 Spirit and deal 35%[x] bonus damage. These bonuses are doubled when damaging a Vulnerable, Immobilized or Slowed enemy.
Dirge of OdiumWarlockUniqueCharm
  • Your Basic Skills deal 0.50%[x] increased damage per Wrath you have but you lose 10% Wrath per second. Every 50 Wrath gained beyond your Maximum generates 1 Dominance.
Drognan's AnguishSorcererUniqueCharm
  • Casting Pyromancy Skills Burns you for 5% of your Maximum Life over 10 seconds. You inflict 250%[x] increased Burning damage based on how much of your Life is Burning.
Echo of KwatliSpiritbornUniqueCharm
  • You deal 67%[x] increased damage to Vulnerable enemies.
    After making an enemy Vulnerable, your next direct damage dealt to them:
    • Heals you for 5% of your Maximum Life
    • Generates 10 Vigor
    • Removes the Vulnerable effect
EmberfurySorcererUniqueCharm
  • Overpower increases your Pyromancy Skill damage by 25%[x] and size, Mana cost and Cooldowns by 10%.
Emblem of StaalbreakBarbarianUniqueCharm
  • Berserking's damage bonus is increased by 73.3%[x]. While not Healthy, you are always Berserk.
Endurant FaithAny ClassUniqueCharm
  • When you would be damaged for at least 30% of your Maximum Life at once, it is instead distributed over the next 4 seconds and reduced by 40%.
Esu's HeirloomSorcererUniqueCharm
  • Your Critical Strike Chance is increased by 40% of your Movement Speed bonus.
Etna's Lost DaggerRogueUniqueCharm
  • Dealing 2 different types of Non-Physical damage increases the Potency of your Imbuement Skills by 60%[x] and Non-Physical damage by 60%[x] for 8 seconds.
    Basic Skills are now Imbueable.
Fist of the Iron RoseRogueUniqueCharm
  • Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
    While both Attack Speed bonuses are active, you deal 60.0%[x] increased damage to Close enemies.
Fists of FateAny ClassUniqueCharm
  • Your attacks randomly deal 1% to 300% of their normal damage.
Fleshwrit CarapaceWarlockUniqueCharm
  • Sigil Skills deal 90%[x] increased damage. Active Sigils gain 1 kill every second and unused kills are saved when they expire.
FlickerstepAny ClassUniqueCharm
  • Each enemy you Evade through reduces your active Ultimate Cooldown by 4.0 seconds, up to 10 seconds.
Fractured RunestoneDruidUniqueCharm
  • Your Earth Skills deal 50%[x] bonus Critical Strike damage. This bonus is increased to 100%[x] with at least 4 stacks of Overpower. You passively gain 2 stacks of Overpower every 10 seconds.
FrostburnAny ClassUniqueCharm
  • Lucky Hit: Up to a 50% chance to Freeze enemies for 1 second.
    You deal 50%[x] increased damage to Frozen enemies.
Fury of the WildsDruidUniqueCharm
  • When you Shapeshift into either Werewolf or Werebear form, you gain Berserking for 8 seconds. Additionally, Berserking grants 1 stack of Ferocity every 1 second while active.
    Berserking's damage bonus is increased by 10%[+].
Gladiator's TriumphRogueUniqueCharm
  • The first direct damage you deal to an enemy is a guaranteed Critical Strike. When a Marksman Skill first Critically Strikes, it gains 120%[x] increased damage, and you gain 1 Overpower. This can stack up to 4 over your Maximum Overpower.
Godslayer CrownAny ClassUniqueCharm
  • When you attempt to Incapacitate an enemy, you mark them and all surrounding enemies, pulling them in and dealing 40%[x] increased damage to them.
Gravewalker's HandNecromancerUniqueCharm
  • Your Essence Generation is increased by 40%. Your Bone Skills deal 0.5%[x] increased damage for each point of Essence you have when Cast, up to 80%[x].
Greenwalker's SignetDruidUniqueCharm
  • Casting or Channeling an Human Skill has a 15% chance to trigger an additional equipped non-Ultimate Human Skill. Human Skills deal 50%[x] bonus damage.
Griswold's OpusPaladinUniqueCharm
  • Dealing direct damage grants 1.00%[x] increased Critical Strike Damage for each enemy hit within 10 seconds, up to 50%[x].
    At Maximum you gain:
    Lucky Hit: Critical Strikes have up to a 50% chance to deal double damage, Heal for 150 Life, and refresh the duration of the bonus.
Harmony of EbewakaSpiritbornUniqueCharm
  • According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills.
    Your Skills deal 30%[x] increased damage per Spirit type they have.
Herald of ZakarumPaladinUniqueCharm
  • Gain 50% increased Strength, Resistance, Armor and Retribution Chance.
    Retribution gains 50%[+] increased Size.
Hooves of the Mountain GodBarbarianUniqueCharm
  • Casting a Basic Skill while at Maximum Fury causes your Fury to increasingly Drain until you run out, during which your Basic skills now cleave dealing 60%[x] increased damage.
Jacinth ShellSpiritbornUniqueCharm
  • Spending Vigor Heals you for 10% of your Maximum Life.
    Every second, your active Cooldowns each drain 10% Maximum Life from you to reduce their durations by 2 seconds.
Judicant's GlaivehelmPaladinUniqueCharm
  • Lucky Hit: Judicator Skills have up to a 40% chance to call down a Blessed Spear that carries a Judgement mark and deals Judgement's damage on impact.
Locran's TalismanAny ClassUniqueCharm
  • Critical Strikes deal 100%[x] increased damage but your Critical Strike Chance is reduced by 50%[+].
Loyalty's MantleSpiritbornUniqueCharm
  • While your Spirit Hall choices match:
    • Their bonuses are 100% more potent.
    • Skills of their Base Spirit gain 60% Vigor Cost Reduction.
    • Skills of their Base Spirit gain 60% Cooldown Reduction.
Mantle of the GreyPaladinUniqueCharm
  • Juggernaut Oath makes your Juggernaut Skills 25% larger but Consumes up to 16 Resolve, granting 6.0%[x] increased Juggernaut Skill damage for each point Consumed.
Mark of the Old WolfDruidUniqueCharm
  • • Gain 20%[x] bonus Poisoning damage.
    • Direct damage from Werewolf Skills gain a bonus equal to 50%[x] of your bonus Poisoning damage, up to 50%[x].
    • Poison damage from Werewolf Skills gain a bonus equal to 100%[x] of your bonus Attack Speed and Critical Strike Chance, up to 50%[x]
Might of the UrsineDruidUniqueCharm
  • Gain 13%[x] bonus damage for each stack of Resolve while in Werebear form. Additionally, you automatically gain 1 stack of Resolve every 1 seconds while in Werebear form.
MisericordeRogueUniqueCharm
  • Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:
    • Reduce the active Cooldowns of your Trap Skills by 30%
    • Increase your Trap Skill damage by 12.0%[x] for 10 seconds, up to 60%[x]
Moloch's Beating FlameWarlockUniqueCharm
  • Hellfire Skills deal 7%[x] increased damage for every Skill you have Empowered by Volatility. Casting a Volatility Empowered Skill increases you Core Stats by 5%[+] for 10 seconds, up to 50%[+].
Molten BandSorcererUniqueCharm
  • Your Pyromancy Critical Strike Damage is increased by 80%[x] against Healthy enemies and your Pyromancy Critical Strike Chance is increased by 60%[x] against Injured enemies.
    Killing an enemy with a Critical Strike grants both bonuses against all enemies as well as 50%[+] Attack Speed for 4 seconds.
Morlu FleshwardWarlockUniqueCharm
  • You cannot recover above 65% of your Maximum Life but your Defensive Skills deal 400%[x] increased damage.
Mother's EmbraceAny ClassUniqueCharm
  • If a Core Skill hits 4 or more enemies, 60% of the Resource cost is refunded.
Night TerrorWarlockUniqueCharm
  • Your Abyss Skills deal 6.0%[x] increased damage for each stack of Shadowform. This bonus is increased by 100% while you have Stealth.
Nomad's Longing HeartBarbarianUniqueCharm
  • Core Skills deal 40.0%[x] increased damage, but cost 25%[x] more Fury. The damage is doubled against Injured enemies.
Omen of PainNecromancerUniqueCharm
  • A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.
    Curses inflicted this way spread to surrounding targets every 1.3 seconds and last 4 seconds outside of the aura.
OrsivaneSorcererUniqueCharm
  • For each Defensive Skill not on your Action Bar, you deal 25.0%[x] increased damage and gain its associated Enchantment effect.
Pact of BoneNecromancerUniqueCharm
  • Your Minions gain 35%[+] Attack Speed and Critical Strike Chance.
    When one of your Minions die, your other Minions enrage, dealing 35%[x] increased damage for 3 seconds.
Paingorger's GauntletsAny ClassUniqueCharm
  • Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 125%[x] increased damage.
Peacemonger's SignetSpiritbornUniqueCharm
  • While you have at least 4 stacks of Ferocity, you gain 20%[x] increased damage and 80%[+] increased Armor.
    Gaining Ferocity also grants Resolve.
Penitent GreavesAny ClassUniqueCharm
  • You are permanently Unhindered and leave behind a trail of frost that Chills enemies.
    Your Chill effects cause enemies to take 15%[x] increased damage from you.
Protean HeartSpiritbornUniqueCharm
  • The Base Spirit of a Skill cast grants:
    Eagle: 20%[+] Movement Speed
    Gorilla: 20% Damage Reduction
    Jaguar: 20%[+] Attack Speed
    Centipede: 2.0% Life per Second
    Casting a Skill of a different Base Spirit:
    • Swaps to the new bonus
    • Increases Core Stats by 100%[+] for 7 seconds.
Protection of the PrimeSpiritbornUniqueCharm
  • While moving, you gain 30% Dodge Chance and Damage Reduction.
    After standing still for 2 seconds, you become Unstoppable until you move.
Rage of HarrogathBarbarianUniqueCharm
  • Inflicting Damage Over Time on an enemy has up to a 60% chance to reduce the Cooldowns of your Skills by 1 second.
Rakanoth's WakeAny ClassUniqueCharm
  • When you cast a Skill with a Cooldown, you explode, dealing 16,125 Fire damage.
Ramaladni's Magnum OpusBarbarianUniqueCharm
  • Skills deal 0.50%[x] increased damage per point of Fury you have, but 10 Fury Drains per second.
RazorplateAny ClassUniqueCharm
  • Thorns has a 10% chance to deal 200%[x] increased damage.
Red BlessingNecromancerUniqueCharm
  • While Healthy, gain 4 Maximum Overpower. Blood Orbs grant 2 stacks of Overpower.
    You deal 7%[x] increased damage per stack of Overpower.
Ring of Red FurorBarbarianUniqueCharm
  • After spending 100 Fury within 5 seconds, your next non-Channeled Core or Weapon Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals 60%[x] bonus Critical Strike Damage.
Ring of the Midday HuntSpiritbornUniqueCharm
  • Your Maximum Vigor is increased by 50%, and killing an enemy grants you 10 Vigor.
    While you have Ferocity, your new Poisoning effects last 33% longer.
Ring of the Midnight SunSpiritbornUniqueCharm
  • When you Critically Strike, you regain 50%[+] of the Vigor you've spent in the last 2 seconds.
    Gain Counterattack's Passive Effect.
Ring of Writhing MoonSpiritbornUniqueCharm
  • A Pestilent Swarm spawns from you every 4 seconds, dealing 6,911 Poison damage per hit.
    Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill's cooldown by 0.25 seconds per hit.
Rod of KepelekeSpiritbornUniqueCharm
  • Your Core Skills are now additionally Basic Skills and free to cast.
    When cast at Maximum Vigor, your Core Skills Consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with 0.38%[x] increased Critical Strike Damage for each point of Vigor spent this way.
Rustbitten DirkAny ClassUniqueCharm
  • Deal 120%[x] increased damage to isolated enemies.
Saboteur's SignetRogueUniqueCharm
  • Your Grenades gain 50%[+] increased Size and deal 90%[x] increased damage.
    Enemies damaged by Grenade Skills become either Vulnerable or Weakened for 4 seconds.
Sabre of TsasgalBarbarianUniqueCharm
  • You gain 4.0%[x] increased damage for each damaging Skill you have equipped, and an additional 8.0%[x] for 15 seconds when each of those Skills are used.
Sanctis of KethamarPaladinUniqueCharm
  • Arbiter form increases Aura Potency by 30% and Wing Strike damage by 100%[x]
Scepter of the ThreeWarlockUniqueCharm
  • You can now equip all Ultimate Skills and gain 15 Ranks in them. Attacking enemies with no active Ultimate Skill builds up your Ultimate Skill damage by 5%[x], up to 100%[x]. After starting Ultimate Skills the damage bonus is reset once all have ended.
Scoundrel's KissRogueUniqueCharm
  • Gain 1 Ferocity every 2 seconds as long as no enemies are Close to you.
    Your Marksman Skills deal 15.0%[x] increased damage per stack of Ferocity.
Scoundrel's LeathersRogueUniqueCharm
  • Your Trap Skills can be thrown and deal 60%[x] increased damage.
Sea Lord's Fine GlovesRogueUniqueCharm
  • Casting or Channeling a Cutthroat Skill grants a stack of Momentum, up to 10. Casting a Marksman Skill removes a stack of Momentum.
    For each stack of Momentum, you gain:
    3.00% Maximum Energy
    3.00%[x] Energy Regeneration
    6.00%[x] Increased Damage
Seal of the Second TrumpetPaladinUniqueCharm
  • Judgement deals 100%[x] increased damage and has a 33% chance to explode twice when using the Judicator Oath.
Seed of HorazonWarlockUniqueCharm
  • Your Demonology Skills deal 0.50%[x] increased damage per Wrath you have and you take 0.17%[+] reduced damage per Dominance you have.
SepazontecSpiritbornUniqueCharm
  • Your Basic Skills deal 60% increased damage and always use their 3rd attack.
    Every 3rd cast of a Basic Skill strikes three times.
SoulbrandAny ClassUniqueCharm
  • Your Healing Potions grant a Barrier for 100% of your Maximum Life for 1 second.
    You gain 30% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.
Sunbird's GorgetSpiritbornUniqueCharm
  • Picking up a Storm Feather forms a firestorm around you for 8 seconds dealing 32,249 Fire damage every 0.5 seconds.
    Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by 100%[x] but not refreshing its duration. Storm Feathers are now Jaguar Skills and the firestorm is an Eagle, Jaguar, and Storm Feather Skill.
Sundered NightPaladinUniqueCharm
  • Casting an Aura Skill triggers a Consecration beneath you.
    You gain 100% Aura Potency while standing in Consecration.
Sunstained War-CrozierSpiritbornUniqueCharm
  • Your base Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 25%[x] for 8 seconds, up to 125%[x].
Tal Rasha's Iridescent LoopSorcererUniqueCharm
  • Casting a Pyromancy, Shock, or Frost Skill increases your damage by 20.0%[x] for 8 seconds, stacking once per Element. Casting again refreshes all bonuses if the previous skill was a different Element.
Tassets of the Dawning SkyAny ClassUniqueCharm
  • When you take damage from a Non-Physical damage type, you gain 160.0%[+] Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
TemerityAny ClassUniqueCharm
  • Effects that Heal you beyond 100% Life grant you a Barrier up to 100% of your Maximum Life that lasts for 8 seconds.
    You may now drink your Healing Potion while at full Life.
The Butcher's CleaverAny ClassUniqueCharm
  • Your attacks Critically Strike Injured Enemies. Killing Elites Fears and Slows nearby enemies by 95% for 2 seconds.
The Gloom WardNecromancerUniqueCharm
  • Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you while they are affected by Shadowblight, they take an additional 600%[x] of that damage as Corrupting damage over 4 seconds.
The Open Eye of GorgorraBarbarianUniqueCharm
  • When inflicting Damage Over Time, you have a chance equal to your Critical Strike Chance to increase the damage amount by 90.0%[x].
The UmbracruxRogueUniqueCharm
  • Your Subterfuge Skills create an attackable Shade Totem for 8.0 seconds. Any base damage it takes is replicated onto surrounding enemies at 50% effectiveness.
    This effect is treated as a Trap Skill. You may only have 1 Shade Totem active at a time.
Thousand-Eye ReaverAny ClassUniqueCharm
  • Moving grants Ferocity, and Maximum Ferocity is increased by 4. Ferocity also increases Movement Speed by 8%[+] per stack.
Tibault's WillAny ClassUniqueCharm
  • You deal 20%[x] increased damage and gain 50 Primary Resource Regeneration while Unstoppable and for 5 seconds after.
Tuskhelm of Joritz the MightyBarbarianUniqueCharm
  • When you gain Berserking while already Berserk, you become more enraged granting 50%[x] increased damage, 6 Fury per second, and 10% Cooldown Reduction.
Wendigo BrandAny ClassUniqueCharm
  • Every 15 kills in the last 60 seconds increases your damage by 2%[x], and Maximum Life by 1%[+].
Widow's WebSpiritbornUniqueCharm
  • Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 200% of the total Poisoning instantly to them and 10% of the burst to surrounding enemies before removing the Poisoning effect from the primary target.
Will of RathmaNecromancerUniqueCharm
  • Vulnerable, Weakened, Crowd Controlled, or Corrupted enemies are Afflicted, taking 40% increased damage from you.
    Curse Skills deal 23,035 Shadow Damage when applied to Afflicted enemies.
Wound DrinkerSpiritbornUniqueCharm
  • Every time you deal Thorns damage, you gain 10 Vigor.
    Gain Toxic Skin's Passive Effect.
Writhing Band of TrickeryRogueUniqueCharm
  • Your Subterfuge Skills create a Decoy Trap that Taunts and lures enemies, dealing 36,856 Corrupting damage over 6 seconds. This counts as a Trap Skill and only one Decoy can be active at a time.
Wushe Nak PaSpiritbornUniqueCharm
  • Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with 300%[+] potency for 15 seconds.
    Your Ultimate Skills each gain an additional Skill Type:
    • The Seeker is a Focus Skill.
    • The Hunter is a Mobility Skill.
    • The Devourer is a Potency Skill.
    • The Protector is a Defensive Skill.
WyrdskinAny ClassUniqueCharm
  • Attacks apply Vulnerable to Distant Enemies, and Weakened to Close Enemies. You deal 40%[x] increased damage to Enemies that are both Vulnerable and Weakened.
X'Fal's Corroded SignetAny ClassUniqueCharm
  • Each Damage over Time type you apply explodes every second, dealing 16,125 damage over 4 seconds to surrounding enemies.
Yen's BlessingAny ClassUniqueCharm
  • Casting a Skill has a 60% chance to trigger a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur once every 8 seconds.
The Butcher's CleaverAny ClassUniqueAxe
  • Your attacks Critically Strike Injured Enemies. Killing Elites Fears and Slows nearby enemies by 95% for 2 seconds.
Thousand-Eye ReaverAny ClassUniqueAxe
  • Moving grants Ferocity, and Maximum Ferocity is increased by 4. Ferocity also increases Movement Speed by 8%[+] per stack.
Waxing GibbousDruidUniqueAxe
  • Shred deals 25%[x] more damage, and Shred has a 25% chance to land an additional strike, up to 4 times.
Cassia's GraceRogueUniqueBow
  • Your Arrow Storms last 2 seconds shorter, deal 90%[x] increased damage, and, when created, have a 50% chance  to create an additional Arrow Storm on a nearby target.
EaglehornRogueUniqueBow
  • Penetrating Shot bounces off walls and deals 75%[x] more damage.
SkyhunterRogueUniqueBow
  • Every consecutive Cast of Rapid Fire increases the amount of arrows it fires by 2, up to 6. Rapid Fire deals 50%[x] increased damage.
WindforceRogueUniqueBow
  • Hits of Barrage have a 30% chance to deal triple damage and Knock Down enemies.
Orphan MakerRogueUniqueCrossbow
  • Basic and Core Skills that use this weapon now Reload.
    Reload Skills deal 50%[x] increased damage and every second Reload Skill increases this bonus by 100%[x] for 2 seconds.
Asheara's KhanjarRogueUniqueDagger
  • Hits with this weapon increase your Attack Speed by 5.0%[+] and damage by 16.7%[x] for 4 seconds, up to 15.0%[+] and 50.0%[x] respectively.
CondemnationRogueUniqueDagger
  • Your Core Skills deal 60%[x] increased damage for 5 seconds when Consuming 3 Combo Points. Casting Basic Skills always generates 3 Combo Points.
Etna's Lost DaggerRogueUniqueDagger
  • Dealing 2 different types of Non-Physical damage increases the Potency of your Imbuement Skills by 60%[x] and Non-Physical damage by 60%[x] for 8 seconds.
    Basic Skills are now Imbueable.
Fang of the VipermagiSorcererUniqueDagger
  • Inferno constricts the area 2 more times and deals 25%[x] increased damage.
Litany of SableWarlockUniqueDagger
  • Dread Claws deals 120%[x] increased damage and additional claws fire out when you gain a stack of Shadowform.
Rustbitten DirkAny ClassUniqueDagger
  • Deal 120%[x] increased damage to isolated enemies.
The MaestroRogueUniqueDagger
  • Twisting Blades impales an extra set of blades into its target, dealing 30%[x] increased damage and creating additional blades that return to you.
The MortacruxNecromancerUniqueDagger
  • When consuming a Corpse, there is a 50% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 13,821 Shadow damage.
    This effect is treated as a Macabre Skill.
The UmbracruxRogueUniqueDagger
  • Your Subterfuge Skills create an attackable Shade Totem for 8.0 seconds. Any base damage it takes is replicated onto surrounding enemies at 50% effectiveness.
    This effect is treated as a Trap Skill. You may only have 1 Shade Totem active at a time.
Light's RebukePaladinUniqueFlail
  • Enemies impaled by the first strike of Divine Lance take 150% increased damage from Divine Lance's subsequent hits.
Scourge of DurielWarlockUniqueFlail
  • Umbral Chains gains the Epicenter Variant for free and deals 80%[x] increased damage.
SunbrandPaladinUniqueFlail
  • Heaven's Fury gains 3 additional rays and deals 90% increased damage.
FleshrenderDruidUniqueMace
  • When Tornadoes expire, they instead seek back toward you. Returning Tornadoes deal 50%[x] bonus damage to enemies hit.
Herald's MorningstarPaladinUniqueMace
  • Blessed Hammer deals 100%[x] increased damage.
    Lucky Hit: Up to a 20% chance to spawn a base Blessed Hammer on the target hit.
Mace of King LeoricNecromancerUniqueMace
  • Your Golem will consume one of your Skeleton Mages or Skeleton Warriors every 8 seconds, healing to full Life and gaining 80%[x] increased damage for 10 seconds.
OrsivaneSorcererUniqueMace
  • For each Defensive Skill not on your Action Bar, you deal 25.0%[x] increased damage and gain its associated Enchantment effect.
Spine of TathametWarlockUniqueMace
  • Hell Fracture deals 120%[x] increased damage and every 3rd cast creates a triple fracture.
Black RiverNecromancerUniqueScythe
  • Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, gaining 160%[x] damage and 50.0% Size per additional Corpse consumed.
AzurewrathAny ClassUniqueSword
  • After Freeze expires, enemies explode for 120% of the damage you dealt to them while Frozen.
ElegyWarlockUniqueSword
  • Blazing Scream gains the Skull Splitter Variant for free and deals 30%[x] increased damage.
Griswold's OpusPaladinUniqueSword
  • Dealing direct damage grants 1.00%[x] increased Critical Strike Damage for each enemy hit within 10 seconds, up to 50%[x].
    At Maximum you gain:
    Lucky Hit: Critical Strikes have up to a 50% chance to deal double damage, Heal for 150 Life, and refresh the duration of the bonus.
MisericordeRogueUniqueSword
  • Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:
    • Reduce the active Cooldowns of your Trap Skills by 30%
    • Increase your Trap Skill damage by 12.0%[x] for 10 seconds, up to 60%[x]
Ramaladni's Magnum OpusBarbarianUniqueSword
  • Skills deal 0.50%[x] increased damage per point of Fury you have, but 10 Fury Drains per second.
Sabre of TsasgalBarbarianUniqueSword
  • You gain 4.0%[x] increased damage for each damaging Skill you have equipped, and an additional 8.0%[x] for 15 seconds when each of those Skills are used.
Shard of VerathielAny ClassUniqueSword
  • Basic Skills deal 100%[x] increased damage but additionally cost 25 Primary Resource.
SupplicationPaladinUniqueSword
  • Brandish unleashes in all directions dealing 80%[x] increased damage.
The Blade of Sight AflameWarlockUniqueSword
  • Hitting a Lesser Demon with Bombardment explodes it for 400% of a Bombardment impact if the Demon has less than 3 seconds duration left. Bombardment deals 120%[x] increased damage.
The Third BladeBarbarianUniqueSword
  • Your Weapon Mastery Skills are now also Core Skills that have 100% Cooldown Reduction but cost Fury, dealing 160% of normal damage.
FlamescarSorcererUniqueWand
  • Incinerate gains one final charge, irradiating the area around you and increasing damage dealt by 300%[x] but costing an additional 50 Mana per second.
The OculusSorcererUniqueWand
  • Each enemy hit by Teleport increases the damage by 15.0%[x] and reduces the Cooldown by 0.50 of the next Cast. Becoming Injured will Teleport you to a random location.
Ancients' OathBarbarianUniqueTwo-Handed Axe
  • Enemies hit by Steel Grasp take 60%[x] increased damage from you for 9 seconds.
Dirge of OdiumWarlockUniqueTwo-Handed Axe
  • Your Basic Skills deal 0.50%[x] increased damage per Wrath you have but you lose 10% Wrath per second. Every 50 Wrath gained beyond your Maximum generates 1 Dominance.
Sundered NightPaladinUniqueTwo-Handed Axe
  • Casting an Aura Skill triggers a Consecration beneath you.
    You gain 100% Aura Potency while standing in Consecration.
Wushe Nak PaSpiritbornUniqueGlaive
  • Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with 300%[+] potency for 15 seconds.
    Your Ultimate Skills each gain an additional Skill Type:
    • The Seeker is a Focus Skill.
    • The Hunter is a Mobility Skill.
    • The Devourer is a Potency Skill.
    • The Protector is a Defensive Skill.
HellhammerBarbarianUniqueTwo-Handed Mace
  • Upheaval gains the Iron Burst Variant and deals 75.0%[x] increased damage.
OverkillBarbarianUniqueTwo-Handed Mace
  • Death Blow gains all side upgrades and deals 75.0%[x] increased damage.
Purified LightbringerDruidUniqueTwo-Handed Mace
  • Pulverize pulls Distant enemies towards you. In addition, Pulverize deals 63%[x] bonus damage. This damage bonus is increased to 125%[x] if the target was pulled towards you, is Unstoppable or a Boss.
Scepter of the ThreeWarlockUniqueTwo-Handed Mace
  • You can now equip all Ultimate Skills and gain 15 Ranks in them. Attacking enemies with no active Ultimate Skill builds up your Ultimate Skill damage by 5%[x], up to 100%[x]. After starting Ultimate Skills the damage bonus is reset once all have ended.
Kleos, Spear of AthuluaAny ClassUniquePolearm
  • Casting a Skill has a chance to Summon a powerful Valkyrie warrior to fight by your side.
Rod of KepelekeSpiritbornUniqueQuarterstaff
  • Your Core Skills are now additionally Basic Skills and free to cast.
    When cast at Maximum Vigor, your Core Skills Consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with 0.38%[x] increased Critical Strike Damage for each point of Vigor spent this way.
SepazontecSpiritbornUniqueQuarterstaff
  • Your Basic Skills deal 60% increased damage and always use their 3rd attack.
    Every 3rd cast of a Basic Skill strikes three times.
Sunstained War-CrozierSpiritbornUniqueQuarterstaff
  • Your base Focus Skills benefit from all their Upgrades, and they increase the damage of your Potency Skills by 25%[x] for 8 seconds, up to 125%[x].
Bloodless ScreamNecromancerUniqueTwo-Handed Scythe
  • Your Darkness Skills Chill enemies for up to 100% and deal 125%[x] increased damage to Frozen enemies and bosses.
    Every 800 times you damage enemies with Darkness Skills, all Nearby enemies are Feared for 0.25 seconds before Freezing for 3 more seconds.
Greatstaff of the CroneDruidUniqueStaff
  • Claw gains all Variants and gains 20%[x] bonus damage.
Staff of Endless RageSorcererUniqueStaff
  • Fireball deals 60%[x] increased damage and every 3rd Cast launches 2 additional projectiles.
Staff of Lam EsenSorcererUniqueStaff
  • Charged Bolts deal 80%[x] increased damage, last 300% longer and seek enemies.
Staff of ZeraeSorcererUniqueStaff
  • Unstable Currents increases your Armor and Resistances by 100%[+] and kills increase your damage by 5.0%[x] for the duration.
The BasiliskDruidUniqueStaff
  • Petrified enemies have a 100%[+] increased chance to be Critically Struck. Additionally, Earth Skills Petrify Healthy enemies for 3 seconds.
Vox OmniumSorcererUniqueStaff
  • Casting a Core Skill triggers a random equipped Basic Skill at a random enemy which deals 360%[x] increased damage.
Anathema of the PrimesWarlockUniqueTwo-Handed Sword
  • Hitting enemies with a Core Skill increases the damage they take from you by 20%[x] per Skill, up to 60%[x]. Archfiend Demonform Skill Variants are Core Skills and cost Wrath.
Fields of CrimsonBarbarianUniqueTwo-Handed Sword
  • Rupture's rip deals 50% of the total Bleeding damage on an enemy instantly, removing all Bleeding damage from them.
Red SermonPaladinUniqueTwo-Handed Sword
  • Zeal deals 53%[x] increased damage and gains the Death or Glory Variant for free.
Sanguivor, Blade of ZirNecromancerUniqueTwo-Handed Sword
  • Your Summons' damage afflict enemies with Vampiric Curse. Consuming a Corpse also contributes 3 souls to Vampiric Curse, which can now stack up to 20 souls.
    Only Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal 25.0%[x] increased damage per soul unleashed.
Affix584 rows
TypeClassSlotEffect
LegendaryAny ClassSeal+1 Charm Slot
LegendaryAny ClassSealDark Pact:
+10.0 Non-Physical Damage
LegendaryAny ClassSealDark Pact:
+9.0 Lucky Hit Chance
LegendaryAny ClassSealMastery:
+1 to All Skills
LegendaryAny ClassSealMastery:
+10.0 Basic Skill Damage
LegendaryAny ClassSealMastery:
+10.0 Core Skill Damage
LegendaryAny ClassSealPracticed Technique:
+1,406% Gold Drop Rate
LegendaryAny ClassSealPracticed Technique:
+10% Bonus Kill Experience (1.0% at level 70)
LegendaryAny ClassSealPracticed Technique:
+24% Movement Speed
LegendaryAny ClassSealPracticed Technique:
+3 Potion Capacity
LegendaryAny ClassSealSlaughter:
+10.0 Bonus Experience from Elites
LegendaryAny ClassSealSlaughter:
+10.0 Damage to Elites
LegendaryAny ClassSealSlaughter:
+15.0 Damage Reduction from Elites
LegendaryAny ClassSealSlaughter:
+24% Movement Speed for 4 Seconds After Killing an Elite
LegendaryAny ClassSealSurvival:
+10.0 Armor
LegendaryAny ClassSealSurvival:
+10.0 Maximum Resistance to All Elements
LegendaryAny ClassSealSurvival:
+8.0 All Stats
LegendaryAny ClassSealSurvival:
+8.0 Maximum Life
NormalAny ClassHelmGlovesBootsAmuletRing+1,225 Armor
NormalAny ClassHelmChest ArmorLegsBootsRing+1,450 Maximum Life
NormalAny ClassHelmChest ArmorLegsShield+1,526 Thorns
NormalAny ClassSealGlovesAmuletRing+10.0% Attack Speed
NormalAny ClassSeal+10.0% Critical Strike Chance
NormalAny ClassSeal+10.0% Dexterity
NormalAny ClassSeal+10.0% Intelligence
NormalAny ClassSeal+10.0% Resistance to All Elements
NormalAny ClassSeal+10.0% Strength
NormalAny ClassSeal+10.0% Total Armor
NormalAny ClassSeal+10.0% Willpower
NormalAny ClassCharm+10% Bonus Kill Experience (1.0% at level 70)
NormalAny ClassCharm+115% Critical Strike Damage
NormalAny ClassCharm+14% Vulnerable Damage
NormalAny ClassSwordAxeMaceDaggerWandCrossbowScytheFocusFocusShieldFlail+144 Weapon Damage
NormalAny ClassHelmChest ArmorGlovesLegsBoots+15.0% Barrier Generation
NormalAny ClassHelmChest ArmorGlovesLegsBootsShield+15.0% Fortify Generation
NormalAny ClassHelmChest ArmorLegsBootsShield+15.0% Healing Received
NormalAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+157 Weapon Damage
NormalAny ClassCharm+16% Movement Speed
NormalAny ClassSwordTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheGlaiveQuarterstaff+173 Weapon Damage
NormalAny ClassHelmChest ArmorLegsBoots+184 Life Regeneration
NormalAny ClassTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MacePolearmStaffBowCrossbowCrossbowScytheTwo-Handed ScytheGlaiveQuarterstaff+192 Weapon Damage
NormalAny ClassGlovesAmuletSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlail+2,200 Maximum Life
NormalAny ClassChest ArmorLegsShield+2,450 Armor
NormalAny ClassAmulet+2 to All Skills
NormalAny ClassLegsAmulet+2 to Basic Skills
NormalAny ClassGlovesAmulet+2 to Core Skills
NormalAny ClassChest ArmorAmulet+2 to Defensive Skills
NormalAny ClassSealCharmHelmChest ArmorAmuletFocusTotemFocus+20 Maximum Resource
NormalAny ClassBootsAmulet+24% Movement Speed
NormalAny ClassGlovesAmuletRingShield+264 Life Regeneration
NormalAny ClassBoots+3 Maximum Evade Charges
NormalAny ClassLegs+3 Potion Capacity
NormalAny ClassCharm+3 to Core Skills
NormalAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingShield+392 Resistance to All Elements
NormalAny ClassRing+5.0% Critical Strike Chance
NormalAny ClassCharmHelmChest ArmorGlovesLegsBootsAmuletRingShield+630 Cold Resistance
NormalAny ClassCharmHelmChest ArmorGlovesLegsBootsAmuletRingShield+630 Fire Resistance
NormalAny ClassCharmHelmChest ArmorGlovesLegsBootsAmuletRingShield+630 Lightning Resistance
NormalAny ClassCharmHelmChest ArmorGlovesLegsBootsAmuletRingShield+630 Physical Resistance
NormalAny ClassCharmHelmChest ArmorGlovesLegsBootsAmuletRingShield+630 Poison Resistance
NormalAny ClassCharmHelmChest ArmorGlovesLegsBootsAmuletRingShield+630 Shadow Resistance
NormalAny ClassRing+7.0% Lucky Hit Chance
NormalAny ClassCharm+75% Critical Strike Damage
NormalAny ClassSeal+8.0% All Stats
NormalAny ClassCharm+8.0% Potion Healing
NormalAny ClassCharm+8.0% Resistance to All Elements
NormalAny ClassCharm+8.0% Total Armor
NormalAny ClassGlovesAmuletFocusTotemFocusShield+8.5% Critical Strike Chance
NormalAny ClassHelmGlovesAmuletFocusTotemFocus+9.0% Lucky Hit Chance
NormalAny ClassCharmLucky Hit: Up to a +4.0% Chance to Daze for 2 Seconds
NormalAny ClassCharmLucky Hit: Up to a +4.0% Chance to Freeze for 2 Seconds
NormalAny ClassCharmLucky Hit: Up to a +4.0% Chance to Immobilize for 2 Seconds
NormalAny ClassCharmLucky Hit: Up to a +4.0% Chance to Slow for 2 Seconds
NormalAny ClassCharmLucky Hit: Up to a +4.0% Chance to Stun for 2 Seconds
NormalAny ClassGlovesSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailLucky Hit: Up to a 15% Chance to Restore +4 Primary Resource
NormalAny ClassCharmLucky Hit: Up to a 40% Chance to Deal +3,500 Cold Damage
NormalAny ClassCharmLucky Hit: Up to a 40% Chance to Deal +3,500 Fire Damage
NormalAny ClassCharmLucky Hit: Up to a 40% Chance to Deal +3,500 Holy Damage
NormalAny ClassCharmLucky Hit: Up to a 40% Chance to Deal +3,500 Lightning Damage
NormalAny ClassCharmLucky Hit: Up to a 40% Chance to Deal +3,500 Physical Damage
NormalAny ClassCharmLucky Hit: Up to a 40% Chance to Deal +3,500 Poison Damage
NormalAny ClassCharmLucky Hit: Up to a 40% Chance to Deal +3,500 Shadow Damage
NormalAny ClassSeal10.0% Cooldown Reduction
NormalAny ClassCharmHelmChest ArmorLegsBootsShield10.0% Impairment Reduction
NormalAny ClassSeal10.0% Resource Cost Reduction
NormalAny ClassCharm100 All Stats
NormalAny ClassHelmChest ArmorLegsBootsRing121 Dexterity
NormalAny ClassHelmChest ArmorLegsBootsRing121 Intelligence
NormalAny ClassHelmChest ArmorLegsBootsRing121 Strength
NormalAny ClassHelmChest ArmorLegsBootsRing121 Willpower
NormalAny ClassShield15.0% Damage Reduction
NormalAny ClassHelmRing15.0% Resource Generation
NormalAny ClassGlovesAmuletSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail180 Dexterity
NormalAny ClassGlovesAmuletSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail180 Intelligence
NormalAny ClassGlovesAmuletSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail180 Strength
NormalAny ClassGlovesAmuletSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail180 Willpower
NormalAny ClassSeal20.0%[x] Damage
NormalAny ClassHelmChest ArmorGlovesAmuletRingTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaff7.0% Resource Cost Reduction
NormalAny ClassHelmGlovesAmuletRingFocusTotemFocusShield8.0% Cooldown Reduction
NormalAny ClassLegsBoots8.0% Dodge Chance
NormalAny ClassSealCharm8.0% Maximum Life
NormalAny ClassCharm9% Gold Drop Rate
NormalAny ClassBootsAttacks Reduce Evade's Cooldown by 1.5 Seconds
NormalAny ClassRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailx10% All Damage Multiplier
NormalAny ClassRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailx10% Cold Damage Multiplier
NormalAny ClassRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailx10% Fire Damage Multiplier
NormalAny ClassRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailx10% Lightning Damage Multiplier
NormalAny ClassRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailx10% Physical Damage Multiplier
NormalAny ClassRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailx10% Poison Damage Multiplier
NormalAny ClassRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailx10% Shadow Damage Multiplier
NormalAny ClassRingx14% Vulnerable Damage Multiplier
NormalAny ClassGlovesAmuletx20% All Damage Multiplier
NormalAny ClassGlovesAmuletx24% Cold Damage Multiplier
NormalAny ClassGlovesAmuletx24% Fire Damage Multiplier
NormalAny ClassGlovesAmuletx24% Lightning Damage Multiplier
NormalAny ClassGlovesAmuletx24% Physical Damage Multiplier
NormalAny ClassGlovesAmuletx24% Poison Damage Multiplier
NormalAny ClassGlovesAmuletx24% Shadow Damage Multiplier
NormalAny ClassRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailx25% Critical Strike Damage Multiplier
NormalAny ClassGlovesAmuletx28% Vulnerable Damage Multiplier
NormalAny ClassRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailx30% Damage Over Time Multiplier
NormalAny ClassGlovesAmuletx50% Critical Strike Damage Multiplier
NormalAny ClassGlovesAmuletx60% Damage Over Time Multiplier
NormalBarbarianAmulet+2 to Bludgeoning Skills
NormalBarbarianBootsAmulet+2 to Brawling Skills
NormalBarbarianAmulet+2 to Dual Wield Skills
NormalBarbarianHelmAmulet+2 to Weapon Mastery Skills
NormalBarbarianAmulet+3 to Ancients Skills
NormalBarbarianLegs+3 to Bash
NormalBarbarianCharm+3 to Bludgeoning Skills
NormalBarbarianChest Armor+3 to Challenging Shout
NormalBarbarianBoots+3 to Charge
NormalBarbarianHelm+3 to Death Blow
NormalBarbarianGloves+3 to Double Swing
NormalBarbarianCharm+3 to Dual Wield Skills
NormalBarbarianAmulet+3 to Dust Devils Skills
NormalBarbarianAmulet+3 to Earthquake Skills
NormalBarbarianLegs+3 to Flay
NormalBarbarianLegs+3 to Frenzy
NormalBarbarianChest Armor+3 to Ground Stomp
NormalBarbarianGloves+3 to Hammer of the Ancients
NormalBarbarianAmulet+3 to Iron Shrapnel Skills
NormalBarbarianChest Armor+3 to Iron Skin
NormalBarbarianBoots+3 to Kick
NormalBarbarianBoots+3 to Leap
NormalBarbarianLegs+3 to Lunging Strike
NormalBarbarianHelm+3 to Mighty Throw
NormalBarbarianChest Armor+3 to Rallying Cry
NormalBarbarianGloves+3 to Rend
NormalBarbarianHelm+3 to Rupture
NormalBarbarianHelm+3 to Steel Grasp
NormalBarbarianGloves+3 to Upheaval
NormalBarbarianBoots+3 to War Cry
NormalBarbarianGloves+3 to Whirlwind
NormalBarbarianAmuletRingTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheGlaiveQuarterstaff2 Fury On Kill
NormalBarbarianHelmChest ArmorLegsBoots4 Fury Regeneration
NormalDruidHelmAmulet+2 to Companion Skills
NormalDruidAmulet+2 to Earth Skills
NormalDruidAmulet+2 to Human Skills
NormalDruidAmulet+2 to Nature Magic Skills
NormalDruidAmulet+2 to Shapeshifting Skills
NormalDruidAmulet+2 to Storm Skills
NormalDruidAmulet+2 to Versatile Skills
NormalDruidAmulet+2 to Werebear Skills
NormalDruidAmulet+2 to Werewolf Skills
NormalDruidBootsAmulet+2 to Wrath Skills
NormalDruidChest Armor+3 to Blood Howl
NormalDruidBoots+3 to Boulder
NormalDruidLegs+3 to Claw
NormalDruidChest Armor+3 to Cyclone Armor
NormalDruidChest Armor+3 to Debilitating Roar
NormalDruidCharm+3 to Earth Skills
NormalDruidLegs+3 to Earth Spike
NormalDruidChest Armor+3 to Earthen Bulwark
NormalDruidBoots+3 to Hurricane
NormalDruidGloves+3 to Landslide
NormalDruidGloves+3 to Lightning Storm
NormalDruidLegs+3 to Maul
NormalDruidCharm+3 to Nature Magic Skills
NormalDruidHelm+3 to Poison Creeper
NormalDruidGloves+3 to Pulverize
NormalDruidBoots+3 to Rabies
NormalDruidHelm+3 to Ravens
NormalDruidCharm+3 to Shapeshifting Skills
NormalDruidGloves+3 to Shred
NormalDruidGloves+3 to Stone Burst
NormalDruidCharm+3 to Storm Skills
NormalDruidLegs+3 to Storm Strike
NormalDruidGloves+3 to Tornado
NormalDruidBoots+3 to Trample
NormalDruidCharm+3 to Werebear Skills
NormalDruidCharm+3 to Werewolf Skills
NormalDruidLegs+3 to Wind Shear
NormalDruidHelm+3 to Wolves
NormalDruidAmuletRingTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaff2 Spirit On Kill
NormalDruidHelmChest ArmorLegsBoots4 Spirit Regeneration
NormalNecromancerAmulet+2 to Blood Skills
NormalNecromancerAmulet+2 to Bone Skills
NormalNecromancerBootsAmulet+2 to Corpse Skills
NormalNecromancerHelmAmulet+2 to Curse Skills
NormalNecromancerAmulet+2 to Darkness Skills
NormalNecromancerChest Armor+2 to Golem
NormalNecromancerChest ArmorAmulet+2 to Macabre Skills
NormalNecromancerAmulet+2 to Minion Skills
NormalNecromancerGlovesLegs+2 to Skeleton Mage
NormalNecromancerHelmBoots+2 to Skeleton Warrior
NormalNecromancerGloves+3 to Blight
NormalNecromancerGloves+3 to Blood Lance
NormalNecromancerChest Armor+3 to Blood Mist
NormalNecromancerCharm+3 to Blood Skills
NormalNecromancerGloves+3 to Blood Surge
NormalNecromancerChest Armor+3 to Bone Prison
NormalNecromancerCharm+3 to Bone Skills
NormalNecromancerGloves+3 to Bone Spear
NormalNecromancerBoots+3 to Bone Spirit
NormalNecromancerLegs+3 to Bone Splinters
NormalNecromancerChest Armor+3 to Corpse Explosion
NormalNecromancerBoots+3 to Corpse Tendrils
NormalNecromancerCharm+3 to Darkness Skills
NormalNecromancerLegs+3 to Decompose
NormalNecromancerHelm+3 to Decrepify
NormalNecromancerLegs+3 to Hemorrhage
NormalNecromancerHelm+3 to Iron Maiden
NormalNecromancerCharm+3 to Minion Skills
NormalNecromancerLegs+3 to Reap
NormalNecromancerGloves+3 to Sever
NormalNecromancerAmuletRingTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaff2 Essence On Kill
NormalNecromancerHelmChest ArmorLegsBoots4 Essence Regeneration
NormalPaladinChest ArmorAmulet+2 to Aura Skills
NormalPaladinAmulet+2 to Disciple Skills
NormalPaladinAmulet+2 to Juggernaut Skills
NormalPaladinBootsAmulet+2 to Justice Skills
NormalPaladinHelmAmulet+2 to Valor Skills
NormalPaladinAmulet+2 to Zealot Skills
NormalPaladinLegs+3 to Advance
NormalPaladinHelm+3 to Aegis
NormalPaladinGloves+3 to Blessed Hammer
NormalPaladinGloves+3 to Blessed Shield
NormalPaladinLegs+3 to Brandish
NormalPaladinLegs+3 to Clash
NormalPaladinBoots+3 to Condemn
NormalPaladinBoots+3 to Consecration
NormalPaladinChest Armor+3 to Defiance Aura
NormalPaladinCharm+3 to Disciple Skills
NormalPaladinGloves+3 to Divine Lance
NormalPaladinHelm+3 to Falling Star
NormalPaladinChest Armor+3 to Fanaticism Aura
NormalPaladinLegs+3 to Holy Bolt
NormalPaladinChest Armor+3 to Holy Light Aura
NormalPaladinCharm+3 to Judicator Skills
NormalPaladinCharm+3 to Juggernaut Skills
NormalPaladinBoots+3 to Purify
NormalPaladinHelm+3 to Rally
NormalPaladinGloves+3 to Shield Bash
NormalPaladinHelm+3 to Shield Charge
NormalPaladinBoots+3 to Spear of the Heavens
NormalPaladinGloves+3 to Zeal
NormalPaladinCharm+3 to Zealot Skills
NormalPaladinAmuletRingTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaff2 Faith On Kill
NormalPaladinHelmChest ArmorLegsBoots4 Faith Regeneration
NormalPaladinRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlailx10% Holy Damage Multiplier
NormalPaladinGlovesAmuletx24% Holy Damage Multiplier
NormalRogueBootsAmulet+2 to Agility Skills
NormalRogueAmulet+2 to Cutthroat Skills
NormalRogueAmulet+2 to Grenade Skills
NormalRogueHelmAmulet+2 to Imbuements Skills
NormalRogueAmulet+2 to Marksman Skills
NormalRogueChest ArmorAmulet+2 to Subterfuge Skills
NormalRogueAmulet+2 to Trap Skills
NormalRogueAmulet+3 to Arrow Storm Skills
NormalRogueGloves+3 to Barrage
NormalRogueLegs+3 to Blade Shift
NormalRogueBoots+3 to Caltrops
NormalRogueHelm+3 to Cold Imbuement
NormalRogueChest Armor+3 to Concealment
NormalRogueCharm+3 to Cutthroat Skills
NormalRogueGloves+3 to Dance of Knives
NormalRogueChest Armor+3 to Dark Shroud
NormalRogueBoots+3 to Dash
NormalRogueGloves+3 to Flurry
NormalRogueLegs+3 to Forceful Arrow
NormalRogueCharmAmulet+3 to Grenade Skills
NormalRogueLegs+3 to Heartseeker
NormalRogueLegs+3 to Invigorating Strike
NormalRogueCharm+3 to Marksman Skills
NormalRogueGloves+3 to Penetrating Shot
NormalRogueHelm+3 to Poison Imbuement
NormalRogueChest Armor+3 to Poison Trap
NormalRogueLegs+3 to Puncture
NormalRogueGloves+3 to Rapid Fire
NormalRogueAmulet+3 to Shade Skills
NormalRogueHelm+3 to Shadow Imbuement
NormalRogueBoots+3 to Shadow Step
NormalRogueChest Armor+3 to Smoke Grenade
NormalRogueCharm+3 to Trap Skills
NormalRogueGloves+3 to Twisting Blades
NormalRogueAmuletRingTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheGlaiveQuarterstaff2 Energy On Kill
NormalRogueHelmChest ArmorLegsBoots4 Energy Regeneration
NormalSorcererHelmAmulet+2 to Conjuration Skills
NormalSorcererAmulet+2 to Frost Skills
NormalSorcererBootsAmulet+2 to Mastery Skills
NormalSorcererAmulet+2 to Pyromancy Skills
NormalSorcererAmulet+2 to Shock Skills
NormalSorcererLegs+3 to Arc Lash
NormalSorcererBoots+3 to Ball Lightning
NormalSorcererBoots+3 to Blizzard
NormalSorcererGloves+3 to Chain Lightning
NormalSorcererGloves+3 to Charged Bolts
NormalSorcererHelm+3 to Familiar
NormalSorcererLegs+3 to Fire Bolt
NormalSorcererGloves+3 to Fireball
NormalSorcererBoots+3 to Firewall
NormalSorcererChest Armor+3 to Flame Shield
NormalSorcererLegs+3 to Frost Bolt
NormalSorcererChest Armor+3 to Frost Nova
NormalSorcererCharm+3 to Frost Skills
NormalSorcererGloves+3 to Frozen Orb
NormalSorcererHelm+3 to Hydra
NormalSorcererChest Armor+3 to Ice Armor
NormalSorcererHelm+3 to Ice Blades
NormalSorcererGloves+3 to Ice Shards
NormalSorcererGloves+3 to Incinerate
NormalSorcererHelm+3 to Lightning Spear
NormalSorcererBoots+3 to Meteor
NormalSorcererCharm+3 to Pyromancy Skills
NormalSorcererCharm+3 to Shock Skills
NormalSorcererLegs+3 to Spark
NormalSorcererChest Armor+3 to Teleport
NormalSorcererAmuletRingTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaff2 Mana On Kill
NormalSorcererHelmChest ArmorLegsBoots4 Mana Regeneration
NormalSpiritbornAmulet+2 to Centipede Skills
NormalSpiritbornAmulet+2 to Eagle Skills
NormalSpiritbornBootsAmulet+2 to Focus Skills
NormalSpiritbornAmulet+2 to Gorilla Skills
NormalSpiritbornAmulet+2 to Jaguar Skills
NormalSpiritbornHelmAmulet+2 to Potency Skills
NormalSpiritbornChest Armor+3 to Armored Hide
NormalSpiritbornCharm+3 to Centipede Skills
NormalSpiritbornChest Armor+3 to Concussive Stomp
NormalSpiritbornChest Armor+3 to Counterattack
NormalSpiritbornGloves+3 to Crushing Hand
NormalSpiritbornCharm+3 to Eagle Skills
NormalSpiritbornCharm+3 to Gorilla Skills
NormalSpiritbornCharm+3 to Jaguar Skills
NormalSpiritbornHelm+3 to Payback
NormalSpiritbornGloves+3 to Quill Volley
NormalSpiritbornGloves+3 to Rake
NormalSpiritbornBoots+3 to Ravager
NormalSpiritbornHelm+3 to Razor Wings
NormalSpiritbornLegs+3 to Rock Splitter
NormalSpiritbornHelm+3 to Rushing Claw
NormalSpiritbornChest Armor+3 to Scourge
NormalSpiritbornBoots+3 to Soar
NormalSpiritbornGloves+3 to Stinger
NormalSpiritbornLegs+3 to Thrash
NormalSpiritbornLegs+3 to Thunderspike
NormalSpiritbornHelm+3 to Touch of Death
NormalSpiritbornBoots+3 to Toxic Skin
NormalSpiritbornBoots+3 to Vortex
NormalSpiritbornLegs+3 to Withering Fist
NormalSpiritbornAmuletRingTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheGlaiveQuarterstaff2 Vigor On Kill
NormalSpiritbornHelmChest ArmorLegsBoots4 Vigor Regeneration
NormalWarlockHelmAmulet+2 to Abyss Skills
NormalWarlockHelmAmulet+2 to Demonology Skills
NormalWarlockBootsAmulet+2 to Hellfire Skills
NormalWarlockBootsAmulet+2 to Occult Skills
NormalWarlockGloves+3 to Blazing Scream
NormalWarlockGloves+3 to Bombardment
NormalWarlockLegs+3 to Command Fallen
NormalWarlockChest Armor+3 to Dark Prison
NormalWarlockLegs+3 to Doom
NormalWarlockGloves+3 to Dread Claws
NormalWarlockGloves+3 to Hell Fracture
NormalWarlockLegs+3 to Hellion Sting
NormalWarlockBoots+3 to Infernal Breath
NormalWarlockLegs+3 to Molten Bomb
NormalWarlockChest Armor+3 to Nether Step
NormalWarlockBoots+3 to Profane Sentinel
NormalWarlockBoots+3 to Rampage
NormalWarlockHelm+3 to Sigil of Chaos
NormalWarlockHelm+3 to Sigil of Subversion
NormalWarlockHelm+3 to Sigil of Summons
NormalWarlockChest Armor+3 to Tortured Wretch
NormalWarlockBoots+3 to Tyrant's Grasp
NormalWarlockGloves+3 to Umbral Chains
NormalWarlockChest Armor+3 to Wall of Agony
NormalWarlockAmuletRingTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaff2 Wrath every 10 Kills
NormalWarlockHelmChest ArmorLegsBoots4 Wrath Regeneration
SanctifiedAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a 20% chance to trigger a poison nova that applies 69,120 Poisoning damage over 5 seconds to enemies in the area.
SanctifiedAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a 25% chance to deal 10,368 Shadow damage to surrounding enemies and reduce their damage dealt by 20% for 5 seconds.
SanctifiedAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailDamage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced.
Your Primary Resource is doubled but Maximum Life is reduced by 75%.
SanctifiedAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailEnemies afflicted by more Damage over Time than remaining Life are Executed.
SanctifiedAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailEvery 4 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike and Overpower.
Hitting a marked enemy 20 times clears the mark from them.
SanctifiedAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailGain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills.
SanctifiedAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailGain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
SanctifiedAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailIncreases your Critical Strike Damage by 100%[x].
SanctifiedAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailSpending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%[x] for 3 seconds, up to 50%[x].
SanctifiedAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailYour Skills unleash a divine barrage dealing 2,246 damage.
TemperedAny ClassHelmChest ArmorLegsAmuletShield+1,500 Maximum Life
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+10.0% Damage Per Overpower Stack
TemperedAny ClassHelmChest ArmorGlovesLegsBootsAmuletShield+12.5% Barrier Generation
TemperedAny ClassHelmChest ArmorGlovesLegsBootsAmuletShield+12.5% Fortify Generation
TemperedAny ClassHelmChest ArmorGlovesLegsBootsAmuletShield+15.0% Crowd Control Duration
TemperedAny ClassHelmChest ArmorLegsAmuletShield+2,000 Armor
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+2.5% Critical Strike Chance
TemperedAny ClassBootsAmulet+25% Movement Speed
TemperedAny ClassHelmChest ArmorLegsAmuletShield+3 Maximum Resolve Stacks
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+30% Damage
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+4.0% Attack Speed
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage to Close Enemies
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage to Crowd Controlled Enemies
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage to Distant Enemies
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40% Cold Damage
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40% Fire Damage
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40% Holy Damage
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40% Lightning Damage
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40% Physical Damage
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40% Poison Damage
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40% Shadow Damage
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40% Vulnerable Damage
TemperedAny ClassHelmChest ArmorLegsAmuletShield+490 Cold Resistance
TemperedAny ClassHelmChest ArmorLegsAmuletShield+490 Fire Resistance
TemperedAny ClassHelmChest ArmorLegsAmuletShield+490 Lightning Resistance
TemperedAny ClassHelmChest ArmorLegsAmuletShield+490 Physical Resistance
TemperedAny ClassHelmChest ArmorLegsAmuletShield+490 Poison Resistance
TemperedAny ClassHelmChest ArmorLegsAmuletShield+490 Shadow Resistance
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+5.0% Critical Strike Chance
TemperedAny ClassHelmChest ArmorGlovesLegsBootsAmuletShield+5.0% Lucky Hit Chance
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+50% Critical Strike Damage
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+50% Damage Over Time
TemperedAny ClassGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+60.0% Damage when Spending Resolve
TemperedAny ClassHelmChest ArmorGlovesLegsBootsAmuletShield+646 Thorns
TemperedAny ClassHelmChest ArmorLegsAmuletShield+70 Resistance to All Elements
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+8.0% Attack Speed
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +10.0% Chance to Daze for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +10.0% Chance to Freeze for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +10.0% Chance to Immobilize for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +10.0% Chance to Slow for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +10.0% Chance to Weakened for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +4.0% Chance to Stun for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +5.0% Chance to Daze for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +5.0% Chance to Freeze for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +5.0% Chance to Immobilize for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +5.0% Chance to Slow for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +5.0% Chance to Stun for 2 Seconds
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a +5.0% Chance to Weakened for 2 Seconds
TemperedAny ClassAmuletRingLucky Hit: Up to a 15% Chance to Restore +12 Primary Resource
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a 40% Chance to Deal +115,933 Cold Damage
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a 40% Chance to Deal +115,933 Fire Damage
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a 40% Chance to Deal +115,933 Lightning Damage
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a 40% Chance to Deal +115,933 Physical Damage
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a 40% Chance to Deal +115,933 Poison Damage
TemperedAny ClassSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailLucky Hit: Up to a 40% Chance to Deal +115,933 Shadow Damage
TemperedAny ClassAmuletRing10.0% Resource Cost Reduction
TemperedAny ClassHelmChest ArmorGlovesLegsBootsAmuletShield12.5% Impairment Reduction
TemperedAny ClassBootsAmulet20.0% Evade Cooldown Reduction
TemperedAny ClassHelmChest ArmorLegsAmuletShield5.0% Block Chance
TemperedAny ClassAmuletRing6.0% Cooldown Reduction
TemperedAny ClassBootsAmulet8.0% Mobility Cooldown Reduction
TemperedAny ClassAmuletRing8.0% Resource Generation
TemperedBarbarianGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Ancients Damage
TemperedBarbarianGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Brawling Damage
TemperedBarbarianGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage with 955621
TemperedBarbarianGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage with 955625
TemperedBarbarianGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage with 955626
TemperedBarbarianGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Earthquake Damage
TemperedBarbarianGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Weapon Mastery Damage
TemperedBarbarianGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+50.0% Damage when Swapping Weapons
TemperedBarbarianGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+50.0% Damage while Berserking is Active
TemperedBarbarianGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+50.0% Physical Damage Over Time
TemperedDruidGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Companion Damage
TemperedDruidGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Earth Damage
TemperedDruidGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Human Damage
TemperedDruidGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Storm Damage
TemperedDruidGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Versatile Damage
TemperedDruidGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Werebear Damage
TemperedDruidGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Werewolf Damage
TemperedNecromancerHelmChest ArmorLegsAmuletShield+10.0% Chance For Minion Attacks to Fortify You for 3% Maximum Life
TemperedNecromancerGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Blood Damage
TemperedNecromancerGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Bone Damage
TemperedNecromancerGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Darkness Damage
TemperedNecromancerGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Macabre Damage
TemperedNecromancerGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Summoning Damage
TemperedNecromancerHelmChest ArmorLegsAmuletShield30.0% Damage Reduction for Your Summons
TemperedNecromancerHelmChest ArmorLegsAmuletShieldMinions Inherit +603.8% of Your Thorns
TemperedPaladinHelmChest ArmorLegsAmuletShield+10.0% Armor in Arbiter Form
TemperedPaladinHelmChest ArmorGlovesLegsBootsAmuletShield+10.0% Defiance Aura Potency
TemperedPaladinHelmChest ArmorGlovesLegsBootsAmuletShield+10.0% Fanaticism Aura Potency
TemperedPaladinHelmChest ArmorGlovesLegsBootsAmuletShield+10.0% Holy Light Aura Potency
TemperedPaladinHelmChest ArmorGlovesLegsBootsAmuletShield+25.0% Arbiter Duration
TemperedPaladinGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage to Judged Enemies
TemperedPaladinGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage to Weakened Enemies
TemperedPaladinGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage while Arbiter is Active
TemperedPaladinGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Disciple Damage
TemperedPaladinGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Judicator Damage
TemperedPaladinGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Juggernaut Damage
TemperedPaladinGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Justice Damage
TemperedPaladinGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Zealot Damage
TemperedRogueGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+10.0% Damage per Combo Point Spent
TemperedRogueGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Agility Damage
TemperedRogueGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Cutthroat Damage
TemperedRogueGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Grenade Damage
TemperedRogueGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Imbued Damage
TemperedRogueGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Marksman Damage
TemperedRogueGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Shade Damage
TemperedRogueGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Trap Damage
TemperedRogueGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail10.0% Imbuement Potency
TemperedRogueGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlailTraps Arm 0.6 Seconds Faster
TemperedSorcererGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Enchantment Damage
TemperedSorcererGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Frost Damage
TemperedSorcererGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Mastery Damage
TemperedSorcererGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Pyromancy Damage
TemperedSorcererGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Shock Damage
TemperedSorcererGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+50.0% Damage to Frozen Enemies
TemperedSorcererGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+50.0% Fire Damage Over Time
TemperedSpiritbornGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Centipede Damage
TemperedSpiritbornGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Eagle Damage
TemperedSpiritbornGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Focus Damage
TemperedSpiritbornGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Gorilla Damage
TemperedSpiritbornGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Jaguar Damage
TemperedSpiritbornGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Mobility Damage
TemperedSpiritbornGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Potency Damage
TemperedWarlockGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Abyss Damage
TemperedWarlockGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Archfiend Damage
TemperedWarlockGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage to Physical Enemies
TemperedWarlockGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Damage while Shadowform is Active
TemperedWarlockGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Demonform Damage Bonus
TemperedWarlockGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Demonology Damage
TemperedWarlockGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Hellfire Damage
TemperedWarlockGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Occult Damage
TemperedWarlockGlovesAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+40.0% Sigil Damage
TemperedWarlockHelmChest ArmorGlovesLegsBootsAmuletShield+50.0% Sigil Duration
TransfiguredAny ClassHelmChest ArmorLegsBootsSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+10.0% Attack Speed
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingShield+10.0% Resistance to All Elements
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsShield+10.0% Total Armor
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+10 Item Quality
TransfiguredAny ClassAmuletRing+3 to All Skills
TransfiguredAny ClassLegsSwordAxeMaceDaggerWandCrossbowScytheFocusTotemFocusShieldFlail+3 to Basic Skills
TransfiguredAny ClassGlovesAmulet+3 to Core Skills
TransfiguredAny ClassHelmChest ArmorLegsBootsShield+3 to Defensive Skills
TransfiguredAny ClassGlovesTwo-Handed SwordTwo-Handed AxeTwo-Handed MacePolearmStaffBowCrossbowTwo-Handed ScytheShieldGlaiveQuarterstaff+3 to Ultimate Skills
TransfiguredAny ClassBootsAmulet+30% Movement Speed
TransfiguredAny ClassGlovesSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusGlaiveQuarterstaffFlail+35.0% Chance for Projectiles to Cast Twice
TransfiguredAny ClassHelmChest ArmorLegsBootsSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+5.0% Critical Strike Chance
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+5.0% Dexterity
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+5.0% Intelligence
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+5.0% Strength
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail+5.0% Willpower
TransfiguredAny ClassHelmGlovesAmuletFocusTotemFocusShield+8.0% Lucky Hit Chance
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail10.0%[x] Cold Damage
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail10.0%[x] Fire Damage
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail10.0%[x] Lightning Damage
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail10.0%[x] Physical Damage
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail10.0%[x] Poison Damage
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail10.0%[x] Shadow Damage
TransfiguredAny ClassHelmChest ArmorLegsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail100.0% Gem Strength in this Item
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail100 All Stats
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail180 Dexterity
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail180 Intelligence
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail180 Strength
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail180 Willpower
TransfiguredAny ClassChest ArmorGlovesLegsBootsRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail8.0% Cooldown Reduction
TransfiguredAny ClassHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail8.0% Maximum Life
TransfiguredAny ClassHelmChest ArmorGlovesAmuletRingFocusTotemFocus8.0% Resource Cost Reduction
TransfiguredBarbarianChest ArmorBoots+3 to Brawling Skills
TransfiguredBarbarianHelmRing+3 to Weapon Mastery Skills
TransfiguredDruidHelmRing+3 to Companion Skills
TransfiguredDruidChest ArmorBoots+3 to Wrath Skills
TransfiguredNecromancerChest ArmorBoots+3 to Corpse Skills
TransfiguredNecromancerHelmRing+3 to Curse Skills
TransfiguredNecromancerHelmChest ArmorLegsBootsShield+3 to Macabre Skills
TransfiguredPaladinHelmChest ArmorLegsBootsShield+3 to Aura Skills
TransfiguredPaladinChest ArmorBoots+3 to Justice Skills
TransfiguredPaladinHelmRing+3 to Valor Skills
TransfiguredPaladinHelmChest ArmorGlovesLegsBootsAmuletRingSwordTwo-Handed SwordAxeTwo-Handed AxeMaceTwo-Handed MaceDaggerPolearmWandStaffBowCrossbowCrossbowScytheTwo-Handed ScytheFocusTotemFocusShieldGlaiveQuarterstaffFlail10.0%[x] Holy Damage
TransfiguredRogueChest ArmorBoots+3 to Agility Skills
TransfiguredRogueHelmRing+3 to Imbuements Skills
TransfiguredRogueHelmChest ArmorLegsBoots+3 to Subterfuge Skills
TransfiguredSorcererHelmRing+3 to Conjuration Skills
TransfiguredSorcererChest ArmorBoots+3 to Mastery Skills
TransfiguredSpiritbornChest ArmorBoots+3 to Focus Skills
TransfiguredSpiritbornHelmRing+3 to Potency Skills
TransfiguredWarlockChest ArmorBoots+3 to Archfiend Skills
TransfiguredWarlockHelmRing+3 to Sigil Skills
Aspect354 rows
NameClassCategoryEffect
Aspect of Angelic MasterworkPaladinDefensiveYour All Resistance is increased by 140.0% while in Arbiter form.
Aspect of CoagulationBarbarianDruidNecromancerPaladinRogueWarlockDefensiveGain 30%[+] increased Fortify generation and 20% Damage Reduction while Fortified.
Aspect of ConcentrationSorcererDefensiveCasting a Conjuration Skill grants you 30.0%[x] Damage Reduction for 5 seconds.
Aspect of Death's DefenseNecromancerDefensiveYou and your Minions gain 30%[x] increased Maximum Life.
Aspect of Debilitating ToxinsDruidRogueSpiritbornDefensiveYou gain 30.0% Damage Reduction, and Poisoned enemies deal 15% less damage to you.
Aspect of Diabolical ArmorWarlockDefensiveDemonform grants 20% Damage Reduction plus an additional 1.0% for 5 seconds any time you take Fire damage, up to 10%.
Aspect of DisobedienceAny ClassDefensiveYour Damage over Time grants you 1.5% Damage Reduction for 2 seconds, stacking up to 30 times.
Aspect of EnduranceRogueSpiritbornDefensiveYour Resolve has a 12% chance to not be lost when you are hit for each stack of Ferocity you have. Gain 10% Damage Reduction.
Aspect of Firm DecreePaladinDefensiveJudging an enemy grants you 30% Damage Reduction for 8 seconds.
Aspect of Forest PowerSpiritbornDefensiveLucky Hit: Up to a 25%[+] chance to create a Mystic Circle for 10 seconds.
Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 20% of your Maximum Life which increases your Armor by 30%[+] while active.
Aspect of Glynn's AnvilBarbarianDruidNecromancerPaladinRogueSpiritbornDefensiveYour maximum Resolve is increased by 2 and you gain 4% Damage Reduction per Resolve.
Aspect of Hardened BonesNecromancerDefensiveYou gain 25% increased Damage Reduction. When you take damage, you have a 15% chance to form a Corpse.
Aspect of Heavenly StrengthBarbarianDruidNecromancerPaladinRogueSorcererWarlockDefensiveWhile wielding a Two-Handed Weapon, gain 40% Damage Reduction.
Aspect of Layered WardsNecromancerPaladinSpiritbornDefensiveYour Blocked Damage Reduction is increased by 40%[+].
Aspect of MightAny ClassDefensiveBasic Skills grant 30% Damage Reduction for 4 seconds.
Aspect of MilitancePaladinDefensiveLucky Hit: Critically Striking has up to a 25% chance to Fortify for 0.50% of your Maximum Life for each stack of Fervor you have.
Aspect of ScornWarlockDefensiveWhen you lose at least 10% of your Maximum Life, you kill Lesser Demons that each absorb up to 10% of your Maximum Life in damage.
Aspect of ShelterDruidDefensiveCasting a Defensive Skill grants you 50%[+] increased All Resistances for 10 seconds.
Aspect of Spiked ArmorNecromancerPaladinSpiritbornDefensiveGain 60%[+] increased Total Armor, 1 Thorns, and 15%[+] increased Block Chance.
Aspect of Tempering BlowsBarbarianRogueDefensiveAfter swapping weapons 5 times, gain 30% Damage Reduction for 10 seconds.
Aspect of Tenuous SurvivalSorcererDefensiveWhile you have no Defensive Skills equipped, gain 30% Damage Reduction.
Aspect of the IndomitableNecromancerPaladinSpiritbornDefensiveGain up to 45% Damage Reduction and Impairment Resistance, based on your Block chance.
Aspect of the ProtectorAny ClassDefensiveDamaging an Elite enemy grants you a Barrier for 100% of your Maximum Life for 10 seconds. This effect can only happen once every 20 seconds.
Bruiser's AspectSpiritbornDefensiveGain 4%[+] increased Armor and 6 Thorns per 1% missing Maximum Life.
Bulwark's AspectNecromancerPaladinSpiritbornDefensiveYou no longer Dodge, but you gain 30% Block Damage Reduction and 15%[+] Block Chance.
Cheat's AspectRogueDefensiveYou gain 20.0%[+] Damage Reduction and 10%[+] increased Movement Speed.
These bonuses are doubled while below 50% Maximum Life.
Encased AspectNecromancerRogueSorcererDefensiveFreezing enemies grants you 8.0% Damage Reduction for 8 seconds, up to 5 times.
Enshrouding AspectRogueDefensiveUsing a Healing Potion increases your Resistance to All Elements by 30%[+] for 8 seconds.
You may now drink your Healing Potion while at full Life.
Everliving AspectSorcererDefensiveEach Crowd Controlled enemy Nearby grants 3.0% Damage Reduction, up to 13 enemies.
Iron Blood AspectBarbarianDefensiveGain 5.9% Damage Reduction for each Nearby Bleeding enemy up to 30% maximum.
Irrepressible AspectBarbarianDefensiveCasting a Weapon Mastery Skill Fortifies you for 5% of your Maximum Life. Increase your Maximum Life by 45%[+].
Juggernaut's AspectAny ClassDefensiveYou gain 150%[+] Total Armor, but your Evade has 100% increased Cooldown.
Mage-Lord's AspectSorcererDefensiveDealing Shock damage to Close enemies grants 45% Damage Reduction for 6 seconds.
Misanthropic AspectWarlockDefensiveGain 40%[+] increased Maximum Life if you have not had more than 1 active Demon in the last 5 seconds.
of Arcane Ward AspectSorcererDefensiveYour Mastery Skills grant 30% Damage Reduction while their effects are active.
Protecting AspectAny ClassDefensiveWhen hit while not Healthy, you form a protective bubble that grants all Players inside Immune. The bubble lasts for 6.0 seconds and can only form once every 90 seconds.
Snap Frozen AspectNecromancerRogueSorcererDefensiveLucky Hit: Dealing Cold damage has up to a 20% chance to grant you a Barrier for 10.0% of your Maximum Life for 5 seconds, stacking up to 30.0%.
Snowveiled AspectBarbarianDruidNecromancerRogueSorcererSpiritbornDefensiveWhile you have a Barrier, gain 30% Damage Reduction.
Vigorous AspectDruidDefensiveGain 30%[x] Damage Reduction while Shapeshifted into a Werewolf or Human.
Agile AspectRogueMobilityCasting an Agility Skill increases your Movement Speed by 30%[x] and your Dodge Chance by 10% for 10 seconds.
Aspect of Creeping CadaverNecromancerMobilityEvery 20 meters traveled triggers a random equipped Corpse Skill. Consuming a Corpse increases your Movement Speed by 15% for 4 seconds.
Aspect of Explosive VerveRogueMobilityWhenever you arm a Trap or drop Grenades, you gain 35%[+] increased Movement Speed for 6 seconds.
Aspect of Forward MomentumBarbarianMobilityYour Knock Back and Pull effects grant you 35%[x] Movement Speed for 4 seconds.
Aspect of HasteSpiritbornMobilityEvery second while moving gain 30%[+] Bonus Movement Speed for 2 seconds, up to 90%[+].
Aspect of Holy CadencePaladinMobilityWhen Judgement detonates you gain 35.0%[x] increased Movement Speed for 8 seconds.
Aspect of ImpetusWarlockMobilityYou gain 50%[+] increased Movement Speed while Close to your Demons.
Aspect of MetamorphosisAny ClassMobilityEvade transforms you into a cloud of bats, dealing 9,214 Physical damage and inflicting Vampiric Curse to enemies in your path. Evade's Cooldown is increased by 4.0 seconds.
Aspect of MomentumSpiritbornMobilityAfter you Evade, your next Core Skill dashes to your target and increases your Movement Speed by 35%[x] for 5 seconds.
Aspect of Nebulous BrewsRogueMobilityHealing Potions grant 30%[x] Movement Speed for 8 seconds. Every 80 meters you travel refills a Healing Potion.
Aspect of Sky PowerSpiritbornMobilityLucky Hit: Up to a 25%[+] chance to create a Mystic Circle for 10 seconds.
Casting a Eagle Skill in Mystic Circles empowers them to move with you and explode for 6,911 Lightning damage when you Evade.
Aspect of SlaughterAny ClassMobilityYou gain 45.0%[+] increased Movement Speed. Taking damage from Close enemies Slows you by 30% for 2 seconds.
Aspect of Swift SpiritBarbarianDruidNecromancerPaladinRogueSpiritbornMobilityLosing Resolve grants 5.0%[x] Movement Speed for 10 seconds, stacking up to 5 times.
Aspect of Tenuous AgilitySorcererMobilityGain 80.0%[+] Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill.
Aspect of the Arbiter's ZephyrPaladinMobilityArbiter's evade cooldown is reduced by 3.0 Seconds.
Aspect of the Unholy ConfederateBarbarianDruidNecromancerRogueSorcererSpiritbornWarlockMobilityYou gain 1.5%[+] increased Movement Speed per active Summon. Casting a Summon Skill doubles this bonus for 3 seconds.
Charged AspectSorcererMobilityCollecting Crackling Energy increases your Movement Speed by 30%[+] for 8 seconds.
Craven AspectAny ClassMobilityEach Nearby Hindered enemy grants you 1.5%[+] increased Movement Speed.
Ghostwalker AspectBarbarianMobilityWhile Unstoppable and for 4 seconds after, you gain 20.0%[x] increased Movement Speed and are Unhindered.
Methodical AspectWarlockMobilityStanding still reduces the Cooldown of Mobility Skills by 14.0% per second. After 5 seconds, they become free to Cast.
Shadow-Soaked AspectNecromancerMobilityWhile standing in Desecrated Ground and for 6 seconds after leaving it you gain 40%[+] Movement Speed and are Unhindered.
Sickfoot's AspectBarbarianDruidNecromancerRogueSorcererSpiritbornWarlockMobilityGain up to 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.
Wind Striker AspectAny ClassMobilityCritical Strikes grant 50.0%[+] Movement Speed for 1 second, up to 6 seconds.
Accelerating AspectAny ClassOffensiveCritical Strikes with Core Skills increase your Attack Speed by 50.0%[+] for 5 seconds.
Aggressive AspectWarlockOffensiveWhile moving, gain 12.0%[x] increased damage for 2 seconds, up to 60%[x]. Hitting Close enemies refreshes the duration.
Archdruid's AspectDruidOffensiveGain an additional passive bonus for each Druid form:
• Human: 55%[x] increased damage to Distant enemies.
• Werewolf: 55%[x] increased Critical Strike Damage to Close enemies.
• Werebear: 45%[x] increased damage while you have Resolve.
Aspect of Abundant EnergySorcererOffensiveCrackling Energy has a 20% chance to chain to an additional enemy and also deals 60%[x] increased damage.
Aspect of Alchemical AdvantageRogueOffensiveDealing Non-Physical damage increases your Attack Speed and Lucky Hit Chance by 6.0%[+] for 8 seconds, up to 60.0%[+].
Aspect of Amplified DamageNecromancerOffensiveYou deal 60%[x] increased damage to Cursed enemies.
Aspect of Ancient FlameSorcererOffensiveYour Pyromancy Skills with a Cooldown deal 30%[x] increased damage per second of Cooldown they incurred.
Aspect of ArmageddonSorcererOffensiveYour Ultimate Skill grants you 225.0% increased damage of its element type while active.
Aspect of Arrow StormsRogueOffensiveEvery time you create an Arrow Storm, their damage is increased by 30.0%[x], up to 120.0%[x], for 3 seconds.
Aspect of Artful InitiativeRogueOffensiveThe amount of Stun Grenades you release is increased by 50%. Stun Grenades deal 30.0%[x] increased damage.
Aspect of AscensionPaladinOffensiveCasting a Skill that grants Arbiter form increases your damage by 7.0%[x], stacking up to 10 times. All stacks are lost when leaving Arbiter form.
Aspect of Berserk RippingBarbarianOffensiveWhile Berserking, your direct damage inflicts 60% bonus Bleeding damage over 5 seconds.
Aspect of Binding MorassSpiritbornOffensiveClose enemies or those you deal indirect damage to are Slowed by 70% for 3 seconds. You deal 30% increased damage to Slowed enemies.
Aspect of Bitter InfectionRogueOffensiveLucky Hit: Imbuement Skills have up to a 100% chance to deal 120%[x] increased damage.
Aspect of Bursting BonesNecromancerOffensiveBone Skills gain 0.40%[x] increased damage for every 1 Maximum Essence you have, up to 200.
Aspect of CalamityWarlockOffensiveHex increases your Critical Strike Chance against an enemy by 20.0%[+] per stack.
Aspect of Celestial StrifePaladinOffensiveWhile in Arbiter, kills grant 1.5%[x] increased Vulnerable damage, up to a maximum of 75%[x].
Aspect of ChannelingBarbarianDruidNecromancerPaladinRogueSorcererWarlockOffensiveWhile channeling a Skill, all damage is increased by 70%[x].
Aspect of ChastisementPaladinOffensiveYour Juggernaut Skills deal 75%[x] increased damage to Bosses and Crowd Controlled enemies.
Aspect of Coalesced BloodNecromancerOffensiveBlood Skills deal 70.0%[x] increased damage while you are Healthy.
Aspect of Combined StrikesSpiritbornOffensiveEach different Basic Skill you use increases all your damage by 35%[x] for 10 seconds.
Aspect of CombustionSorcererOffensiveYour Pyromancy Skills deal 100.0% increased Critical Strike Damage to Burning enemies.
Aspect of ContaminationRogueOffensiveWhen your Poison damage Critically Strikes, you deal 60%[x] increased Non-Physical damage for 9 seconds.
Aspect of CorruptionRogueOffensiveYour Imbuement Skill effects have 60%[x] increased potency.
Aspect of DecayNecromancerOffensiveYou deal 85%[x] increased Corrupting and Frostbite damage.
Aspect of Elemental ConstellationSorcererOffensiveWhile you have an equal number of Frost, Pyromancy, and Shock Skills equipped, you deal 120.0% increased damage.
Aspect of Elemental FateAny ClassOffensiveGain 60%[x] increased damage to a set of damage types for 7 seconds alternating randomly between 2 sets:
• Fire, Lightning, Holy, and Physical.
• Cold, Poison, and Shadow.
Fate can favor you granting the same bonus more than once, stacking up to 6 times. At Maximum, it's your lucky day!
Aspect of Encircling BladesRogueOffensiveCutthroat Skills deal 55%[x] increased damage. This bonus increases to 70%[x] against Injured enemies.
Aspect of Encroaching WrathBarbarianOffensiveAfter spending 100 Fury, you deal 60%[x] increased Brawling Skill damage for 4 seconds.
Aspect of Endless TalonsSpiritbornOffensiveYour Spirit Storms Spark enemies for an additional 100% of the Spirit Storm's total damage over 3 seconds after they leave one.
Aspect of EntrapmentRogueOffensiveEnemies damaged by Trap or Grenade Skills take 12.0%[x] increased damage from you, up to 60%[x], for 4 seconds.
Aspect of Exorcism PaladinOffensiveLucky Hit: Up to a 45% chance to Execute enemies.
Aspect of Fathomless DarkWarlockOffensiveYour Abyss Skills deal increased damage equal to 80% of your Shadow Resistance Damage Reduction.
Aspect of Fleet WingsSpiritbornOffensiveYour Eagle Skill damage is increased by 30.0%[x] of your Movement Speed.
Aspect of Frenzied OnslaughtBarbarianDruidNecromancerRogueSorcererSpiritbornWarlockOffensiveYour Summons gain 50%[+] Attack Speed.
Aspect of Frozen MemoriesNecromancerRogueSorcererOffensiveCold damage deals 45%[x] increased damage to Chilled enemies, this bonus is tripled against Frozen enemies.
Aspect of GloomNecromancerOffensiveWhen you damage enemies with Darkness Skills, they take 15%[x] increased damage from your Darkness Skills for 2 seconds, stacking up to 4 times.
Aspect of HeresyWarlockOffensiveEach different Occult Skill you cast increases all your damage by 14.0%[x] for 15 seconds.
Aspect of Holy PunishmentPaladinOffensiveHoly and Fire damage are increased by 60.0%[x].
Aspect of Human IngenuityDruidOffensiveHuman Skills' first hit Pull Close enemies towards the hit enemy and Immobilize them for 2 seconds. May only occur once every 5 seconds.
Hindered enemies take 50%[x] increased damage from your Human Skills.
Aspect of IgnitionWarlockOffensiveSkills empowered by Volatility deal an additional 40%[x] increased damage and you have a 40.0% chance for Volatility to persist on casting an empowered Skill.
Aspect of Imitated ImbuementRogueOffensiveYour Shadow Clones and Shades also mimic the Imbuements applied to your Skills.
Casting an Imbuement Skill increases your Non-physical damage by 60%[x] increased damage for 9 seconds.
Aspect of Incendiary FissuresBarbarianOffensiveYour Earthquakes deal 60%[x] increased damage and their damage is converted into Fire.
Aspect of InfestationSpiritbornOffensivePestilent Swarms now also deal 175% of their normal damage as Poisoning damage over 6 seconds.
Aspect of Inner CalmAny ClassOffensiveWhile standing still, deal up to 75%[x] increased damage.
Aspect of Jacques' FervorPaladinOffensiveEach stack of Fervor grants you 20.0%[x] bonus Critical Strike Damage.
Aspect of Lagera's SovereigntyPaladinOffensiveYour Disciple Skills deal 60.0%[x] increased damage.
Aspect of Lapa's ScriptureNecromancerPaladinSpiritbornOffensiveLosing Resolve grants you 17 Thorns for 10 seconds. Stacks up to 20 times.
Aspect of LavaWarlockOffensiveBrimstones explode into lava pools, dealing 340% of their damage over 5 seconds. Standing in lava pools grants you Volatility.
Aspect of Limitless RageBarbarianOffensiveEach point of Fury you generate increases your damage by 1.50%[x]. This bonus is lost after 4 seconds.
Aspect of MaliceRogueOffensiveYou deal 55%[x] increased damage to Vulnerable enemies, and 20%[x] increased damage to Knocked Down enemies.
Aspect of Merciless ColdSorcererOffensiveYour Cold direct damage causes enemies to take 15.0% increased Cold damage for 4 seconds, stacking up to 10 times.
Aspect of MutilationWarlockOffensiveIf you fail to Eviscerate an enemy you still apply 25.0% of its Bleeding damage for 3 seconds.
Aspect of Natural BalanceDruidOffensiveCasting a Storm Skill grants your Earth Skills 70.0%[x] Critical Strike Damage for 4 seconds.
Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by 20.0%[+] for 4 seconds.
Aspect of Natural SelectionNecromancerOffensiveWhile you have only 1 active Minion type, that Minion type deals 70%[x] increased damage and gains 60%[x] increased Maximum Life.
Aspect of Overwhelming CurrentsSorcererOffensiveShock Skill Critical Strikes grant 3.00%[x] Shock damage for 4 seconds. Stacks do not refresh the duration.
Aspect of PerilWarlockOffensiveMaking an enemy Vulnerable increases the damage you do to them by 3.4%[x], up to 68%[x].
Aspect of PestilenceSpiritbornOffensivePestilent Swarms deal 100%[x] increased damage, last 50% longer, and spiral outwards.
Aspect of Piercing StaticSorcererOffensiveYour Crackling Energy charges grant 6.0% increased Critical Strike Damage and 2.5% Attack Speed.
Aspect of Plains PowerSpiritbornOffensiveLucky Hit: Up to a 25%[+] chance to create a Mystic Circle for 10 seconds.
Casting a Jaguar Skill in Mystic Circles empowers them to refresh Ferocity's duration and increase your damage by 12.0%[x] per stack while you remain within.
Aspect of ProselytizingPaladinOffensiveJudicator Skills have a 40% chance to chain to a Close enemy for 150%[x] of their damage. If no enemy is within range, damage the initial target instead.
Aspect of Rathma's ChosenNecromancerOffensiveBlood Skills have 60%[+] increased Attack Speed while you are Fortified.
Aspect of ReanimationBarbarianDruidNecromancerRogueSpiritbornWarlockOffensiveYour Summons gain increased damage while alive, up to 90%[x] after 10 seconds.
Aspect of Redirected ForceNecromancerPaladinSpiritbornOffensiveGain increased Critical Strike Damage equal to 60%[x] of your Block Chance. Blocking doubles this bonus for 10 seconds.
Aspect of Scorching HeatWarlockOffensiveYour Hellfire Skills deal increased damage equal to 80% of your Fire Resistance Damage Reduction.
Aspect of Searing ImpactSorcererOffensiveMeteorites deal 90.0% bonus damage as Burning over 4 seconds.
Aspect of SerrationNecromancerOffensiveYour Corpse and Bone Skills gain 5%[+] increased Critical Strike Chance and 60%[x] increased Critical Strike Damage.
Aspect of Splintering EnergySorcererOffensiveYour Shock Skills deal 180.0%[x] increased damage, but this bonus is reduced by 10% per subsequent hit.
Aspect of Stolen VigorRogueOffensiveWeakening or Crowd Controlling enemies increases your Cutthroat Skill damage by 60%[x] for 6 seconds.
Aspect of SupremacySpiritbornOffensiveEnemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by 9.0%[x], up to 90.0%[x]. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second.
Aspect of TerrorNecromancerOffensiveYour Darkness Skills deal 35.0%[x] increased damage to Crowd Controlled enemies and 35.0%[x] increased damage to Elites. These bonuses can stack.
Aspect of the Changeling's DebtDruidOffensiveYou deal 60%[x] increased Werebear Skill damage to Poisoned enemies or Werewolf Skill damage to Crowd Controlled enemies.
Aspect of the ExpectantAny ClassOffensiveBasic Skills grant 6.0%[x] increased damage for 4 seconds, stacking up to 10 times.
Aspect of the Followed PathDruidOffensiveSkills Cast in the base Shapeshift form gain 60%[x] increased damage.
Aspect of the Frozen WakeSorcererOffensiveForming an Ice Spike increases their damage by 3.0%[x] for 2 seconds, stacking up to 30 times.
Aspect of the Golden HourPaladinOffensiveJudgement detonations can detonate other Judgements early.
Judgement deals 100%[x] increased damage.
Aspect of the JudicatorPaladinOffensiveIncrease the damage and size of Judgement's explosion by 60%[x].
Aspect of the Juggernaut's CovenantPaladinOffensiveConsuming Resolve stacks with Juggernaut Oath grants an additional 100%[x] damage.
Aspect of the MoonriseAny ClassOffensiveDamaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 60%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.
Aspect of the StampedeDruidOffensiveGain 1 additional Companion. In addition, your Companion Skills deal 35%[x] bonus damage.
Aspect of the Untarnished BlazeSorcererOffensiveWhile Healthy, your Pyromancy Skills deal 70%[x] increased damage.
Aspect of the ValintyrPaladinOffensiveJustice Skills deal 80.0%[x] increased damage.
Aspect of the WarpathBarbarianOffensiveWhile you have Overpower charges, your Bludgeoning weapon attacks deal 60%[x] increased damage.
Aspect of the Zealot's CovenantPaladinOffensiveAdditional hits from Zealot Oath deal 120.0%[x] increased damage.
Your Maximum Fervor is increased by 1 and its duration is increased by 2 seconds.
Aspect of Thickened BloodNecromancerOffensiveBlood Skills deal up to 90%[x] increased damage based on how Fortified you are.
Aspect of Tyrael's JurisdictionPaladinOffensiveArbiter's Wing Strikes now seek nearby enemies and deal 240%[x] increased damage.
Aspect of Ultimate ShadowNecromancerOffensiveYour Desecrated Ground deals 120%[x] increased damage and Slows enemies by 50%.
Aspect of Unstable ImbuementsRogueOffensiveWhen casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects at 60%[x] increased Potency and dealing 5,068 damage of the same type.
Aspect of Untimely DeathNecromancerOffensiveEvery 10% of your Maximum Life Healed grants you grants you 90%[x] increased Blood Skill damage for 4 seconds.
Aspect of Unyielding HitsSpiritbornOffensiveCasting a Gorilla Skill increases your Weapon Damage by 30% of your Armor for 3 seconds. Maximum 2000 bonus Weapon Damage.
Aspect of Utmost GloryPaladinOffensiveWhile Healthy your Skills deal 35%[x] increased damage. Double this bonus against Weakened enemies.
Aspect of WallopingBarbarianOffensiveYour Skills using Bludgeoning weapons deal 60%[x] increased damage if the enemy is Incapacitated or Vulnerable.
Aspect of Watkins' LawPaladinOffensiveYour Judicator Skills deal 65.0%[x] increased damage against enemies affected by Judgement.
Aspect of Wild ClawsSpiritbornOffensiveHitting enemies with Jaguar Skills increases the damage they take from you by 0.80%[x], up to 80.00%[x].
Battle Caster's AspectSorcererOffensiveLucky Hit: Conjuration damage has up to a 15% chance to increase its damage by 6.5% and Lucky Hit Chance by 2.5%[+] for 8 seconds, stacking up to 10 times.
Blasting AspectSorcererOffensiveIce Spikes and Meteorites deal 90%[x] increased damage and have 50%[+] increased size.
Bone Breaker's AspectNecromancerOffensiveBone Skills deal 100%[x] increased damage. This bonus is reduced by 10% per subsequent enemy hit.
Breakneck Bandit's AspectRogueOffensiveLucky Hit: Cutthroat Skills have up to a 50% chance to Execute enemies.
Cutthroat Skills deal 45%[x] increased damage.
Bristleback AspectNecromancerPaladinSpiritbornOffensiveWhen you Dodge or Block an attack you trigger a 300% Thorns attack against the attacker.
Brutal AspectWarlockOffensiveYou gain 185% of your Attack Speed as increased damage but no longer attack faster.
Cadaverous AspectNecromancerOffensiveConsuming a Corpse increases your damage by 13%[x] for 5 seconds, up to 65%[x].
Conceited AspectAny ClassOffensiveDeal 60%[x] increased damage while you have a Barrier active.
Conjuration Master's AspectSorcererOffensiveYour maximum number of Conjurations is increased by 1 and your Conjuration damage is increased by 60%[x].
Crashstone AspectDruidOffensiveEarth Skills deal 70%[x] increased damage to Crowd Controlled enemies.
Cremator's AspectBarbarianSorcererSpiritbornWarlockOffensiveWhile you have 4 or more Overpower, your Fire Skill Casts deal 100%[x] increased damage.
Crushing AspectBarbarianDruidNecromancerPaladinRogueWarlockOffensiveWhile Fortified, you deal 65%[x] increased damage.
Cut to the Bone AspectBarbarianOffensiveYour Damage Over Time effects deal 60.0%[x] increased damage to Vulnerable enemies.
Deadeye's AspectRogueOffensiveMarksman Skills deal 60%[x] increased Critical Strike Damage.
Demonic AspectWarlockOffensiveEach hit with Demonology Skills increases the damage you deal with Demonology Skills by 3.3%[x] for 10 seconds, up to 65%[x].
Duelist's AspectBarbarianDruidNecromancerPaladinRogueSorcererWarlockOffensiveWhile using a One-Handed weapon, your Attack Speed is increased by 50%[+].
Edgemaster's AspectAny ClassOffensiveSkills deal up to 60%[x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Elementalist's AspectSorcererOffensiveSkill Casts at or above 100 Mana gain a 45.0%[+] increased Critical Strike Chance.
Envenomed AspectDruidOffensiveYou gain 40%[+] bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus.
Ferocious AspectBarbarianDruidNecromancerRogueSorcererSpiritbornOffensiveYour Maximum Ferocity stacks are increased by 6.
Frostbitten AspectRogueOffensiveEnemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds.
You deal 75%[x] increased Critical Strike Damage against Frozen or Stunned enemies.
Galvanic AspectDruidSorcererSpiritbornOffensiveLucky Hit: Lightning damage has up to a 15% chance to echo 75% of its damage to up to 2 Close enemies. These echoes repeat on Isolated targets.
Grenadier's AspectRogueOffensiveGrenade Skills deal 50%[x] increased damage. This bonus increases to 75.0%[x] against Crowd Controlled enemies.
Heavy Hitting AspectBarbarianOffensiveYour skills that create Iron Shrapnel, Earthquakes, or Dust Devils deal 60.0%[x] increased damage.
Hellbent Commander AspectBarbarianDruidNecromancerRogueSorcererSpiritbornWarlockOffensiveYou deal 70%[x] increased Summon damage.
High Velocity AspectRogueOffensiveMarksman Skills deal 55%[x] increased damage. This bonus increases to 80%[x] against Healthy enemies.
Insatiable AspectSpiritbornOffensiveCentipede Skills deal 45.0%[x] increased damage, further increased to 90.0%[x] against Crowd Controlled enemies.
Insidious AspectWarlockOffensiveYour Abyss Skills deal 80.0%[x] increased damage to enemies who have not hit you in the last 2 seconds.
Joltkeeper's AspectSorcererOffensiveCrackling Energy has a 25% chance to preserve its charge and deals 60%[x] increased damage.
Lightning Dancer's AspectDruidOffensiveDancing Bolt deals 145%[x] increased damage and moves 50% faster.
Lingering AspectSorcererOffensiveYour Mastery Skills deal 30.0%[x] increased damage every second they are active.
Malicious AspectWarlockOffensiveWhile in Demonform, you deal 4.5%[x] increased damage for every Demon or enemy Close to you, up to 90%[x].
Nature's Reach AspectDruidOffensiveHuman Skills deal an additional 60%[x] bonus damage to Distant enemies. This bonus increases by an additional 25%[+] if the target is also Hindered.
Needleflare AspectAny ClassOffensiveThorns damage dealt has a 60% chance to deal damage to all enemies around you and your Minions.
Neurotoxic AspectDruidRogueSpiritbornOffensiveYou deal 60%[x] increased Non-Physical damage to enemies that are Hindered or Weakened.
Nightstalker's AspectRogueOffensiveShade Skills deal 60%[x] increased damage and gain a 50% chance to spawn an additional Shade.
of Compound Fracture AspectNecromancerOffensiveAfter Critically Striking 10 times with Bone Skills, your Bone Skills deal 70%[x] increased damage for 5 seconds.
Ominous AspectWarlockOffensiveWhile standing still, gain 14.0%[x] increased damage against Distant enemies for 2 seconds, up to 70%[x].
Opportunist's AspectRogueOffensiveWhen you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal 20,028,831 total Physical damage and Stun enemies for 1.00 second.
Your Stun Grenades deal 120%[x] increased damage.
Overwhelming AspectWarlockOffensiveEach hit against Elite enemies deals 120%[x] increased damage but requires and consumes 4 stacks of Overpower. No stacks are consumed if the enemy is Hexed.
Powershifting AspectDruidOffensiveGain 13.8%[x] bonus damage for 6 seconds whenever you Shapeshift into a different form. Stacks up to 4 times.
Progenitor's AspectBarbarianOffensiveYour skills that summon Ancients deal 60.0%[x] increased damage.
Ranger's AspectRogueOffensiveMarksman Skills deal 60%[x] increased damage to Distant enemies.
Reaper's AspectSpiritbornOffensiveEnemies you Poison have 100% Reduced Healing and your Eagle Skills gain 50%[+] increased Critical Strike Chance and 30%[x] increased damage against them.
Rebounding AspectSpiritbornOffensiveGain 60%[+] increased Dodge Chance during Evade.
Whenever you Evade or use a Non-Basic Mobility Skill, you gain 60%[x] Critical Strike Chance and 15%[x] Movement Speed for 4 seconds.
Remorseless AspectWarlockOffensiveKilling at least 30 enemies or Demons within 10 seconds increases your damage by 60%[x] for 10 seconds.
Revelator's AspectPaladinOffensiveZealot Skills deal 32.5%[x] increased damage, doubled while at 3 or more stacks of Fervor.
Ruthless AspectSpiritbornOffensiveYour Jaguar Skills gain 50%[+] Critical Strike Chance and they deal 30%[x] increased damage to Injured enemies.
Sacrificial AspectNecromancerOffensiveYour Sacrifice bonuses are increased by 80%.
Seismic-shift AspectDruidOffensiveYour Earth Skills deal 180%[x] damage to Healthy enemies.
Shepherd's AspectDruidOffensiveCompanion Skills deal an additional 13.0%[x] damage per Companion you have.
Shivering AspectNecromancerRogueSorcererOffensiveEnemies take up to 90%[x] increased damage based on how Chilled or Staggered they have built up.
Skullbreaker's AspectBarbarianOffensiveIncapacitating a Bleeding enemy deals 60% of their total Bleeding amount as Physical damage.
Splintering AspectNecromancerOffensiveBone Skills deal 70%[x] increased damage to Vulnerable enemies.
Stoneworker's AspectDruidOffensiveTectonic Spikes gain 100%[x] increased damage, and its Size is increased by 50%.
Storm Splitter's AspectSorcererOffensiveYour non-Channeled Shock Skills deal 45%[x] increased damage and have a 15% chance to trigger themselves on Cast.
Sunderfrost AspectSorcererOffensiveYour Frost damage is increased by 75% against Vulnerable enemies.
The Penitent's AspectPaladinOffensiveSpending Health on a Skill grants you 15.0% Critical Strike Chance and 55%[x] Critical Strike Damage for 4 seconds.
Tidal AspectBarbarianDruidNecromancerPaladinRogueWarlockOffensiveYour Maximum Overpower is increased by 4 while you are Fortified.
Tides of Blood AspectNecromancerOffensiveBlood Skills deal 35%[x] increased damage while you have a stack of Overpower. This bonus is doubled while you are Healthy.
Tormentor's AspectSpiritbornOffensiveYour Poisoning effects cause enemies to take 200% of your Thorns damage per second.
Toxic Alchemist's AspectRogueOffensiveLucky Hit: Shadow damage has up to a 75% chance to create a toxic explosion that applies 2,304 Poisoning damage over 5 seconds to the target and surrounding enemies. You deal 60%[x] increased Non-Physical damage to enemies affected by this Poison.
Trapper's AspectRogueOffensiveTrap Skills deal 60%[x] increased damage to Vulnerable enemies.
Trickster's AspectRogueOffensiveTrap and Grenade Skills deal 60%[x] increased damage.
Unrelenting AspectBarbarianDruidPaladinRogueSpiritbornWarlockOffensiveYour Knock Downs cause enemies to take 60%[x] damage from you for 6 seconds.
Vanguard's AspectPaladinOffensiveJuggernaut Skills deal 140%[x] increased damage to the first 3 enemies hit.
Vanquishing AspectSorcererOffensiveYou deal 90%[x] more damage to Incapacitated enemies.
Vehement Brawler's AspectAny ClassOffensiveCasting an Ultimate Skill increases your damage by 55%[x] for 8 seconds. Gain 2 additional Ultimate Skill Ranks.
Vengeful AspectRogueOffensiveYour Arrow Storms deal 120%[x] increased damage and gain 50%[+] increased Size.
Virtuous AspectPaladinOffensiveUsing a Valor skill increases your damage by 60.0%[x] for 7 seconds.
Wanton Rupture AspectBarbarianOffensiveAll Damage Over Time durations and damage is increased by 30%[x].
Writhing AspectBarbarianDruidNecromancerRogueSorcererSpiritbornWarlockOffensiveEnemies take 12.5% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.
Aspect of AdaptabilityAny ClassResourceBasic Skills generate 25 additional Primary Resource, once per Skill.
Aspect of AftermathRogueResourceCasting an Ultimate Skill generates 8.0 Energy per Skill Rank it has.
Aspect of Akarat's BlessingNecromancerPaladinSpiritbornResourceBlocks have a 15% chance to reduce all Cooldowns by 1 second.
Aspect of AlacritySpiritbornResourceYour Defensive and Mobility Skills gain 75% Cooldown Rate while moving.
Aspect of Apogeic FurorAny ClassResourceCasting an Ultimate Skill reduces the Cooldowns of your other Skills by 10.0 seconds.
Aspect of AuthorityWarlockResourceGain 15[+] Maximum Dominance.
Aspect of Berserk FuryBarbarianResourceYou gain 11.0 Fury per second while Berserking.
Aspect of ContemplationPaladinResourceEvery time you consume Judgement, reduce one of your active Cooldowns by 0.20 seconds.
Aspect of DedicationPaladinResourceGain 25 Faith every 10 times you consume Judgement.
Aspect of DelugeAny ClassResourceOverpower stacks increase your Primary Maximum Resource by 8 and regeneration by 2.
Aspect of EfficiencySorcererResourceLucky Hit: Cast Basic Skills have up to a 50.0% chance to make your next Core Skill cost no Primary Resource, stacks up to 3 times.
Aspect of Elemental AcuitySorcererResourceCasting a Pyromancy, Shock, or Frost Skill grants 9 Mana Regeneration for 4 seconds, once per Element.
Aspect of Elemental AttunementSorcererResourceLucky Hit: Up to a 20% chance to reduce the Cooldown of one of your Defensive Skills by 10.0 seconds.
Aspect of Empowered FeathersSpiritbornResourceLucky Hit: Eagle Skills have up to a 32% chance to spawn a Storm Feather at your target.
Each Storm Feather you pick up now also reduces your Mobility Skill Cooldowns by 0.5 seconds.
Aspect of ExhilarationSpiritbornResourceLucky Hit: Hitting an enemy has up to a 35% chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 5%.
Aspect of Furious ImpulseBarbarianResourceEach time you swap weapons, gain 11 Fury.
Aspect of IntricacySpiritbornResourceUpon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you Cast prior is reset and can be Cast for free up to 5 times in the next 10 seconds.
Aspect of Pilgrim's ProgressPaladinResourceYour Disciple Skills with Cooldowns generate up to 60 Faith based on how far your travel with them.
Aspect of Potent BloodNecromancerResourceBlood Orbs grant 30 Essence.
Aspect of Rapid OssificationNecromancerResourceEvery 100 Essence you spend reduces the cooldowns of your Bone Skills by 4 seconds.
Aspect of RefutationSorcererResourceYour Defensive Skills gain additional 2 charges.
Aspect of Ritual SynthesisWarlockResourceCasting Hellfire Skills grants Occult Skills 50% Cooldown Reduction for 3 seconds. Casting Abyss Skills grants Occult Skills 50% Resource Cost Reduction for 3 seconds.
Aspect of SynergyRogueResourceUsing an Agility Skill reduces the Cooldown of a random Subterfuge Skill by 7.5 seconds, and vice versa.
Aspect of the Long ShadowNecromancerResourceLucky Hit: Your Corrupting effects have a 80.0% chance to generate 3 Essence.
Aspect of the Orange HeraldAny ClassResourceCast Core Skill damage reduces the Cooldown of one of your Skills by 1.0 second.
Aspect of the UmbralAny ClassResourceIncapacitating enemies generates 6.0 Primary Resource.
Aspect of the WildrageDruidResourceYour Companion Skill Cooldowns are reduced by 7.5 seconds.
Aspect of TormentNecromancerResourceCritical Strikes with Bone Skills increase your Essence Regeneration by 500.0%[x] for 4 seconds.
Aspect of Vocalized EmpowermentBarbarianDruidResourceYour Shout Skills grant you 15.0 Primary Resource Regeneration while active.
Aspect of Voracious RageBarbarianResourceKilling an enemy with a Core Skill refunds 30.0% of its base cost. Can only happen once per Skill cast.
Balanced AspectDruidResourceYour Maximum Spirit is increased by 50. Casting a Skill with a Cooldown increases Spirit Generation by 35 for 8 seconds.
Bear Clan Berserker's AspectBarbarianResourceKills while Berserking increases the Cooldown Rate of your Brawling Skills by 75% for 2 seconds.
Bold Chieftain's AspectBarbarianDruidResourceYour Shout Skill Cooldowns are reduced by 10.0 seconds.
Fastblood AspectNecromancerResourceBlood Orbs reduce your Ultimate Cooldown by 3.00 seconds.
Galvanized Slasher's AspectRogueResourceLucky Hit: Damaging an enemy with a Mobility Skill has up to a 45% chance to restore 50 Energy.
Your Maximum Energy is increased by 30.
Mangled AspectDruidResourceWhile Shapeshifted, you gain 30%[+] increased Spirit Generation.
Prodigy's AspectSorcererResourceUsing a Cooldown grants you 72,458 Mana Regeneration for 4 seconds.
Ravenous AspectRogueResourceKilling a Vulnerable or Weakened enemy grants you 115.0%[x] increased Energy Regeneration for 4 seconds.
Recharging AspectSorcererResourceAbsorbing Crackling Energy grants you 6.0 Mana Regeneration for 2 seconds, stacking up to 5 times.
Requiem AspectNecromancerResourceYou gain 10.0 Maximum Essence per active Minion.
Sapping AspectBarbarianDruidNecromancerRogueSorcererSpiritbornWarlockResourceGain 1.5 Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
Starlight AspectAny ClassResourceEvery 10% of your Life that you Heal grants you 30% Primary Resource Cost Reduction for 2 seconds, up to 6 seconds.
Vulpine's AspectAny ClassResourceGain 25 Primary Resource per second while you have a Barrier.
Aphotic AspectNecromancerRogueWarlockUtilityShadow damage gains 30%[x] increased Lucky Hit Chance.
Aspect of Accursed TouchAny ClassUtilityLucky Hit: Up to a 40.0% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable.
Vampiric Curse's stored souls deal 60.0% increased damage.
Aspect of AnemiaBarbarianUtilityLucky Hit: Damaging enemies affected by Damage over Time or Vulnerable enemies has up to a 30% chance to Stun them for 2 seconds.
Aspect of ApprehensionSpiritbornUtilityOnce an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal 40%[x] increased damage to Feared enemies.
Aspect of AudacityAny ClassUtilityWhen there are at least 5 Close enemies, Stun them for 5 seconds. Can only occur once every 20 seconds.
Aspect of Biting ColdNecromancerRogueSorcererUtilityCold damage is increased by 20.0% and makes enemies Vulnerable for 4 seconds.
Aspect of Booming VoiceBarbarianUtilityYour Shout Skill effect durations are increased by 30%[+] and Weaken enemies for 5 seconds.
Aspect of CauterizationWarlockUtilityTaking Direct Damage while you have Volatility has a 75% chance to either strike you for an additional 3% of your Maximum Life as Fire damage or Fortify you for 6.00% of your Maximum Life.
Aspect of Concussive BlendRogueUtilityStun Grenades gain 45%[+] increased Size and 90%[+] increased Crowd Control Duration.
Aspect of Crippling DarknessNecromancerRogueWarlockUtilityLucky Hit: Shadow damage has up to a 15% chance to deal 30%[x] increased damage, Fear and Immobilize for 1 second.
Aspect of Dazzling LightPaladinUtilityThe first time you apply Judgement to an enemy, you Daze them for 3.0 seconds.
Aspect of Debilitating DarknessNecromancerUtilityYour Desecrated Ground deals 25%[x] increased damage and makes enemies Vulnerable.
Aspect of Deeper ShadowsWarlockUtilityMaximum Shadowform stacks increased by 6.
Aspect of DominancePaladinUtilityCrowd Controlling an enemy grants 2 Resolve.
Aspect of Elusive MenaceRogueUtilityYour Dodge Chance increases by 30%[+] whenever you take damage. Successfully Dodging resets this bonus.
Aspect of ExcellencePaladinUtilityLosing 8 Resolve grants 50% increased Retribution chance for 10 seconds.
Retribution gains 50%[+] increased Size.
Aspect of Falling FeathersSpiritbornUtilityMoving with a Mobility Skill or Evade spawns Storm Feathers behind you.
Storm Feathers now drop from the sky as they are spawned, each dealing 16,125 Lightning damage on impact.
Aspect of Fiendish OppressionWarlockUtilitySummoning a Greater Demon Knocks Down enemies around it for 5 seconds. Your Lesser Demon Skills deal 20%[x] increased damage to Crowd Controlled enemies.
Aspect of FortuneSorcererUtilityYou gain 20.0%[x] Lucky Hit Chance against Elite enemies.
Aspect of Hewed FleshNecromancerUtilityLucky Hit: Up to a 25% chance to form a Corpse at the target's location. Your Corpse Skills deal 20.0%[x] increased damage.
Aspect of ImmolationWarlockUtilityThe duration of any Volatility or Demonform you gain is increased by 200%[+] if you have the other.
Aspect of InterdictionNecromancerPaladinSpiritbornUtilityGain 3.0%[+] Block Chance per Resolve stack.
Aspect of Iron RainRogueUtilityYour Arrow Storms deal 25.0%[x] increased damage and continuously apply Vulnerable.
Aspect of Kinetic SuppressionSpiritbornUtilityCasting a Non-Basic Mobility Skill grants 3 Resolve.
Casting a Defensive Skill with 8 stacks of Resolve increases its damage by 150%[x].
Aspect of MalevolenceWarlockUtilityYou gain Overpower for each 10 Wrath you gain while at Maximum Wrath.
Aspect of Mending ObscurityRogueUtilityWhen entering Stealth and every second while Stealthed, you Heal for 15.0% of your Maximum Life. Breaking Stealth Fortifies you for 10.0% of your Maximum Life.
Aspect of Mending StoneDruidUtilityEarth Skills Fortify you for 6.00% of your Maximum Life when first dealing damage.
Aspect of Mind's AwakeningSorcererUtilityCast Skills grant a bonus based on their element:
• Pyromancy Immobilizes enemies for 2.0 second
• Shock grants 20% bonus Movement Speed for 4 seconds
• Frost grants a Barrier for 2.0% of your Maximum Life for 4 seconds
If you've dealt damage with each element in the last 4 seconds, Skills grant all bonuses regardless of their element.
Aspect of MisfortuneWarlockUtilityHexed enemies that try to attack you have a 30.0% chance to instead be Knocked Down for 3 seconds.
Aspect of Natural InstinctsDruidUtilityEach Druid form gains a bonus every 5.0 seconds:
Wolf 1 stack of Ferocity.
Bear 1 stack of Overpower.
Human 1 stack of Resolve.
Aspect of Piercing ColdNecromancerRogueSorcererUtilityYou apply 50.0%[x] more Chill and deal 20%[x] increased damage to Chilled enemies.
Aspect of Poisonous CloudsRogueUtilityWhen entering Stealth, create a cloud that deals 35,935 Poison damage and Immobilizes enemies over 6 seconds.
Aspect of Potent ExchangeSpiritbornUtilityGain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal 30%[x] increased damage.
Aspect of Rallying ReversalSpiritbornUtilityYou have a 80% chance to gain 1 Ferocity when you Crowd Control an enemy or apply any Stagger to a Boss.
Aspect of Recalling FeathersSpiritbornUtilityCasting a Focus Skill recalls all Nearby Storm Feathers, dealing 13,821 Lightning damage and makes enemies Vulnerable for 4 seconds.
If you recall no Storm Feathers, spawn 10 around you.
Aspect of RetributionAny ClassUtilityDistant enemies have a 20% chance to be Stunned for 2 seconds when they hit you. You deal 25%[x] increased damage to Distant enemies.
Aspect of Shielding BonesNecromancerUtilityCasting a Bone Skill grants 2 stacks of Resolve. Gain 30%[+] increased All Resistances while you have Resolve.
Aspect of Shredding BladesSorcererUtilityConjuration damage makes enemies Vulnerable for 4 seconds. You deal 20.0%[x] increased damage to Vulnerable enemies.
Aspect of Soil PowerSpiritbornUtilityLucky Hit: Up to a 25%[+] chance to create a Mystic Circle for 10 seconds.
Casting a Centipede Skill in Mystic Circles empowers them to periodically apply 13,821 Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.
Aspect of TenacitySpiritbornUtilityYou gain Resolve for each 15 Vigor you gain while at Maximum Vigor. This can overfill your Resolve by 5 stacks.
Aspect of the DisciplePaladinUtilityYour Disciple skills now Weaken enemies for 8 seconds. You take 15% reduced damage from Weakened enemies.
Aspect of the EmbalmerNecromancerUtilityConsuming a Corpse has a 25% chance to spawn a Blood Orb. Blood Orb Healing is increased by 45%.
Aspect of the EnchanterSorcererUtilityYou gain 20.0% Enchantment Potency.
Aspect of the Light's MendingPaladinUtilityConsuming Judgement Heals 3.5% of your Maximum Life to you and Nearby Allies.
Aspect of the Northern GuardNecromancerPaladinSpiritbornUtilityBlocks have a 45% chance to Freeze the attacker for 3 seconds.
Aspect of the ShapeshifterDruidUtilityYour form bonuses are maintained and you deal 18.0% increased damage for 4 seconds when shapeshifting into a different form.
Aspect of the Ursine HorrorDruidUtilityWhile in Werebear form, you receive 15% additional Healing from all sources. In addition, every 4,830.5 seconds, gain 1 stack of Overpower.
Aspect of the VoidNecromancerUtilityDarkness Skills Weaken enemies for 4 seconds. Darkness Skills deal 15%[x] increased damage to Weakened enemies.
Aspect of TransfusionNecromancerUtilityLucky Hit: Blood Skills have up to a 50% chance to create a Blood Orb at the target's location.
Aspect of ValiancePaladinUtilityValor Skills generate 6 Resolve when cast.
Aspect of WarmthBarbarianSorcererUtilityEach Nearby Burning enemy Heals you for 3.0% of your Maximum Life every second.
Bane-Link AspectWarlockUtilityHexed enemies are Slowed by 70% for 3 seconds when you make them Vulnerable or become Vulnerable for 3 seconds when you Slow them.
Battle Fervor's AspectBarbarianUtilityBrawling Skills grant Berserking for 5 seconds on their first hit. Gain 15.0% Damage Reduction while Berserking.
Battle-Mad AspectBarbarianUtilityAfter swapping weapons 5 times gain Berserking for 4 seconds. Additionally, you deal 20.0%[x] increased damage while Berserking.
Blast-Trapper's AspectRogueUtilityLucky Hit: Dealing damage to enemies affected by your Trap Skills has a 35% chance to cause an explosion that deals 3,225 Shadow damage and applies Vulnerable for 4 seconds.
Blood Boiling AspectAny ClassUtilityEvery 6 seconds, gain 1 stack of Overpower. Gaining Overpower spawns 1 Volatile Blood Drop, and collecting it causes it to explode, dealing 72,270,697 Physical damage around you.
Earthstriker's AspectBarbarianRogueUtilityGain 1 Overpower stack each time you swap weapons. You deal 20.5%[x] increased damage while you have Overpower.
Eluding AspectAny ClassUtilityBecoming Crowd Controlled while Injured grants you Unstoppable for 4 seconds. This effect has a 4 second Cooldown.
Embattled AspectBarbarianDruidNecromancerPaladinRogueWarlockUtilityFortify's Drain Rate is increased by 150%[+].
Enfeebling AspectWarlockUtilityMaking an enemy Vulnerable has a 40% chance to also Weaken them for 3 seconds.
Exploiter's AspectAny ClassUtilityYou have 50%[+] increased Crowd Control Duration. While enemies are Unstoppable, you deal 50%[x] increased damage to them.
Fell Soothsayer's AspectSpiritbornUtilityWhen you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes 100% of the killing blow's damage to another Nearby enemy.
Gorefeast AspectWarlockUtilityIf you have Eviscerated an enemy in the last 10 seconds, you gain 50%[+] increased Fortify and it refills your Life 200%[+] faster.
Great Storm AspectDruidSorcererSpiritbornUtilityLucky Hit: Lightning damage has up to a 15% chance to grant a stack of Ferocity.
You gain 15.0% Damage Reduction while you have Ferocity.
Icy Alchemist's AspectRogueUtilityLucky Hit: Shadow damage has up to a 75% chance to release an explosion that deals 4,607 Cold damage to the target and surrounding enemies, Chilling for 25% and Weakening them for 14,491.6 seconds.
Impairing AspectRogueUtilityLucky Hit: Marksman Skills have up to a 40% chance to deal 30%[x] increased damage and Immobilize an enemy for 2 seconds.
Lord of Blood's AspectPaladinUtilityLucky Hit: Zealot Skills have up to a 20% chance to heal you for 6.0% of your missing Life.
Necrotic Carapace AspectNecromancerUtilityWhen a Corpse is formed from your Skills or your Minions, Fortify for 7% of your Maximum Life.
Nefarious AspectWarlockUtilityBecoming Crowd Controlled while you have Shadowform will consume a stack to apply it back to the attacker and adapt Shadowform to grant immunity to that type of effect for the next 8.0 seconds.
of Siphoning Strikes AspectRogueUtilityLucky Hit: Cutthroat Skills have up to a 65% chance to Heal you for 3% of your Maximum Life.
Overcharged AspectDruidUtilityYour Storm Skill damage makes enemies Vulnerable for 4 seconds. You deal 20.0%[x] increased damage to Vulnerable enemies.
Overheating AspectBarbarianSorcererUtilitySlain Burning enemies have a 10% chance to grant Overpower. Your Fire damage is increased by 20.0%[x].
Prepared Assailant's AspectRogueUtilityBreaking Stealth grants 4 Resolve. Gain an additional 30%[+] Armor while you have Resolve.
Pyroclastic AspectWarlockUtilityBrimstone explosions are 50% larger and deal 15%[x] increased damage. Brimstones instantly detonate when you run over them in Demonform.
Raid Leader's AspectBarbarianUtilityYour Shouts also Heal allies for 6.0%[x] of their Maximum Life per second.
Raider's AspectSpiritbornUtilityHeal for 15% Maximum Life when you Poison a Healthy enemy.
Raw Might AspectDruidUtilityYour Werebear Skill damage Stuns enemies for 3.0 seconds. Enemies can be Stunned this way every 5 seconds.
Sadistic AspectWarlockUtilityWhen killing your Demons, you have a 50% chance for each to count as two kills.
Shifter's AspectDruidUtilityYour form bonuses are increased by 80%[x].
Steadfast Berserker's AspectBarbarianDruidUtilityGain 6.0% of your Maximum Life as Fortify whenever you deal direct damage while Berserking.
Undying AspectAny ClassUtilityCasting a Skill Heals you for 3.0% of your Maximum Life. Double this bonus while Injured.
Weapon Master's AspectBarbarianUtilityWeapon Mastery Skills Stun enemies for 1.5 seconds. Enemies can be Stunned this way once every 5 seconds. Your Weapon Mastery Skills have an additional Charge and deal 15%[x] increased damage.
Wyward's AspectDruidSorcererSpiritbornUtilityLucky Hit: Lightning Damage has up to a 35% chance to Stun enemies for 1.5 seconds.
Gem21 rows
NameSlotEffect
Flawless Horadric AmethystArmor+30.0% Barrier Generation
Flawless Horadric DiamondArmor50 All Stats
Flawless Horadric EmeraldArmor150 Dexterity
Flawless Horadric RubyArmor150 Strength
Flawless Horadric SapphireArmor150 Willpower
Flawless Horadric SkullArmor+38.0% Healing Received
Flawless Horadric TopazArmor150 Intelligence
Flawless Horadric AmethystJewelry+4,375 Shadow Resistance
Flawless Horadric DiamondJewelry+625 Resistance to All Elements
Flawless Horadric EmeraldJewelry+4,375 Poison Resistance
Flawless Horadric RubyJewelry+4,375 Fire Resistance
Flawless Horadric SapphireJewelry+4,375 Cold Resistance
Flawless Horadric SkullJewelry+4,375 Physical Resistance
Flawless Horadric TopazJewelry+4,375 Lightning Resistance
Flawless Horadric AmethystWeaponx32% Shadow Damage Multiplier
Flawless Horadric DiamondWeaponx28% All Damage Multiplier
Flawless Horadric EmeraldWeaponx32% Poison Damage Multiplier
Flawless Horadric RubyWeaponx32% Fire Damage Multiplier
Flawless Horadric SapphireWeaponx32% Cold Damage Multiplier
Flawless Horadric SkullWeaponx32% Physical Damage Multiplier
Flawless Horadric TopazWeaponx32% Lightning Damage Multiplier
Rune52 rows
TypeNameRarityOfferingEffect
InvocationEomLegendaryRequire 100Reduce your active Cooldowns by 0.1 seconds.
Offering Overflow: Further Reduced Cooldowns
Cooldown: 1 second
InvocationJahLegendaryRequire 350Replace your next Evade with the Sorcerer's Teleport Skill, blinking further, dealing damage, and becoming Unstoppable.
Offering Overflow: Store Excess Offering
Cooldown: 3.5 seconds
InvocationOhmLegendaryRequire 600Invoke the Barbarian's War Cry Skill, increasing your damage dealt by 7.5% for 6 seconds.
Offering Overflow: Increased Duration
Cooldown: 2 seconds
InvocationVexLegendaryRequire 100Gain +1 to all Skills for 10 seconds.
Offering Overflow: More Skill ranks, up to 3.
Cooldown: 5 seconds
InvocationXanLegendaryRequire 300Your next attack will cause your hits to be a guaranteed Critical Strike and Overpower for 0.35 seconds.
Offering Overflow: Increase Duration
Cooldown: 1 second
InvocationYomLegendaryRequire 500Invoke the Druid's Petrify Skill, Stunning enemies, restoring Primary Resource.
Offering Overflow: Increase Stun Duration
Cooldown: 5 seconds
InvocationChacRareRequire 20Invoke the Druid's Lightning Bolt, striking a Nearby enemy.
Offering Overflow: Increased Bolts Spawned
Cooldown: 1 second
InvocationKelRareRequire 500Invoke the Paladins's Rally Skill, gaining Resource and Movement Speed for 8 seconds.
Offering Overflow: Increased Resource
Cooldown: 3 seconds
InvocationLacRareRequire 400Invoke the Barbarian's Challenging Shout Skill, taunting enemies and reducing your damage taken for 3 seconds.
Offering Overflow: Increased Duration
Cooldown: 1 second
InvocationMotRareRequire 150Gain 1 shadows, from the Rogue's Dark Shroud Skill, reducing damage taken per shadow.
Offering Overflow: Gain Multiple Shadows
Cooldown: 1 second
InvocationObrRareRequire 100Invoke to create a Warlock's Brimstone at your location.
Offering Overflow: Damage
Cooldown: 1 second
InvocationQaxRareRequire 400Casting a Skill other than a Basic or Defensive Consumes all of your Primary Resource to increase your damage up to 100% for 1 second.
Offering Overflow: Further Increased Damage
Cooldown: 1 second
InvocationQueRareRequire 300Invoke the Druid's Earthen Bulwark Skill for 3 seconds, granting yourself a Barrier.
Offering Overflow: Increased Duration
Cooldown: 1 second
InvocationThulRareRequire 250Invoke the Sorcerer's Frost Nova Skill, Freezing enemies.
Offering Overflow: Up to 100% Increased Size
Cooldown: 2 seconds
InvocationWatRareRequire 100Invoke the Necromancer's Decrepify Skill, Weakening and Slowing enemies.
Offering Overflow: Increase duration
Cooldown: 1 second
InvocationXalRareRequire 300Gain 20% Maximum Life for 6 seconds.
Offering Overflow: Gain More Maximum Life
Cooldown: 3 seconds
InvocationZecRareRequire 100Reduce your active Ultimate Cooldown by 1 seconds.
Offering Overflow: Further Reduced Cooldown
Cooldown: 1 second
InvocationCehMagicRequire 100Summon a Spirit Wolf Companion to attack enemies for 8 seconds.
Offering Overflow: Summon Multiple Wolves
Cooldown: 1 second
InvocationGarMagicRequire 25Gain 2% Critical Strike Chance for 5 seconds, up to 10%.
Offering Overflow: Gain Multiple Stacks
Cooldown: 1 second
InvocationKryMagicRequire 300Invoke the Spiritborn's Vortex Skill, dealing damage and Pulling In enemies.
Offering Overflow: Up to 100% Increased Size
Cooldown: 3 seconds
InvocationLumMagicRequire 5Restore 3.5 Primary Resource.
Offering Overflow: Increased Resource Restored
Cooldown: 1 second
InvocationMetMagicRequire 100You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Offering Overflow: Increased Duration
Cooldown: 1 second
InvocationNerMagicRequire 600Invoke the Rogue's Concealment Skill for 5 seconds, gaining Movement Speed, Unstoppable, and Stealth.
Offering Overflow: Increased Duration
Cooldown: 6 seconds
InvocationOnoMagicRequire 25Invoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
Offering Overflow: Increased Bolts Spawned
Cooldown: 1 second
InvocationPridMagicRequire 250Invoke the Warlock's Dark Prison Skill, tethering enemies to the area for 3 seconds.
Offering Overflow: Increase Dark Prison Duration
Cooldown: 3 seconds
InvocationQuaMagicRequire 50Gain 10% Movement Speed for 5 seconds, up to 50%.
Offering Overflow: Increased Duration
Cooldown: 1 second
InvocationTalMagicRequire 30Invoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Offering Overflow: Increased Swarms Spawned
Cooldown: 1 second
InvocationTebMagicRequire 100Invoke the Necromancer's Iron Maiden Skill, dealing damage over time and counterattacking damage from enemies.
Offering Overflow: Increase damage by 1% per Offering
Cooldown: 1 second
InvocationTecMagicRequire 50Invoke the Barbarian's Earthquake, dealing damage to enemies within.
Offering Overflow: Up to 100% Increased Size
Cooldown: 1 second
InvocationTonMagicRequire 20Invoke the Sorcerer's Meteorites, dealing damage to enemies.
Offering Overflow: Increased Meteorites Spawned
Cooldown: 1 second
InvocationTunMagicRequire 25Invoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Offering Overflow: Increased Grenades Spawned
Cooldown: 1 second
InvocationTzicMagicRequire 200Invoke the Spiritborn's Concussive Stomp Skill, dealing damage and Knocking Down enemies.
Offering Overflow: Increase damage by 1% per Offering
Cooldown: 1 second
InvocationZidMagicRequire 25Invoke the Paladin's Blessed Spear, striking nearby to enemies.
Offering Overflow: Increase Damage
Cooldown: 1 second
RitualAhuLegendaryGain 15Lucky Hit: Up to a 100% chance against non-Healthy enemies.
RitualBacLegendaryGain 50Travel 5 meters.
RitualIgniLegendaryGain 25Stores Offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored Offering. (Up to 500 Offering).
RitualLithLegendaryGain 25Stand still while fighting for 0.3 seconds.
RitualTamLegendaryGain 25Cast a non-Channeled Core Skill.
RitualXolLegendaryGain 150Invoke a Skill from another Class.
RitualYulLegendaryGain 50Cast a Skill with a Cooldown.
RitualFeoRareGain 1,000Become Injured or Crowd Controlled. (Cooldown: 10 seconds)
RitualKaaRareGain 50Lose 25% of your Maximum Life.
RitualNaguRareGain 100Maintain at least 1 active Summon for 5 seconds, gaining Offering for each up to 5 Summon.
RitualNeoRareGain 200Avoid health damage while fighting for 2 seconds.
RitualNocRareGain 5Inflict a Crowd Control, gain double offering if it isn't a Slow or Chill.
RitualPocRareGain 5Spend 5% of your Maximum Resource.
RitualZanRareGain 200Cast an Ultimate Skill.
RitualCemMagicGain 75Cast Evade.
RitualCirMagicGain 300Cast 5 Skills then become exhausted for 3 seconds.
RitualMoniMagicGain 100Cast 2 Mobility or Macabre Skills.
RitualUrMagicGain 10Your Minion or Companion kills an enemy or dies.
RitualYaxMagicGain 200Drink a Healing Potion.
Paragon1,593 rows
ClassBoardCountRarityEffect
BarbarianBlood Rage1Legendary
  • Killing an enemy affected by a Damage Over Time effect has 10% chance to grant Berserking for 5 seconds. Your damage is increased by 60%[x] while Berserking.
BarbarianBlood Rage1Rare
  • +10.0% Damage to Physical Enemies
  • +10.0% Damage while Berserking is Active
BarbarianBlood Rage1Rare
  • +10.0% Damage to Physical Enemies
  • +10 Strength
BarbarianBlood Rage1Rare
  • +10.0% Damage while Berserking is Active
  • +10 Strength
BarbarianBlood Rage1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
BarbarianBlood Rage1Rare
  • +3.0% Total Armor
  • +6.0% Healing Received
BarbarianBlood Rage1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
BarbarianBlood Rage2Magic
  • +7 Willpower
BarbarianBlood Rage3Magic
  • +1.5% Total Armor
BarbarianBlood Rage3Magic
  • +2.0% Maximum Life
BarbarianBlood Rage3Magic
  • +7 Dexterity
BarbarianBlood Rage4Magic
  • +3.0% Healing Received
BarbarianBlood Rage5Magic
  • +1.5% Resistance to All Elements
BarbarianBlood Rage5Magic
  • +5.0% Damage while Berserking is Active
BarbarianBlood Rage6Magic
  • +5.0% Damage to Physical Enemies
BarbarianBlood Rage12Common
  • +5 Intelligence
BarbarianBlood Rage30Common
  • +5 Dexterity
BarbarianBlood Rage30Common
  • +5 Willpower
BarbarianBlood Rage4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
BarbarianBlood Rage49Common
  • +5 Strength
BarbarianBone Breaker1Legendary
  • Every 12 seconds, gain a charge of Overpower. Whenever you attack while having an Overpower charge, your Ultimate Skills deal 10%[x] increased damage for 10 seconds, up to 80%[x].
BarbarianBone Breaker1Rare
  • +10.0% Damage while Fortified
  • +12.5% Damage while Healthy
BarbarianBone Breaker1Rare
  • +10.0% Damage while Fortified
  • +3.2% Fortify Generation
BarbarianBone Breaker1Rare
  • +10% Damage
  • +10 Strength
BarbarianBone Breaker1Rare
  • +2.0% Damage Per Overpower Stack
  • +10 Strength
BarbarianBone Breaker1Rare
  • +3.0% Total Armor
  • +6.0% Healing Received
BarbarianBone Breaker1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
BarbarianBone Breaker2Magic
  • +1.6% Fortify Generation
BarbarianBone Breaker2Magic
  • +3.0% Healing Received
BarbarianBone Breaker2Magic
  • +6.3% Damage while Healthy
BarbarianBone Breaker2Magic
  • +7 Dexterity
BarbarianBone Breaker2Magic
  • +7 Willpower
BarbarianBone Breaker3Magic
  • +1.0% Damage Per Overpower Stack
BarbarianBone Breaker3Magic
  • +2.0% Maximum Life
BarbarianBone Breaker3Magic
  • +5% Damage
BarbarianBone Breaker5Magic
  • +1.5% Total Armor
BarbarianBone Breaker6Magic
  • +5.0% Damage while Fortified
BarbarianBone Breaker11Common
  • +5 Intelligence
BarbarianBone Breaker34Common
  • +5 Dexterity
BarbarianBone Breaker38Common
  • +5 Willpower
BarbarianBone Breaker4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
BarbarianBone Breaker60Common
  • +5 Strength
BarbarianCarnage1Legendary
  • Berserking now additionally grants 15%[+] Attack Speed. You deal 45%[x] increased Fire and Physical damage.
BarbarianCarnage1Rare
  • +10.0% Damage while Berserking is Active
  • +1.0% Critical Strike Chance
BarbarianCarnage1Rare
  • +10.0% Damage while Berserking is Active
  • +10 Strength
BarbarianCarnage1Rare
  • +15% Critical Strike Damage
  • +10 Strength
BarbarianCarnage1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
BarbarianCarnage1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
BarbarianCarnage1Rare
  • +4.0% Maximum Life
  • +10,999 Life per 5 Seconds
BarbarianCarnage2Magic
  • +1.0% Critical Strike Chance
BarbarianCarnage2Magic
  • +5,499 Life per 5 Seconds
BarbarianCarnage2Magic
  • +7 Dexterity
BarbarianCarnage2Magic
  • +7 Willpower
BarbarianCarnage3Magic
  • +1.5% Total Armor
BarbarianCarnage3Magic
  • +2.0% Maximum Life
BarbarianCarnage3Magic
  • +8% Critical Strike Damage
BarbarianCarnage6Magic
  • +5.0% Damage while Berserking is Active
BarbarianCarnage7Magic
  • +1.5% Resistance to All Elements
BarbarianCarnage27Common
  • +5 Dexterity
BarbarianCarnage29Common
  • +5 Willpower
BarbarianCarnage4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
BarbarianCarnage49Common
  • +5 Strength
BarbarianCarnage9Common
  • +5 Intelligence
BarbarianDecimator1Legendary
  • You deal 25%[x] increased damage to Vulnerable enemies. You deal 25%[x] increased damage while you have Overpower charges.
BarbarianDecimator1Rare
  • +10% Damage
  • +4.0% Maximum Life
BarbarianDecimator1Rare
  • +13% Vulnerable Damage
  • +10 Strength
BarbarianDecimator1Rare
  • +2.0% Total Armor
  • +13% Vulnerable Damage
BarbarianDecimator1Rare
  • +3.0% Total Armor
  • +6.0% Healing Received
BarbarianDecimator1Rare
  • +4.0% Damage Per Overpower Stack
  • +10 Strength
BarbarianDecimator1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
BarbarianDecimator2Magic
  • +7 Dexterity
BarbarianDecimator2Magic
  • +7 Willpower
BarbarianDecimator3Magic
  • +1.0% Damage Per Overpower Stack
BarbarianDecimator3Magic
  • +5% Physical Damage
BarbarianDecimator4Magic
  • +3.0% Healing Received
BarbarianDecimator5Magic
  • +2.0% Maximum Life
BarbarianDecimator5Magic
  • +6% Vulnerable Damage
BarbarianDecimator6Magic
  • +1.5% Total Armor
BarbarianDecimator12Common
  • +5 Intelligence
BarbarianDecimator26Common
  • +5 Dexterity
BarbarianDecimator27Common
  • +5 Willpower
BarbarianDecimator4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
BarbarianDecimator51Common
  • +5 Strength
BarbarianFlawless Technique1Legendary
  • Consecutive attacking with the same weapon increases your Critical Strike chance by 5%[+] and Critical Strike Damage by 50%[x] for 4 seconds.
BarbarianFlawless Technique1Rare
  • +1.3% Attack Speed
  • +10% Damage
BarbarianFlawless Technique1Rare
  • +10% Damage
  • +10 Strength
BarbarianFlawless Technique1Rare
  • +15% Critical Strike Damage
  • +10 Strength
BarbarianFlawless Technique1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
BarbarianFlawless Technique1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
BarbarianFlawless Technique1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
BarbarianFlawless Technique2Magic
  • +7 Dexterity
BarbarianFlawless Technique2Magic
  • +7 Willpower
BarbarianFlawless Technique3Magic
  • +1.3% Attack Speed
BarbarianFlawless Technique3Magic
  • +8% Critical Strike Damage
BarbarianFlawless Technique4Magic
  • +2.0% Maximum Life
BarbarianFlawless Technique5Magic
  • +1.5% Resistance to All Elements
BarbarianFlawless Technique5Magic
  • +5% Damage
BarbarianFlawless Technique6Magic
  • +1.5% Total Armor
BarbarianFlawless Technique14Common
  • +5 Intelligence
BarbarianFlawless Technique31Common
  • +5 Dexterity
BarbarianFlawless Technique33Common
  • +5 Willpower
BarbarianFlawless Technique4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
BarbarianFlawless Technique51Common
  • +5 Strength
BarbarianForce of Nature1Legendary
  • Skills that cast Earthquakes and Dust Devils deal 45%[x] increased damage.
BarbarianForce of Nature1Rare
  • +10.0% Earthquake Duration
  • +10.0% Dust Devil Size
BarbarianForce of Nature1Rare
  • +12.0% Damage to Close Enemies
  • +10 Strength
BarbarianForce of Nature1Rare
  • +15.0% Dust Devil Damage
  • +10 Strength
BarbarianForce of Nature1Rare
  • +2.0% Earthquake Damage
  • +10% Physical Damage
BarbarianForce of Nature1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
BarbarianForce of Nature1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
BarbarianForce of Nature2Magic
  • +5.0% Dust Devil Size
BarbarianForce of Nature2Magic
  • +5% Physical Damage
BarbarianForce of Nature2Magic
  • +7 Dexterity
BarbarianForce of Nature2Magic
  • +7 Willpower
BarbarianForce of Nature3Magic
  • +1.5% Resistance to All Elements
BarbarianForce of Nature3Magic
  • +11.3% Earthquake Damage
BarbarianForce of Nature3Magic
  • +2.0% Maximum Life
BarbarianForce of Nature3Magic
  • +5.0% Dust Devil Damage
BarbarianForce of Nature3Magic
  • +5.0% Earthquake Duration
BarbarianForce of Nature3Magic
  • +6.0% Damage to Close Enemies
BarbarianForce of Nature4Magic
  • +1.5% Total Armor
BarbarianForce of Nature10Common
  • +5 Intelligence
BarbarianForce of Nature29Common
  • +5 Dexterity
BarbarianForce of Nature35Common
  • +5 Willpower
BarbarianForce of Nature4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
BarbarianForce of Nature55Common
  • +5 Strength
BarbarianHemorrhage1Legendary
  • Applying a Damage Over Time effect to a Vulnerable enemy deals 75%[x] increased damage.
BarbarianHemorrhage1Rare
  • +12.0% Impairment Reduction
  • +2.0% Dodge Chance
BarbarianHemorrhage1Rare
  • +13% Vulnerable Damage
  • +10 Strength
BarbarianHemorrhage1Rare
  • +15% Damage Over Time
  • +10 Strength
BarbarianHemorrhage1Rare
  • +15% Damage Over Time
  • +13% Vulnerable Damage
BarbarianHemorrhage1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
BarbarianHemorrhage1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
BarbarianHemorrhage2Magic
  • +1.0% Dodge Chance
BarbarianHemorrhage2Magic
  • +7 Dexterity
BarbarianHemorrhage2Magic
  • +7 Willpower
BarbarianHemorrhage3Magic
  • +1.5% Total Armor
BarbarianHemorrhage3Magic
  • +6.0% Impairment Reduction
BarbarianHemorrhage5Magic
  • +6% Vulnerable Damage
BarbarianHemorrhage6Magic
  • +8% Damage Over Time
BarbarianHemorrhage7Magic
  • +1.5% Resistance to All Elements
BarbarianHemorrhage12Common
  • +5 Intelligence
BarbarianHemorrhage32Common
  • +5 Dexterity
BarbarianHemorrhage4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
BarbarianHemorrhage40Common
  • +5 Willpower
BarbarianHemorrhage65Common
  • +5 Strength
BarbarianStart1Rare
  • +10% Damage
  • +10 Strength
BarbarianStart1Rare
  • +10% Damage
  • +4.0% Maximum Life
BarbarianStart1Rare
  • +15.0% Damage to Elites
  • +10 Strength
BarbarianStart1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
BarbarianStart2Magic
  • +1.5% Total Armor
BarbarianStart2Magic
  • +7 Dexterity
BarbarianStart2Magic
  • +7 Willpower
BarbarianStart3Magic
  • +7.5% Damage to Elites
BarbarianStart4Magic
  • +2.0% Maximum Life
BarbarianStart5Magic
  • +5% Damage
BarbarianStart1Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
BarbarianStart10Common
  • +5 Dexterity
BarbarianStart13Common
  • +5 Willpower
BarbarianStart22Common
  • +5 Strength
BarbarianStart5Common
  • +5 Intelligence
BarbarianWarbringer1Legendary
  • For every 300 Fury you spend, gain 2% of your Maximum Life as Fortify. Deal 45%[x] increased damage while Fortified.
BarbarianWarbringer1Rare
  • +10.0% Damage while Fortified
  • +10 Strength
BarbarianWarbringer1Rare
  • +10% Damage
  • +10 Strength
BarbarianWarbringer1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
BarbarianWarbringer1Rare
  • +3.0% Resistance to All Elements
  • +6.0% Healing Received
BarbarianWarbringer1Rare
  • +4 Maximum Fury
  • +2 Fury On Kill
BarbarianWarbringer1Rare
  • +4 Maximum Fury
  • +4.0% Maximum Life
BarbarianWarbringer2Magic
  • +1 Fury On Kill
BarbarianWarbringer2Magic
  • +3.0% Healing Received
BarbarianWarbringer2Magic
  • +7 Dexterity
BarbarianWarbringer2Magic
  • +7 Willpower
BarbarianWarbringer3Magic
  • +5.0% Damage while Fortified
BarbarianWarbringer3Magic
  • +5% Damage
BarbarianWarbringer4Magic
  • +2.0% Maximum Life
BarbarianWarbringer6Magic
  • +1.5% Resistance to All Elements
BarbarianWarbringer6Magic
  • +2 Maximum Fury
BarbarianWarbringer27Common
  • +5 Dexterity
BarbarianWarbringer29Common
  • +5 Willpower
BarbarianWarbringer4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
BarbarianWarbringer55Common
  • +5 Strength
BarbarianWarbringer9Common
  • +5 Intelligence
BarbarianWeapons Master1Legendary
  • Swapping weapons grants you 4 Fury. You deal 75%[x] increased damage to Injured and Healthy enemies.
BarbarianWeapons Master1Rare
  • +1.3% Attack Speed
  • +10% Damage
BarbarianWeapons Master1Rare
  • +10% Damage
  • +10 Strength
BarbarianWeapons Master1Rare
  • +2 Fury On Kill
BarbarianWeapons Master1Rare
  • +2 Maximum Fury
  • +10 Strength
BarbarianWeapons Master2Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
BarbarianWeapons Master2Magic
  • +1.5% Total Armor
BarbarianWeapons Master2Magic
  • +7 Dexterity
BarbarianWeapons Master2Magic
  • +7 Willpower
BarbarianWeapons Master3Magic
  • +1.3% Attack Speed
BarbarianWeapons Master3Magic
  • +1 Fury On Kill
BarbarianWeapons Master3Magic
  • +2 Maximum Fury
BarbarianWeapons Master5Magic
  • +5% Damage
BarbarianWeapons Master8Magic
  • +1.5% Resistance to All Elements
BarbarianWeapons Master10Common
  • +5 Intelligence
BarbarianWeapons Master27Common
  • +5 Dexterity
BarbarianWeapons Master35Common
  • +5 Willpower
BarbarianWeapons Master4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
BarbarianWeapons Master60Common
  • +5 Strength
DruidAncestral Guidance1Legendary
  • After spending 75 Spirit, you deal 40%[x] increased damage for 5 seconds. Your Ultimate Skills deal 1%[x] increased damage per Spirit when cast.
DruidAncestral Guidance1Rare
  • +10% Damage
  • +55 Willpower
DruidAncestral Guidance1Rare
  • +14.0% Core Damage
  • +10 Willpower
DruidAncestral Guidance1Rare
  • +14.0% Core Damage
  • +2.5% Basic Attack Speed
DruidAncestral Guidance1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
DruidAncestral Guidance1Rare
  • +4.0% Resource Generation
  • +4.0% Maximum Life
DruidAncestral Guidance1Rare
  • +4 Maximum Spirit
  • +2 Spirit On Kill
DruidAncestral Guidance2Magic
  • +1.3% Basic Attack Speed
DruidAncestral Guidance2Magic
  • +1 Spirit On Kill
DruidAncestral Guidance2Magic
  • +7 Dexterity
DruidAncestral Guidance2Magic
  • +7 Intelligence
DruidAncestral Guidance3Magic
  • +1.5% Resistance to All Elements
DruidAncestral Guidance3Magic
  • +2.0% Resource Generation
DruidAncestral Guidance3Magic
  • +2 Maximum Spirit
DruidAncestral Guidance3Magic
  • +5% Damage
DruidAncestral Guidance4Magic
  • +2.0% Maximum Life
DruidAncestral Guidance6Magic
  • +7.0% Core Damage
DruidAncestral Guidance10Common
  • +5 Strength
DruidAncestral Guidance27Common
  • +5 Dexterity
DruidAncestral Guidance35Common
  • +5 Intelligence
DruidAncestral Guidance4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
DruidAncestral Guidance60Common
  • +5 Willpower
DruidConstricting Tendrils1Legendary
  • Deal 40%[x] increased damage against Poisoned enemies.
    Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 1,000%[x] damage over 4 seconds.
DruidConstricting Tendrils1Rare
  • +10.0% Nature Magic Damage
  • +10 Willpower
DruidConstricting Tendrils1Rare
  • +10% Damage
  • +10 Willpower
DruidConstricting Tendrils1Rare
  • +2.5% Lucky Hit Chance
  • +4.0% Maximum Life
DruidConstricting Tendrils1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
DruidConstricting Tendrils1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
DruidConstricting Tendrils1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
DruidConstricting Tendrils2Magic
  • +7 Dexterity
DruidConstricting Tendrils2Magic
  • +7 Intelligence
DruidConstricting Tendrils3Magic
  • +1.3% Lucky Hit Chance
DruidConstricting Tendrils3Magic
  • +5.0% Nature Magic Damage
DruidConstricting Tendrils3Magic
  • +5% Damage
DruidConstricting Tendrils5Magic
  • +1.5% Resistance to All Elements
DruidConstricting Tendrils5Magic
  • +2.0% Maximum Life
DruidConstricting Tendrils7Magic
  • +1.5% Total Armor
DruidConstricting Tendrils27Common
  • +5 Dexterity
DruidConstricting Tendrils29Common
  • +5 Intelligence
DruidConstricting Tendrils4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
DruidConstricting Tendrils55Common
  • +5 Willpower
DruidConstricting Tendrils9Common
  • +5 Strength
DruidEarthen Devastation1Legendary
  • Your Earth Skills deal 70%[x] increased Critical Strike Damage.
DruidEarthen Devastation1Rare
  • +10.0% Earth Damage
  • +10 Willpower
DruidEarthen Devastation1Rare
  • +17.5% Damage to Crowd Controlled Enemies
  • +10 Willpower
DruidEarthen Devastation1Rare
  • +17.5% Damage to Crowd Controlled Enemies
  • +15% Critical Strike Damage
DruidEarthen Devastation1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
DruidEarthen Devastation1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
DruidEarthen Devastation1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
DruidEarthen Devastation2Magic
  • +7 Dexterity
DruidEarthen Devastation2Magic
  • +7 Intelligence
DruidEarthen Devastation3Magic
  • +5.0% Earth Damage
DruidEarthen Devastation3Magic
  • +8% Critical Strike Damage
DruidEarthen Devastation4Magic
  • +2.0% Maximum Life
DruidEarthen Devastation5Magic
  • +1.5% Resistance to All Elements
DruidEarthen Devastation5Magic
  • +8.8% Damage to Crowd Controlled Enemies
DruidEarthen Devastation6Magic
  • +1.5% Total Armor
DruidEarthen Devastation12Common
  • +5 Strength
DruidEarthen Devastation30Common
  • +5 Intelligence
DruidEarthen Devastation31Common
  • +5 Dexterity
DruidEarthen Devastation4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
DruidEarthen Devastation49Common
  • +5 Willpower
DruidHeightened Malice1Legendary
  • While a Poisoned enemy is Nearby, you deal 35%[x] increased damage, plus an additional 5%[x] for each additional Poisoned enemy, up to 4.
DruidHeightened Malice1Rare
  • +10.0% Damage to Poison Enemies
  • +10 Willpower
DruidHeightened Malice1Rare
  • +10% Damage
  • +10 Willpower
DruidHeightened Malice1Rare
  • +3.0% Total Armor
  • +6.0% Healing Received
DruidHeightened Malice1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
DruidHeightened Malice2Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
DruidHeightened Malice2Magic
  • +7 Dexterity
DruidHeightened Malice2Magic
  • +7 Intelligence
DruidHeightened Malice3Magic
  • +2.0% Maximum Life
DruidHeightened Malice3Magic
  • +5.0% Damage to Poison Enemies
DruidHeightened Malice3Magic
  • +5% Damage
DruidHeightened Malice4Magic
  • +3.0% Healing Received
DruidHeightened Malice5Magic
  • +1.5% Total Armor
DruidHeightened Malice8Magic
  • +1.5% Resistance to All Elements
DruidHeightened Malice11Common
  • +5 Strength
DruidHeightened Malice34Common
  • +5 Dexterity
DruidHeightened Malice38Common
  • +5 Intelligence
DruidHeightened Malice4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
DruidHeightened Malice60Common
  • +5 Willpower
DruidInner Beast1Legendary
  • After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
DruidInner Beast1Rare
  • +1.3% Attack Speed
  • +10% Damage
DruidInner Beast1Rare
  • +10.0% Shapeshifting Damage
  • +10 Willpower
DruidInner Beast1Rare
  • +10% Damage
  • +10 Willpower
DruidInner Beast1Rare
  • +3.0% Resistance to All Elements
  • +6.0% Healing Received
DruidInner Beast1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
DruidInner Beast1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
DruidInner Beast2Magic
  • +3.0% Healing Received
DruidInner Beast2Magic
  • +7 Dexterity
DruidInner Beast2Magic
  • +7 Intelligence
DruidInner Beast3Magic
  • +1.3% Attack Speed
DruidInner Beast3Magic
  • +1.5% Resistance to All Elements
DruidInner Beast3Magic
  • +5.0% Shapeshifting Damage
DruidInner Beast5Magic
  • +1.5% Total Armor
DruidInner Beast5Magic
  • +2.0% Maximum Life
DruidInner Beast5Magic
  • +5% Damage
DruidInner Beast14Common
  • +5 Strength
DruidInner Beast31Common
  • +5 Dexterity
DruidInner Beast33Common
  • +5 Intelligence
DruidInner Beast4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
DruidInner Beast51Common
  • +5 Willpower
DruidLust for Carnage1Legendary
  • Critical Strikes with Werewolf Skills restore 2 Spirit and deal 70%[x] increased damage.
DruidLust for Carnage1Rare
  • +1.3% Attack Speed
  • +4 Maximum Spirit
DruidLust for Carnage1Rare
  • +10.0% Werewolf Damage
  • +10 Willpower
DruidLust for Carnage1Rare
  • +12.0% Impairment Reduction
  • +2.0% Dodge Chance
DruidLust for Carnage1Rare
  • +15% Critical Strike Damage
  • +10 Willpower
DruidLust for Carnage1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
DruidLust for Carnage1Rare
  • +4.0% Maximum Life
  • +10,999 Life per 5 Seconds
DruidLust for Carnage2Magic
  • +1.0% Dodge Chance
DruidLust for Carnage2Magic
  • +2 Maximum Spirit
DruidLust for Carnage2Magic
  • +5,499 Life per 5 Seconds
DruidLust for Carnage2Magic
  • +7 Dexterity
DruidLust for Carnage2Magic
  • +7 Intelligence
DruidLust for Carnage3Magic
  • +1.3% Attack Speed
DruidLust for Carnage3Magic
  • +1.5% Resistance to All Elements
DruidLust for Carnage3Magic
  • +5.0% Werewolf Damage
DruidLust for Carnage3Magic
  • +6.0% Impairment Reduction
DruidLust for Carnage3Magic
  • +8% Critical Strike Damage
DruidLust for Carnage5Magic
  • +2.0% Maximum Life
DruidLust for Carnage12Common
  • +5 Strength
DruidLust for Carnage26Common
  • +5 Dexterity
DruidLust for Carnage27Common
  • +5 Intelligence
DruidLust for Carnage4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
DruidLust for Carnage51Common
  • +5 Willpower
DruidStart1Rare
  • +10% Damage
  • +10 Willpower
DruidStart1Rare
  • +10% Damage
  • +4.0% Maximum Life
DruidStart1Rare
  • +15.0% Damage to Elites
  • +10 Willpower
DruidStart1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
DruidStart2Magic
  • +1.5% Total Armor
DruidStart2Magic
  • +7 Dexterity
DruidStart2Magic
  • +7 Intelligence
DruidStart3Magic
  • +7.5% Damage to Elites
DruidStart4Magic
  • +2.0% Maximum Life
DruidStart5Magic
  • +5% Damage
DruidStart1Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
DruidStart10Common
  • +5 Dexterity
DruidStart13Common
  • +5 Intelligence
DruidStart22Common
  • +5 Willpower
DruidStart5Common
  • +5 Strength
DruidSurvival Instincts1Legendary
  • While in Werebear form, you deal 30%[x] increased damage or 45%[x] when you are at full Life. You have 1%[x] increased Overpower damage, up to 25%[x], for every 1%[x] difference in current Life percent and Fortified Life percent between you and the enemy.
DruidSurvival Instincts1Rare
  • +10.0% Damage while Fortified
  • +3.2% Fortify Generation
DruidSurvival Instincts1Rare
  • +10.0% Damage while in Fire
  • +10 Willpower
DruidSurvival Instincts1Rare
  • +12.5% Damage while Healthy
  • +2.0% Total Armor
DruidSurvival Instincts1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
DruidSurvival Instincts1Rare
  • +4.0% Maximum Life
DruidSurvival Instincts1Rare
  • +4.0% Maximum Life
  • +10 Willpower
DruidSurvival Instincts2Magic
  • +1.6% Fortify Generation
DruidSurvival Instincts2Magic
  • +7 Dexterity
DruidSurvival Instincts2Magic
  • +7 Intelligence
DruidSurvival Instincts3Magic
  • +3 Maximum Life
DruidSurvival Instincts3Magic
  • +5.0% Damage while Fortified
DruidSurvival Instincts3Magic
  • +5.0% Damage while in Fire
DruidSurvival Instincts3Magic
  • +6.3% Damage while Healthy
DruidSurvival Instincts4Magic
  • +2.0% Maximum Life
DruidSurvival Instincts5Magic
  • +1.5% Total Armor
DruidSurvival Instincts27Common
  • +5 Dexterity
DruidSurvival Instincts29Common
  • +5 Intelligence
DruidSurvival Instincts4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
DruidSurvival Instincts49Common
  • +5 Willpower
DruidSurvival Instincts9Common
  • +5 Strength
DruidThunderstruck1Legendary
  • Storm Skills deal 70%[x] increased damage, and 5%[x] Critical Strike Chance.
DruidThunderstruck1Rare
  • +1.0% Critical Strike Chance
  • +13% Vulnerable Damage
DruidThunderstruck1Rare
  • +10.0% Storm Damage
  • +10 Willpower
DruidThunderstruck1Rare
  • +12.0% Damage to Close Enemies
  • +10 Willpower
DruidThunderstruck1Rare
  • +20.0% Damage to Distant Enemies
  • +17.5% Damage to Crowd Controlled Enemies
DruidThunderstruck1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
DruidThunderstruck1Rare
  • +3.0% Total Armor
  • +6.0% Healing Received
DruidThunderstruck2Magic
  • +3.0% Healing Received
DruidThunderstruck2Magic
  • +6% Vulnerable Damage
DruidThunderstruck2Magic
  • +7 Dexterity
DruidThunderstruck2Magic
  • +7 Intelligence
DruidThunderstruck2Magic
  • +8.8% Damage to Crowd Controlled Enemies
DruidThunderstruck3Magic
  • +1.0% Critical Strike Chance
DruidThunderstruck3Magic
  • +1.5% Total Armor
DruidThunderstruck3Magic
  • +10.0% Damage to Distant Enemies
DruidThunderstruck3Magic
  • +5.0% Storm Damage
DruidThunderstruck3Magic
  • +6.0% Damage to Close Enemies
DruidThunderstruck5Magic
  • +1.5% Resistance to All Elements
DruidThunderstruck12Common
  • +5 Strength
DruidThunderstruck32Common
  • +5 Dexterity
DruidThunderstruck4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
DruidThunderstruck40Common
  • +5 Intelligence
DruidThunderstruck65Common
  • +5 Willpower
DruidUntamed1Legendary
  • Casting a Companion Skill grants 20%[x] increased Companion damage for 10 seconds, stacking up to 80%[x].
DruidUntamed1Rare
  • +2.5% Lucky Hit Chance
  • +13% Vulnerable Damage
DruidUntamed1Rare
  • +3.0% Companion Cooldown Reduction
  • +2.0% Total Armor
DruidUntamed1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
DruidUntamed1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
DruidUntamed2Rare
  • +15.0% Companion Damage
  • +10 Willpower
DruidUntamed2Magic
  • +6% Vulnerable Damage
DruidUntamed2Magic
  • +7 Intelligence
DruidUntamed3Magic
  • +1.3% Lucky Hit Chance
DruidUntamed3Magic
  • +1.5% Companion Cooldown Reduction
DruidUntamed3Magic
  • +1.5% Resistance to All Elements
DruidUntamed3Magic
  • +2.0% Maximum Life
DruidUntamed4Magic
  • +1.5% Total Armor
DruidUntamed4Magic
  • +7 Dexterity
DruidUntamed6Magic
  • +7.5% Companion Damage
DruidUntamed31Common
  • +5 Dexterity
DruidUntamed35Common
  • +5 Intelligence
DruidUntamed4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
DruidUntamed54Common
  • +5 Willpower
DruidUntamed9Common
  • +5 Strength
NecromancerBlood Begets Blood1Legendary
  • Blood Orbs grant 15%[x] increased damage, up to 60%[x], for 10 seconds.
NecromancerBlood Begets Blood1Rare
  • +10.0% Blood Damage
  • +10 Intelligence
NecromancerBlood Begets Blood1Rare
  • +10.0% Blood Damage
  • +12.5% Damage while Healthy
NecromancerBlood Begets Blood1Rare
  • +12.5% Damage while Healthy
  • +10 Intelligence
NecromancerBlood Begets Blood1Rare
  • +4.0% Maximum Life
  • +10,999 Life per 5 Seconds
NecromancerBlood Begets Blood2Rare
  • +10.0% Blood Orb Healing
  • +4.0% Maximum Life
NecromancerBlood Begets Blood2Magic
  • +5,499 Life per 5 Seconds
NecromancerBlood Begets Blood2Magic
  • +7 Dexterity
NecromancerBlood Begets Blood2Magic
  • +7 Willpower
NecromancerBlood Begets Blood5Magic
  • +6.3% Damage while Healthy
NecromancerBlood Begets Blood6Magic
  • +5.0% Blood Damage
NecromancerBlood Begets Blood6Magic
  • +5.0% Blood Orb Healing
NecromancerBlood Begets Blood7Magic
  • +2.0% Maximum Life
NecromancerBlood Begets Blood14Common
  • +5 Strength
NecromancerBlood Begets Blood31Common
  • +5 Dexterity
NecromancerBlood Begets Blood33Common
  • +5 Willpower
NecromancerBlood Begets Blood4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
NecromancerBlood Begets Blood51Common
  • +5 Intelligence
NecromancerBloodbath1Legendary
  • You deal 20%[x] increased damage while you have a stack of Overpower. After gaining or losing a stack of Overpower, you deal 50%[x] increased damage for 5 seconds.
NecromancerBloodbath1Rare
  • +10.0% Damage while Fortified
  • +10 Intelligence
NecromancerBloodbath1Rare
  • +10.0% Damage while Fortified
  • +3.2% Fortify Generation
NecromancerBloodbath1Rare
  • +2.0% Damage Per Overpower Stack
  • +10 Intelligence
NecromancerBloodbath1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
NecromancerBloodbath1Rare
  • +4.0% Maximum Life
  • +10.0% Damage while Fortified
NecromancerBloodbath1Rare
  • +6.0% Healing Received
  • +2.0% Damage Per Overpower Stack
NecromancerBloodbath2Magic
  • +1.5% Resistance to All Elements
NecromancerBloodbath2Magic
  • +1.6% Fortify Generation
NecromancerBloodbath2Magic
  • +7 Dexterity
NecromancerBloodbath2Magic
  • +7 Willpower
NecromancerBloodbath3Magic
  • +1.5% Total Armor
NecromancerBloodbath3Magic
  • +2.0% Maximum Life
NecromancerBloodbath3Magic
  • +3.0% Healing Received
NecromancerBloodbath5Magic
  • +1.0% Damage Per Overpower Stack
NecromancerBloodbath8Magic
  • +5.0% Damage while Fortified
NecromancerBloodbath27Common
  • +5 Dexterity
NecromancerBloodbath29Common
  • +5 Willpower
NecromancerBloodbath4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
NecromancerBloodbath55Common
  • +5 Intelligence
NecromancerBloodbath9Common
  • +5 Strength
NecromancerBone Graft1Legendary
  • Your Bone Skills deal 40%[x] increased damage and your Maximum Essence is increased by 10.
NecromancerBone Graft1Rare
  • +1.0% Critical Strike Chance
  • +3.0% Healing Received
NecromancerBone Graft1Rare
  • +10.0% Bone Damage
  • +10 Intelligence
NecromancerBone Graft1Rare
  • +15% Critical Strike Damage
  • +10 Intelligence
NecromancerBone Graft1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
NecromancerBone Graft1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
NecromancerBone Graft1Rare
  • +4 Maximum Essence
  • +2 Essence On Kill
NecromancerBone Graft2Magic
  • +1 Essence On Kill
NecromancerBone Graft2Magic
  • +2.0% Maximum Life
NecromancerBone Graft2Magic
  • +3.0% Healing Received
NecromancerBone Graft2Magic
  • +7 Dexterity
NecromancerBone Graft2Magic
  • +7 Willpower
NecromancerBone Graft3Magic
  • +1.0% Critical Strike Chance
NecromancerBone Graft3Magic
  • +1.5% Total Armor
NecromancerBone Graft3Magic
  • +2 Maximum Essence
NecromancerBone Graft3Magic
  • +5.0% Bone Damage
NecromancerBone Graft3Magic
  • +8% Critical Strike Damage
NecromancerBone Graft5Magic
  • +1.5% Resistance to All Elements
NecromancerBone Graft11Common
  • +5 Strength
NecromancerBone Graft34Common
  • +5 Dexterity
NecromancerBone Graft38Common
  • +5 Willpower
NecromancerBone Graft4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
NecromancerBone Graft60Common
  • +5 Intelligence
NecromancerCult Leader1Legendary
  • Your Minions deal 40%[x] increased damage for each 20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
NecromancerCult Leader1Rare
  • +10.0% Summoning Damage
  • +10 Intelligence
NecromancerCult Leader1Rare
  • +2.5% Summon Attack Speed
  • +10.0% Summoning Damage
NecromancerCult Leader1Rare
  • +25.0% Skeleton Mage Damage
  • +3.0% Resistance to All Elements
NecromancerCult Leader1Rare
  • +25.0% Skeleton Warrior Damage
  • +3.0% Total Armor
NecromancerCult Leader1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
NecromancerCult Leader1Rare
  • +3.0% Total Armor
  • +10 Intelligence
NecromancerCult Leader13Magic
  • +5.0% Summoning Damage
NecromancerCult Leader2Magic
  • +1.5% Resistance to All Elements
NecromancerCult Leader2Magic
  • +2.0% Maximum Life
NecromancerCult Leader2Magic
  • +7 Dexterity
NecromancerCult Leader2Magic
  • +7 Willpower
NecromancerCult Leader3Magic
  • +1.3% Summon Attack Speed
NecromancerCult Leader3Magic
  • +12.5% Skeleton Mage Damage
NecromancerCult Leader3Magic
  • +12.5% Skeleton Warrior Damage
NecromancerCult Leader12Common
  • +5 Strength
NecromancerCult Leader32Common
  • +5 Dexterity
NecromancerCult Leader4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
NecromancerCult Leader40Common
  • +5 Willpower
NecromancerCult Leader65Common
  • +5 Intelligence
NecromancerFlesh-eater1Legendary
  • Consuming a Corpse grants 60%[x] increased damage for 8 seconds.
NecromancerFlesh-eater1Rare
  • +10% Damage
  • +10 Intelligence
NecromancerFlesh-eater1Rare
  • +12.5% Damage to Injured Enemies
  • +2.5% Corpse Attack Speed
NecromancerFlesh-eater1Rare
  • +15.0% Damage to Elites
  • +10 Intelligence
NecromancerFlesh-eater1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
NecromancerFlesh-eater1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
NecromancerFlesh-eater1Rare
  • +4.0% Maximum Life
  • +10,999 Life per 5 Seconds
NecromancerFlesh-eater2Magic
  • +1.3% Corpse Attack Speed
NecromancerFlesh-eater2Magic
  • +5,499 Life per 5 Seconds
NecromancerFlesh-eater2Magic
  • +7 Dexterity
NecromancerFlesh-eater2Magic
  • +7 Willpower
NecromancerFlesh-eater3Magic
  • +5% Damage
NecromancerFlesh-eater3Magic
  • +6.3% Damage to Injured Enemies
NecromancerFlesh-eater3Magic
  • +7.5% Damage to Elites
NecromancerFlesh-eater5Magic
  • +2.0% Maximum Life
NecromancerFlesh-eater8Magic
  • +1.5% Resistance to All Elements
NecromancerFlesh-eater27Common
  • +5 Dexterity
NecromancerFlesh-eater29Common
  • +5 Willpower
NecromancerFlesh-eater4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
NecromancerFlesh-eater49Common
  • +5 Intelligence
NecromancerFlesh-eater9Common
  • +5 Strength
NecromancerFrailty1Legendary
  • Deal 60%[x] increased damage to Cursed enemies.
NecromancerFrailty1Rare
  • +1.3% Attack Speed
  • +4.0% Maximum Life
NecromancerFrailty1Rare
  • +13% Vulnerable Damage
  • +10 Intelligence
NecromancerFrailty1Rare
  • +15.0% Shadow Damage Over Time
  • +4.0% Resource Cost Reduction
NecromancerFrailty1Rare
  • +17.5% Damage to Crowd Controlled Enemies
  • +10 Intelligence
NecromancerFrailty1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
NecromancerFrailty1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
NecromancerFrailty2Magic
  • +1.5% Total Armor
NecromancerFrailty2Magic
  • +5% Shadow Damage
NecromancerFrailty2Magic
  • +7 Dexterity
NecromancerFrailty2Magic
  • +7 Willpower
NecromancerFrailty3Magic
  • +1.3% Attack Speed
NecromancerFrailty3Magic
  • +6% Vulnerable Damage
NecromancerFrailty3Magic
  • +7.5% Shadow Damage Over Time
NecromancerFrailty3Magic
  • +8.8% Damage to Crowd Controlled Enemies
NecromancerFrailty4Magic
  • +2.0% Maximum Life
NecromancerFrailty6Magic
  • +1.5% Resistance to All Elements
NecromancerFrailty10Common
  • +5 Strength
NecromancerFrailty30Common
  • +5 Dexterity
NecromancerFrailty35Common
  • +5 Willpower
NecromancerFrailty4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
NecromancerFrailty54Common
  • +5 Intelligence
NecromancerHulking Monstrosity1Legendary
  • Your Golem has 40%[x] increased Maximum Life and deals 100%[x] increased damage. Skeletal Mages and Warriors Sacrifice Bonuses grant an additional 60%[x] Golem damage.
NecromancerHulking Monstrosity1Rare
  • +10.0% Summoning Damage
  • +10 Intelligence
NecromancerHulking Monstrosity1Rare
  • +10% Damage
  • +3.0% Total Armor
NecromancerHulking Monstrosity1Rare
  • +25.0% Golem Damage
  • +10 Intelligence
NecromancerHulking Monstrosity1Rare
  • +25.0% Golem Damage
  • +3.0% Resistance to All Elements
NecromancerHulking Monstrosity1Rare
  • +25.0% Golem Damage
  • +4.0% Maximum Life
NecromancerHulking Monstrosity1Rare
  • +25.0% Golem Damage
  • +8.5% Lightning Attack Speed
NecromancerHulking Monstrosity2Magic
  • +1.5% Resistance to All Elements
NecromancerHulking Monstrosity2Magic
  • +1.5% Total Armor
NecromancerHulking Monstrosity2Magic
  • +2.0% Maximum Life
NecromancerHulking Monstrosity2Magic
  • +4.3% Lightning Attack Speed
NecromancerHulking Monstrosity2Magic
  • +7 Dexterity
NecromancerHulking Monstrosity2Magic
  • +7 Willpower
NecromancerHulking Monstrosity3Magic
  • +5% Damage
NecromancerHulking Monstrosity6Magic
  • +5.0% Summoning Damage
NecromancerHulking Monstrosity9Magic
  • +12.5% Golem Damage
NecromancerHulking Monstrosity12Common
  • +5 Strength
NecromancerHulking Monstrosity30Common
  • +5 Willpower
NecromancerHulking Monstrosity31Common
  • +5 Dexterity
NecromancerHulking Monstrosity4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
NecromancerHulking Monstrosity49Common
  • +5 Intelligence
NecromancerScent of Death1Legendary
  • You gain 15% Damage Reduction and deal 45%[x] increased damage.
NecromancerScent of Death1Rare
  • +10 Intelligence
NecromancerScent of Death1Rare
  • +12.5% Damage to Injured Enemies
  • +10 Intelligence
NecromancerScent of Death1Rare
  • +2.0% Total Armor
  • +12.5% Damage to Injured Enemies
NecromancerScent of Death1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
NecromancerScent of Death1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
NecromancerScent of Death1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
NecromancerScent of Death2Magic
  • +3.0% Healing Received
NecromancerScent of Death2Magic
  • +7 Dexterity
NecromancerScent of Death2Magic
  • +7 Willpower
NecromancerScent of Death3Magic
  • +2.0% Maximum Life
NecromancerScent of Death5Magic
  • +6.3% Damage to Injured Enemies
NecromancerScent of Death6Magic
  • +1.5% Total Armor
NecromancerScent of Death7Magic
  • +1.5% Resistance to All Elements
NecromancerScent of Death12Common
  • +5 Strength
NecromancerScent of Death26Common
  • +5 Dexterity
NecromancerScent of Death27Common
  • +5 Willpower
NecromancerScent of Death4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
NecromancerScent of Death51Common
  • +5 Intelligence
NecromancerStart1Rare
  • +10% Damage
  • +10 Intelligence
NecromancerStart1Rare
  • +10% Damage
  • +4.0% Maximum Life
NecromancerStart1Rare
  • +15.0% Damage to Elites
  • +10 Intelligence
NecromancerStart1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
NecromancerStart2Magic
  • +1.5% Resistance to All Elements
NecromancerStart2Magic
  • +7 Dexterity
NecromancerStart2Magic
  • +7 Willpower
NecromancerStart3Magic
  • +7.5% Damage to Elites
NecromancerStart4Magic
  • +2.0% Maximum Life
NecromancerStart5Magic
  • +5% Damage
NecromancerStart1Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
NecromancerStart10Common
  • +5 Dexterity
NecromancerStart13Common
  • +5 Willpower
NecromancerStart22Common
  • +5 Intelligence
NecromancerStart5Common
  • +5 Strength
NecromancerWither1Legendary
  • Your Shadow damage has a 20% chance to deal 300%[x] increased damage.
NecromancerWither1Rare
  • +10.0% Damage to Shadow Enemies
  • +10 Intelligence
NecromancerWither1Rare
  • +10% Shadow Damage
  • +10 Intelligence
NecromancerWither1Rare
  • +15.0% Shadow Damage Over Time
  • +4.0% Resource Cost Reduction
NecromancerWither1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
NecromancerWither1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
NecromancerWither1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
NecromancerWither2Magic
  • +2.0% Resource Cost Reduction
NecromancerWither2Magic
  • +3.0% Healing Received
NecromancerWither2Magic
  • +7 Dexterity
NecromancerWither2Magic
  • +7 Willpower
NecromancerWither3Magic
  • +1.5% Total Armor
NecromancerWither3Magic
  • +2.0% Maximum Life
NecromancerWither3Magic
  • +5.0% Damage to Shadow Enemies
NecromancerWither3Magic
  • +5% Shadow Damage
NecromancerWither3Magic
  • +7.5% Shadow Damage Over Time
NecromancerWither7Magic
  • +1.5% Resistance to All Elements
NecromancerWither10Common
  • +5 Strength
NecromancerWither27Common
  • +5 Dexterity
NecromancerWither35Common
  • +5 Willpower
NecromancerWither4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
NecromancerWither60Common
  • +5 Intelligence
PaladinBeacon1Legendary
  • While at least one ally or mercenary is within one of your Auras you deal 90%[x] increased damage.
PaladinBeacon1Rare
  • +10% Damage
  • +10 Strength
PaladinBeacon1Rare
  • +15% Critical Strike Damage
  • +1.3% Attack Speed
PaladinBeacon1Rare
  • +2.5% Block Chance
  • +10% Damage
PaladinBeacon1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
PaladinBeacon1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
PaladinBeacon1Rare
  • +4 Maximum Faith
  • +10 Strength
PaladinBeacon2Magic
  • +1.3% Attack Speed
PaladinBeacon2Magic
  • +2.0% Maximum Life
PaladinBeacon2Magic
  • +7 Intelligence
PaladinBeacon2Magic
  • +7 Willpower
PaladinBeacon3Magic
  • +1.5% Resistance to All Elements
PaladinBeacon3Magic
  • +2.0% Block Chance
PaladinBeacon3Magic
  • +2 Maximum Faith
PaladinBeacon3Magic
  • +8% Critical Strike Damage
PaladinBeacon5Magic
  • +1.5% Total Armor
PaladinBeacon5Magic
  • +5% Damage
PaladinBeacon10Common
  • +5 Dexterity
PaladinBeacon30Common
  • +5 Willpower
PaladinBeacon35Common
  • +5 Intelligence
PaladinBeacon4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
PaladinBeacon54Common
  • +5 Strength
PaladinCastle1Legendary
  • You deal increased damage equal to 125% of your Damage Reduction granted from Armor.
PaladinCastle1Rare
  • +10.0% Damage to Crowd Controlled Enemies
  • +3.0% Resistance to All Elements
PaladinCastle1Rare
  • +10% Physical Damage
  • +10.0% Damage to Crowd Controlled Enemies
PaladinCastle1Rare
  • +10% Physical Damage
  • +10 Strength
PaladinCastle1Rare
  • +10 Strength
  • +2.0% Total Armor
PaladinCastle1Rare
  • +2.5% Block Chance
  • +5% Blocked Damage Reduction
PaladinCastle1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
PaladinCastle1Magic
  • +7 Strength
PaladinCastle2Magic
  • +2.0% Block Chance
PaladinCastle2Magic
  • +7 Intelligence
PaladinCastle2Magic
  • +7 Willpower
PaladinCastle3Magic
  • +2.0% Maximum Life
PaladinCastle4Magic
  • +1.5% Resistance to All Elements
PaladinCastle5Magic
  • +1.5% Total Armor
PaladinCastle5Magic
  • +8.8% Damage to Crowd Controlled Enemies
PaladinCastle6Magic
  • +5% Physical Damage
PaladinCastle12Common
  • +5 Dexterity
PaladinCastle32Common
  • +5 Willpower
PaladinCastle4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
PaladinCastle40Common
  • +5 Intelligence
PaladinCastle65Common
  • +5 Strength
PaladinDivinity1Legendary
  • While in Arbiter you deal 90%[x] increased damage to Vulnerable enemies.
PaladinDivinity1Rare
  • +10% Damage
  • +10 Strength
PaladinDivinity1Rare
  • +10% Damage
  • +3.0% Resistance to All Elements
PaladinDivinity1Rare
  • +13% Vulnerable Damage
  • +10 Strength
PaladinDivinity1Rare
  • +13% Vulnerable Damage
  • +2.0% Total Armor
PaladinDivinity1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
PaladinDivinity1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
PaladinDivinity2Magic
  • +2.0% Maximum Life
PaladinDivinity2Magic
  • +7 Intelligence
PaladinDivinity2Magic
  • +7 Willpower
PaladinDivinity4Magic
  • +1.5% Resistance to All Elements
PaladinDivinity6Magic
  • +5% Damage
PaladinDivinity6Magic
  • +6% Vulnerable Damage
PaladinDivinity8Magic
  • +1.5% Total Armor
PaladinDivinity11Common
  • +5 Dexterity
PaladinDivinity34Common
  • +5 Willpower
PaladinDivinity38Common
  • +5 Intelligence
PaladinDivinity4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
PaladinDivinity60Common
  • +5 Strength
PaladinEndure1Legendary
  • You deal 90%[x] increased damage while Fortified.
PaladinEndure1Rare
  • +10% Holy Damage
  • +10,999 Life per 5 Seconds
PaladinEndure1Rare
  • +10% Holy Damage
  • +10 Strength
PaladinEndure1Rare
  • +2.5% Lucky Hit Chance
  • +10 Strength
PaladinEndure1Rare
  • +6.0% Healing Received
  • +10% Holy Damage
PaladinEndure2Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
PaladinEndure2Magic
  • +7 Intelligence
PaladinEndure2Magic
  • +7 Willpower
PaladinEndure3Magic
  • +1.3% Lucky Hit Chance
PaladinEndure3Magic
  • +5,499 Life per 5 Seconds
PaladinEndure6Magic
  • +2.0% Maximum Life
PaladinEndure7Magic
  • +3.0% Healing Received
PaladinEndure7Magic
  • +5% Damage
PaladinEndure10Common
  • +5 Dexterity
PaladinEndure27Common
  • +5 Willpower
PaladinEndure34Common
  • +5 Intelligence
PaladinEndure4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
PaladinEndure61Common
  • +5 Strength
PaladinFervent1Legendary
  • You gain 35%[x] increased Critical Strike damage and 3%[+] Critical Strike chance for each stack of Fervor you have.
PaladinFervent1Rare
  • +10% Physical Damage
  • +10 Strength
PaladinFervent1Rare
  • +10% Physical Damage
  • +2.0% Total Armor
PaladinFervent1Rare
  • +15% Critical Strike Damage
  • +10 Strength
PaladinFervent1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
PaladinFervent1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
PaladinFervent1Rare
  • +4 Maximum Faith
  • +15% Critical Strike Damage
PaladinFervent2Magic
  • +7 Intelligence
PaladinFervent2Magic
  • +7 Willpower
PaladinFervent3Magic
  • +1.5% Resistance to All Elements
PaladinFervent3Magic
  • +2 Maximum Faith
PaladinFervent4Magic
  • +2.0% Maximum Life
PaladinFervent5Magic
  • +1.5% Total Armor
PaladinFervent5Magic
  • +8% Critical Strike Damage
PaladinFervent6Magic
  • +5% Physical Damage
PaladinFervent27Common
  • +5 Willpower
PaladinFervent29Common
  • +5 Intelligence
PaladinFervent4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
PaladinFervent49Common
  • +5 Strength
PaladinFervent9Common
  • +5 Dexterity
PaladinPreacher1Legendary
  • Your Zealot skills gain 15.0%[+] increased Attack Speed.
    You deal increased damage equal to 65% of your Bonus Attack Speed.
PaladinPreacher1Rare
  • +1.3% Attack Speed
  • +10 Strength
PaladinPreacher1Rare
  • +10.0% Damage while Fortified
  • +12.5% Damage while Healthy
PaladinPreacher1Rare
  • +3.0% Resistance to All Elements
  • +1.3% Attack Speed
PaladinPreacher1Rare
  • +3.2% Fortify Generation
  • +4.0% Maximum Life
PaladinPreacher1Rare
  • +4.0% Maximum Life
  • +10 Strength
PaladinPreacher1Rare
  • +6.0% Healing Received
  • +4.0% Maximum Life
PaladinPreacher2Magic
  • +6.3% Damage while Healthy
PaladinPreacher2Magic
  • +7 Intelligence
PaladinPreacher2Magic
  • +7 Willpower
PaladinPreacher3Magic
  • +1.5% Resistance to All Elements
PaladinPreacher3Magic
  • +1.6% Fortify Generation
PaladinPreacher3Magic
  • +3.0% Healing Received
PaladinPreacher3Magic
  • +5.0% Damage while Fortified
PaladinPreacher5Magic
  • +1.3% Attack Speed
PaladinPreacher7Magic
  • +2.0% Maximum Life
PaladinPreacher12Common
  • +5 Dexterity
PaladinPreacher26Common
  • +5 Willpower
PaladinPreacher28Common
  • +5 Intelligence
PaladinPreacher4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
PaladinPreacher52Common
  • +5 Strength
PaladinRelentless1Legendary
  • While moving and for 2 seconds after, you deal 80%[x] increased damage and have 30%[+] Cooldown Reduction.
PaladinRelentless1Rare
  • +10 Strength
  • +2.0% Cooldown Reduction
PaladinRelentless1Rare
  • +13% Vulnerable Damage
  • +5% Movement Speed
PaladinRelentless1Rare
  • +2.0% Cooldown Reduction
  • +2.0% Total Armor
PaladinRelentless1Rare
  • +3.0% Resistance to All Elements
  • +10 Strength
PaladinRelentless1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
PaladinRelentless1Rare
  • +5% Movement Speed
  • +2.0% Total Armor
PaladinRelentless2Magic
  • +7 Intelligence
PaladinRelentless2Magic
  • +7 Willpower
PaladinRelentless3Magic
  • +1.5% Resistance to All Elements
PaladinRelentless3Magic
  • +6% Vulnerable Damage
PaladinRelentless5Magic
  • +3% Movement Speed
PaladinRelentless6Magic
  • +1.0% Cooldown Reduction
PaladinRelentless9Magic
  • +1.5% Total Armor
PaladinRelentless14Common
  • +5 Dexterity
PaladinRelentless31Common
  • +5 Willpower
PaladinRelentless33Common
  • +5 Intelligence
PaladinRelentless4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
PaladinRelentless51Common
  • +5 Strength
PaladinSentencing1Legendary
  • Judging an enemy causes them to take 90%[x] more damage from you until they die.
PaladinSentencing1Rare
  • +10% Holy Damage
  • +1.3% Attack Speed
PaladinSentencing1Rare
  • +17.5% Judgement Damage
  • +6.0% Healing Received
PaladinSentencing1Rare
  • +2.5% Lucky Hit Chance
  • +10 Strength
PaladinSentencing1Rare
  • +3.0% Resistance to All Elements
  • +10 Strength
PaladinSentencing1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
PaladinSentencing1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
PaladinSentencing2Magic
  • +1.3% Attack Speed
PaladinSentencing2Magic
  • +7 Intelligence
PaladinSentencing2Magic
  • +7 Willpower
PaladinSentencing3Magic
  • +1.3% Lucky Hit Chance
PaladinSentencing3Magic
  • +1.5% Resistance to All Elements
PaladinSentencing3Magic
  • +1.5% Total Armor
PaladinSentencing3Magic
  • +5.0% Judgement Damage
PaladinSentencing3Magic
  • +5% Damage
PaladinSentencing4Magic
  • +3.0% Healing Received
PaladinSentencing5Magic
  • +2.0% Maximum Life
PaladinSentencing27Common
  • +5 Willpower
PaladinSentencing29Common
  • +5 Intelligence
PaladinSentencing4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
PaladinSentencing55Common
  • +5 Strength
PaladinSentencing9Common
  • +5 Dexterity
PaladinShield Bearer1Legendary
  • You deal increased damage equal to 110% of your Block chance.
PaladinShield Bearer1Rare
  • +10% Damage
  • +10.0% Damage to Crowd Controlled Enemies
PaladinShield Bearer1Rare
  • +10% Physical Damage
  • +10 Strength
PaladinShield Bearer1Rare
  • +10% Physical Damage
  • +2.5% Block Chance
PaladinShield Bearer1Rare
  • +2.5% Block Chance
  • +5% Blocked Damage Reduction
PaladinShield Bearer1Rare
  • +38 Thorns
  • +10 Strength
PaladinShield Bearer1Rare
  • +38 Thorns
  • +4.0% Maximum Life
PaladinShield Bearer2Magic
  • +5% Damage
PaladinShield Bearer2Magic
  • +7 Intelligence
PaladinShield Bearer2Magic
  • +7 Willpower
PaladinShield Bearer3Magic
  • +8.8% Damage to Crowd Controlled Enemies
PaladinShield Bearer4Magic
  • +2.0% Maximum Life
PaladinShield Bearer5Magic
  • +2.0% Block Chance
PaladinShield Bearer6Magic
  • +19 Thorns
PaladinShield Bearer6Magic
  • +5% Physical Damage
PaladinShield Bearer12Common
  • +5 Dexterity
PaladinShield Bearer30Common
  • +5 Intelligence
PaladinShield Bearer31Common
  • +5 Willpower
PaladinShield Bearer4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
PaladinShield Bearer49Common
  • +5 Strength
PaladinStart1Rare
  • +10% Damage
  • +10 Strength
PaladinStart1Rare
  • +10% Damage
  • +4.0% Maximum Life
PaladinStart1Rare
  • +15.0% Damage to Elites
  • +10 Strength
PaladinStart1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
PaladinStart2Magic
  • +1.5% Total Armor
PaladinStart2Magic
  • +7.5% Damage to Elites
PaladinStart2Magic
  • +7 Intelligence
PaladinStart2Magic
  • +7 Willpower
PaladinStart4Magic
  • +2.0% Maximum Life
PaladinStart6Magic
  • +5% Damage
PaladinStart1Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
PaladinStart10Common
  • +5 Willpower
PaladinStart13Common
  • +5 Intelligence
PaladinStart22Common
  • +5 Strength
PaladinStart5Common
  • +5 Dexterity
RogueCheap Shot1Legendary
  • You deal 50%[x] increased damage, doubled against Crowd Controlled enemies.
RogueCheap Shot1Rare
  • +10% Damage
  • +10 Dexterity
RogueCheap Shot1Rare
  • +17.5% Damage to Crowd Controlled Enemies
  • +10 Dexterity
RogueCheap Shot1Rare
  • +17.5% Damage to Crowd Controlled Enemies
  • +2.0% Total Armor
RogueCheap Shot1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
RogueCheap Shot1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
RogueCheap Shot1Rare
  • +4.0% Maximum Life
RogueCheap Shot2Magic
  • +7 Intelligence
RogueCheap Shot2Magic
  • +7 Strength
RogueCheap Shot3Magic
  • +1.5% Resistance to All Elements
RogueCheap Shot3Magic
  • +5% Damage
RogueCheap Shot4Magic
  • +2.0% Maximum Life
RogueCheap Shot6Magic
  • +8.8% Damage to Crowd Controlled Enemies
RogueCheap Shot7Magic
  • +1.5% Total Armor
RogueCheap Shot27Common
  • +5 Intelligence
RogueCheap Shot29Common
  • +5 Strength
RogueCheap Shot4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
RogueCheap Shot49Common
  • +5 Dexterity
RogueCheap Shot9Common
  • +5 Willpower
RogueCunning Stratagem1Legendary
  • Your Combo Point bonuses are increased by 60%[x].
RogueCunning Stratagem1Rare
  • +10% Damage
  • +10 Dexterity
RogueCunning Stratagem1Rare
  • +14.0% Core Damage
  • +10 Dexterity
RogueCunning Stratagem1Rare
  • +14.0% Core Damage
  • +2.5% Basic Attack Speed
RogueCunning Stratagem1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
RogueCunning Stratagem1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
RogueCunning Stratagem1Rare
  • +4.0% Maximum Life
  • +3.0% Total Armor
RogueCunning Stratagem2Magic
  • +1.3% Basic Attack Speed
RogueCunning Stratagem2Magic
  • +7 Intelligence
RogueCunning Stratagem2Magic
  • +7 Strength
RogueCunning Stratagem3Magic
  • +1.5% Resistance to All Elements
RogueCunning Stratagem3Magic
  • +5% Damage
RogueCunning Stratagem5Magic
  • +2.0% Maximum Life
RogueCunning Stratagem6Magic
  • +7.0% Core Damage
RogueCunning Stratagem7Magic
  • +1.5% Total Armor
RogueCunning Stratagem10Common
  • +5 Willpower
RogueCunning Stratagem27Common
  • +5 Intelligence
RogueCunning Stratagem35Common
  • +5 Strength
RogueCunning Stratagem4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
RogueCunning Stratagem60Common
  • +5 Dexterity
RogueDanse Macabre1Legendary
  • Casting a Mobility or Subterfuge Skill increases your damage by 60%[x] for 10 seconds.
RogueDanse Macabre1Rare
  • +10 Dexterity
RogueDanse Macabre1Rare
  • +15.0% Damage to Elites
  • +10 Dexterity
RogueDanse Macabre1Rare
  • +3.0% Mobility Cooldown Reduction
  • +4.0% Maximum Life
RogueDanse Macabre1Rare
  • +3.0% Subterfuge Cooldown Reduction
  • +3.0% Resistance to All Elements
RogueDanse Macabre1Rare
  • +3.0% Total Armor
  • +12.0% Damage to Close Enemies
RogueDanse Macabre1Rare
  • +3.0% Total Armor
  • +20.0% Damage to Distant Enemies
RogueDanse Macabre2Magic
  • +1.5% Resistance to All Elements
RogueDanse Macabre2Magic
  • +2.0% Maximum Life
RogueDanse Macabre2Magic
  • +7 Intelligence
RogueDanse Macabre2Magic
  • +7 Strength
RogueDanse Macabre3Magic
  • +1.5% Mobility Cooldown Reduction
RogueDanse Macabre3Magic
  • +1.5% Subterfuge Cooldown Reduction
RogueDanse Macabre3Magic
  • +10.0% Damage to Distant Enemies
RogueDanse Macabre3Magic
  • +6.0% Damage to Close Enemies
RogueDanse Macabre3Magic
  • +7.5% Damage to Elites
RogueDanse Macabre4Magic
  • +1.5% Total Armor
RogueDanse Macabre31Common
  • +5 Intelligence
RogueDanse Macabre36Common
  • +5 Strength
RogueDanse Macabre4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
RogueDanse Macabre53Common
  • +5 Dexterity
RogueDanse Macabre9Common
  • +5 Willpower
RogueDeadly Ambush1Legendary
  • You deal 60%[x] increased Critical Strike Damage and Damage Over Time to enemies affected by your Trap Skills.
RogueDeadly Ambush1Rare
  • +10.0% Damage to Enemies Affected by Trap Skills
  • +10 Dexterity
RogueDeadly Ambush1Rare
  • +15% Critical Strike Damage
  • +10 Dexterity
RogueDeadly Ambush1Rare
  • +20.0% Trap Damage
  • +1.0% Critical Strike Chance
RogueDeadly Ambush1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
RogueDeadly Ambush1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
RogueDeadly Ambush1Rare
  • +3.0% Trap Cooldown Reduction
  • Traps Arm 0.5 Seconds Faster
RogueDeadly Ambush2Magic
  • +1.0% Critical Strike Chance
RogueDeadly Ambush2Magic
  • +1.5% Trap Cooldown Reduction
RogueDeadly Ambush2Magic
  • +2.0% Maximum Life
RogueDeadly Ambush2Magic
  • +7 Intelligence
RogueDeadly Ambush2Magic
  • +7 Strength
RogueDeadly Ambush3Magic
  • +1.5% Total Armor
RogueDeadly Ambush3Magic
  • +5.0% Damage to Enemies Affected by Trap Skills
RogueDeadly Ambush3Magic
  • +8% Critical Strike Damage
RogueDeadly Ambush5Magic
  • +1.5% Resistance to All Elements
RogueDeadly Ambush6Magic
  • +10.0% Trap Damage
RogueDeadly Ambush12Common
  • +5 Willpower
RogueDeadly Ambush26Common
  • +5 Intelligence
RogueDeadly Ambush27Common
  • +5 Strength
RogueDeadly Ambush4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
RogueDeadly Ambush51Common
  • +5 Dexterity
RogueEldritch Bounty1Legendary
  • You gain 25%[+] Resistance to All Elements. You gain 60%[x] increased Poison, Shadow, and Cold damage.
RogueEldritch Bounty1Rare
  • +10.0% Non-Physical Damage
  • +10 Dexterity
RogueEldritch Bounty1Rare
  • +10.0% Non-Physical Damage
  • +3.0% Imbuements Cooldown Reduction
RogueEldritch Bounty1Rare
  • +20.0% Imbued Damage
  • +10 Dexterity
RogueEldritch Bounty1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
RogueEldritch Bounty1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
RogueEldritch Bounty1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
RogueEldritch Bounty2Magic
  • +1.5% Imbuements Cooldown Reduction
RogueEldritch Bounty2Magic
  • +2.0% Maximum Life
RogueEldritch Bounty2Magic
  • +7 Intelligence
RogueEldritch Bounty2Magic
  • +7 Strength
RogueEldritch Bounty3Magic
  • +10.0% Imbued Damage
RogueEldritch Bounty3Magic
  • +3.0% Healing Received
RogueEldritch Bounty5Magic
  • +1.5% Resistance to All Elements
RogueEldritch Bounty5Magic
  • +1.5% Total Armor
RogueEldritch Bounty6Magic
  • +5.0% Non-Physical Damage
RogueEldritch Bounty12Common
  • +5 Willpower
RogueEldritch Bounty32Common
  • +5 Intelligence
RogueEldritch Bounty4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
RogueEldritch Bounty40Common
  • +5 Strength
RogueEldritch Bounty65Common
  • +5 Dexterity
RogueExploit Weakness1Legendary
  • You deal 60%[x] increased Vulnerable damage. The first time you hit a Vulnerable enemy, their damage is reduced by 20%[x] for 6 seconds.
RogueExploit Weakness1Rare
  • +10% Damage
  • +10 Dexterity
RogueExploit Weakness1Rare
  • +13% Vulnerable Damage
  • +2.5% Lucky Hit Chance
RogueExploit Weakness1Rare
  • +15.0% Damage to Elites
  • +10 Dexterity
RogueExploit Weakness1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
RogueExploit Weakness1Rare
  • +3.0% Total Armor
  • +13% Vulnerable Damage
RogueExploit Weakness1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
RogueExploit Weakness2Magic
  • +1.3% Lucky Hit Chance
RogueExploit Weakness2Magic
  • +2.0% Maximum Life
RogueExploit Weakness2Magic
  • +7 Intelligence
RogueExploit Weakness2Magic
  • +7 Strength
RogueExploit Weakness3Magic
  • +7.5% Damage to Elites
RogueExploit Weakness5Magic
  • +1.5% Resistance to All Elements
RogueExploit Weakness6Magic
  • +6% Vulnerable Damage
RogueExploit Weakness8Magic
  • +1.5% Total Armor
RogueExploit Weakness27Common
  • +5 Intelligence
RogueExploit Weakness29Common
  • +5 Strength
RogueExploit Weakness4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
RogueExploit Weakness55Common
  • +5 Dexterity
RogueExploit Weakness9Common
  • +5 Willpower
RogueLeyrana's Instinct1Legendary
  • Your Core Skills deal 60%[x] increased damage. When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds.
RogueLeyrana's Instinct1Rare
  • +1.3% Attack Speed
  • +10% Damage
RogueLeyrana's Instinct1Rare
  • +10% Damage
  • +10 Dexterity
RogueLeyrana's Instinct1Rare
  • +14.0% Core Damage
  • +10 Dexterity
RogueLeyrana's Instinct1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
RogueLeyrana's Instinct1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
RogueLeyrana's Instinct1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
RogueLeyrana's Instinct2Magic
  • +3.0% Healing Received
RogueLeyrana's Instinct2Magic
  • +7 Intelligence
RogueLeyrana's Instinct2Magic
  • +7 Strength
RogueLeyrana's Instinct3Magic
  • +1.3% Attack Speed
RogueLeyrana's Instinct3Magic
  • +1.5% Total Armor
RogueLeyrana's Instinct3Magic
  • +2.0% Maximum Life
RogueLeyrana's Instinct3Magic
  • +7.0% Core Damage
RogueLeyrana's Instinct5Magic
  • +5% Damage
RogueLeyrana's Instinct7Magic
  • +1.5% Resistance to All Elements
RogueLeyrana's Instinct11Common
  • +5 Willpower
RogueLeyrana's Instinct34Common
  • +5 Intelligence
RogueLeyrana's Instinct38Common
  • +5 Strength
RogueLeyrana's Instinct4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
RogueLeyrana's Instinct60Common
  • +5 Dexterity
RogueNo Witnesses1Legendary
  • Your Ultimate Skills gain an additional 30%[x] damage from your Damage with Ultimate bonus and grant this bonus to all other Skills for 10 seconds when cast.
    Maximum Bonus: 60%[x]
RogueNo Witnesses1Rare
  • +1.3% Attack Speed
  • +10.0% Non-Physical Damage
RogueNo Witnesses1Rare
  • +10% Damage
  • +10 Dexterity
RogueNo Witnesses1Rare
  • +12.0% Impairment Reduction
  • +2.0% Dodge Chance
RogueNo Witnesses1Rare
  • +17.5% Ultimate Damage
  • +10 Dexterity
RogueNo Witnesses1Rare
  • +4.0% Maximum Life
  • +10,999 Life per 5 Seconds
RogueNo Witnesses1Rare
  • +4.0% Maximum Life
  • +3.0% Resistance to All Elements
RogueNo Witnesses2Magic
  • +1.0% Dodge Chance
RogueNo Witnesses2Magic
  • +1.3% Attack Speed
RogueNo Witnesses2Magic
  • +1.5% Resistance to All Elements
RogueNo Witnesses2Magic
  • +5,499 Life per 5 Seconds
RogueNo Witnesses2Magic
  • +7 Intelligence
RogueNo Witnesses2Magic
  • +7 Strength
RogueNo Witnesses3Magic
  • +5% Damage
RogueNo Witnesses3Magic
  • +6.0% Impairment Reduction
RogueNo Witnesses6Magic
  • +2.0% Maximum Life
RogueNo Witnesses6Magic
  • +8.8% Ultimate Damage
RogueNo Witnesses14Common
  • +5 Willpower
RogueNo Witnesses31Common
  • +5 Intelligence
RogueNo Witnesses33Common
  • +5 Strength
RogueNo Witnesses4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
RogueNo Witnesses51Common
  • +5 Dexterity
RogueStart1Rare
  • +10% Damage
  • +10 Dexterity
RogueStart1Rare
  • +10% Damage
  • +4.0% Maximum Life
RogueStart1Rare
  • +15.0% Damage to Elites
  • +10 Dexterity
RogueStart1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
RogueStart2Magic
  • +1.5% Resistance to All Elements
RogueStart2Magic
  • +7 Intelligence
RogueStart2Magic
  • +7 Strength
RogueStart3Magic
  • +7.5% Damage to Elites
RogueStart4Magic
  • +2.0% Maximum Life
RogueStart5Magic
  • +5% Damage
RogueStart1Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
RogueStart10Common
  • +5 Intelligence
RogueStart13Common
  • +5 Strength
RogueStart22Common
  • +5 Dexterity
RogueStart5Common
  • +5 Willpower
RogueTricks of the Trade1Legendary
  • Enemies damaged by your Marksman Skills take 60%[x] increased damage from your Cutthroat Skills, and vice versa.
RogueTricks of the Trade1Rare
  • +10.0% Cutthroat Damage
  • +10 Dexterity
RogueTricks of the Trade1Rare
  • +10.0% Marksman Damage
  • +10 Dexterity
RogueTricks of the Trade1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
RogueTricks of the Trade1Rare
  • +3.0% Total Armor
  • +12.0% Damage to Close Enemies
RogueTricks of the Trade1Rare
  • +3.0% Total Armor
  • +20.0% Damage to Distant Enemies
RogueTricks of the Trade1Rare
  • +4.0% Maximum Life
  • +3.0% Total Armor
RogueTricks of the Trade2Magic
  • +10.0% Damage to Distant Enemies
RogueTricks of the Trade2Magic
  • +7 Intelligence
RogueTricks of the Trade2Magic
  • +7 Strength
RogueTricks of the Trade3Magic
  • +2.0% Maximum Life
RogueTricks of the Trade3Magic
  • +5.0% Cutthroat Damage
RogueTricks of the Trade3Magic
  • +5.0% Marksman Damage
RogueTricks of the Trade3Magic
  • +6.0% Damage to Close Enemies
RogueTricks of the Trade5Magic
  • +1.5% Resistance to All Elements
RogueTricks of the Trade7Magic
  • +1.5% Total Armor
RogueTricks of the Trade12Common
  • +5 Willpower
RogueTricks of the Trade30Common
  • +5 Strength
RogueTricks of the Trade31Common
  • +5 Intelligence
RogueTricks of the Trade4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
RogueTricks of the Trade49Common
  • +5 Dexterity
SorcererBurning Instinct1Legendary
  • Deal 90%[x] increased Burning damage.
SorcererBurning Instinct1Rare
  • +10.0% Damage to Fire Enemies
  • +10 Intelligence
SorcererBurning Instinct1Rare
  • +10.0% Damage to Fire Enemies
  • +15% Critical Strike Damage
SorcererBurning Instinct1Rare
  • +15% Critical Strike Damage
  • +10 Intelligence
SorcererBurning Instinct1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
SorcererBurning Instinct1Rare
  • +3.0% Total Armor
  • +32.8% Healing Received
SorcererBurning Instinct1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
SorcererBurning Instinct11Magic
  • +1.5% Total Armor
SorcererBurning Instinct2Magic
  • +1.5% Resistance to All Elements
SorcererBurning Instinct2Magic
  • +3.0% Healing Received
SorcererBurning Instinct2Magic
  • +7 Dexterity
SorcererBurning Instinct2Magic
  • +7 Willpower
SorcererBurning Instinct5Magic
  • +8% Critical Strike Damage
SorcererBurning Instinct6Magic
  • +5.0% Damage to Fire Enemies
SorcererBurning Instinct11Common
  • +5 Strength
SorcererBurning Instinct34Common
  • +5 Dexterity
SorcererBurning Instinct38Common
  • +5 Willpower
SorcererBurning Instinct4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SorcererBurning Instinct60Common
  • +5 Intelligence
SorcererCeaseless Conduit1Legendary
  • While you have Crackling Energy charges, you deal 45%[x] increased damage. When you reach full charges, your Crackling Energy damage is increased by 4 times this amount until you run out of charges.
SorcererCeaseless Conduit1Rare
  • +1.0% Critical Strike Chance
  • +10% Lightning Damage
SorcererCeaseless Conduit1Rare
  • +10% Lightning Damage
  • +10 Intelligence
SorcererCeaseless Conduit1Rare
  • +22.5% Crackling Energy Damage
  • +10 Intelligence
SorcererCeaseless Conduit1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
SorcererCeaseless Conduit1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
SorcererCeaseless Conduit1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
SorcererCeaseless Conduit2Magic
  • +7 Dexterity
SorcererCeaseless Conduit2Magic
  • +7 Willpower
SorcererCeaseless Conduit3Magic
  • +1.0% Critical Strike Chance
SorcererCeaseless Conduit3Magic
  • +11.3% Crackling Energy Damage
SorcererCeaseless Conduit3Magic
  • +2.0% Maximum Life
SorcererCeaseless Conduit5Magic
  • +1.5% Total Armor
SorcererCeaseless Conduit5Magic
  • +5% Lightning Damage
SorcererCeaseless Conduit7Magic
  • +1.5% Resistance to All Elements
SorcererCeaseless Conduit27Common
  • +5 Dexterity
SorcererCeaseless Conduit29Common
  • +5 Willpower
SorcererCeaseless Conduit4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SorcererCeaseless Conduit55Common
  • +5 Intelligence
SorcererCeaseless Conduit9Common
  • +5 Strength
SorcererElemental Summoner1Legendary
  • Your Conjuration Skills have a 20%[x] reduced Cooldown or Mana cost. Casting a Conjuration Skill increases your damage with their element by 50%[x] for 6 seconds.
SorcererElemental Summoner1Rare
  • +1.3% Attack Speed
  • +15.0% Conjuration Damage
SorcererElemental Summoner1Rare
  • +10.0% Non-Physical Damage
  • +10 Intelligence
SorcererElemental Summoner1Rare
  • +12.0% Impairment Reduction
  • +2.0% Dodge Chance
SorcererElemental Summoner1Rare
  • +15.0% Conjuration Damage
  • +10 Intelligence
SorcererElemental Summoner1Rare
  • +3.0% Conjuration Cooldown Reduction
  • +4.0% Maximum Life
SorcererElemental Summoner1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
SorcererElemental Summoner2Magic
  • +1.0% Dodge Chance
SorcererElemental Summoner2Magic
  • +1.5% Total Armor
SorcererElemental Summoner2Magic
  • +2.0% Maximum Life
SorcererElemental Summoner2Magic
  • +7 Dexterity
SorcererElemental Summoner2Magic
  • +7 Willpower
SorcererElemental Summoner3Magic
  • +1.3% Attack Speed
SorcererElemental Summoner3Magic
  • +1.5% Conjuration Cooldown Reduction
SorcererElemental Summoner3Magic
  • +1.5% Resistance to All Elements
SorcererElemental Summoner3Magic
  • +5.0% Non-Physical Damage
SorcererElemental Summoner3Magic
  • +6.0% Impairment Reduction
SorcererElemental Summoner5Magic
  • +7.5% Conjuration Damage
SorcererElemental Summoner12Common
  • +5 Strength
SorcererElemental Summoner26Common
  • +5 Dexterity
SorcererElemental Summoner27Common
  • +5 Willpower
SorcererElemental Summoner4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SorcererElemental Summoner51Common
  • +5 Intelligence
SorcererEnchantment Master1Legendary
  • Increases your Enchantment Potency by 30%[+].
    Each equipped Enchantment grants 40%[x] increased damage with their main element, and 60%[x] increased damage for the second Enchantment if it is a different element.
SorcererEnchantment Master1Rare
  • +10.0% Non-Physical Damage
  • +1.3% Attack Speed
SorcererEnchantment Master1Rare
  • +10.0% Non-Physical Damage
  • +10 Intelligence
SorcererEnchantment Master1Rare
  • +15.0% Damage to Elites
  • +10 Intelligence
SorcererEnchantment Master1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
SorcererEnchantment Master1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
SorcererEnchantment Master1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
SorcererEnchantment Master2Magic
  • +1.3% Attack Speed
SorcererEnchantment Master2Magic
  • +7 Dexterity
SorcererEnchantment Master2Magic
  • +7 Willpower
SorcererEnchantment Master3Magic
  • +7.5% Damage to Elites
SorcererEnchantment Master4Magic
  • +2.0% Maximum Life
SorcererEnchantment Master5Magic
  • +1.5% Resistance to All Elements
SorcererEnchantment Master6Magic
  • +1.5% Total Armor
SorcererEnchantment Master6Magic
  • +5.0% Non-Physical Damage
SorcererEnchantment Master10Common
  • +5 Strength
SorcererEnchantment Master27Common
  • +5 Dexterity
SorcererEnchantment Master35Common
  • +5 Willpower
SorcererEnchantment Master4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SorcererEnchantment Master60Common
  • +5 Intelligence
SorcererFrigid Fate1Legendary
  • Deal 60%[x] increased damage to Vulnerable enemies.
SorcererFrigid Fate1Rare
  • +10.0% Non-Physical Damage
  • +10 Intelligence
SorcererFrigid Fate1Rare
  • +13% Vulnerable Damage
  • +10 Intelligence
SorcererFrigid Fate1Rare
  • +13% Vulnerable Damage
  • +2.0% Total Armor
SorcererFrigid Fate1Rare
  • +3.0% Resistance to All Elements
  • +2.5% Lucky Hit Chance
SorcererFrigid Fate1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
SorcererFrigid Fate1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
SorcererFrigid Fate2Magic
  • +1.3% Lucky Hit Chance
SorcererFrigid Fate2Magic
  • +3.0% Healing Received
SorcererFrigid Fate2Magic
  • +7 Dexterity
SorcererFrigid Fate2Magic
  • +7 Willpower
SorcererFrigid Fate3Magic
  • +2.0% Maximum Life
SorcererFrigid Fate3Magic
  • +5.0% Non-Physical Damage
SorcererFrigid Fate5Magic
  • +1.5% Resistance to All Elements
SorcererFrigid Fate5Magic
  • +1.5% Total Armor
SorcererFrigid Fate6Magic
  • +6% Vulnerable Damage
SorcererFrigid Fate12Common
  • +5 Strength
SorcererFrigid Fate30Common
  • +5 Willpower
SorcererFrigid Fate31Common
  • +5 Dexterity
SorcererFrigid Fate4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SorcererFrigid Fate49Common
  • +5 Intelligence
SorcererFundamental Release1Legendary
  • Casting a Pyromancy, Shock, or Frost Skill increases your Burning, Shocking, or Frostbite damage by 10% for ?? seconds. Each element only stacks once, maxing at 30%, with each element active.
SorcererFundamental Release1Rare
  • +10.0% Damage to Fire Enemies
  • +15% Critical Strike Damage
SorcererFundamental Release1Rare
  • +10.0% Non-Physical Damage
  • +10 Intelligence
SorcererFundamental Release1Rare
  • +13% Vulnerable Damage
  • +10 Intelligence
SorcererFundamental Release1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
SorcererFundamental Release2Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
SorcererFundamental Release11Magic
  • +1.5% Total Armor
SorcererFundamental Release2Magic
  • +1.5% Resistance to All Elements
SorcererFundamental Release2Magic
  • +2.0% Maximum Life
SorcererFundamental Release2Magic
  • +7 Dexterity
SorcererFundamental Release2Magic
  • +7 Willpower
SorcererFundamental Release2Magic
  • +8% Critical Strike Damage
SorcererFundamental Release3Magic
  • +5.0% Damage to Fire Enemies
SorcererFundamental Release3Magic
  • +5.0% Non-Physical Damage
SorcererFundamental Release3Magic
  • +6% Vulnerable Damage
SorcererFundamental Release10Common
  • +5 Strength
SorcererFundamental Release30Common
  • +5 Dexterity
SorcererFundamental Release35Common
  • +5 Willpower
SorcererFundamental Release4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SorcererFundamental Release54Common
  • +5 Intelligence
SorcererIcefall1Legendary
  • Your Frost Skills deal 35%[x] increased damage. This bonus is doubled and granted to all Skills if the enemy is Frozen or a Boss.
SorcererIcefall1Rare
  • +10.0% Non-Physical Damage
  • +2.5% Lucky Hit Chance
SorcererIcefall1Rare
  • +10% Cold Damage
  • +10 Intelligence
SorcererIcefall1Rare
  • +13% Vulnerable Damage
  • +10 Intelligence
SorcererIcefall1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
SorcererIcefall1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
SorcererIcefall1Rare
  • +4.0% Maximum Life
  • +10,999 Life per 5 Seconds
SorcererIcefall2Magic
  • +1.3% Lucky Hit Chance
SorcererIcefall2Magic
  • +1.5% Resistance to All Elements
SorcererIcefall2Magic
  • +5,499 Life per 5 Seconds
SorcererIcefall2Magic
  • +7 Dexterity
SorcererIcefall2Magic
  • +7 Willpower
SorcererIcefall3Magic
  • +5.0% Non-Physical Damage
SorcererIcefall3Magic
  • +5% Cold Damage
SorcererIcefall3Magic
  • +6% Vulnerable Damage
SorcererIcefall5Magic
  • +2.0% Maximum Life
SorcererIcefall6Magic
  • +1.5% Total Armor
SorcererIcefall14Common
  • +5 Strength
SorcererIcefall31Common
  • +5 Dexterity
SorcererIcefall33Common
  • +5 Willpower
SorcererIcefall4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SorcererIcefall51Common
  • +5 Intelligence
SorcererSearing Heat1Legendary
  • Pyromancy Skills have a 5%[+] increased Critical Strike Chance and all of your Skills deal increased Direct damage equal to 10% of your Critical Strike Damage Bonus, up to 70%[x].
SorcererSearing Heat1Rare
  • +10% Fire Damage
  • +10 Intelligence
SorcererSearing Heat1Rare
  • +10% Fire Damage
  • +15% Critical Strike Damage
SorcererSearing Heat1Rare
  • +15% Critical Strike Damage
  • +10 Intelligence
SorcererSearing Heat1Rare
  • +3.0% Resistance to All Elements
  • +6.0% Healing Received
SorcererSearing Heat1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
SorcererSearing Heat1Rare
  • +4.0% Maximum Life
  • +10,999 Life per 5 Seconds
SorcererSearing Heat2Magic
  • +5,499 Life per 5 Seconds
SorcererSearing Heat2Magic
  • +7 Dexterity
SorcererSearing Heat2Magic
  • +7 Willpower
SorcererSearing Heat3Magic
  • +1.5% Total Armor
SorcererSearing Heat3Magic
  • +2.0% Maximum Life
SorcererSearing Heat5Magic
  • +8% Critical Strike Damage
SorcererSearing Heat6Magic
  • +5% Fire Damage
SorcererSearing Heat7Magic
  • +1.5% Resistance to All Elements
SorcererSearing Heat12Common
  • +5 Strength
SorcererSearing Heat32Common
  • +5 Dexterity
SorcererSearing Heat4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SorcererSearing Heat40Common
  • +5 Willpower
SorcererSearing Heat65Common
  • +5 Intelligence
SorcererStart1Rare
  • +10.0% Non-Physical Damage
  • +10 Intelligence
SorcererStart1Rare
  • +10.0% Non-Physical Damage
  • +4.0% Maximum Life
SorcererStart1Rare
  • +15.0% Damage to Elites
  • +10 Intelligence
SorcererStart1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
SorcererStart2Magic
  • +1.5% Resistance to All Elements
SorcererStart2Magic
  • +7 Dexterity
SorcererStart2Magic
  • +7 Willpower
SorcererStart3Magic
  • +7.5% Damage to Elites
SorcererStart4Magic
  • +2.0% Maximum Life
SorcererStart5Magic
  • +5.0% Non-Physical Damage
SorcererStart1Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SorcererStart10Common
  • +5 Dexterity
SorcererStart13Common
  • +5 Willpower
SorcererStart22Common
  • +5 Intelligence
SorcererStart5Common
  • +5 Strength
SorcererStatic Surge1Legendary
  • Hitting enemies at least 8 times in a second with Shock Skills grants 30 Mana Regeneration and increases your damage by 50%[x] for 2 seconds.
SorcererStatic Surge1Rare
  • +10% Lightning Damage
  • +10 Intelligence
SorcererStatic Surge1Rare
  • +15% Critical Strike Damage
  • +10 Intelligence
SorcererStatic Surge1Rare
  • +17.5% Damage to Lightning Enemies
  • +4.0% Resource Cost Reduction
SorcererStatic Surge1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
SorcererStatic Surge2Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
SorcererStatic Surge2Magic
  • +2.0% Resource Cost Reduction
SorcererStatic Surge2Magic
  • +5,499 Life per 5 Seconds
SorcererStatic Surge2Magic
  • +7 Dexterity
SorcererStatic Surge2Magic
  • +7 Willpower
SorcererStatic Surge3Magic
  • +5% Lightning Damage
SorcererStatic Surge3Magic
  • +8.8% Damage to Lightning Enemies
SorcererStatic Surge3Magic
  • +8% Critical Strike Damage
SorcererStatic Surge5Magic
  • +2.0% Maximum Life
SorcererStatic Surge8Magic
  • +1.5% Resistance to All Elements
SorcererStatic Surge27Common
  • +5 Dexterity
SorcererStatic Surge29Common
  • +5 Willpower
SorcererStatic Surge4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SorcererStatic Surge49Common
  • +5 Intelligence
SorcererStatic Surge9Common
  • +5 Strength
SpiritbornBitter Medicine1Legendary
  • After Healing for 100% of your Maximum Life you afflict Close enemies, dealing 200%[x] Poisoning damage over 6 seconds and causing them to take 80%[x] more Poisoning damage.
SpiritbornBitter Medicine1Rare
  • +1.3% Attack Speed
  • +10% Damage
SpiritbornBitter Medicine1Rare
  • +10% Damage
  • +10 Dexterity
SpiritbornBitter Medicine1Rare
  • +12.0% Damage to Close Enemies
  • +10 Dexterity
SpiritbornBitter Medicine1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
SpiritbornBitter Medicine1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
SpiritbornBitter Medicine1Rare
  • +6.0% Healing Received
  • +3.0% Resistance to All Elements
SpiritbornBitter Medicine2Magic
  • +7 Intelligence
SpiritbornBitter Medicine2Magic
  • +7 Strength
SpiritbornBitter Medicine3Magic
  • +1.3% Attack Speed
SpiritbornBitter Medicine3Magic
  • +2.0% Maximum Life
SpiritbornBitter Medicine3Magic
  • +6.0% Damage to Close Enemies
SpiritbornBitter Medicine5Magic
  • +3.0% Healing Received
SpiritbornBitter Medicine5Magic
  • +5% Damage
SpiritbornBitter Medicine7Magic
  • +1.5% Resistance to All Elements
SpiritbornBitter Medicine12Common
  • +5 Willpower
SpiritbornBitter Medicine26Common
  • +5 Strength
SpiritbornBitter Medicine28Common
  • +5 Intelligence
SpiritbornBitter Medicine4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SpiritbornBitter Medicine52Common
  • +5 Dexterity
SpiritbornConvergence1Legendary
  • You deal bonus damage equal to 7.5%[x] of all your bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to 60%[x] total.
SpiritbornConvergence1Rare
  • +10.0% Non-Physical Damage
  • +1.3% Attack Speed
SpiritbornConvergence1Rare
  • +10.0% Non-Physical Damage
  • +4.0% Maximum Life
SpiritbornConvergence1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
SpiritbornConvergence1Rare
  • +4.0% Maximum Life
  • +3.0% Resistance to All Elements
SpiritbornConvergence2Rare
  • +10% Damage
  • +10 Dexterity
SpiritbornConvergence2Magic
  • +1.3% Attack Speed
SpiritbornConvergence2Magic
  • +1.5% Total Armor
SpiritbornConvergence2Magic
  • +7 Intelligence
SpiritbornConvergence2Magic
  • +7 Strength
SpiritbornConvergence5Magic
  • +1.5% Resistance to All Elements
SpiritbornConvergence5Magic
  • +2.0% Maximum Life
SpiritbornConvergence6Magic
  • +5.0% Non-Physical Damage
SpiritbornConvergence6Magic
  • +5% Damage
SpiritbornConvergence27Common
  • +5 Strength
SpiritbornConvergence29Common
  • +5 Intelligence
SpiritbornConvergence4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SpiritbornConvergence55Common
  • +5 Dexterity
SpiritbornConvergence9Common
  • +5 Willpower
SpiritbornDrive1Legendary
  • Gain 1[+] additional Evade Charge. After moving 10 meters, you deal 6.0%[x] increased damage for 5 seconds. This can stack up to 20 times but will no longer refresh at Maximum.
SpiritbornDrive1Rare
  • +10% Damage
  • +10 Dexterity
SpiritbornDrive1Rare
  • +13% Vulnerable Damage
  • +10 Dexterity
SpiritbornDrive1Rare
  • +2.0% Dodge Chance
  • +2.5% Lucky Hit Chance
SpiritbornDrive1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
SpiritbornDrive1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
SpiritbornDrive1Rare
  • +5% Movement Speed
  • +1.0% Critical Strike Chance
SpiritbornDrive2Magic
  • +1.0% Critical Strike Chance
SpiritbornDrive2Magic
  • +1.3% Lucky Hit Chance
SpiritbornDrive2Magic
  • +3.0% Healing Received
SpiritbornDrive2Magic
  • +7 Intelligence
SpiritbornDrive2Magic
  • +7 Strength
SpiritbornDrive3Magic
  • +1.0% Dodge Chance
SpiritbornDrive3Magic
  • +1.5% Total Armor
SpiritbornDrive3Magic
  • +3% Movement Speed
SpiritbornDrive3Magic
  • +6% Vulnerable Damage
SpiritbornDrive3Magic
  • +8% Critical Strike Damage
SpiritbornDrive5Magic
  • +2.0% Maximum Life
SpiritbornDrive14Common
  • +5 Willpower
SpiritbornDrive31Common
  • +5 Strength
SpiritbornDrive32Common
  • +5 Intelligence
SpiritbornDrive4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SpiritbornDrive51Common
  • +5 Dexterity
SpiritbornIn-Fighter1Legendary
  • When you Dodge or Block an attack you gain 20%[+] increased Attack Speed and 45%[x] increased Damage for 8 seconds.
SpiritbornIn-Fighter1Rare
  • +2.0% Dodge Chance
  • +2.0% Total Armor
SpiritbornIn-Fighter1Rare
  • +2.5% Block Chance
  • +3.0% Resistance to All Elements
SpiritbornIn-Fighter1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
SpiritbornIn-Fighter1Rare
  • +4.0% Maximum Life
  • +3.0% Resistance to All Elements
SpiritbornIn-Fighter2Rare
  • +10% Damage
  • +10 Dexterity
SpiritbornIn-Fighter2Magic
  • +1.5% Total Armor
SpiritbornIn-Fighter2Magic
  • +7 Intelligence
SpiritbornIn-Fighter2Magic
  • +7 Strength
SpiritbornIn-Fighter3Magic
  • +1.0% Dodge Chance
SpiritbornIn-Fighter3Magic
  • +2.0% Block Chance
SpiritbornIn-Fighter3Magic
  • +2.0% Maximum Life
SpiritbornIn-Fighter6Magic
  • +5% Damage
SpiritbornIn-Fighter9Magic
  • +1.5% Resistance to All Elements
SpiritbornIn-Fighter12Common
  • +5 Willpower
SpiritbornIn-Fighter32Common
  • +5 Strength
SpiritbornIn-Fighter4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SpiritbornIn-Fighter40Common
  • +5 Intelligence
SpiritbornIn-Fighter65Common
  • +5 Dexterity
SpiritbornProdigy's Tempo1Legendary
  • Every 3rd consecutive Cast of the same Basic Skill increases all purchased Skills' Ranks by 5 for 5 seconds.
    Every 3rd consecutive Cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by 30%.
SpiritbornProdigy's Tempo1Rare
  • +1.3% Attack Speed
  • +2.0% Dodge Chance
SpiritbornProdigy's Tempo1Rare
  • +10% Damage
  • +10 Dexterity
SpiritbornProdigy's Tempo1Rare
  • +2 Maximum Resource
  • +10 Dexterity
SpiritbornProdigy's Tempo1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
SpiritbornProdigy's Tempo1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
SpiritbornProdigy's Tempo1Rare
  • +4.0% Resource Generation
  • +4 Maximum Resource
SpiritbornProdigy's Tempo2Magic
  • +1.0% Dodge Chance
SpiritbornProdigy's Tempo2Magic
  • +1.5% Total Armor
SpiritbornProdigy's Tempo2Magic
  • +2.0% Maximum Life
SpiritbornProdigy's Tempo2Magic
  • +7 Intelligence
SpiritbornProdigy's Tempo2Magic
  • +7 Strength
SpiritbornProdigy's Tempo3Magic
  • +1.3% Attack Speed
SpiritbornProdigy's Tempo3Magic
  • +2.0% Resource Generation
SpiritbornProdigy's Tempo3Magic
  • +5% Damage
SpiritbornProdigy's Tempo5Magic
  • +2 Maximum Resource
SpiritbornProdigy's Tempo6Magic
  • +1.5% Resistance to All Elements
SpiritbornProdigy's Tempo10Common
  • +5 Willpower
SpiritbornProdigy's Tempo27Common
  • +5 Strength
SpiritbornProdigy's Tempo34Common
  • +5 Intelligence
SpiritbornProdigy's Tempo4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SpiritbornProdigy's Tempo60Common
  • +5 Dexterity
SpiritbornRevealing1Legendary
  • Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal 30%[x] increased damage, doubled against Crowd Controlled enemies.
SpiritbornRevealing1Rare
  • +1.3% Attack Speed
  • +3.0% Resistance to All Elements
SpiritbornRevealing1Rare
  • +13% Vulnerable Damage
  • +10 Dexterity
SpiritbornRevealing1Rare
  • +17.5% Damage to Crowd Controlled Enemies
  • +10 Dexterity
SpiritbornRevealing1Rare
  • +2.5% Lucky Hit Chance
  • +3.0% Resistance to All Elements
SpiritbornRevealing1Rare
  • +3.0% Total Armor
  • +2.0% Dodge Chance
SpiritbornRevealing1Rare
  • +4.0% Maximum Life
  • +3.0% Total Armor
SpiritbornRevealing2Magic
  • +1.0% Dodge Chance
SpiritbornRevealing2Magic
  • +7 Intelligence
SpiritbornRevealing2Magic
  • +7 Strength
SpiritbornRevealing3Magic
  • +1.3% Attack Speed
SpiritbornRevealing3Magic
  • +1.3% Lucky Hit Chance
SpiritbornRevealing3Magic
  • +2.0% Maximum Life
SpiritbornRevealing3Magic
  • +6% Vulnerable Damage
SpiritbornRevealing3Magic
  • +8.8% Damage to Crowd Controlled Enemies
SpiritbornRevealing4Magic
  • +1.5% Resistance to All Elements
SpiritbornRevealing5Magic
  • +1.5% Total Armor
SpiritbornRevealing11Common
  • +5 Willpower
SpiritbornRevealing34Common
  • +5 Strength
SpiritbornRevealing38Common
  • +5 Intelligence
SpiritbornRevealing4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SpiritbornRevealing60Common
  • +5 Dexterity
SpiritbornSpiney Skin1Legendary
  • When you use a Cooldown you gain 35% Thorns for 5 seconds.
SpiritbornSpiney Skin1Rare
  • +10% Damage
  • +10 Dexterity
SpiritbornSpiney Skin1Rare
  • +2.0% Cooldown Reduction
  • +4.0% Maximum Life
SpiritbornSpiney Skin1Rare
  • +3.0% Resistance to All Elements
  • +38 Thorns
SpiritbornSpiney Skin1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
SpiritbornSpiney Skin1Rare
  • +38 Thorns
  • +10 Dexterity
SpiritbornSpiney Skin1Rare
  • +4.0% Maximum Life
  • +38 Thorns
SpiritbornSpiney Skin2Magic
  • +7 Intelligence
SpiritbornSpiney Skin2Magic
  • +7 Strength
SpiritbornSpiney Skin3Magic
  • +1.0% Cooldown Reduction
SpiritbornSpiney Skin3Magic
  • +1.5% Total Armor
SpiritbornSpiney Skin3Magic
  • +5% Damage
SpiritbornSpiney Skin5Magic
  • +1.5% Resistance to All Elements
SpiritbornSpiney Skin5Magic
  • +2.0% Maximum Life
SpiritbornSpiney Skin7Magic
  • +19 Thorns
SpiritbornSpiney Skin12Common
  • +5 Willpower
SpiritbornSpiney Skin30Common
  • +5 Intelligence
SpiritbornSpiney Skin31Common
  • +5 Strength
SpiritbornSpiney Skin4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SpiritbornSpiney Skin49Common
  • +5 Dexterity
SpiritbornStart1Rare
  • +10% Damage
  • +10 Dexterity
SpiritbornStart1Rare
  • +10% Damage
  • +4.0% Maximum Life
SpiritbornStart1Rare
  • +15.0% Damage to Elites
  • +10 Dexterity
SpiritbornStart1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
SpiritbornStart2Magic
  • +1.5% Total Armor
SpiritbornStart2Magic
  • +7 Intelligence
SpiritbornStart2Magic
  • +7 Strength
SpiritbornStart3Magic
  • +7.5% Damage to Elites
SpiritbornStart4Magic
  • +2.0% Maximum Life
SpiritbornStart5Magic
  • +5% Damage
SpiritbornStart1Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SpiritbornStart10Common
  • +5 Strength
SpiritbornStart13Common
  • +5 Intelligence
SpiritbornStart22Common
  • +5 Dexterity
SpiritbornStart5Common
  • +5 Willpower
SpiritbornViscous Shield1Legendary
  • You do 2%[x] increased damage for each 3% of your Maximum Life you have as a Barrier.
SpiritbornViscous Shield1Rare
  • +10.0% Damage while You Have a Barrier
  • +10 Dexterity
SpiritbornViscous Shield1Rare
  • +15% Critical Strike Damage
  • +10 Dexterity
SpiritbornViscous Shield1Rare
  • +2.5% Lucky Hit Chance
  • +3.0% Resistance to All Elements
SpiritbornViscous Shield1Rare
  • +3.0% Total Armor
  • +13% Vulnerable Damage
SpiritbornViscous Shield1Rare
  • +3.0% Total Armor
  • +4.0% Maximum Life
SpiritbornViscous Shield1Rare
  • +6.0% Barrier Generation
  • +15% Critical Strike Damage
SpiritbornViscous Shield2Magic
  • +1.5% Resistance to All Elements
SpiritbornViscous Shield2Magic
  • +2.0% Maximum Life
SpiritbornViscous Shield2Magic
  • +6% Vulnerable Damage
SpiritbornViscous Shield2Magic
  • +7 Intelligence
SpiritbornViscous Shield2Magic
  • +7 Strength
SpiritbornViscous Shield3Magic
  • +5.0% Damage while You Have a Barrier
SpiritbornViscous Shield5Magic
  • +8% Critical Strike Damage
SpiritbornViscous Shield6Magic
  • +1.5% Total Armor
SpiritbornViscous Shield6Magic
  • +3.0% Barrier Generation
SpiritbornViscous Shield27Common
  • +5 Strength
SpiritbornViscous Shield29Common
  • +5 Intelligence
SpiritbornViscous Shield4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
SpiritbornViscous Shield49Common
  • +5 Dexterity
SpiritbornViscous Shield9Common
  • +5 Willpower
WarlockChaos1Legendary
  • Your Occult Skills deal 100%[x] increased damage while you have Overpower, but when you lose a stack you either gain 2 stacks or lose 1 additional stack.
WarlockChaos1Rare
  • +15% Critical Strike Damage
  • +4.0% Maximum Life
WarlockChaos1Rare
  • +17.5% 2227460 Effect
  • +10 Willpower
WarlockChaos1Rare
  • +2.0% Damage Per Overpower Stack
  • +10 Willpower
WarlockChaos1Rare
  • +2.5% Lucky Hit Chance
  • +15% Critical Strike Damage
WarlockChaos1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
WarlockChaos1Rare
  • +4.0% Maximum Life
  • +4 Maximum Wrath
WarlockChaos2Magic
  • +1.5% Resistance to All Elements
WarlockChaos2Magic
  • +2 Maximum Wrath
WarlockChaos2Magic
  • +7 Intelligence
WarlockChaos2Magic
  • +7 Strength
WarlockChaos3Magic
  • +1.0% Damage Per Overpower Stack
WarlockChaos3Magic
  • +1.3% Lucky Hit Chance
WarlockChaos3Magic
  • +1.5% Total Armor
WarlockChaos3Magic
  • +10.0% 2227460 Effect
WarlockChaos5Magic
  • +2.0% Maximum Life
WarlockChaos5Magic
  • +8% Critical Strike Damage
WarlockChaos10Common
  • +5 Dexterity
WarlockChaos27Common
  • +5 Intelligence
WarlockChaos34Common
  • +5 Strength
WarlockChaos4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
WarlockChaos61Common
  • +5 Willpower
WarlockDemonic Spicules1Legendary
  • Damaging enemies with Demonology Skills shreds their soul, permanently increasing all damage you deal to them by 40%[x] and gaining 2%[+] per hit, up to 120%[x].
WarlockDemonic Spicules1Rare
  • +1.0% Critical Strike Chance
  • +4.0% Maximum Life
WarlockDemonic Spicules1Rare
  • +10% Damage
  • +10 Willpower
WarlockDemonic Spicules1Rare
  • +2.0% Cooldown Reduction
  • +2.0% Total Armor
WarlockDemonic Spicules1Rare
  • +4.0% Maximum Life
  • +3.0% Resistance to All Elements
WarlockDemonic Spicules1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
WarlockDemonic Spicules1Rare
  • +4 Maximum Wrath
  • +10 Willpower
WarlockDemonic Spicules2Magic
  • +1.0% Critical Strike Chance
WarlockDemonic Spicules2Magic
  • +1.5% Resistance to All Elements
WarlockDemonic Spicules2Magic
  • +1.5% Total Armor
WarlockDemonic Spicules2Magic
  • +3.0% Healing Received
WarlockDemonic Spicules2Magic
  • +7 Intelligence
WarlockDemonic Spicules2Magic
  • +7 Strength
WarlockDemonic Spicules3Magic
  • +1.0% Cooldown Reduction
WarlockDemonic Spicules3Magic
  • +2 Maximum Wrath
WarlockDemonic Spicules3Magic
  • +5% Damage
WarlockDemonic Spicules9Magic
  • +2.0% Maximum Life
WarlockDemonic Spicules12Common
  • +5 Dexterity
WarlockDemonic Spicules30Common
  • +5 Strength
WarlockDemonic Spicules31Common
  • +5 Intelligence
WarlockDemonic Spicules4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
WarlockDemonic Spicules49Common
  • +5 Willpower
WarlockDominion1Legendary
  • Spending Dominance to Summon a demon reduces the Wrath cost of your Demonology Skills by 50% and increases all of your damage by 80%[x] for 12 seconds.
WarlockDominion1Rare
  • +13% Vulnerable Damage
  • +10 Willpower
WarlockDominion1Rare
  • +17.5% -707659200 Damage
  • +10 Willpower
WarlockDominion1Rare
  • +2 Maximum Dominance
  • +2.0% Total Armor
WarlockDominion1Rare
  • +2 Maximum Dominance
  • +4.0% Maximum Life
WarlockDominion1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
WarlockDominion1Rare
  • +4.0% Maximum Life
  • +3.0% Resistance to All Elements
WarlockDominion2Magic
  • +7 Intelligence
WarlockDominion3Magic
  • +17.5% -707659200 Damage
WarlockDominion3Magic
  • +6% Vulnerable Damage
WarlockDominion3Magic
  • +7 Strength
WarlockDominion4Magic
  • +1.5% Resistance to All Elements
WarlockDominion5Magic
  • +1.5% Total Armor
WarlockDominion5Magic
  • +2.0% Maximum Life
WarlockDominion6Magic
  • +1 Maximum Dominance
WarlockDominion10Common
  • +5 Dexterity
WarlockDominion30Common
  • +5 Intelligence
WarlockDominion35Common
  • +5 Strength
WarlockDominion4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
WarlockDominion53Common
  • +5 Willpower
WarlockDynamism1Legendary
  • While in Demonform, your Demonology Skill damage is increased by 3%[x] for every point of Dominance you currently have.
    While not in Demonform, you gain 1 Dominance every 2 seconds.
WarlockDynamism1Rare
  • +10.0% Demonform Damage Bonus
  • +1.5% Total Armor
WarlockDynamism1Rare
  • +10.0% Demonform Damage Bonus
  • +10 Willpower
WarlockDynamism1Rare
  • +10% Damage
  • +10 Willpower
WarlockDynamism1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
WarlockDynamism1Rare
  • +4.0% Maximum Life
  • +3.0% Resistance to All Elements
WarlockDynamism1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
WarlockDynamism2Magic
  • +3.0% Healing Received
WarlockDynamism2Magic
  • +7 Intelligence
WarlockDynamism2Magic
  • +7 Strength
WarlockDynamism3Magic
  • +5% Damage
WarlockDynamism4Magic
  • +1.5% Resistance to All Elements
WarlockDynamism5Magic
  • +1.5% Total Armor
WarlockDynamism6Magic
  • +10.0% Demonform Damage Bonus
WarlockDynamism6Magic
  • +2.0% Maximum Life
WarlockDynamism27Common
  • +5 Intelligence
WarlockDynamism29Common
  • +5 Strength
WarlockDynamism4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
WarlockDynamism49Common
  • +5 Willpower
WarlockDynamism9Common
  • +5 Dexterity
WarlockFathomless1Legendary
  • Each demon you've summoned in the last 6 seconds increases your damage by 15%[x] up to 105%[x].
WarlockFathomless1Rare
  • +10% Damage
  • +10 Willpower
WarlockFathomless1Rare
  • +10% Damage
  • +2.0% Total Armor
WarlockFathomless1Rare
  • +17.5% Demonology Damage
  • +10 Willpower
WarlockFathomless1Rare
  • +17.5% Demonology Damage
  • +15% Critical Strike Damage
WarlockFathomless1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
WarlockFathomless1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
WarlockFathomless2Magic
  • +1.5% Resistance to All Elements
WarlockFathomless2Magic
  • +3.0% Healing Received
WarlockFathomless2Magic
  • +7 Intelligence
WarlockFathomless2Magic
  • +7 Strength
WarlockFathomless2Magic
  • +8% Critical Strike Damage
WarlockFathomless3Magic
  • +2.0% Maximum Life
WarlockFathomless5Magic
  • +1.5% Total Armor
WarlockFathomless6Magic
  • +17.5% Demonology Damage
WarlockFathomless6Magic
  • +5% Damage
WarlockFathomless12Common
  • +5 Dexterity
WarlockFathomless32Common
  • +5 Intelligence
WarlockFathomless4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
WarlockFathomless40Common
  • +5 Strength
WarlockFathomless65Common
  • +5 Willpower
WarlockGreater Hex1Legendary
  • Applying Hex, Vulnerable, or Weakened to enemies permanently reduces the damage they deal to you by 25% and they take 75%[x] increased damage from you.
WarlockGreater Hex1Rare
  • +10.0% Abyss Damage
  • +10 Willpower
WarlockGreater Hex1Rare
  • +10% Damage
  • +10 Willpower
WarlockGreater Hex1Rare
  • +10% Damage
  • +13% Vulnerable Damage
WarlockGreater Hex1Rare
  • +17.5% 2227460 Effect
  • +3.0% Resistance to All Elements
WarlockGreater Hex1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
WarlockGreater Hex1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
WarlockGreater Hex2Magic
  • +1.5% Resistance to All Elements
WarlockGreater Hex2Magic
  • +1.5% Total Armor
WarlockGreater Hex2Magic
  • +3.0% Healing Received
WarlockGreater Hex2Magic
  • +6% Vulnerable Damage
WarlockGreater Hex2Magic
  • +7 Intelligence
WarlockGreater Hex2Magic
  • +7 Strength
WarlockGreater Hex3Magic
  • +10.0% 2227460 Effect
WarlockGreater Hex3Magic
  • +7.5% Abyss Damage
WarlockGreater Hex6Magic
  • +2.0% Maximum Life
WarlockGreater Hex6Magic
  • +5% Damage
WarlockGreater Hex14Common
  • +5 Dexterity
WarlockGreater Hex31Common
  • +5 Intelligence
WarlockGreater Hex33Common
  • +5 Strength
WarlockGreater Hex4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
WarlockGreater Hex51Common
  • +5 Willpower
WarlockOvermind1Legendary
  • Abyss Skills deal 45%[x] increased damage to Crowd Controlled enemies and 65%[x] increased damage to Elites.
WarlockOvermind1Rare
  • +10% Damage
  • +10 Willpower
WarlockOvermind1Rare
  • +12.5% Damage to Injured Enemies
  • +4.0% Maximum Life
WarlockOvermind1Rare
  • +13% Vulnerable Damage
  • +10 Willpower
WarlockOvermind1Rare
  • +17.5% Damage while in Shadowform
  • +6% Vulnerable Damage
WarlockOvermind1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
WarlockOvermind1Rare
  • +4.0% Maximum Life
  • +3.0% Resistance to All Elements
WarlockOvermind2Magic
  • +7 Intelligence
WarlockOvermind2Magic
  • +7 Strength
WarlockOvermind3Magic
  • +1.5% Total Armor
WarlockOvermind3Magic
  • +10.0% Damage while in Shadowform
WarlockOvermind3Magic
  • +5% Damage
WarlockOvermind3Magic
  • +6.3% Damage to Injured Enemies
WarlockOvermind4Magic
  • +1.5% Resistance to All Elements
WarlockOvermind5Magic
  • +2.0% Maximum Life
WarlockOvermind5Magic
  • +6% Vulnerable Damage
WarlockOvermind11Common
  • +5 Dexterity
WarlockOvermind34Common
  • +5 Intelligence
WarlockOvermind38Common
  • +5 Strength
WarlockOvermind4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
WarlockOvermind60Common
  • +5 Willpower
WarlockPyrosis1Legendary
  • Hellfire Skills deal 450%[x] increased damage to Healthy enemies.
WarlockPyrosis1Rare
  • +10% Damage
  • +10 Willpower
WarlockPyrosis1Rare
  • +10% Damage
  • +3.0% Resistance to All Elements
WarlockPyrosis1Rare
  • +15.0% Hellfire Damage
  • +10 Willpower
WarlockPyrosis1Rare
  • +3.0% Resistance to All Elements
  • +2.0% Total Armor
WarlockPyrosis1Rare
  • +4.0% Maximum Life
  • +2.0% Total Armor
WarlockPyrosis1Rare
  • +4.0% Maximum Life
  • +6.0% Healing Received
WarlockPyrosis2Magic
  • +3.0% Healing Received
WarlockPyrosis2Magic
  • +7 Intelligence
WarlockPyrosis2Magic
  • +7 Strength
WarlockPyrosis3Magic
  • +7.5% Hellfire Damage
WarlockPyrosis4Magic
  • +1.5% Total Armor
WarlockPyrosis5Magic
  • +1.5% Resistance to All Elements
WarlockPyrosis6Magic
  • +2.0% Maximum Life
WarlockPyrosis6Magic
  • +5% Damage
WarlockPyrosis12Common
  • +5 Dexterity
WarlockPyrosis26Common
  • +5 Intelligence
WarlockPyrosis28Common
  • +5 Strength
WarlockPyrosis4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
WarlockPyrosis52Common
  • +5 Willpower
WarlockRitualism1Legendary
  • You gain 90%[x] increased damage for 15 seconds after Casting a Sigil Skill. Greater Demons now count as 10 kills when dying within Sigils.
WarlockRitualism1Rare
  • +10% Damage
  • +4.0% Maximum Life
WarlockRitualism1Rare
  • +17.5% 2227460 Effect
  • +15% Critical Strike Damage
WarlockRitualism1Rare
  • +17.5% Volatility Damage Bonus
  • +10 Willpower
WarlockRitualism1Rare
  • +2.0% Damage Per Overpower Stack
  • +10 Willpower
WarlockRitualism1Rare
  • +3.0% Total Armor
  • +3.0% Resistance to All Elements
WarlockRitualism1Rare
  • +4.0% Maximum Life
  • +3.0% Total Armor
WarlockRitualism2Magic
  • +1.5% Resistance to All Elements
WarlockRitualism2Magic
  • +5% Damage
WarlockRitualism2Magic
  • +7 Intelligence
WarlockRitualism2Magic
  • +7 Strength
WarlockRitualism2Magic
  • +8% Critical Strike Damage
WarlockRitualism3Magic
  • +1.0% Damage Per Overpower Stack
WarlockRitualism3Magic
  • +10.0% 2227460 Effect
WarlockRitualism3Magic
  • +10.0% Volatility Damage Bonus
WarlockRitualism5Magic
  • +1.5% Total Armor
WarlockRitualism6Magic
  • +2.0% Maximum Life
WarlockRitualism27Common
  • +5 Intelligence
WarlockRitualism29Common
  • +5 Strength
WarlockRitualism4Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
WarlockRitualism55Common
  • +5 Willpower
WarlockRitualism9Common
  • +5 Dexterity
WarlockStart1Rare
  • +10% Damage
  • +10 Willpower
WarlockStart1Rare
  • +10% Damage
  • +4.0% Maximum Life
WarlockStart1Rare
  • +15.0% Damage to Elites
  • +10 Willpower
WarlockStart1Rare
  • +3.0% Resistance to All Elements
  • +4.0% Maximum Life
WarlockStart2Magic
  • +1.5% Resistance to All Elements
WarlockStart2Magic
  • +7 Intelligence
WarlockStart2Magic
  • +7 Strength
WarlockStart3Magic
  • +7.5% Damage to Elites
WarlockStart4Magic
  • +2.0% Maximum Life
WarlockStart5Magic
  • +5% Damage
WarlockStart1Common
  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
WarlockStart10Common
  • +5 Intelligence
WarlockStart13Common
  • +5 Strength
WarlockStart22Common
  • +5 Willpower
WarlockStart5Common
  • +5 Dexterity
Glyph147 rows
NameClassEffect
AbyssalNecromancer: 25 Dexterity
  • Grants +397.5% bonus to all Rare nodes within range.
  • You deal 10%[x] increased Non-Physical damage.
  • Increase Non-Physical damage by 15.4%[x].
AbyssalWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +12.1% increased damage with Abyss Skills.
  • Increase damage to Vulnerable targets by 15%[x].
  • Increase Abyss Skill damage by 15.4%[x].
AdeptSorcerer: 40 Intelligence
  • For every 5 Intelligence within range, Mastery Skills gain +18.2% increased damage.
  • Mastery Skills have 30% increased area.
  • Increase Mastery Skill damage by 20.0%[x].
AmbidextrousBarbarian: 40 Strength
  • Grants +397.5% bonus to all Magic nodes within range.
  • You deal 8%[x] increased damage while wielding One-Handed weapons.
  • Increase damage by 15.4%[x].
AmbushRogue: 25 Strength
  • For every 5 Strength purchased within range, you deal +12.1% increased damage to targets affected by Trap Skills.
  • Enemies affected by Trap Skills take 12%[x] increased damage from you.
  • Increase Trap Skill damage by 24.5%[x].
AmplifyNecromancer: 40 Intelligence
  • Grants +477.0% bonus to all Magic nodes within range.
  • Enemies affected by Curse Skills take 10%[x] increased damage from you.
  • Increase damage by 15.4%[x].
ApostlePaladin: 40 Strength
  • For every 5 Strength purchased within range, your Disciple skills deal 13.6%[+] increased damage.
  • Disciple skills deal an additional 15%[x] damage to Vulnerable enemies.
  • Increase damage to Vulnerable targets by 15.4%[x].
Arbiter Paladin: 25 Willpower
  • For every 5 Willpower purchased within range, your Arbiter Wing Attacks deal 20.4%[+] increased damage.
  • You deal 3%[x] increased damage for each second you've been in Arbiter form, up to 18%[x].
  • You deal 18.0%[x] increased damage to Close enemies.
ArchfiendWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +6.2% increased damage with Archfiend Skills.
  • Demonform increases your Demonology Skill damage by 14%[x].
  • Increase Archfiend Skill damage by 15.4%[x].
AssassinRogue: 25 Strength
  • For every 5 Strength purchased within range, you gain +16.1% increased damage to Elites.
  • You deal 25%[x] increased damage to Elites with Cutthroat and Marksman Skills.
  • Increase damage to Elites by 20.0%[x].
AttritionWarlock: 25 Intelligence
  • Grants +397.5% bonus to all Rare nodes within range.
  • Hits from Archfiend Skills increase the damage enemies take by 4%[x] for 20 seconds, stacking up to 20%[x].
  • Increase damage by 15.4%[x].
BaneDruid: 25 Intelligence
Rogue: 25 Strength
Spiritborn: 25 Strength
  • For every 5 Intelligence purchased within range, you deal +12.1% increased Poison damage.
  • Poisoning damage effects have a 15% chance to deal double the amount of damage over their duration.
  • Increase Poison damage by 15.4%[x].
Blood FrenzyWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +6.2% increased damage to Bleeding targets.
  • You deal 18%[x] increased damage against enemies you have Eviscerated.
  • Increase damage by 15.4%[x].
Blood-drinkerNecromancer: 40 Intelligence
  • Grants +477.0% bonus to all Magic nodes within range.
  • Blood Orbs Fortify you for 3% of your Maximum Life.
  • Increase damage by 15.4%[x].
BloodfeederBarbarian: 25 Dexterity
  • For every 5 Dexterity purchased within range, you deal +9.3% increased damage to Bleeding targets.
  • You deal 10%[x] increased damage to enemies affected by Damage Over Time.
  • Increase damage by 15.4%[x].
BrawlBarbarian: 25 Willpower
  • Grants +397.5% bonus to all Rare nodes within range.
  • Brawling Skills deal 25%[x] increased damage.
  • Increase Brawling Skill damage by 24.5%[x].
CannyPaladin: 25 Intelligence
Rogue: 25 Intelligence
Spiritborn: 25 Intelligence
  • For every 5 Intelligence purchased within range, you deal +12.1% increased Non-physical damage.
  • Non-Physical damage increases all the Non-Physical damage an enemy takes from you by 1%[x], up to 15%[x], for 15 seconds.
  • Increase Non-Physical damage by 15.4%[x].
ChallengerBarbarian: 40 Strength
Paladin: 40 Strength
  • Grants +140.5% bonus to all Normal nodes within range.
  • You deal 10%[x] increased damage to Elites.
  • Increase damage to Elites by 20.0%[x].
ChargedSorcerer: 40 Intelligence
  • For every 5 Intelligence purchased within range, Crackling Energy deals +16.07% increased damage.
  • Picking up Crackling Energy grants you 5%[x] increased damage for 5 seconds, up to 15%[x].
  • Increase Lightning damage by 15.4%[x].
ChipPaladin: 25 Willpower
Rogue: 40 Dexterity
  • For every 5 Dexterity purchased within range, you deal +12.1% increased Physical damage.
  • Physical damage increases the damage an enemy takes from you by 1%[x], up to 15%[x], for 15 seconds.
  • Increase Physical damage by 15.4%[x].
CleaverBarbarian: 40 Strength
  • For every 5 Strength purchased within range, you deal +8.04% increased damage while wielding an Axe.
  • While wielding an Axe, you deal 12%[x] increased Critical Strike Damage.
  • Increase damage by 15.4%[x].
CloserRogue: 40 Dexterity
  • For every 5 Dexterity purchased within range, Cutthroat Skills deal +8.0% increased damage.
  • While wielding a Melee weapon, you take 10% reduced damage.
  • You deal 18.0%[x] increased damage to Close enemies.
ColossalSpiritborn: 25 Strength
  • For every 5 Strength purchased within range, you deal +12.1% increased damage with Gorilla Skills.
  • You deal 2%[x] increased damage for each stack of Resolve you have.
  • You deal 18.0%[x] increased damage to Close enemies.
CombatRogue: 25 Intelligence
  • For every 5 Intelligence purchased within range, you deal +24.1% increased Critical Strike Damage.
  • Skills that Critically Strike restore 12% of their Energy cost.
  • Increase Critical Strike Damage by 20.0%[x].
ConjurerSorcerer: 40 Intelligence
  • For every 5 Intelligence within range, Conjuration Skills gain +18.2% increased damage.
  • Conjuration Skills have 10% increased Critical Hit Chance.
  • Increase Conjuration Skill damage by 20.0%[x].
ConsumptionSpiritborn: 25 Intelligence
  • For every 5 Intelligence purchased within range, your Pestilent Swarms deal +24.6% increased damage.
  • You deal 2%[x] increased damage each active Pestilent Swarm and Touch of Death swarm.
  • Increase Poison damage by 15.4%[x].
ControlNecromancer: 40 Intelligence
  • For every 5 Intelligence purchased within range, you deal +12.1% increased damage to Crowd Controlled targets.
  • You deal 20%[x] increased damage to Crowd Controlled enemies.
  • Increase damage to Crowd Controlled targets by 20.0%[x].
ControlPaladin: 25 Intelligence
Rogue: 25 Intelligence
Sorcerer: 25 Dexterity
  • For every 5 Dexterity purchased within range, you deal +18.1% increased damage to Crowd Controlled targets.
  • You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies.
  • Increase damage to Crowd Controlled targets by 20.0%[x].
ControlWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +12.1% increased damage to Crowd Controlled targets.
  • You deal 10%[x] increased damage to Crowd Controlled enemies. Double this bonus against Feared enemies.
  • Increase damage to Crowd Controlled targets by 20.0%[x].
CorporealNecromancer: 40 Intelligence
  • Grants +477.0% bonus to all Magic nodes within range.
  • You deal 10%[x] increased Physical damage and you gain 1%[+] Movement Speed for each active Minion.
  • Increase Physical damage by 15.4%[x].
CrusherBarbarian: 40 Strength
  • For every 5 Strength purchased within range, you deal +6.2% increased damage while wielding a Mace or Flail.
  • While wielding a Mace or Flail, attacks while having an Overpower charge deal 20%[x] increased damage.
  • Increase damage by 15.4%[x].
CryopathySorcerer: 25 Willpower
  • For every 5 Willpower purchased within range, you deal +18.1% increased damage to Chilled targets.
  • Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.
  • Increase Cold damage by 15.4%[x].
DarknessNecromancer: 40 Intelligence
  • For every 5 Intelligence purchased within range, you deal +8.04% increased Shadow damage.
  • Whenever you deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds.
  • Increase Shadow damage by 15.4%[x].
DeadraiserNecromancer: 40 Intelligence
  • Paragon nodes within range gain +318.0% bonus to their Minion damage and damage reduction modifiers.
  • Each time your Summons deal damage to an enemy, that enemy takes 1%[x] increased damage from you for 10 seconds, up to 15%[x].
  • Increase damage by 15.4%[x].
Death AuraWarlock: 40 Willpower
  • Grants +397.5% bonus to all Rare nodes within range.
  • You gain 40%[+] to All Resistances for 10 seconds when one of your Demons dies.
  • Increase damage by 15.4%[x].
DemonologistWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +12.1% increased damage with Demonology Skills.
  • You gain 17%[x] increased damage while you have a Greater Demon summoned.
  • Increase Demonology skill damage by 15.4%[x].
DesecrationNecromancer: 25 Willpower
  • For every 5 Willpower purchased within range, your Desecrated Ground deals 65.2%[+] increased damage.
  • While standing in your Desecrated Ground, you deal 20%[x] increased Shadow damage.
  • Increase Desecrated Ground damage by 24.5%[x].
DestructionSorcerer: 25 Dexterity
  • For every 5 Dexterity purchased within range, you deal +24.1% increased Critical Strike Damage.
  • Critical Strikes increase all damage the enemy takes from you by 2%[x] for 10 seconds, up to 12%[x].
  • Increase Critical Strike Damage by 20.0%[x].
DestructionWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, your Hex damage bonus is increased by +12.1%.
  • Each Hex stack increases Abyss Skill damage taken by enemies up to 8%[x] based on their missing Life.
  • Increase Critical Strike Damage by 20.0%[x].
DeviousRogue: 40 Dexterity
  • Grants +477.0% bonus to all Magic nodes within range.
  • When you hit an enemy or Boss with an attack that applies a Crowd Control effect, they take 3%[x], up to 15%[x], increased damage from you for 20 seconds.
  • Increase damage to Crowd Controlled targets by 20.0%[x].
DiminishPaladin: 40 Strength
Rogue: 25 Strength
  • Grants +397.5% bonus to all Rare nodes within range.
  • You take 15% reduced Physical damage from Vulnerable enemies.
  • Increase damage to Vulnerable targets by 15.4%[x].
DisembowelBarbarian: 25 Willpower
  • For every 5 Willpower purchased within range, you deal +12.1% increased Bleeding damage.
  • You deal 20%[x] increased Damage Over Time damage.
  • Increase damage by 15.4%[x].
DominateBarbarian: 25 Willpower
  • For every 5 Willpower purchased within range, you deal +23.6% increased damage per Overpower charge.
  • Every 12 seconds, you gain a charge of Overpower.
  • Increase damage by 15.4%[x].
DominateDruid: 25 Intelligence
  • Grants +397.5% bonus to all Rare nodes within range.
  • Gain 15%[x] increased damage while you have Overpower.
  • Increase damage by 15.4%[x].
DominateNecromancer: 25 Willpower
  • For every 5 Willpower purchased within range, you deal +23.6% increased damage per Overpower charge.
  • When you gain an Overpower charge, you deal 12%[x] increased damage for 5 seconds.
  • Increase damage by 15.4%[x].
Earth and SkyDruid: 40 Willpower
  • Grants +477.0% bonus to all Magic nodes within range.
  • Nature Magic Skills deal 18%[x] increased damage to Crowd Controlled or Vulnerable enemies.
  • Increase Nature Magic skill damage by 15.4%[x].
EclipseRogue: 25 Intelligence
  • For every 5 Intelligence purchased within range, Shade Skills deal +16.1% increased damage.
  • You gain 20%[x] Cast Speed for 3 seconds after using a Shade Skill.
  • Increase Shade Skill damage by 24.5%[x].
EfficacyRogue: 25 Intelligence
  • Grants +397.5% bonus to all Rare nodes within range.
  • Imbuement Skill effects have 20%[x] increased potency.
  • Increase Non-Physical damage by 15.4%[x].
Eldritch SightWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +6.2% increased damage to Vulnerable targets.
  • Dealing damage to a Vulnerable target increases your damage by 3%[x] for 20 seconds, up to 18%[x].
  • Increase damage to Vulnerable targets by 15.4%[x].
ElectrocuteSorcerer: 25 Dexterity
  • Grants +397.5% bonus to all Rare nodes within range.
  • Your Lightning damage has a 15%[+] increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen.
  • Increase Lightning damage by 15.4%[x].
ElectrocutionDruid: 40 Willpower
  • For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal 43.5%[+] increased damage.
  • Enemies damaged by your Lightning Bolts or Dancing Bolts take 20%[x] increased damage from you for 5 seconds.
  • Increase Lightning damage by 15.4%[x].
ElementalistSorcerer: 40 Intelligence
  • Grants +397.5% bonus to all Rare nodes within range.
  • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5%[x] for 10 seconds, stacking once per Element.
  • Increase Non-Physical damage by 15.4%[x].
EliminatorNecromancer: 40 Intelligence
Sorcerer: 40 Intelligence
  • Grants +140.5% bonus to all Normal nodes within range.
  • You deal 10%[x] increased damage to Elites.
  • Increase damage to Elites by 20.0%[x].
EliminatorWarlock: 40 Willpower
  • Grants +140.5% bonus to all Normal nodes within range.
  • Demonology Skills deal 15%[x] increased damage.
  • Increase Demonology skill damage by 15.4%[x].
EmpoweredWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +0.93% increased Overpower damage per stack.
  • Your Occult Skills deal 15%[x] increased damage while you have any Overpower.
  • Increase damage by 15.4%[x].
EnchanterSorcerer: 40 Intelligence
  • For every 5 Intelligence purchased within range, you deal +12.1% increased damage.
  • For each Skill equipped in your Enchantment Slots, gain 5%[+] Resistance to that Skill's Element.
  • Increase damage by 15.4%[x].
EntropyWarlock: 25 Intelligence
  • For every 5 Intelligence purchased within range, your Skills deal +12.1% increased damage when empowered by Volatility.
  • Skills empowered by Volatility deal an additional 15%[x] damage.
  • Skills empowered by Volatility deal an additional 15.4%[x] damage.
EssenceNecromancer: 25 Dexterity
  • For every 5 Dexterity purchased within range, you deal 24.1%[+] increased Critical Strike Damage.
  • Critical Strikes deal 22%[x] increased damage to enemies that are not Healthy.
  • Increase Critical Strike Damage by 20.0%[x].
ExecutionerBarbarian: 40 Strength
  • For every 5 Strength purchased within range, you deal +8.0% increased damage while wielding a Polearm.
  • While wielding a Polearm, you deal 15%[x] increased damage.
  • Increase damage by 15.4%[x].
ExhumationNecromancer: 40 Intelligence
  • For every 5 Intelligence purchased within range, your Corpse Skills deal 16.4%[+] increased damage.
  • Consuming a Corpse Fortifies you for 1% of your Maximum Life and grants 6% Damage Reduction for 8 seconds.
  • Increase damage while Healthy by 18.0%[x].
ExploitBarbarian: 25 Dexterity
Druid: 25 Dexterity
Paladin: 25 Intelligence
Rogue: 25 Strength
Spiritborn: 25 Strength
  • For every 5 Dexterity purchased within range, you deal +9.3% increased damage to Vulnerable targets.
  • When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 5 seconds per enemy.
  • Increase damage to Vulnerable targets by 15.4%[x].
ExploitNecromancer: 25 Dexterity
Sorcerer: 25 Dexterity
  • For every 5 Dexterity purchased within range, you deal +9.3% increased damage to Vulnerable targets.
  • Dealing damage to a Vulnerable enemy increases your damage by 1%[x] for 6 seconds, up to 10%[x].
  • Increase damage to Vulnerable targets by 15.4%[x].
ExplosiveRogue: 40 Dexterity
  • For every 5 Dexterity purchased within range, your Stun Grenades deal 43.5%[+] increased damage.
  • You gain 15%[x] Damage Reduction for 2 seconds after dropping a Stun Grenade.
  • Increase Stun Grenade damage by 44.1%[x].
Fang and ClawDruid: 40 Willpower
  • Grants +477.0% bonus to all Magic nodes within range.
  • While in Werewolf or Werebear form, Close enemies take 12%[x] increased damage from you.
  • Increase damage while Shapeshifted by 15.4%[x].
FesterSpiritborn: 40 Dexterity
  • For every 5 Dexterity purchased within range, you deal +12.1% increased Damage with Centipede skills.
  • Your Centipede Skills deal 15%[x] increased damage to Crowd Controlled enemies.
  • Increase Poison damage by 15.4%[x].
FeverousPaladin: 25 Willpower
  • For every 5 Willpower purchased within range, your Zealot skills deal 20.4%[+] increased damage.
  • You deal 5.0%[x] increased damage for each stack of Fervor you have.
  • Increase damage by 15.4%[x].
FitnessSpiritborn: 40 Dexterity
  • For every 5 Dexterity purchased within range, you deal +12.1% increased Critical Strike Damage.
  • Skills that Critically Strike generate 3 Vigor.
  • Increase Critical Strike Damage by 20.0%[x].
FlamefeederSorcerer: 25 Dexterity
  • For every 5 Dexterity purchased within range, you deal +12.1% increased damage to Burning targets.
  • You deal 10%[x] increased Non-Physical damage.
  • Increase damage by 15.4%[x].
FluidityRogue: 40 Dexterity
  • Grants +477.0% bonus to all Magic nodes within range.
  • When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds.
  • Increase damage by 15.4%[x].
FulminateDruid: 25 Dexterity
Spiritborn: 25 Dexterity
  • For every 5 Dexterity purchased within range, you deal +12.1% increased Lightning damage.
  • You deal 12%[x] increased Lightning damage to both Healthy and Injured enemies.
  • Increase Lightning damage by 15.4%[x].
GolemNecromancer: 25 Willpower
  • For every 5 Willpower purchased within range, Golems gain +24.1% increased damage.
  • Golems deal 25%[x] increased damage.
  • Increase damage by 15.4%[x].
GravekeeperNecromancer: 25 Dexterity
  • Grants +397.5% bonus to all Rare nodes within range.
  • You deal 3%[x] increased damage, up to 18%[x], for every Close Corpse.
  • You deal 28.5%[x] increased damage to Healthy and Injured enemies.
GrenadierRogue: 40 Dexterity
  • For every 5 Dexterity purchased within range, Grenade Skills deal +16.1% increased damage.
  • Non-Ultimate Grenade Skills have 25%[x] increased radius.
  • Increase Grenade Skill damage by 24.5%[x].
GuzzlerDruid: 25 Intelligence
Spiritborn: 25 Intelligence
Warlock: 25 Intelligence
  • For every 5 Intelligence purchased within range, you deal +11.5% increased damage while Healthy.
  • You gain 5%[x] increased damage and 5%[+] increased Potion Healing for each missing Healing Potion, up to 20%[x] each.
  • Increase damage while Healthy by 18.0%[x].
HeadhunterDruid: 40 Willpower
Rogue: 40 Dexterity
Spiritborn: 40 Dexterity
Warlock: 40 Willpower
  • Grants +140.5% bonus to all Normal nodes within range.
  • You deal 10%[x] increased damage to Elites.
  • Increase damage by 15.4%[x].
HellforgeWarlock: 25 Intelligence
  • For every 5 Intelligence purchased within range, you deal +12.1% increased damage with Hellfire Skills.
  • Skills empowered by Volatility deal an additional 15%[x] damage.
  • Increase Hellfire Skill damage by 15.4%[x].
HoneSpiritborn: 25 Strength
  • For every 5 Strength purchased within range, you deal +12.1% increased Damage with your Jaguar Skills.
  • Dealing damage with your Jaguar Skills increases your Critical Strike Chance by 1%[+] for 6 seconds, up to 5%[+].
  • Increase Critical Strike Damage by 20.0%[x].
HonedPaladin: 25 Intelligence
  • For every 5 Intelligence purchased within range, you deal +23.6% increased Critical Strike Damage.
  • Skills that Critically Strike generate 1 Faith.
  • Increase Critical Strike Damage by 20.0%[x].
HubrisSpiritborn: 25 Strength
  • Grants +477.0% bonus to all Magic nodes within range.
  • You gain up to 11,447 Thorns based on your Dodge bonus.
  • Increase damage to Vulnerable targets by 15.4%[x].
HumanDruid: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +12.1% increased damage while in Human form.
  • You gain 12% increased damage and Damage Reduction while in Human form.
  • Increase Nature Magic skill damage by 15.4%[x].
Ichor CarapaceWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +6.2% increased damage with Demonology Skills.
  • You gain 35%[+] increased Armor.
  • Increase Demonology skill damage by 15.4%[x].
ImbiberBarbarian: 25 Willpower
Necromancer: 25 Willpower
Paladin: 25 Willpower
Sorcerer: 25 Willpower
  • For every 5 Willpower purchased within range, you deal +11.5% increased damage while Healthy.
  • You gain 5%[x] increased damage and 5%[+] increased Potion Healing for each missing Healing Potion, up to 20%[x] each.
  • Increase damage while Healthy by 18.0%[x].
InfusionRogue: 25 Intelligence
  • For every 5 Intelligence purchased within range, Skills that are Imbued deal +18.1% increased damage.
  • Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 2.0 seconds.
  • Increase Non-Physical damage by 15.4%[x].
InnateSpiritborn: 25 Strength
  • For every 5 Strength purchased within range, you deal +12.1% increased damage with Incarnate Skills.
  • Casting an Incarnate Skill grants you 15%[x] Damage Reduction for 7 seconds.
  • Increase damage by 15.4%[x].
InvocationSorcerer: 25 Dexterity
  • For every 5 Dexterity purchased within range, your Conjuration Skills gain 31.6%[+] Critical Strike Damage.
  • Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 15%.
  • Increase Conjuration Skill damage by 20.0%[x].
IreBarbarian: 40 Strength
  • For every 5 Strength purchased within range, you deal +6.2% increased damage while Berserking.
  • While Berserking, you take 10% reduced damage from Elites.
  • You deal 18.0%[x] increased damage to Close enemies.
Jagged PlumeSpiritborn: 40 Dexterity
  • For every 5 Dexterity purchased within range, you gain +12.1% Storm Feather potency.
  • Spawning a Storm Feather grants you 3%[x] increased damage and 5% increased Movement Speed for 5 seconds, stacking up to 5 times.
  • Increase Lightning damage by 15.4%[x].
JudicatorPaladin: 25 Intelligence
  • For every 5 Intelligence purchased within range, your Judicator skills deal 20.4%[+] increased damage.
  • Deal an additional 20%[x] Non-physical Damage to Elites.
  • Increase Holy and Fire damage by 15.4%[x].
KeeperDruid: 25 Intelligence
  • Grants +397.5% bonus to all Rare nodes within range.
  • You and your Companions deal 15%[x] increased Non-Physical damage.
  • Increase Non-Physical damage by 15.4%[x].
LawPaladin: 40 Strength
  • For every 5 Strength purchased within range, your Judgement deals 15.7%[+] increased damage.
  • Judging an enemy causes them to take 15%[x] damage from you for 5 seconds.
  • Increase damage by 15.4%[x].
MageNecromancer: 40 Intelligence
  • For every 5 Intelligence purchased within range, Skeleton Mages deal +16.1% increased damage.
  • Gain 20%[x] Summon damage.
  • Increase damage by 15.4%[x].
MarshalBarbarian: 40 Strength
  • Grants +397.5% bonus to all Magic nodes within range.
  • After casting a Shout Skill, the active Cooldown of every other Non-Shout Skill is reduced by 2.0 seconds. If Rallying Cry is used, reduce the Fury cost of the next Core Skill by 20% instead.
  • Increase damage by 15.4%[x].
MastermindWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +6.2% increased damage with Abyss Skills.
  • You deal 18%[x] increased damage while in Shadowform.
  • Increase Abyss Skill damage by 15.4%[x].
MenageristSpiritborn: 40 Dexterity
  • Grants +397.5% bonus to all Magic nodes within range.
  • Dealing damage with your Gorilla, Jaguar, Eagle, or Centipede Skills increases all damage you deal by 4%[x] for 10 seconds, stacking once per Spirit.
  • Increase Incarnate Skill damage by 15.4%[x].
MightBarbarian: 40 Strength
  • Grants +397.5% bonus to all Magic nodes within range.
  • You deal 8%[x] increased damage while wielding Two-Handed weapons.
  • You deal 28.5%[x] increased damage to Healthy and Injured enemies.
Mortal DrawBarbarian: 25 Dexterity
  • For every 5 Dexterity purchased within range, Skills that swap to a different weapon deal +27.2% increased damage.
  • Swapping weapons has a 18% chance to cause the Skill's damage to Critically Strike.
  • Increase damage by 15.4%[x].
NightstalkerRogue: 25 Intelligence
  • For every 5 Intelligence purchased within range, you deal +12.1% increased Shadow damage.
  • Entering Stealth reduces the active cooldown of Shadow Imbuement by 4.0 seconds.
  • Increase Shadow damage by 15.4%[x].
OccultistWarlock: 25 Intelligence
  • For every 5 Intelligence purchased within range, you deal +12.1% increased damage with Occult Skills.
  • Overpowered hits against an enemy increase the damage you deal to them by 12%[x] for 10 seconds.
  • Increase Occult skill damage by 15.4%[x].
OutmatchDruid: 25 Dexterity
  • Grants +397.5% bonus to all Rare nodes within range.
  • You deal 20%[x] increased Physical damage to Non-Elites and Bosses.
  • Increase damage by 15.4%[x].
OutmatchPaladin: 40 Strength
Spiritborn: 25 Strength
  • Grants +397.5% bonus to all Rare nodes within range.
  • You deal 20%[x] increased Physical damage to Non-Elites and Bosses.
  • Increase damage while Healthy by 18.0%[x].
PoiseDruid: 25 Dexterity
  • Grants +397.5% bonus to all Rare nodes within range.
  • You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 15% of your Maximum Life in damage for 6 seconds.
  • Increase damage by 15.4%[x].
PrideRogue: 25 Strength
  • Grants +397.5% bonus to all Rare nodes within range.
  • You deal 27%[x] increased Physical damage to both Healthy and Injured enemies.
  • Increase damage to Elites by 20.0%[x].
ProtectorDruid: 25 Intelligence
  • Grants +397.5% bonus to all Rare nodes within range.
  • You gain 15% Damage Reduction while you have an active Barrier.
  • Increase damage by 15.4%[x].
PyromaniacSorcerer: 25 Willpower
  • Grants +397.5% bonus to all Rare nodes within range.
  • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by 3%[x] for 6 seconds, up to 18%[x].
  • Increase Fire damage by 15.4%[x].
RangerRogue: 40 Dexterity
  • For every 5 Dexterity purchased within range, Marksman Skills deal +8.0% increased damage.
  • While wielding a Ranged weapon, you take 10% reduced damage.
  • Increase Marksman skills damage by 15.4%[x].
ReinforcedSorcerer: 25 Willpower
  • Grants +397.5% bonus to all Rare nodes within range.
  • You gain 15% Damage Reduction while you have an active Barrier.
  • Increase damage by 15.4%[x].
ResplendencePaladin: 40 Strength
  • Grants +477.0% bonus to all Magic nodes within range.
  • After casting an Aura Skill, the active cooldown of every Non-Aura skill is reduced by 2 seconds.
  • Increase damage by 15.4%[x].
RetributionPaladin: 40 Strength
  • Grants +318.0% bonus to all Rare nodes within range.
  • Retribution gains 10%[x] increased damage and 50%[+] increased Size.
  • Increase damage by 15.4%[x].
RevengeBarbarian: 25 Willpower
Paladin: 25 Intelligence
Spiritborn: 25 Intelligence
  • Grants +318.0% bonus to all Rare nodes within range.
  • Dealing Thorns damage to an enemy increases all damage it takes from you by 1%[x], up to 15%[x], for 10 seconds.
  • Increase damage by 15.4%[x].
RevengeNecromancer: 25 Willpower
  • Grants +397.5% bonus to all Rare nodes within range.
  • Thorns damage increases all damage an enemy takes from you by 1%[x], up to 10%[x], for 10 seconds.
  • Increase damage by 15.4%[x].
RitualSpiritborn: 25 Intelligence
  • For every 5 Intelligence purchased within range, you gain +1.67% increased Mystic Circle potency.
  • While standing in a Mystic Circle you deal 10%[x] increased damage and take 10%[x] reduced damage.
  • Increase damage by 15.4%[x].
RumbleBarbarian: 40 Strength
  • For every 5 Strength purchased within range, your Earthquakes deal 43.5%[+] increased damage.
  • You deal 3%[x] increased damage to Bosses and Crowd Controlled enemies for each active Earthquake, up to 15%[x].
  • Increase Earthquake damage by 44.1%[x].
SacrificialNecromancer: 40 Intelligence
  • Grants +477.0% bonus to all Magic nodes within range.
  • You deal 10%[x] increased damage while you have no active Minions.
  • Increase damage by 15.4%[x].
ScourgeNecromancer: 40 Intelligence
  • For every 5 Intelligence purchased within range, you deal +8.0% increased Corrupting damage.
  • You deal 10%[x] increased damage to Corrupted enemies.
  • Increase damage by 15.4%[x].
SeethingBarbarian: 40 Strength
  • For every 5 Strength purchased within range, you deal +6.2% increased damage while wielding a Sword.
  • While wielding a Sword, you gain 5 Fury when you kill an enemy.
  • Increase damage by 15.4%[x].
SentinelPaladin: 40 Strength
  • For every 5 Strength purchased within range, your Juggernaut skills deal 15.7%[+] increased damage.
  • You deal 1.5%[x] increased damage for each stack of Resolve you have.
  • You deal 18.0%[x] increased damage to Close enemies.
ShapeshifterDruid: 25 Dexterity
  • Grants +397.5% bonus to all Rare nodes within range.
  • Shapeshifting increases Critical Strike Chance and Critical Strike Damage by 5% for 4 seconds.
  • Increase Critical Strike Damage by 20.0%[x].
SnareRogue: 25 Intelligence
  • For every 5 Intelligence purchased within range, Trap Skills deal +16.1% increased damage.
  • Non-Ultimate Trap Skills have 25%[x] increased radius.
  • Increase Trap Skill damage by 24.5%[x].
SpiritDruid: 25 Dexterity
Paladin: 25 Willpower
  • For every 5 Dexterity purchased within range, you deal +24.1% increased Critical Strike Damage.
  • Critical Strikes increase the damage an enemy takes from you by 3%[x] for 20 seconds, up to 15%[x].
  • Increase Critical Strike Damage by 20.0%[x].
SpiritSpiritborn: 40 Dexterity
  • For every 5 Dexterity purchased within range, you deal +16.1% increased Critical Strike Damage.
  • Critical Strikes increase the damage an enemy takes from you by 3%[x] for 20 seconds, up to 15%[x].
  • Increase damage to Elites by 20.0%[x].
StalagmiteSorcerer: 40 Intelligence
  • For every 5 Intelligence purchased within range, your Ice Spikes deal 13.6%[+] increased damage.
  • Your Ice Spikes gain 15%[+] Critical Strike Chance.
  • Increase Cold damage by 15.4%[x].
TacticianSorcerer: 25 Dexterity
  • Grants +397.5% bonus to all Rare nodes within range.
  • You deal 15%[x] increased damage for 4 seconds after casting a Defensive Skill. This duration is increased by 4 seconds for each Defensive Skill not on your Action Bar.
  • Increase damage by 15.4%[x].
TalonSpiritborn: 40 Dexterity
  • For every 5 Dexterity purchased within range, you deal +12.1% increased Damage with Eagle Skills.
  • Your Eagle skills deal 15%[x] increased Critical Strike damage.
  • Increase Lightning damage by 15.4%[x].
TectonicDruid: 25 Dexterity
  • For every 5 Dexterity purchased within range, your Earth Skills gain 18.1%[+] Critical Strike Damage.
  • You gain 15%[x] Damage to Crowd Controlled enemies.
  • Increase Earth Skill damage by 15.4%[x].
TerritorialBarbarian: 25 Dexterity
Druid: 25 Dexterity
Necromancer: 25 Dexterity
Sorcerer: 25 Dexterity
  • For every 5 Dexterity purchased within range, you deal +12.1% increased damage to Close targets.
  • You gain 15% Damage Reduction against Close enemies.
  • Increase damage to Vulnerable targets by 15.4%[x].
TorchSorcerer: 25 Willpower
  • For every 5 Willpower purchased within range, you deal +12.1% increased Burning damage.
  • You deal 2.5%[x] increased damage per Nearby Burning enemy, up to 25.0%[x].
  • Increase damage by 15.4%[x].
TrackerDruid: 25 Dexterity
Rogue: 25 Intelligence
  • For every 5 Dexterity purchased within range, you deal +12.1% increased damage to Poisoned targets.
  • Poisoning damage effects last 40%[x] longer.
  • Increase damage by 15.4%[x].
TurfPaladin: 40 Strength
  • For every 5 Strength purchased within range, you deal +8.0% increased damage to Close targets.
  • You gain 15% Damage Reduction against Close enemies.
  • You deal 18.0%[x] increased damage to Close enemies.
TurfRogue: 25 Strength
Spiritborn: 25 Strength
  • For every 5 Strength purchased within range, you deal +12.1% increased damage to Close targets.
  • You gain 15% Damage Reduction against Close enemies.
  • You deal 18.0%[x] increased damage to Close enemies.
TwisterBarbarian: 40 Strength
  • For every 5 Strength purchased within range, your Dust Devils deal 43.5%[+] increased damage.
  • You deal 13%[x] increased damage for 4 seconds after creating a Dust Devil.
  • Increase Dust Devil damage by 44.1%[x].
UnboundWarlock: 25 Intelligence
  • Grants +477.0% bonus to all Magic nodes within range.
  • After spending 50 Wrath, you deal 10%[x] increased damage and gain 25% increased Wrath Regeneration for 3 seconds.
  • Increase damage by 15.4%[x].
UndauntedBarbarian: 25 Willpower
Necromancer: 25 Willpower
Paladin: 25 Willpower
  • For every 5 Willpower purchased within range, you deal +9.3% increased damage while Fortified.
  • You gain up to 15% Damage Reduction the more Fortify you have.
  • Increase damage by 15.4%[x].
UndauntedDruid: 25 Intelligence
  • For every 5 Intelligence purchased within range, you deal +12.1% increased damage while Fortified.
  • You gain up to 15% Damage Reduction the more Fortify you have.
  • Increase damage by 15.4%[x].
UnleashSorcerer: 40 Intelligence
  • Grants +477.0% bonus to all Magic nodes within range.
  • After spending 50 Mana, you deal 8%[x] increased damage and gain 25% increased Mana Regeneration for 3 seconds.
  • Increase damage by 15.4%[x].
VanguardWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, your Demonform damage bonus is increased by +6.2%.
  • You deal 18%[x] increased damage against Close enemies.
  • Demonform increases your Demonology Skill damage by 15.4%[x].
VersatilityRogue: 40 Dexterity
  • Grants +477.0% bonus to all Magic nodes within range.
  • Non-Basic and Non-Core Skills deal 25%[x] increased damage.
  • Increase damage by 15.4%[x].
VolleyRogue: 40 Dexterity
  • For every 5 Dexterity purchased within range, your Arrow Storms deal 43.5%[+] increased damage.
  • You gain 20% Dodge Chance for 3 seconds after creating an Arrow Storm.
  • Increase Arrow Storms damage by 44.1%[x].
WardingSorcerer: 25 Willpower
  • Grants +397.5% bonus to all Rare nodes within range.
  • You take reduced damage the less Mana you have, up to 25%.
  • Increase Non-Physical damage by 15.4%[x].
WarriorNecromancer: 25 Dexterity
  • For every 5 Dexterity purchased within range, Skeletal Warriors deal +24.1% increased damage.
  • Gain 20%[x] Summon damage.
  • Increase damage by 15.4%[x].
Weapon MasterBarbarian: 25 Dexterity
  • Grants +397.5% bonus to all Rare nodes within range.
  • Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds.
  • Increase Weapon Mastery skill damage by 20.0%[x].
WerebearDruid: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +12.1% increased damage while in Werebear form.
  • You gain 15% Damage Reduction while in Werebear form.
  • Increase damage while in Werebear form by 15.4%[x].
WerewolfDruid: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +12.1% increased damage while in Werewolf form.
  • You gain 15% Damage Reduction while in Werewolf form.
  • Increase damage while in Werewolf form by 15.4%[x].
WildfireSpiritborn: 40 Dexterity
  • For every 5 Dexterity purchased within range, you deal +12.1% increased Fire Damage.
  • Lucky Hit: Damaging enemies with direct Fire damage has up to a 30% chance to reduce one of your active Cooldowns by 0.5 seconds.
  • Increase Fire damage by 15.4%[x].
WildsDruid: 25 Intelligence
  • For every 5 Intelligence within range, Companion Skills deal +30.1% increased damage.
  • The Passive portion of Companion Skills deal 130%[x] increased damage.
  • Increase Critical Strike Damage by 20.0%[x].
WinterSorcerer: 25 Dexterity
  • Grants +397.5% bonus to all Rare nodes within range.
  • Whenever you Chill or Freeze an enemy, you deal 4%[x] increased Cold damage for 10 seconds, up to 18%[x].
  • Increase damage to Crowd Controlled targets by 20.0%[x].
WrathBarbarian: 25 Dexterity
  • For every 5 Dexterity purchased within range, you deal +18.1% increased Critical Strike Damage.
  • Skills that Critically Strike generate 3 Fury.
  • Increase Critical Strike Damage by 20.0%[x].
WrathWarlock: 40 Willpower
  • For every 5 Willpower purchased within range, you deal +12.1% increased Critical Strike Damage.
  • Skills that Critically Strike generate 1 Wrath.
  • Increase Critical Strike Damage by 20.0%[x].
Mercenary76 rows
MercenaryNameTypeEffect
AldkinBlasphemous FatePerkAldkin occasionally loses control of his curse, transforming into a ferocious demon for 22 seconds. This grants Aldkin powerful new abilities, but the unleashed evil curses you for its duration.
Curse of Darkness: Nearby enemies become Vulnerable.
Curse of Flames: Your direct damage Burns enemies for 30% damage over 3 seconds.
Aldkin's curse and demon form are determined by his Mercenary Core Skill.
AldkinChain of SoulsActiveAldkin chains up to 10 enemies to himself, Tethering to them and dealing 84% Shadow damage over 2.5 seconds.
When the chains expire, they deal 1% Shadow damage and Stun their victims for 2.5 seconds.

Damage Type: Shadow
Cooldown: 21 seconds
AldkinField of LanguishActiveAldkin desiccates an area for 6 seconds, Slowing enemies within by 40% and reducing their damage dealt by 20%.
Damage Type: Physical
Cooldown: 20 seconds
AldkinFlame SurgeActiveAldkin channels a cone of flame for 4 seconds, repeatedly dealing 90% Fire damage.
Aldkin's Mercenary Core Skill alters his Fate and Basic Attack.
Fate: Aflame
Basic Attack: Fire Shot
Aldkin hurls a flaming bolt at an enemy, dealing 90% Fire damage and 55% Burning damage over 4 seconds.

Damage Type: Fire
Cooldown: 11 seconds
AldkinHauntActiveAldkin emits 3 ghostly souls at enemies, each Haunting their victims and dealing 90% Shadow damage over 10 seconds. If a target dies while being Haunted, its soul jumps to another target.
Aldkin's Mercenary Core Skill alters his Fate and Basic Attack.
Fate: Forsaken
Basic Attack: Shadow Strike
Aldkin shoots a burst of shadow bolts at an enemy, each dealing 30% Shadow damage.

Damage Type: Shadow
Cooldown: 14 seconds
AldkinStorm of FireActiveAldkin rains a Fire Storm down from the sky that deals 300% Fire damage on impact and remains on the ground for 10 seconds. Every second, the Fire Storm Burns enemies within for 55% damage over 2.5 seconds.
Enemies hit by Fire Storm's impact or aftershocks have a 30% chance to be Stunned for 0 seconds.

Damage Type: Fire
Cooldown: 20 seconds
AldkinWave of FlameActiveAldkin conjures a mass of flames forward, repeatedly dealing 550% Fire damage, Knocking Back enemies, and destroying small missiles.
Damage Type: Fire
Cooldown: 25 seconds
AldkinAmplified SufferingPassiveDamaging a Soul Chained enemy detonates the chain early, dealing 50% Shadow damage around them.
AldkinBurning ChaosPassiveAldkin's Wave of Flame Cooldown resets when you cast an Ultimate Skill.
AldkinCondemnedPassiveYou instantly kill Languishing enemies with less than 40% Life. Does not work on Elites.
AldkinCovered in AshPassiveHits of Aldkin's Flame Surge Slow enemies by 20% and deal an additional 60% Burning damage over 3 seconds.
Damage Type: Fire
AldkinEmber's GiftPassiveYou restore 33 Resource per second while inside Aldkin's Fire Storm.
AldkinEradicationPassiveEnemies killed within Aldkin's Fire Storm explode for heavy Fire damage.
Damage Type: Fire
AldkinExhaustionPassiveAldkin's Shadow damage has a 10% chance to Daze enemies for 2 seconds.
AldkinParanoiaPassiveLanguishing enemies take 15%[x] increased damage from you.
Lucky Hit: Attacks against Languishing enemies have up to a 20% chance to Daze them for 1.0 seconds.
AldkinRaging HavocPassiveEnemies damaged by Aldkin's Wave of Flame take 15%[x] increased Damage Over Time for 4 seconds.
AldkinRaging ViolencePassiveAllies gain 15%[+] Critical Strike Chance against enemies affected by Flame Surge.
AldkinShared PainPassiveAldkin's Chain of Souls Cooldown is reduced by 1.5 seconds when a chained target dies.
AldkinTerrifyPassiveHits of Aldkin's Haunt have a 30% chance to inflict Vulnerable on enemies for 4 seconds.
RaheirValiancePerkWhen you would be damaged for at least 15% of your current Life at once, Raheir comes to your aid to negate the damage, Knock Down Close enemies for 2 seconds, and grant you Unstoppable for 0.5 seconds.
Cooldown: 30 seconds
RaheirBastionActiveRaheir takes a protective position for 5 seconds, redirecting 90% of the damage that would be dealt to surrounding allies to himself for 5 seconds.
Bastion's initial cast also grants surrounding allies Unstoppable for 1.0 seconds.

Damage Type: Physical
Cooldown: 30 seconds
RaheirCraterActiveRaheir strikes the ground 3 times, each burst dealing 30% Physical damage and Pulling In enemies. The final burst deals 70% more Physical damage and additionally Stuns enemies for 2 seconds.
Damage Type: Physical
Cooldown: 22 seconds
RaheirGround SlamActiveRaheir brutalizes the ground, dealing 160% Physical damage and Slowing enemies by 30% for 6 seconds. Targets in the center of the slam are Slowed by 60% instead.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Round Shield
Basic Attack: Shield Strike
Raheir swings a round shield at enemies, dealing 85% Physical damage. Every 20 swings, Raheir Heals you for 8% of your Maximum Life.

Damage Type: Physical
Cooldown: 11 seconds
RaheirProvokeActiveRaheir Taunts enemies around you for 5 seconds. You gain 5% Damage Reduction for each target, up to 20%.
Damage Type: Physical
Cooldown: 25 seconds
RaheirShield ChargeActiveRaheir rushes forward aggressively, dealing 110% Physical damage and Taunting nearby enemies for 4 seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Tower Shield
Basic Attack: Shield Bash
Raheir bashes enemies with a tower shield, dealing 80% Physical damage and Fortifying you for 0.2% of your Maximum Life.

Damage Type: Physical
Cooldown: 11 seconds
RaheirShield ThrowActiveRaheir throws his shield, dealing 450% Physical damage and Taunting enemies for 5 seconds. The shield bounces up to 9 times and cannot bounce to the same target twice.
Damage Type: Physical
Cooldown: 22 seconds
RaheirConsecrated ShieldPassiveRaheir's Shield Throw Consecrates enemies for 6 seconds. Directly damaging a Consecrated enemy Heals you for 6% of your Maximum Life, once per target.
RaheirDraw FirePassiveWhen you use a Healing Potion, Raheir Taunts enemies around him for 4 seconds. Can only occur once every 20 seconds.
RaheirInspirationPassiveEnemies affected by Raheir's Ground Slam take 15%[x] increased damage.
Allies affected by Raheir's Bastion deal 25%[x] increased damage.
RaheirIron Wolf's ArrivalPassiveWhen Raheir's Valiance is triggered, he also casts Ground Slam and Shield Throw.
Raheir's Valiance's Cooldown is reduced by 35%.
RaheirIron Wolf's CallPassiveWhen Raheir's Valiance is triggered, your next 4 Core Skills within 10 seconds deal 25%[x] increased damage and cost no Resource.
Raheir's Valiance Cooldown is reduced by 25%.
RaheirIron Wolf's VirtuePassiveWhen Raheir's Valiance is triggered, he Heals you for 25% of your Maximum Life.
Raheir's Valiance Cooldown is reduced by 35%.
RaheirIron Wolf's WardPassiveWhen Raheir's Valiance is triggered, he Knocks Back Close enemies and Taunts Distant enemies for 4 seconds.
Raheir's Valiance Cooldown is reduced by 35%.
RaheirMocking LurePassiveYou deal 15%[x] increased damage to enemies Taunted by Raheir.
RaheirRaheir's AegisPassiveRaheir grants you 15% Resistance to All Elements.
RaheirRaheir's GuardPassiveRaheir grants you 15%[+] Armor.
RaheirSundering ShieldPassiveRaheir's final Crater burst deals 200%[x] increased damage and inflicts Vulnerable on enemies for 4 seconds.
RaheirVanguardPassiveRaheir Slows surrounding enemies by 40%.
SuboSeekerPerkPassive: Subo reveals all enemies and materials in the area.
Active: Subo calls out an enemy target, marking them for 10 seconds. Killing a marked enemy restores 50 of your Primary Resource and reduces Subo's Seeker Cooldown by 10 seconds.

Cooldown: 20 seconds
SuboCover FireActiveSubo charges a countless volley of arrows, then unleashes it over your position for 140% Physical damage that Slows enemies by 50% for 2.5 seconds.
Damage Type: Physical
Cooldown: 20 seconds
SuboExplosive ChargeActiveSubo fires 4 Explosive Charges that stick to enemies. Each explodes after 6.5 seconds or when their target dies, dealing 60% Physical damage.
Damage Type: Physical
Cooldown: 22 seconds
SuboMolotovActiveSubo tosses an incendiary at an enemy, dealing 10% Physical damage and Stunning them for 1.5 seconds before exploding into flames. For the next 5 seconds, enemies within the area repeatedly take 36% Burning damage over 3 seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Crossbow
Basic Attack: Salvo
Subo launches 5 bolts at an enemy, each dealing 30% Physical damage. The final bolt explodes, Slowing enemies by 50% for 2 seconds.

Cooldown: 11 seconds
SuboSnipeActiveSubo charges a massive piercing bolt, then unleashes it forwards for 450% Physical damage that Knocks Back enemies.
Damage Type: Physical
Cooldown: 20 seconds
SuboTrip MinesActiveSubo scatters 3 explosive traps that each arm after 1.0 seconds. When an enemy moves within range of one, it explodes for 300% Physical damage and Knocks Down enemies for 1.5 seconds.
Damage Type: Physical
Cooldown: 18 seconds
SuboWire TrapActiveSubo places a concussive trap that arms after 0.8 seconds. When an enemy moves within range, it explodes for 80% Physical damage and Stuns enemies for 2.0 seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Bow
Basic Attack: Heavy Shot
Subo fires a toughened arrow at an enemy, dealing 80% Physical damage with a 30% chance to Stun for 1.0 seconds.

Damage Type: Physical
Cooldown: 10 seconds
SuboAmbusherPassiveYou gain 20%[x] Lucky Hit Chance against enemies damaged by Subo's Salvo within the last 3 seconds.
SuboBargaining ChipsPassiveTargets stuck with Explosive Charges take 5%[x] increased damage per Explosive Charge stuck.
SuboIncendiary BoltPassiveIf Subo's Snipe hits the target he originally aimed at, a Molotov explodes on them.
SuboLoaded MunitionsPassiveSubo's Wire Traps and Trip Mines inflict Vulnerable on enemies for 5 seconds.
SuboMastermindPassiveSubo's Wire Trap and Trip Mines explosions gain 60% Size.
You and Subo gain 25%[+] Crowd Control Duration.
SuboOpening FirePassiveYou deal 25%[x] increased Critical Strike Damage to enemies hit by Subo's Cover Fire for 4 seconds.
SuboPiercing ArrowsPassiveSubo's Heavy Shot now pierces through enemies.
SuboPin CushionPassiveSubo's Cover Fire also Immobilizes enemies for 3 seconds.
SuboReady At HandPassiveDirect damage to an Elite grants you 20%[+] Movement Speed for 2 seconds.
SuboScorched EarthPassiveSubo's initial Molotov explosions cause enemies to take 30%[x] increased Damage Over Time from you for 3 seconds.
SuboShare a DrinkPassiveWhen one of Subo's Molotovs explodes, it has a 50% chance to drop a Healing Potion for you.
SuboThrillseekerPassiveYour active Cooldowns are reduced by 0.5 seconds when an Explosive Charge explodes.
Explosive Charges now detonate after only 1.5 seconds.
VaryanaMassacrePerkYou and Varyana stack Massacre together on kills. Certain stack thresholds grant Movement Speed:
10 Stacks : 5%[+] Movement Speed
25 Stacks : 10%[+] Movement Speed
50 Stacks : 15%[+] Movement Speed
100 Stacks : 20%[+] Movement Speed
Massacre resets after 7 seconds of not killing an enemy.
VaryanaAncient HarpoonsActiveVaryana launches three harpoons ahead of her, piercing enemies for 200% Physical damage. She then rips them back, Pulling In and Stunning enemies for 4 seconds.
Damage Type: Physical
Cooldown: 17 seconds
VaryanaBloodthirstActiveVaryana enters Bloodthirst, gaining 30%[+] Attack Speed, 200%[+] Movement Speed, and Unstoppable for 7 seconds.
Varyana's Bloodthirst grants 10%[+] Attack Speed to you for the same duration.

Damage Type: Physical
Cooldown: 22 seconds
VaryanaCleaveActiveVaryana swings two axes in an arc in front of her, dealing 60% Physical damage and 40% Bleeding damage over 4 seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Dual Axes
Basic Attack: Double Strike
Varyana slashes enemies with dual axes, dealing 58% Physical damage. She has a 45% chance to also deal 40% Bleeding damage over 3 seconds.

Damage Type: Physical
Cooldown: 11 seconds
VaryanaEarth BreakerActiveVaryana crushes the ground with her mace, leaving a tremor that deals 180% Physical damage over 3 seconds and Knocks enemies Down repeatedly.
Damage Type: Physical
Cooldown: 17 seconds
VaryanaShockwaveActiveVaryana slams the ground for a brutal shockwave in front of her, dealing 80% Physical damage and Knocking Down enemies for 1.5 seconds.
Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Two-Handed Mace
Basic Attack: Heavy Strike
Varyana batters enemies with a mace, dealing 80% Physical damage with 20%[+] increased Critical Strike Chance.

Damage Type: Physical
Cooldown: 11 seconds
VaryanaWhirlwindActiveVaryana spins violently in a line, repeatedly dealing 85% Physical damage and 30% Bleeding damage over 5 seconds.
Damage Type: Physical
Cooldown: 11 seconds
VaryanaAnnihilatorPassiveVaryana's Ancient Harpoons additionally Slow enemies by 40% for 5 seconds. During this time, you gain 30%[x] Lucky Hit Chance against those targets.
VaryanaBloodlustPassiveVaryana's Bloodthirst further increases your Attack Speed by 5%[+].
VaryanaCrushing ForcePassiveWhen Varyana deals damage to an enemy, she has a 30% chance to Knock them Down for 1.5 seconds.
VaryanaDismemberingPassiveEnemies damaged by Varyana's Earth Breaker are left exposed, causing your next hit against them within 3 seconds to deal 20%[x] increased damage. This may only occur on the same target once every 5 seconds.
VaryanaHysteriaPassiveYou gain 1.0%[+] Attack Speed for 5 seconds whenever Varyana damages an enemy, up to 10.0%[+].
VaryanaIntimidatedPassiveWhile Varyana has Bloodthirst, enemies around her deal 15% reduced damage.
VaryanaIron GripPassiveVaryana's Ancient Harpoons travel 33% farther and reduce enemies' Impairment Resistance by 50% for 5 seconds.
VaryanaNo EscapePassiveVaryana's Whirlwind Pulls In enemies every 1.5 seconds and gains 60% Size.
VaryanaRampagePassiveYou deal 15%[x] increased damage to enemies afflicted by any of Varyana's Crowd Control effects.
VaryanaRecklessnessPassiveVaryana's Cleave inflicts Vulnerable on enemies for 3 seconds.
VaryanaReprisalPassiveIf you become Crowd Controlled, Varyana leaps towards the enemy that inflicted it, dealing 128% Physical damage and Knocking Down surrounding enemies for 2.28 seconds on impact. Can only occur once every 12 seconds.
Damage Type: Physical
VaryanaTaste of FleshPassiveWhen you or Varyana deal direct damage to an enemy inflicted with any of her Bleeding effects, you Heal for 1% of your Maximum Life.
Skill194 rows
ClassNameTypeTagCostEffect
BarbarianBashBasicBludgeoningMartialGenerate: 15 Fury
Lucky Hit Chance: 50%
Damage Type: Physical
Bash the enemy with your weapon, dealing 90% x damage.
Every 4th Bash will clobber, Stunning enemies for 1.5 seconds.

Choose 1:
  • Overpower: Clobbering with Bash grants 1 stack of Overpower.
  • Fury Generation: Clobbering with Bash generates an additional 10 Fury.
Choose 1:
  • Resolve: Clobbering with Bash grants 1 stack of Resolve.
  • Clobbering: Reduces Bash's Clobber threshold by 2.
Choose 1:
  • Violent Swings: Each Bash has a separate 25% chance to clobber.
  • Atomic Blast: Clobbering an enemy with Bash causes a fiery explosion that deals 112.5% x Fire damage.
  • Heavy Knuckles: Clobbering an enemy with Bash has a 100% chance to Critical Strike, and Clobbered enemies become Vulnerable for 4 seconds.
BarbarianFlayBasicMartialSlashingGenerate: 15 Fury
Lucky Hit Chance: 50%
Damage Type: Physical
Flay the enemy, dealing 5.5% x damage and inflicting 115% x Bleeding damage over 5 seconds.
Choose 1:
  • Slow: Flay Slows enemies by 20%.
  • Duration Bonus: Flay's Bleeding duration is increased by 5 seconds.
Choose 1:
  • Weaken: Flay Weakens enemies.
  • Healing: Each Nearby enemy Bleeding from Flay Heals you for 1% of your Maximum Life (15.26) per second, up to 5%.
Choose 1:
  • Anemia: Flay's Bleeding duration is reduced by 2 seconds and it makes enemies Vulnerable.
  • Hemorrhaging: Flay's Bleeding is extended by 2 seconds whenever the enemy moves too far from you.
  • The Flayer: If Flay hits a Bleeding enemy it causes a blood explosion that inflicts 28.75% x Bleeding damage over 5 seconds.
BarbarianFrenzyBasicDual WieldMartialGenerate: 7 Fury
Lucky Hit Chance: 30%
Damage Type: Physical
Unleash a rapid flurry of blows, dealing 70% x damage with each pair of hits.
If Frenzy hits an enemy, its Cast Speed is increased by 10%[+] for 3 seconds, up to 50%[+].

Choose 1:
  • Frenzy Stacks: Frenzy stacks an additional 2 times.
  • Fury Generation: Frenzy generates 2 additional Fury.
Choose 1:
  • Ferocity: Each stack of Frenzy gained also grants a stack of Ferocity.
  • Unhindered: While at maximum Frenzy stacks, you are Unhindered.
Choose 1:
  • Throwing: Frenzy becomes a ranged attack that pierces enemies, dealing 122.5% x damage.
    Frenzy has a 30% chance while at maximum Frenzy stacks to ricochet Iron Shrapnel, dealing 59.5% x damage and inflicting 35% x Bleeding damage over 3 seconds.
  • Barrage: Frenzy stacks up an additional 5 times and you gain Berserking for 5 seconds while at maximum stacks.
  • Raging: Frenzy now deals Fire damage.
    Lucky Hit: Frenzy has up to a 50% chance when attacking at maximum Frenzy stacks to cause a fiery explosion, dealing 175% x Burning damage over 3 seconds.
BarbarianLunging StrikeBasicLunging StrikeMartialMobilityGenerate: 12 Fury
Lucky Hit Chance: 50%
Damage Type: Physical
Lunge forward and strike an enemy, dealing 90% x damage.
Choose 1:
  • Range: Lunging Strike's range is increased by 2.
  • Fury Generation: Lunging Strike generates 1 Fury for each enemy you lunge through.
Choose 1:
  • Healing: Lunging Strike heals you for 2% of your Maximum Life the first time it hits an enemy.
  • Berserking: Lunging Strike grants Berserking for 3 seconds when it Critically Strikes.
    Lunging Strike gains 5%[+] increased Critical Strike Chance.
Choose 1:
  • Whirling: Lunging Strike forms a Dust Devil that deals 22.5% x damage.
  • Impaling: Lunging Strike has increased range, damages all enemies in its path, and can lunge without a target.
    Lunging Strike now has a 2 second Cooldown.
  • Skewer: Lunging Strike deals 75%[x] increased damage and an additional 5%[x] increased damage for each target you lunge through, up to 100%[x].
BarbarianDouble SwingCoreDouble SwingDual WieldMartial20 FuryLucky Hit Chance: 30%
Damage Type: Physical
Sweep your weapons from opposite directions, dealing 75% x damage with each weapon. Enemies caught in the center are damaged by both.
Choose 1:
  • Fury Cost Reduction: Decreases the Fury Cost of your next Double Swing per hit by 2 once per weapon.
  • Damage Increase: Increases this Skill's damage by 2%[x] per enemy hit for 1 seconds, all stacks expire simultaneously and the duration cannot be refreshed.
Choose 1:
  • Fortify: Fortifies you for 1% of your Maximum Life for each enemy hit with both weapons.
  • Chance to Hit Twice: Gains 20% chance to hit twice.
Choose 1:
  • Twister: The initial sweep also creates 1 Dust Devil that deals 37.5% x damage, the subsequent sweep creates 2.
  • Flurry: Each sweep also hits 1 additional time dealing 37.5% x, and an extra 2 additional times while Berserking.
  • Slice and Dice: Sweep Size increased by 200% but Cast Speed is slowed by 40%. Enemies caught at the outer edge of your sweeps and are hit an additional time for 90% x damage.
    These additional hits grant this Skill 5% increased Cast Speed for 1 seconds, stacking up to 8 times.
BarbarianHammer of the AncientsCoreBludgeoningMartial30 FuryLucky Hit Chance: 50%
Damage Type: Physical
Slam your hammer down with the fury of the Ancients, dealing 175% x damage to a concentrated area.
Choose 1:
  • Fury Generation: Gain 3%[+] increased Fury Generation for 5 seconds for each enemy damaged by Hammer of the Ancients, up to 30%[+].
  • Overpower: Hammer of the Ancients deals 20%[x] increased damage if you have Overpower.
Choose 1:
  • Critical Strike: Hammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 20 Maximum Fury you have, up to 20%[+] Critical Strike Chance at 200 Maximum Fury.
  • Size and Damage Bonus: Hammer of the Ancients gains 25%[+] increased Size and 20%[x] increased damage.
Choose 1:
  • Explosive: Hammer of the Ancients quakes outward and deals 280% x damage.
  • Fissure: Hammer of the Ancients forms a seismic line that deals 280% x and Slows enemies hit by 80% for 4 seconds.
  • Ancestral: Hammer of the Ancients now deals Fire damage.
    Casting Hammer of the Ancients Summons 2 Ancients to hammer the same area for 66.5% x damage each. If Burning enemies are struck Hammer of the Ancients explodes, dealing 17.5% x damage.
BarbarianRendCoreMartialSlashing30 FuryLucky Hit Chance: 33%
Damage Type: Physical
Cleave enemies in front of you, dealing 25% x damage and inflicting 135% x Bleeding damage over 5 seconds.
Choose 1:
  • Moving Damage Bonus: Rend deals 25%[x] increased damage to enemies that are moving.
  • Vulnerable Damage Bonus: Rend deals 20%[x] increased damage to Vulnerable enemies.
Choose 1:
  • Cast Speed: Rend gains 20%[+] increased Cast Speed.
  • Healing: Heal for 1% of your Maximum Life per second for each enemy Bleeding from Rend.
Choose 1:
  • Scorching: Rend now deals Fire damage.
    Each slash creates a wave of fire, dealing 43.75% x damage and an additional 189% x Burning damage over 5 seconds.
  • Blood Sworn: Enemies that die while Bleeding from Rend spread 50% their remaining Bleed onto a random Close enemy.
  • Flailing: Rend gains 40%[+] increased Size and 40%[x] increased damage. Consecutive swings of Rend further increases its Size by 20%[+], up to 60%[+], until you stop swinging.
BarbarianUpheavalCoreMartialUpheaval35 FuryLucky Hit Chance: 30%
Damage Type: Physical
Tear into the ground with your weapon and fling debris forward, dealing 200% x damage.
Choose 1:
  • Damage Increase: Upheaval deals 30%[x] increased damage to the first 5 enemies hit.
  • Fury Cost Reduction: Upheaval's Fury cost is reduced to 28 Fury.
Choose 1:
  • Overpower: Upheaval consumes 1 Overpower stack to increase Upheavel's Size by 20%[+] and damage by 20%[x].
  • Free Cast: Every 100 Fury spent makes your next Upheaval free to cast. This stacks up to 300 total Fury.
Choose 1:
  • Suppress: Upheaval gains deals 75%[x] increased damage. Depending on the cast range, this area increases but the damage bonus decreases.
  • Iron Burst: Upheaval flings Iron Shrapnel dealing 37.5% x damage, and inflicting 150% x Bleeding damage over 4 seconds.
  • Trailblazing: Upheaval ignites the ground Burning enemies for an additional 150% x damage over 4 seconds.
    Upheaval now deals Fire damage.
BarbarianWhirlwindCoreChanneledMartialWhirlwind7.22 FuryLucky Hit Chance: 20%
Damage Type: Physical
Rapidly attack surrounding enemies for 71.5% x damage.
Choose 1:
  • Cost Damage Bonus: Whirlwind deals 40%[x] increased damage and costs 10 additional Fury.
  • Movement Speed: Gain 12%[x] increased Movement Speed during Whirlwind.
Choose 1:
  • Weaken: Critical Strikes from Whirlwind Weaken enemies for 4 seconds.
  • Channel Damage Bonus: Channeling Whirlwind causes it to deal 1%[x] increased damage each time it hits an enemy, stacking up to 25 times.
Choose 1:
  • Bursting: Whirlwind also explodes, dealing 17.88% x Fire damage and inflicting 50% x Burning damage over 24 seconds.
    Whirlwind now deals Fire damage.
  • Tornado: Whirlwind also creates 2 Dust Devils that each deal 61.87% x damage.
  • Winding: Attacking with another Skill grants 4 stacks of charge up to 20 that decays over time. Your Whirlwind deals 1%[x] increased damage and gains 1%[x] Movement Speed per stack.
    While Whirlwind has charges it launches Iron Shrapnel at Nearby enemies, each dealing 16.5% x damage and inflicting 13.75% x Bleeding damage over 24 seconds.
BarbarianChallenging ShoutDefensiveCombatShoutTaunt Nearby enemies and gain 20.0% Damage Reduction for 8.0 seconds.
Choose 1:
  • Weaken: Challenging Shout Weakens enemies.
  • Duration Bonus: Challenging Shout's duration is increased by 2 seconds.
Choose 1:
  • Damage Bonus: The first 5 enemies Taunted by Challenging Shout take 20%[x] increased damage from you.
  • Fury Generation: Taking damage while Challenging Shout is active will generate 3 Fury.
Choose 1:
  • Talic: Challenging Shout Summons Talic, who spins in a whirlwind rapidly attacking enemies for 80% x damage.
  • Bawl: Challenging Shout's grants an additional 20% Damage Reduction that decays over its duration.
  • Raging: Challenging Shout causes enemies to burn with rage, dealing 600% x Burning damage over 8 seconds.
    You no longer gain Damage Reduction from Challenging Shout but instead gain 20%[x] increased damage against Burning enemies.
BarbarianGround StompDefensiveCombatGenerate: 20 Fury
Lucky Hit Chance: 33%
Damage Type: Physical
Smash the ground, dealing 50% x damage and Stunning surrounding enemies for 3 seconds.
Choose 1:
  • Fury Generation: Increases the Fury generated by Ground Stomp to 30.
  • Additional Charges: Ground Stomp gains 2 additional Charges.
Choose 1:
  • Size Bonus: Ground Stomp gains 20%[+] increased Size.
  • Damage Bonus: Ground Stomp deals 20%[x] increased damage.
Choose 1:
  • Seismic: Ground Stomp no longer Stuns and instead creates an Earthquake that deals 150% x damage and Slows enemies by 75%.
  • Stomping Grounds: Casting Ground Stomp also causes your steps to echo additional Ground Stomps dealing 12.5% x damage as you travel for 3 seconds
  • Breach: Ground Stomp becomes a Brawling Skill that deals Fire damage.
    Ground Stomp no longer Stuns and smashes the surrounding ground. Instead, it fissures the ground in front of you, dealing 150% x damage. Burning enemies take 20%[x] increased damage.
BarbarianIron SkinDefensiveBarrierCombatIron SkinLucky Hit Chance: 100%
Damage Type: Physical
Steel yourself for 3 seconds, increasing your Maximum Life by 10% and gaining a Barrier that absorbs 60.0% of your Maximum Life (915.79) in damage.
Choose 1:
  • Movement Speed: Iron Skin increases your Movement Speed by 15%[x].
  • Weaken: Enemies attacking you while Iron Skin is active become Weakened for 3 seconds.
Choose 1:
  • Resolve: Iron Skin grants 2 stacks of Resolve when cast.
  • Maximum Life: Increase the Maximum Life granted from Iron Skin to 15%.
Choose 1:
  • Endure: Iron Skin no longer grants a Barrier, but your Life cannot be reduced below 1 for the duration and you are healed to 15.0% Life when Iron Skin expires.
  • Juggernaut: Iron Skin also grants Unstoppable and enemies that hit you are Knocked back.
  • Retaliation: Iron Skin no longer grants a Barrier. Instead you reflect Iron Shrapnel when attacked, dealing 5% x damage and inflicting 50% x Bleeding damage over 3 seconds.
    Iron Skin's duration is tripled.
BarbarianRallying CryDefensiveCombatShout35 FuryDamage Type: Physical
Bellow a rallying cry, increasing your Movement Speed by 20%[x] for 4.0 seconds.
Nearby allies gain half of Rallying Cry's effects.

Choose 1:
  • Duration Bonus: Rallying Cry's duration is increased to 7 seconds.
  • Fortify: Rallying Cry Fortifies you for 15% of your Maximum Life when cast.
Choose 1:
  • Fury Gain: For every 3 meter traveled while Rallying Cry is active, restore 2 primary resource to yourself and half to nearby allies.
  • Potency: Rallying Cry's effectiveness is increased by 20% plus an additional 5% for each ally affected, up to 20%.
Choose 1:
  • Booming: Rallying Cry increases your Resource Generation by 40%[x] and your Movement Speed by an additional 10%[x].
  • Madawc: Rallying Cry's Fury Cost is reduced by 10 and it now Summons Madawc who upheaves the ground, dealing 200% x damage.
  • The World: Rallying Cry Dazes and Slows all enemies and their projectiles by 61% for 4 seconds.
    Rallying Cry also grants Attack Speed instead of Movement Speed and its Fury Cost is replaced with a 25 second Cooldown.
BarbarianChargeBrawlingMartialMobilityUnstoppableGenerate: 5 Fury
Lucky Hit Chance: 100%
Damage Type: Physical
Rush forward and push enemies before swinging your weapon, dealing 180% x damage and Knocking Back enemies.
Choose 1:
  • Unstoppable: You are Unstoppable during Charge.
  • Distance Damage Bonus: Charge deals up to 22%[x] increased damage based on distance traveled.
Choose 1:
  • Cooldown Reduction: Charge's Cooldown is reduced by 1 second for each enemy it hit, up to 3.
  • Enemy Damage Bonus: Charge deals 5%[x] increased damage per enemy pushed, up to 20%[x].
Choose 1:
  • Phalanx: Charge Summons 2 Ancients to Charge with you and swing for 67.5% x damage.
  • Merciless Assault: Charge gains 3 Charges, and all of its Charges are refreshed on Cooldown.
  • Battering Ram: Charge now deals Fire damage.
    Instead of swinging your weapon, colliding with enemies deals 63% x Fire damage and Stuns them for 3 seconds. Additionally, you leave a burning trail that inflicts 252% x Burning damage over 3 seconds.
BarbarianKickBrawlingCombatLucky Hit Chance: 40%
Damage Type: Physical
Throw a powerful kick that deals 100% x damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 50% x damage and are Stunned for 4 seconds.
Choose 1:
  • Collide: Kicked enemies deal 20% x damage to enemies they collide with. Additionally, Kick destroys certain objects from Elite monster affixes.
  • Cooldown Reduction: Kicking an enemy reduces the Cooldowns of your Mobility Skills by 2 seconds.
Choose 1:
  • Increase Damage: Moving increases Kick's damage by up to 20%[x].
  • Vulnerable: Kick makes enemies Vulnerable for 4 seconds.
Choose 1:
  • Crimson: Kick now deals 25% x Fire damage and inflicts 25% x Burning damage over 4 seconds. Burning enemies will explode on Death or if they hit a wall for 75% x damage.
  • Power: Instead of Knocking Back enemies, Kick becomes a Core Skill which costs 30 Fury and deals 100% x damage, increased by 0.5%[x] per Maximum Fury you have, up to 150 Fury.
  • Madness: You dash towards your enemy and deliver a powerful kick that deals 175% x and Knocks Down enemies for 4 seconds.
    Kick is additionally a Mobility Skill.
BarbarianLeapBrawlingLeapMartialMobilityGenerate: 15 Fury
Lucky Hit Chance: 66%
Damage Type: Physical
Leap forward and then slam down, dealing 55% x damage and Slowing enemies by 70% for 3 seconds.
Choose 1:
  • Arsenal Bonus: Leap grants a bonus based on its Arsenal Selection
    Dual Wield: 2 seconds of Berserking
    Bludgeoning: 1 stack of Overpower
    Slashing: 1 stack of Ferocity
  • Fury Generation: Leap now generates 20 Fury.
Choose 1:
  • Pull: Leap now Pulls In enemies upon landing.
  • Damage Bonus and Crowd Control: Leap deals 20%[x] increased damage and Knocks Down enemies for 1 second.
Choose 1:
  • Death From Above: Leap's Size and damage are increased the further you Leap, up to 30% increased Size and 96.25% x damage.
  • Earthshatter: Leap now deals 19.25% x damage and can be Cast again within 2 seconds before the Cooldown begins.
    Landing creates an Earthquake that deals 77% x Physical damage over 4 seconds.
  • Mosh: Leap Summons 3 Ancients that Leap at a random enemy and deal 13.75% x damage.
BarbarianWar CryBrawlingShoutBellow a mighty war cry, increasing your damage dealt by 7.5%[x] for 4.0 seconds.
Nearby allies gain half of War Cry's effects.

Choose 1:
  • Duration Increase: War Cry's duration is increased to 6 seconds.
  • Vulnerable: War Cry makes nearby enemies Vulnerable for 4 seconds.
Choose 1:
  • Ferocity: War Cry grants 2 stacks of Ferocity.
  • Slow: War Cry Slows nearby enemies by 20% for 4 seconds.
Choose 1:
  • Mighty Roar: War Cry's damage bonus is increased by 10% and allies now receive its full effect. You also gain Berserking for 4 seconds.
  • Korlic: War Cry Summons Korlic who leaps at enemies, dealing 110% x damage
  • The Scream: War Cry terrifies your enemies, causing them to cower in Fear. You gain 0.300%[x] increased damage for each enemy Feared, up to 3.00%[x]
BarbarianDeath BlowWeapon MasteryMartialLucky Hit Chance: 50%
Damage Type: Physical
Attempt a killing strike, dealing 300% x damage to enemies in front of you.

Choose 1:
  • Execute: Enemies you hit with Death Blow can be Executed by any of your attacks for the next 2 seconds, resetting Death Blow's cooldown on a successful Execution.
  • Overpower: Death Blow grants 1 stack of Overpower when it kills an enemy.
Choose 1:
  • Fury Generation: Killing an enemy with Death Blow restores 100% of your Fury.
  • Charges: Killing an enemy with Death Blow makes the next cast of Death Blow free.
Choose 1:
  • Consecutive: Death Blow's cooldown is reduced to 3 seconds.
    Hitting enemies with Death Blow increases the damage of subsequent casts by 25%[x] per hit enemy, up to 75%[x]. Kills reset this bonus.
  • Sonic Boom: Death Blow creates a shockwave that deals 525% x damage.
  • Blast: Death Blow now deals Fire damage and deals an additional 225% x Burning damage over 1 seconds.
    Enemies that die to Death Blow while Burning or to Death Blow's burn trigger a fiery explosion for 30% x damage to surrounding enemies.
BarbarianMighty ThrowWeapon MasteryMartialLucky Hit Chance: 15%
Damage Type: Physical
Your weapon is hurled into the sky and drops back to the ground massive in size, dealing 542.5% x damage.
Choose 1:
  • Barrier: Mighty Throw generates up to 15% of your Maximum Life (229) as a Barrier for 6 seconds.
  • Size Bonus: Increase Mighty Throw's damage radius by 20%.
Choose 1:
  • Ferocity: Grants 3 stacks of Ferocity each time you use Mighty Throw.
  • Overpower: Mighty Throw now consumes one of your Overpower stacks to deal 20%[x] increased damage.
Choose 1:
  • Spares: Mighty Throw hurls another 2 weapons, dealing 136.5% x damage upon impact, and pulses for 65% x damage.
  • Rapid: Swapping weapons near any of Mighty Throw's thrown weapons creates an additional pulse for 50% x damage.
  • Mightiest: Mighty Throw is now an Ultimate Skill that drops a massive weapon for 542.5% x damage with a 6 second cooldown.
    This cooldown cannot be reduced by Cooldown Reduction.
BarbarianRuptureWeapon MasteryMartialSlashingLucky Hit Chance: 50%
Damage Type: Physical
Skewer enemies in front of you, dealing 20% x damage, then rip your weapon out, inflicting 180% x Bleeding damage over 5 seconds.
Choose 1:
  • Size Bonus: Rupture's Size is increased by 25%.
  • Damage Bonus: Rupture deals 25%[x] increased damage. Each subsequent enemy Hit reduces this bonus by 5%.
Choose 1:
  • Cooldown Reduction: Ripping your weapon out of enemies reduces Rupture's Cooldown by 1 second.
  • Healing: Heal for 22% of your Maximum Life on Hit.
Choose 1:
  • Blood Pool: Rupture now creates a blood pool when you rip your weapon out, inflicting 50% x Bleeding damage over 5 seconds. You and your Allies gain 15% increased Attack Speed while standing in the blood pool.
  • Gore: Rupture now causes an explosion when you rip your weapon out, dealing 50% x Bleeding damage over 5 seconds.
  • All For One: Casting Rupture Summons 2 Ancients that skewer your target for 20% x damage and then performing a rip attack that deals 140% x as direct damage instead of Bleeding.
BarbarianSteel GraspWeapon MasteryMartialSteel GraspLucky Hit Chance: 25%
Damage Type: Physical
Throw out a trio of chains that deal 100% x damage and Pull In enemies.
Choose 1:
  • Berserking: Steel Grasp grants Berserking for 2 seconds on Hit.
  • Extra Charges: Steel Grasp gains 2 Charges.
Choose 1:
  • Weaken: Steel Grasp Weakens enemies for 4 seconds.
  • Vulnerable: Steel Grasp makes enemies Vulnerable for 4 seconds.
Choose 1:
  • Chain Whip: Steel Grasp is also a Brawling Skill that launches 2 additional chains for 65% x damage.
  • Devil's Chain: Steel Grasp gains 2 additional Charges and forms 3 Dust Devils dealing 25% x damage.
  • Solo Chain: Steel Grasp becomes a Basic Skill that has no Cooldown, generates up to 15 Fury based on Charges, but only throws a single chain.
BarbarianCall of the AncientsUltimateAncientCall Of The AncientsCombatSummonDamage Type: Physical
Summon 3 Ancients to aid you in battle for 10 seconds.
Korlic leaps at enemies, dealing 132% x damage and swings his weapons in a frenzy, dealing 48% x damage per hit.
Talic spins in a whirlwind rapidly attacking enemies for 96% x damage.
Madawc upheaves the ground, dealing 240% x damage.

Choose 1:
  • Ancient Attack Speed: Your Ancients attack 25%[+] faster.
  • Attack Speed and Damage Bonus: When you Cast Call of the Ancients, gain 15%[+] Attack Speed and 20%[x] increased damage for 0.1 seconds.
Choose 1:
  • Damage Bonus: You and each of your Ancients summoned from this Skill increase each other's damage by 7%[x].
  • Damage Reduction: When you Cast Call of the Ancients, gain 5% Damage Reduction for each Ancient summoned while they are active.
Choose 1:
  • The Chosen: Depending on your last used weapon, you summon 1 very strong Ancient for twice as long.
    Your Ancient gains an additional power:
    Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
    Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.
    Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.
  • Empowered: Your Ancients are empowered:
    • Korlic creates an Earthquake that deals 99% x Physical damage over 4 seconds when he leaps.
    • Talic leaves behind Dust Devils that deal 72% x damage while he whirlwinds.
    • Madawc ignites the earth, Burning enemies for an additional 45% x damage over 4 seconds when he upheaves the ground.
  • Highlander: Summon a single, permanent Ancient. Using this skill again replaces it with the next Ancient.
BarbarianIron MaelstromUltimateIron MaelstromMartialLucky Hit Chance: 100%
Damage Type: Physical
Activate three times to attach chains to each of your weapons and perform an attack:
• First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 180% x damage and Stunning enemies for 2 seconds.
• Next, your Two-Handed Slashing weapon swipes in front of you, dealing 48% x damage and inflicting 288% x Bleeding damage over 10 seconds.
• Finally, your Dual Wield weapons swing around you, dealing 103.2% x damage per hit.

Choose 1:
  • Cooldown Reduction: Weapon swaps reduce the Cooldown of Iron Maelstrom is by 2 second.
  • Global Cooldown Reduction: Activating Iron Maelstrom reduces all other active Cooldowns by 2 seconds.
Choose 1:
  • Weaken: Enemies damaged by Iron Maelstrom Weakened for 4 seconds.
  • Additional Effect: Each attack gains an additional effect:
    • Two Handed Bludgeoning deals 25%[x] increased Critical Strike Damage
    • Two Handed Slashing deals 20%[x] increased damage to Vulnerable enemies.
    • Dual Wield gains 20%[+] Cast Speed.
Choose 1:
  • Mastered Weapon: Depending on your last used weapon, Iron Maelstrom is now also a single Weapon Mastery Skill, and its Cooldown is reduced to 11 seconds.
  • Hidden Technique: Iron Maelstrom now has 3 Charges and it always uses the same attack that matches your last used weapon at 75%[x] increased damage.
  • Armageddon: Each attack gains an additional effect:
    • Two Handed Bludgeoning creates a Earthquake that deals 135% x Physical damage over 4 seconds,
    • Two-Handed Slashing shoots Iron Shrapnel dealing 3.6% x damage inflicting 216% x Bleeding damage over 10 seconds
    • Dual Wield forms Dust Devils that each deal 12.9% x damage.
BarbarianWrath of the BerserkerUltimateBerserkCombatUnstoppableExplode into rage, Knocking Back surrounding enemies while gaining Berserking and Unstoppable for 10.0 seconds.
Choose 1:
  • Berserking: While Wrath of the Berserker is active, your Berserking damage bonus is increased by 100%[x].
  • Fury Generation: While Wrath of the Berserker is active, gain 20%[+] Attack Speed and increase Fury Generation by 30%[x].
Choose 1:
  • Overpower: Wrath of the Berserker grants 1 stack of Overpower per second.
  • Duration Bonus: The duration of Wrath of the Berserker is increased to 12.0 seconds.
Choose 1:
  • Maximum Carnage: While Wrath of the Berserker is active, every 200 Fury spent increases its duration by 1 second, up to 5.
  • Deep Impact: While Wrath of the Berserker is active, all attacks causes a fiery explosion for 75% x damage.
  • Full Throttle: While Wrath of the Berserker is active, you gain a Fire aura that deals 100% x damage and Burns for 10% x damage over 10 seconds. You gain 50%[+] All Resistance.
DruidClawBasicClawShapeshiftingWolfGenerate: 15 Spirit
Lucky Hit Chance: 50%
Damage Type: Physical
Shapeshift into a Werewolf and claw at enemies dealing 80% x Physical damage.
Choose 1:
  • Ferocity: Gain 1 stack of Ferocity per cast when dealing damage.
  • Spirit: Claw restores an addditional 10 Spirit.
Choose 1:
  • Critical Strike Chance: Claw's Critical Strike Chance is increased by 10%[+].
  • Cast Speed: Claw's Cast Speed is increased by 20%.
Choose 1:
  • Werebear: Claw becomes a Werebear Skill.
  • Werewolf: Claw's damage is increased by 5%[x].
Choose 1:
  • Dash: Claw now dashes you towards your target and deals 60% x damage.
  • Lightning Claw: Claw is also a Storm Skill.
    Claw deals 120% x Lightning damage and enemies has a 20% chance to spawn 3 Dancing Bolts that deal 34.67% x damage each.
  • Viper Strikes: Claw attacks twice and deals 64% x damage and an additional 28% x Poisoning damage over 6 seconds to enemies hit.
DruidEarth SpikeBasicHumanNature MagicNature Magic EarthGenerate: 16 Spirit
Lucky Hit Chance: 35%
Damage Type: Physical
Sunder the earth, impaling all enemies hit for 90% x damage.
Choose 1:
  • Overpower: Earth Spike grants 1 stack of Overpower.
  • Fortify: Earth Spike grants Fortify for 5% of your Maximum Life when hitting the first enemy.
Choose 1:
  • Critical Strike Chance: Increase Earth Spike's Critical Strike Chance by 10%.
  • Spirit: Increase Earth Spike's Spirit generation by 8.
Choose 1:
  • Werewolf: Earth Spike becomes a Werewolf Skill.
  • Werebear: Earth Spike becomes a Werebear Skill.
  • Human: Earth Spike's damage is increased by 5%[x].
Choose 1:
  • Seismic Shift: Earth Spike launches spikes in a line in front of you dealing 70% of normal damage. Additionally, Earth Spike Slows enemies hit by 70% for 3 seconds.
  • Aftershock: A second Earth Spike will appear at the previously targeted location dealing 80% of normal damage. This effect expires in 5 seconds.
  • Megalith Stone: Hitting the same enemy with Earth Spike within 20 seconds deals 25%[x] increased damage and restores 1 additional Spirit. This effect stacks up to 3 times.
DruidMaulBasicBearShapeshiftingGenerate: 20 Spirit
Lucky Hit Chance: 30%
Damage Type: Physical
Shapeshift into a Werebear and maul enemies in front of you, dealing 80% x damage.
Choose 1:
  • Overpower: Maul's grants 1 stack of Overpower per cast when dealing damage.
  • Spirit: Maul generates an additional 10 Spirit.
Choose 1:
  • Resolve: Maul's grants 1 stack of Resolve per cast when dealing damage.
  • Berserking: Maul has a 25% chance when first dealing damage to grant Berserking for 4 seconds.
Choose 1:
  • Werebear: Maul's damage is increased by 5%[x].
  • Werewolf: Maul becomes a Werewolf Skill.
Choose 1:
  • Reckless Rage: Maul deals 250%[x] increased damage but generates 10 less Spirit.
  • Stone Fists: Maul is also an Earth Skill.
    Maul turns your fists to stone allowing you to punch enemies with the might of the Earth dealing 160% x damage.
  • Wide Sweeps: Increases the range and radius of Maul by 50%. Maul's damage is increased to 120% x.
DruidStorm StrikeBasicChainHumanNature MagicNature Magic StormStorm StrikeGenerate: 15 Spirit
Lucky Hit Chance: 25%
Damage Type: Lightning
Electricity gathers around your weapon, dealing 60% x damage to your target and chaining up to 2 times to targets nearby.
Choose 1:
  • Additional Chain: Storm Strike may chain 1 additional time.
  • Armor: You gain 15% Armor for 4 seconds when dealing damage.
Choose 1:
  • Spirit: Storm Strike grants 25 Spirit when a single enemy is hit at least 3 times per cast.
  • Ferocity: Storm Strike grants 1 stack of Ferocity when first dealing damage.
Choose 1:
  • Werewolf: Storm Strike becomes a Werewolf Skill.
  • Werebear: Storm Strike becomes a Werebear Skill.
  • Human: Storm Strike's damage is increased by 5%[x].
Choose 1:
  • Storm Hammer: Storm Strike deals 96% x Lightning damage and can be cast from range becoming a swift projectile.
    Additionally, Storm Strike Immobilizes enemies for 3 seconds. May occur once every 8 seconds per enemy.
  • Focused Strike: Storm Strike chaining will always prioritize the same target until that target dies. Chaining to the same target deals 150%[x] increased damage.
  • Chain Reaction: Storm Strike chains 3 additional times. Storm Strike's chain damage increases by 20% each time it chains.
DruidWind ShearBasicHumanNature MagicNature Magic StormWind ShearGenerate: 16 Spirit
Lucky Hit Chance: 20%
Damage Type: Physical
Conjure a piercing blade of wind, dealing 60% x damage to enemies hit.
Choose 1:
  • Vulnerable: Enemies hit by Wind Shear are Vulnerable for 4 seconds.
  • Cast Speed: Increase Wind Shear's Cast Speed by 20%.
Choose 1:
  • Spirit: Wind Shear restores 1 Spirit each time it hits an enemy.
  • Barrier: Wind Shear grants a Barrier for 2% of your Maximum Life for each enemy hit up to a maximum of 60%.
Choose 1:
  • Werewolf: Wind Shear becomes a Werewolf Skill.
  • Werebear: Wind Shear becomes a Werebear Skill.
  • Human: Wind Shear's damage is increased by 5%[x].
Choose 1:
  • Solar Wind: Wind Shear automatically seeks enemies and spawns a Dancing Bolt when it hits an enemy dealing 39% x. Wind Shear may only hit 4 targets and may hit the same target.
  • Wind Swept: Launch 2 additional projectiles that deal 24% x damage. Additionally, you gain a 15%[+] Movement Speed bonus for 3 seconds after casting.
  • Boomerang: Wind Shear returns to you and deals 150% bonus damage to enemies already hit by this Wind Shear.
DruidLandslideCoreHumanNature MagicNature Magic Earth30 SpiritLucky Hit Chance: 20%
Damage Type: Physical
Crush enemies with 3 pillars of earth, each dealing 55% x damage.
Choose 1:
  • Critical Strike Chance: Landslide's Critical Strike Chance is increased by 5% and up to an additional 15% based on how much of your Maximum Life is Fortified.
  • Resolve: Landslide grants 1 stack of Resolve when hitting the first enemy.
Choose 1:
  • Additional Pillar: Gain 1 additional pillar.
  • Initial Damage Bonus: Landslide deals 100% bonus damage when hitting the first enemy.
Choose 1:
  • Human: Landslide's damage is increased by 5%[x].
  • Werebear: Landslide becomes a Werebear Skill.
Choose 1:
  • Continental Shift: Gain 2 additional pillars. In addition, Landslide's size is increased by 50% and damage is increased to 74.25% x.
  • Vengeance of Earth: Landslide's pillars automatically crush individual targets in the area.
    Landslide gains a 120% damage bonus for the first pillar, reducing by 30% for each subsequent pillar.
  • Land Mine: When cast, Landslide is dormant at the target location for 1 second. Afterwards, Landslide will automatically trigger when an enemy steps on it, dealing 500% bonus damage split between all enemies damaged.
    Max 5 Landslides can be active at a time and last 20 seconds. Landslide is also a Trap Skill.
DruidLightning StormCoreChanneledHumanNature MagicNature Magic Storm15 SpiritLucky Hit Chance: 15%
Damage Type: Lightning
Conjure a growing lightning storm that deals 65% x damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of 10 strikes at once. Lightning Storm may grow up to 5 times.
The size of your Lightning Storm is preserved for 4 seconds after channeling.

Choose 1:
  • Additional Strikes: Gain 1 additional Lightning Strike. Furthermore, each stack of Ferocity also grants 1 additional Lightning Strike, up to a maximum of 4 additional strikes.
  • Damage Bonus: Lightning Storm's gains 10%[x] bonus damage. This bonus is increased to 25%[x] if the target is Vulnerable.
Choose 1:
  • Movement Speed: The size of your Lightning Storm is preserved for an additional 4 seconds after channeling. In addition, you gain a 10%[x] Movement Speed bonus while Lightning Storm's size is preserved.
  • Minimum Strikes: Lightning Storm always grows from a baseline of 2 strikes.
Choose 1:
  • Werewolf: Lightning Storm becomes a Werewolf Skill.
  • Human: Lightning Storm's damage is increased by 5%[x].
Choose 1:
  • Hero of the Storm: Lightning Storm can be toggled passively and travels with you. Lightning Storm deals 91% x damage and will be maintained as long as you have enough Spirit. Cast Lightning Storm again to cancel this effect.
  • Omnibolt: All of your Lightning Strikes are combined into one powerful attack at the targeted location. Size is increased by 15% and damage is increased by 50%[x] per Lightning Strike.
  • Supercell: Lightning Storm may grow 1 additional time and each periodic gains 3 additional strikes.
DruidPulverizeCoreBearPulverizeShapeshifting35 SpiritLucky Hit Chance: 25%
Damage Type: Physical
Shapeshift into a Werebear and slam the ground, dealing 175% x damage to surrounding enemies.
Choose 1:
  • Werebear: Pulverize's damage is increased by 5%[x].
Choose 1:
  • Cost Reduction: Reduces the Spirit cost of Pulverize by 7.
  • Damage Bonus: Increase Pulverize's damage by 10%[x] and consumes up to 2 Overpower stacks to further increase the damage bonus by 10%[x] and size of Pulverize by 25% per Overpower stack consumed.
Choose 1:
  • Initial Damage Bonus: Pulverize deals 20%[x] bonus damage to the first 5 enemies hit.
    This bonus is increased to 40%[x] while Berserking.
  • Weaken: Enemies hit with Pulverize are Weakened for 5 seconds.
Choose 1:
  • Mega Bear Punch: Pulverize performs a powerful force punch dealing 455% x damage to all enemies in front of you. Spirit cost increased to 50.
  • Greater Pulverize: Pulverize is 30% larger and deals 400% bonus damage split evenly between all targets hit.
  • Shockwave: Pulverize is also an Earth Skill.
    Pulverize summons powerful Tectonic Spikes from the ground that deals 210% x damage.
DruidShredCoreMobilityShapeshiftingWolf35 SpiritLucky Hit Chance: 20%
Damage Type: Physical
Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Deal 100% x damage.
2nd Attack: Deal 150% x damage.
3rd Attack: Perform a larger finishing move dealing 300% x damage.

Choose 1:
  • Werewolf: Shred's damage is increased by 5%[x].
Choose 1:
  • Spirit: Critical Strikes with Shred restore 1 Spirit.
    Striking a Poisoned enemy instead grants 2 Spirit.
  • Cast Speed: Shred's Cast Speed is increased by 20%.
Choose 1:
  • Healing: Shred Heals for 3% of your Maximum Life if an enemy is struck.
    Healing is increased to 6% of your Maximum Life when striking a Poisoned enemy.
  • Berserking: Shred grants Berserking for 1 seconds. Subsequent casts extend this duration up to a maximum of 4 seconds.
Choose 1:
  • Roundhouse: Shred's third combo attack becomes a powerful 360 degree swipe that deals 720% x damage.
  • Critical Shred: Shred's first attack gains a 100%[+] Critical Strike Chance and 50%[+] Critical Strike Damage bonus.
  • Storm Shred: Your Claws are electrically charged allowing Shred to deal 80%[x] bonus damage as Lightning.
    Shred becomes a Storm Skill.
DruidStone BurstCoreChanneledHumanNature MagicNature Magic Earth30 SpiritLucky Hit Chance: 25%
Damage Type: Physical
Gather stones beneath your enemies then detonate them dealing 130% x damage.
Channeling deals 20% x damage and increases the size of the affected area, up to a 200% radius increase over 1 seconds.

Choose 1:
  • Spirit Cost Reduction: Reduce the Spirit cost for casting Stone Burst by 6.
  • Growth Speed: Increase Stone Burst's growth speed by 30%.
Choose 1:
  • Armor: Gain 20% Armor while Stone Burst is channeling, and an additional 5% Armor for each stack of Resolve.
  • Fortify: When Stone Burst reaches its maximum size, gain Fortify for 35% of your Maximum Life.
Choose 1:
  • Human: Stone Burst's damage is increased by 5%[x].
  • Werebear: Stone Burst becomes a Werebear Skill.
Choose 1:
  • Living Stones: Stone Burst is cast at the targeted location and grows by itself, detonating after 3 seconds.
    Only 1 Stone Burst may be active at a time.
  • Rumbling Stones: Stone Burst can be channeled infinitely. After reaching the maximum size, continually channeling Stone Burst will periodically detonate, dealing the final explosion damage and consuming 10 Spirit.
  • Epicenter: Stone Burst Slows enemies within the area by 80%. Additionally, each time Stone Burst grows larger, it marks the enemies in the area for 40% bonus damage from Stone Burst's final explosion, this bonus can stack on enemies and all stacks are consumed at final explosion.
DruidTornadoCoreHumanNature MagicNature Magic Storm35 SpiritLucky Hit Chance: 8%
Damage Type: Physical
Conjure a swirling tornado for 4 seconds that deals 35% x damage to enemies.
Choose 1:
  • Increased Duration: Extend the duration of Tornado by 1 second. Additionally, hitting a Vulnerable enemy extends the duration further by 0.5 seconds, up to a maximum of 2 seconds.
  • Additional Tornado: Each time you cast Tornado, there is a 20% chance to spawn an additional Tornado.
Choose 1:
  • Cast Speed: Tornado's Cast Speed is increased by 20%[x].
  • Slow: Tornado Slows enemies hit by 70% for 2 seconds.
Choose 1:
  • Werewolf: Tornado becomes a Werewolf Skill.
  • Human: Tornado's damage is increased by 5%[x].
Choose 1:
  • Greater Tornado: Two Tornadoes can merge into a Greater Tornado. Greater Tornadoes are 50% larger and deal 100%[+] bonus damage.
  • Swelling Storm: Tornadoes gain a stacking 35%[x] damage bonus each second while active. After 3 seconds, Tornadoes gain a 50% Critical Strike Chance.
  • Explosive Tornado: After colliding with the target, Tornado explodes into 4 Mini-Tornadoes that seek enemies dealing 14% x damage. Mini-Tornadoes have half the normal duration.
DruidBlood HowlDefensiveShapeshiftingShoutWolfShapeshift into a Werewolf and howl furiously, Healing you for 20.0% of your Maximum Life.
Choose 1:
  • Werewolf: Blood Howl's base healing is increased by 5%[x].
Choose 1:
  • Dodge Chance: Blood Howl increases your Dodge Chance by 20% for 5 seconds.
  • Healing: For 5 seconds after casting Blood Howl, heal for 1% of your Maximum Life each time you hit an enemy.
    These bonuses are doubled on Critical Strikes.
Choose 1:
  • Movement Speed: Blood Howl increases your Movement Speed by 15%[x] for 5 seconds.
  • Unstoppable: Blood Howl grants you Unstoppable for 2 seconds.
Choose 1:
  • Hungering Howl: Blood Howl increases Healing Received from all sources by 50% for 5 seconds.
  • Berserking Howl: Blood Howl grants Berserking to yourself and allies for 5 seconds and an additional 10%[x] increased damage to other Players for the duration.
    In addition, you deal 80% x Poisoning damage over 0 seconds while Blood Howl is active.
  • Spirit Howl: Blood Howl instead restores 1 Spirit for every 1% of Life that would have been healed.
DruidCyclone ArmorDefensiveNature MagicNature Magic StormVersatileLucky Hit Chance: 25%
Damage Type: Physical
Passive: Powerful winds surround you, granting a 10.0% bonus to All Resistances.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% x damage.

Choose 1:
  • Versatile: Cyclone Armor's damage and Non-Physical Damage Reduction are increased by 5%[x].
Choose 1:
  • Damage Bonus: Active: Cyclone Armor's damage is increased by 200%.
  • Increased Radius: Active: Cyclone Armor's radius is increased by 50%.
Choose 1:
  • Resistance: Passive: Gain an additional 20%[+] bonus to All Resistances.
  • Vulnerable: Passive: Enemies who strike you become Vulnerable for 5 seconds.
Choose 1:
  • Greater Cyclone Armor: All bonuses and damage from Cyclone Armor are increased by 100%.
  • Slipstream: Cyclone Armor Knocks Down enemies hit for 3 seconds.
  • Reversal: The active winds are reversed pulling enemies towards you instead. In addition, the area of effect is increased by 30%[x].
DruidDebilitating RoarDefensiveBearShapeshiftingShoutShapeshift into a Werebear and bellow a mighty roar reducing Nearby enemies' damage dealt by 25% for 3.4 seconds.
Choose 1:
  • Werebear: Debilitating Roar reduces Nearby enemies' damage dealt by an additional 5%.
Choose 1:
  • Maximum Life: Debilitating Roar grants you and your allies 20% bonus Maximum Life for the duration.
  • Cooldown: Reduce the Cooldown of Debilitating Roar by 8 seconds.
Choose 1:
  • Slow: Debilitating Roar Slows enemies by 40% for the duration.
  • Increased Duration: Increase the duration of Debilitating Roar by 1 second or 3 seconds if you are Fortified.
Choose 1:
  • Booming Roar: All Debilitating Roar's effects and durations are increased by 50%.
  • Survival Instincts: Debilitating Roar no longer has a Cooldown but costs 50 Spirit to cast instead.
  • Roar of Resolve: Debilitating Roar immediately grants 1 stack of Resolve and an additional 1 stack every second for the duration.
DruidEarthen BulwarkDefensiveBarrierEarthen BulwarkNature MagicNature Magic EarthVersatileLucky Hit Chance: 30%
Damage Type: Physical
Rocks surround you for 6 seconds, granting a Barrier that absorbs 48% of your Maximum Life (732.63) in damage.
Choose 1:
  • Versatile: Earthen Bulwark grants 5% Resource Cost Reduction while active.
Choose 1:
  • Fortify and Healing: You are Fortified for 7% per second while Earthen Bulwark is active. In addition, Heal for 15% of your Maximum Life if Earthen Bulwark is fully depleted from damage.
  • Barrier Duration and Bonus: Extends the Barrier duration to 12 seconds and increase the base absorption amount to 4% of your Maximum Life.
Choose 1:
  • Unstoppable: Casting Earthen Bulwark makes you Unstoppable for 2 seconds.
  • Overpower: Casting Earthen Bulwark grants 2 stacks of Overpower.
Choose 1:
  • Travertine Bulwark: Earthen Bulwark grants 3 stacks of Resolve. In addition, Earthen Bulwark summons Tectonic Spikes that deal 150% x total damage to enemies around you.
  • Earthen Shrapnel: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 275% x to surrounding enemies. This damage is increased by Barrier bonuses.
  • Reconstruction: Earthen Bulwark self-restores 15% of its own Barrier amount each second.
DruidPoison CreeperCompanionSummonVersatileLucky Hit Chance: 28%
Damage Type: Poison
Passive: Summon 1 poison creepers to periodically emerge from the ground every 7 seconds, applying 65% x Poisoning damage over 2 seconds to an enemy in the area.
Active: Vines strangle all enemies surrounding you, Immobilizing them for 2 seconds and Poisoning them for 180% x damage over 2 seconds.

Choose 1:
  • Versatile: Poison Creeper's damage is increased by 5%[x].
Choose 1:
  • Active Poisoning Duration: Active: Poison Creeper's active Poisoning duration is increased by 3 seconds.
  • Additional Poison Creeper: Passive: Gain 1 additional Poison Creeper Companions.
Choose 1:
  • Fortify: Passive: Poison Creeper grants 10% Fortify every 3 seconds.
  • Cooldown Reduction: Active: Reduces Poison Creeper's Cooldown by 8 seconds.
Choose 1:
  • Toxic Vegetation: Active: Poison Creeper's active effect becomes an aura around you for 2 seconds, dealing 324% x total Poisoning damage and Slowing enemies by 80%. Poison Creeper no longer Immobilizes.
  • Carnivorous: Active: Poison Creeper immediately deals 144% x direct damage.
  • Germinate: Active: Enemies that die while afflicted with the active Poisoning damage have a 20% chance to trigger another active effect for free.
DruidRavensCompanionSummonVersatileLucky Hit Chance: 45%
Damage Type: Physical
Passive: Summon 1 Ravens to fly above you, attacking enemies for 90% x damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% x damage over 6 seconds.

Choose 1:
  • Versatile: Ravens' damage is increased by 5%[x].
Choose 1:
  • Active Damage Bonus: Active: Raven's active damage is increased by 300%[x].
  • Vulnerable: Passive: Raven attacks make enemies Vulnerable.
Choose 1:
  • Additional Raven: Passive: Gain 2 additional Ravens.
  • Resolve: Passive: Raven's attacks grant 1 stack of Resolve once every 2 seconds.
Choose 1:
  • Raven Flock: Passive: Increases Raven's passive attack speed by 100% and gain 2 additional Raven Companions.
  • Stormcrow: Ravens is also a Storm Skill that deal Lightning damage.
    Active: Enemies are stunned for 3 seconds.
  • Migration: Active: The active area is 50% larger. If the target dies, the Raven Flock moves itself towards new target.
DruidWolvesCompanionSummonUnstoppableVersatileLucky Hit Chance: 50%
Damage Type: Physical
Passive: Summon 2 wolf companions that bite enemies for 14% x damage.
Active: Command your wolves to use their Feral Dash ability, instantly lunging at the target dealing 200% x damage and becoming Unstoppable.

Choose 1:
  • Versatile: Wolves' damage is increased by 5%[x]
Choose 1:
  • Attack Speed: When your Wolves Critically Strike, you gain 20% Attack Speed for 5 seconds.
  • Additional Wolf: Gain 1 additional Wolf Companion.
Choose 1:
  • Damage Bonus: Wolves' instantly break out of any Crowd Control effects, becoming enraged and gaining 100%[x] bonus damage for 15 seconds afterward.
  • Stun: Enemies hit by Feral Dash are Stunned for 1.5 seconds.
Choose 1:
  • Berserking: Commanding your Wolves grants you Berserking for 4 seconds.
  • Werewolf Pack: Wolves is also a Werewolf Skill.
    Your Wolf Companions are now Werewolf Companions and deal 50%[x] bonus damage. Werewolf Companions will use Feral Dash on their own against Distant enemies but does not make them Unstoppable.
  • Thrill of the Hunt: All Wolves' upgrades are increased by 100%.
DruidBoulderWrathHumanNature MagicNature Magic EarthLucky Hit Chance: 4%
Damage Type: Physical
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 60% x damage with each hit.
Choose 1:
  • Critical Strike Chance: Boulder gains 5%[+] Critical Strike Chance. Additionally, Boulder gains an extra 1%[+] increased Critical Strike Chance per stack of Resolve active.
  • Additional Boulder: Boulder has a 20% chance to launch an additional Boulder for free.
Choose 1:
  • Fortify: Boulder grants 20% of your Maximum Life as Fortify (305.26) when it successfully hits a target.
  • Slow: Enemies hit by Boulder are Slowed by 70% for 3 seconds.
Choose 1:
  • Human: Boulder's damage is increased by 5%[x].
  • Werebear: Boulder becomes a Werebear Skill.
Choose 1:
  • Crushing Impact: Boulder deals 300%[x] increased damage to the first enemy hit. This bonus is reduced by 50%[x] for each subsequent enemy hit afterward.
  • Dolmen's Will: Boulder becomes a Core Skill that costs 60 Spirit, has no Cooldown, and may be cast while moving.
    Boulder now orbits you. You may have max 5 Boulders orbiting at once.
  • Landslip: Boulder can now be cast at the target location. Boulder deals 200% bonus damage to the enemy it lands on.
DruidHurricaneWrathHurricaneNature MagicNature Magic StormVersatileLucky Hit Chance: 17%
Damage Type: Physical
Form a hurricane around you that deals 360% x damage to surrounding enemies over 6 seconds.
Choose 1:
  • Versatile: Hurricane's damage is increased by 5%[x].
Choose 1:
  • Critical Strike Chance: Hurricane's Critical Strike Chance is increased by 5%[+] and an additional 2% Critical Strike Chance for each stack of Ferocity active.
  • Movement Speed: Movement Speed is increased by 10%[x] while Hurricane is active.
Choose 1:
  • Slow: Hurricane Slows enemies by 50% for 6 seconds.
  • Weaken: Enemies affected by Hurricane are Weakened.
Choose 1:
  • Rapid Intensification: Each second while active, Hurricane gains 30%[x] bonus damage.
  • Derecho: Hurricane has no cooldown and deals 100%[x] bonus damage. Hurricane costs 15 Spirit per second while active. Cast Hurricane again to toggle the effect off.
    Hurricane becomes a Core Skill.
  • Twin Storms: Hurricane has 2 charges and can now be placed at the targeted location. Enemies hit are Vulnerable and have a 10% chance to spawn 2 Dancing Bolts that deal 22.5% x Lightning damage each.
DruidRabiesWrathChainShapeshiftingWolfLucky Hit Chance: 50%
Damage Type: Poison
Perform an infectious bite against enemies in front of you, dealing 28% x damage and applying an additional 300% x Poisoning damage over 6.0 seconds.
Infected enemies spread Rabies to other surrounding targets.

Choose 1:
  • Spread Distance: Rabies spread distance is increased by 100%.
  • Poisoning Speed: Rabies deals its total Poisoning damage 50% faster.
Choose 1:
  • Cost Reduction: Rabies' Cooldown is reduced by 4 seconds.
  • Healing: Enemies that die while affected by Rabies will heal you for 2% Maximum Life.
Choose 1:
  • Werewolf: Rabies' damage is increased by 5%[x].
  • Werebear: Rabies becomes a Werebear Skill.
Choose 1:
  • Malaise: Rabies deals its full damage after 4 seconds as Direct Damage to the target. This Direct Damage gains 150%[+] (300%[+] while Berserking) bonus Critical Strike Damage.
  • Relapse: Rabies becomes a Core Skill, costs costs 45 Spirit, and has no Cooldown.
    Rabies spread can reinfect enemies who already have the disease up to 3 times per cast.
  • Superinfection: Rabies becomes a Core Skill, costs 30 Spirit, and has no Cooldown.
    Rabies deals 1500%[x] increased damage but only spreads to one target a time.
DruidTrampleWrathBearMobilityShapeshiftingGenerate: 20 Spirit
Lucky Hit Chance: 20%
Damage Type: Physical
Shapeshift and charge forward, dealing 75% x damage and Knocking Back enemies.
Choose 1:
  • Spirit: Trample grants an additional 20 Spirit.
  • Unstoppable: Trample makes you Unstoppable for the duration.
Choose 1:
  • Stun: Trample Stuns enemies for 1 seconds instead of Knocking Back.
  • Cooldown Reduction: Reduce Trample's cooldown by 6 seconds.
Choose 1:
  • Werewolf: Trample becomes a Werewolf Skill allowing you to quickly leap through the air.
  • Werebear: Trample's damage is increased by 5%[x].
Choose 1:
  • Exsanguination: Trampling may Execute enemies in an explosion of blood dealing 150% x damage to other nearby enemies and healing you for 10% of your Maximum Life.
  • Trampled Earth: Trample sunders the earth forming rock pillars along the path and around your target location that deal 120% x damage.
    Trample is now an Earth Skill.
  • Brunt Force: Trample deals 500% bonus damage to the first target. Each subsequent target hit reduces this bonus by 50%.
DruidCataclysmUltimateCataclysmHumanNature MagicNature Magic StormLucky Hit Chance: 62%
Damage Type: Lightning
A massive storm follows you for 8 seconds. Twisters Knock Back enemies dealing 46% x damage, and lightning strikes wildly dealing 115% x damage.
Choose 1:
  • Slow: Casting Cataclysm Slows surrounding enemies by 70% for 8 seconds.
  • Duration: Cataclysm's duration is increased by 4 seconds.
Choose 1:
  • Ferocity: Casting Cataclysm grants 4 stacks of Ferocity.
  • Vulnerable: Enemies hit by Cataclysm are Vulnerable.
Choose 1:
  • Human: Cataclysm's damage is increased by 5%[x].
  • Werewolf: Cataclysm becomes a Werewolf Skill.
Choose 1:
  • Severe Storm: Cataclysm spawns double the Twister and Lightning Bolts. In addition, Lighting Bolt strikes have a 20% chance to spawn 2-4 Dancing Bolts that deal 40.25% x damage.
  • Terrible Twisters: All Twisters now orbit you and deal 200%[x] bonus damage.
  • Tectonic Spikes: Cataclysm is also an Earth Skill.
    Cataclysm additionally summons Tectonic Spikes around you for the duration dealing 165% x Physical damage.
DruidGrizzly RageUltimateBearBerserkShapeshiftingLucky Hit Chance: 20%
Damage Type: Physical
Shapeshift into a Dire Werebear for 20.0 seconds becoming Berserk and gaining 20%[+] bonus Armor.
Choose 1:
  • Werebear: Grizzly Rage's duration is increased by 1 second.
Choose 1:
  • Armor Bonus: Increases Grizzly Rage's Armor bonus by an additional 15%[+].
  • Cooldown Reduction: Reduces the cooldown of Grizzly Rage by 20 seconds.
Choose 1:
  • Unstoppable: Grizzly Rage makes you Unstoppable for 3 seconds.
  • Fortify: Grizzly Rage grants 100% Fortify when cast.
Choose 1:
  • Immunity: Grizzly Rage grants 2 seconds of Immunity when cast.
  • Cornered Beast: Your damage is increased by 5%[x] (max. 200%[x]) each time you take or deal damage with a skill while Grizzly Rage is active.
  • Avatar of Nature: Earth and Storm Skills may be cast as a Werebear and deal 35%[x] bonus damage while Grizzly Rage is active.
DruidLacerateUltimateImmuneShapeshiftingWolfLucky Hit Chance: 7%
Damage Type: Physical
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 600% x total damage over 2.0 seconds.
Choose 1:
  • Werewolf: Lacerate's damage is increased by 10%[x].
Choose 1:
  • Damage Bonus to Target: When Lacerate directly strikes the same enemy, that enemy takes 5%[x] stacking bonus damage from Lacerate.
  • Additional Strikes: Lacerate gains 5 additional strikes over 1.0 seconds.
Choose 1:
  • Ferocity: Lacerate grants 1 Stacks of Ferocity each second while active.
  • Damage Bonus to Multiple: Lacerate gains a 10%[x] bonus damage bonus each time it strikes a different enemy up to a maximum of 200%.
Choose 1:
  • Toxin Outburst: Lacerate explodes when striking a Poisoned target, dealing 70% of the total Poisoning damage to them.
  • Hunter Killer: Lacerate gains 7 additional strikes and deals its total damage 50% faster.
  • Temperance Training: Lacerate grants a 30%[x] Movement Speed bonus and Lesser Enemies are pulled along with you. Lacerate's damage is also increased by 50%[x].
DruidPetrifyUltimateHumanNature MagicNature Magic EarthLucky Hit Chance: 15%
Encase all Nearby enemies in stone, Stunning them for 3 seconds. Petrified enemies take 15%[+] bonus Critical Strike Damage from you.
Choose 1:
  • Fortify: Petrify grants 100%[x] Fortify.
  • Resolve: Petrify grants 4 stacks of Resolve. 1 additional stack of Resolve is granted if an enemy is killed while Petrified. Resolve bonuses from Petrify may exceed the maximum.
Choose 1:
  • Spirit: Petrify generates 100 Spirit.
  • Duration: Petrify's duration is increased by 1 second.
Choose 1:
  • Werebear: Petrify becomes a Werebear Skill.
  • Human: Gain 5%[+] bonus Critical Strike Damage when enemies are Petrified.
Choose 1:
  • Enduring Consequences: For 10 seconds after casting Petrify, any additional enemy who strikes you is also Petrified for 2 seconds.
  • Seismic Shift: When enemies are Petrified, they take 1,000% x damage.
  • Greater Petrify: Increase Petrify's duration by 50%[x] and reduces the Cooldown by 15 seconds.
NecromancerBone SplintersBasicBoneGenerate: 10 Essence
Lucky Hit Chance: 30%
Damage Type: Physical
Fire 3 splinters of bone, dealing 30% x damage each.
Choose 1:
  • Projectiles: Bone Splinters fires 1 additional splinter.
  • Essence Generation: Bone Splinters generates 5 additional Essence.
Choose 1:
  • Vulnerable: Bone Splinters makes enemies Vulnerable for 4 seconds.
  • Resolve: Bone Splinters grants 1 stack of Resolve.
Choose 1:
  • Bouncing Spines: Bone Splinters now deals 45% x damage with each splinter, bounces off walls, and travels further.
  • Bloody Splinter: Bone Splinters becomes a Blood Skill that deals 30% x damage and pierces 1 time.
    Each time a splinter hits an enemy you Heal for 2.0% of your Maximum Life.
  • Shadow Seekers: Bone Splinters becomes a Darkness Skill that deals 30% x Shadow damage and seeks enemies.
    When a splinter hits an enemy it causes a burst of shadow, dealing an additional 7.5% x damage.
NecromancerDecomposeBasicChanneledShadowGenerate: 13 Essence
Damage Type: Shadow
Tear the flesh from an enemy, dealing 150% x Corrupting damage per second and forming a usable Corpse with the flesh every 1 second.
Choose 1:
  • Damage Bonus: Decompose deals 50%[x] increased damage
  • Barrier: Decompose grants a Barrier every second for 10% of your Maximum Life (45.79) that lasts 4 seconds.
Choose 1:
  • Crowd Control: Decompose Slows enemies by 50%.
  • Lucky Hit Chance: Decompose has an additional 30%[+] Lucky Hit Chance.
Choose 1:
  • Rip and Tear: Decompose becomes a Bone Skill that deals Physical damage.
    Decompose now hits all other enemies in between you and the primary target.
  • Putrid Burst: Decompose causes a burst around the target every second, dealing an additional 112.5% x damage to them and nearby enemies.
  • Dry Rot: Decompose chains to 3 additional enemies.
NecromancerHemorrhageBasicBloodBlood OrbGenerate: 13 Essence
Lucky Hit Chance: 50%
Damage Type: Physical
Burst an enemy's blood, dealing 80% x damage. Hemorrhage has a 20% chance to form a Blood Orb.
Choose 1:
  • Overpower: Hemorrhage grants 1 stack of Overpower.
  • Weaken: Hemorrhage Weakens enemies for 4 seconds.
Choose 1:
  • Cast Speed: Hemorrhage gains an additional 20%[+] Cast Speed.
  • Blood Orb: Hemorrhage has an additional 30% chance to form a Blood Orb.
Choose 1:
  • Blood Boil: Hemorrhage also deals 40% x damage to enemies around your target.
  • Blood Runs Cold: Hemorrhage deals 80% x Cold damage and Freezes enemies for 3 seconds. An enemy can be Frozen this way once every 6 seconds.
    If Hemorrhage hits an enemy already Frozen, it has an additional 50% chance to form a Blood Orb.
  • Soul Rip: Hemorrhage becomes a Darkness Skill that deals 80% x Shadow damage.
    Instead of forming a Blood Orb, Hemorrhage Summons a Volatile Skeleton that deals 120% x damage.
NecromancerReapBasicShadowGenerate: 15 Essence
Lucky Hit Chance: 30%
Damage Type: Shadow
Sweep an ethereal scythe in front of you, dealing 50% x damage.
Choose 1:
  • Ferocity: Reap grants 1 stack of Ferocity.
  • Corpse Generation: Reap forms a Corpse under the first enemy hit.
Choose 1:
  • Essence Generation: Reap generates 2 additional Essence per enemy hit.
  • Critical Strike Chance: Reap gains an additional 10%[+] Critical Strike Chance.
Choose 1:
  • Chilled To The Bone: Reap deals 50% x Cold damage and Chills for 15%.
    Reap gains an additional 30%[+] Cast Speed.
  • Cull The Weak: Reap becomes a Blood Skill that deals 62.5% x Physical damage.
    Reap will Execute enemies and has a 50% chance to form a Blood Orb if they are killed by it.
  • Harvest: Reap sweeps a second time, dealing 25% x damage and generating 7.5 Essence.
NecromancerBlightCoreShadow20 EssenceDamage Type: Shadow
Unleash concentrated blight that deals 40% x damage and leaves behind a defiled area, dealing 210% x Corrupting damage over 1 seconds.
Choose 1:
  • Crowd Control Damage Bonus: Blight deals 30%[x] increased damage to Crowd Controlled enemies.
  • Lucky Hit Chance: Blight has an additional 20%[+] Lucky Hit Chance.
Choose 1:
  • Size Bonus: Blight's Size is increased by 35%.
  • Area Damage Bonus: Blight's defiled area deals 40%[x] increased damage.
Choose 1:
  • Volatile Blood: Blight becomes a Blood skill that deals Physical damage.
    Blight's defiled area instantly bursts, dealing 315% x damage.
  • Whirlpool: Blight deals Cold and Frostbite damage.
    Its defiled area Pulls in enemies and Chills for 15% every second.
  • Piercing Darkness: Blight pierces 1 time and can spawn an additional defiled area.
NecromancerBlood LanceCoreBlood15 EssenceLucky Hit Chance: 50%
Damage Type: Physical
Throw a blood lance, dealing 130% x to an enemy that ricochets to another enemy. Enemies hit are lanced for 3 seconds.
When Blood Lance hits an enemy, it deals damage to all other lanced enemies.

Choose 1:
  • Overpower: Blood Lance consumes 2 stacks of Overpower to throw an additional lance, dealing 50% of normal damage.
  • Cost Reduction: Blood Lance's Essence cost is reduced by 3.
Choose 1:
  • Fortify: Blood Lance Fortifies you for 4% of your Maximum Life (61) if it hits an enemy already lanced.
  • Ricochet: Blood Lance ricochets to 1 additional enemy.
Choose 1:
  • Festering Wound: Blood Lance becomes a Darkness Skill and deals Shadow damage.
    Enemies hit are permanently lanced and the lance deals 80% x Corrupting damage per second to them.
  • Gore Quills: Every 3rd cast of Blood Lance forms a Blood Orb under the first enemy hit.
    Casting Blood Lance will pick up a Blood Orb around you and conjure an additional lance from it, dealing 125% of normal damage.
  • Blood Seeker: Blood Lance deals 45%[x] increased damage to its primary target per lanced enemy.
NecromancerBlood SurgeCoreBlood30 EssenceLucky Hit Chance: 12%
Damage Type: Physical
Draw blood from enemies, dealing 20% x damage, then expel a blood nova, dealing 100% x damage.
Blood Surge's nova damage is increased by 5%[x] for each enemy drawn from, up to 50%[x].

Choose 1:
  • Overpower: Blood Surge consumes 2 stacks of Overpower to gain 25% increased Size and 50%[x] increased damage.
  • Weaken: Blood Surge Weakens enemies for 4 seconds.
Choose 1:
  • Fortify: Blood Surge Fortifies you for 2% of your Maximum Life for each enemy drawn from, up to 10%.
  • Damage Bonus: Blood Surge deals 25%[x] increased damage while you are Healthy.
Choose 1:
  • Pins and Needles: Blood Surge becomes a Bone Skill and, instead of expelling a blood nova, expels 10 piercing bone shards dealing 60% x damage each.
    Instead of dealing increased damage, Blood Surge expels 1 additional shard for each enemy drawn from, up to 5 additional shards.
  • You And What Army?: Blood Surge expels smaller blood novas on your Minions, dealing 20% x damage.
    Blood Surge's minion nova damage is increased by 5%[x] for each enemy drawn from, up to 50%[x].
  • Bloodbath: Blood Surge's nova echoes again after a short delay, dealing 100% x damage.
NecromancerBone SpearCoreBone25 EssenceLucky Hit Chance: 50%
Damage Type: Physical
Conjure a bone spear from the ground that pierces enemies, dealing 130% x damage.
Choose 1:
  • Pierce Damage Bonus: Bone Spear deals 10%[x] increased damage per enemy pierced, up to 50%[x].
  • Resolve: Bone Spear deals 5%[x] increased Critical Strike Damage per stack of Resolve, up to 40%[x].
Choose 1:
  • First Hit Damage Bonus: Bone Spear deals 40%[x] increased damage to the first enemy hit.
  • Cost Reduction: Bone Spear's Essence cost is reduced by 5.
Choose 1:
  • Shadow Splitter: Bone Spear becomes a Darkness Skill that deals 162.5% x Shadow damage.
    Instead of piercing through, Bone Spear forks into 2 piercing spears each time it hits an enemy or wall, up to 2 times.
  • Blood Spear: Bone Spear becomes a Blood Skill that deals 130% x damage.
    Casting Bone Spear consumes a nearby Corpse and conjures a second Bone Spear from it, dealing 100% of normal damage.
  • Bone Spikes: Bone Spear breaks into 3 piercing bone shards when it is destroyed, dealing 42.9% x damage each.
NecromancerSeverCoreShadow20 EssenceLucky Hit Chance: 40%
Damage Type: Shadow
A specter of you charges forward, dealing 60% x damage, then attacks with its scythe, dealing 100% x damage.
Choose 1:
  • Damage Bonus: Sever deals 10%[x] increased damage, and an additional 1%[x] increased damage for each Minion you have.
  • Cost Reduction: Sever's Essence cost is reduced by 4.
Choose 1:
  • Crowd Control and Corpse Generation: Sever Slows enemies by 40% for 3 seconds and forms a Corpse.
  • Ferocity: Sever deals 7%[x] increased damage per stack of Ferocity.
Choose 1:
  • Reaping Lotus: Sever sends out 3 additional specters at its apex that expand out, dealing 40% x damage each.
  • Inexorable Reaper: Sever is also a Mobility Skill that dashes you forward to attack instead.
  • Cold Pursuit: Sever deals Cold damage, Chills for 15%, and seeks another enemy to attack again.
NecromancerSkeleton MageCoreMinionSummon30 EssenceLucky Hit Chance: 20%
Damage Type: Physical
Raise a skeletal mage, up to a maximum of 3 mages. Skeletal mages deal 80% x damage with each attack.
Choose 1:
  • Duration Damage Bonus: Skeleton Mages deal 15%[x] increased damage. This bonus increases by 1% every second that the skeletal mage is alive, up to 25%[x].
  • Critical Strike Chance: You gain an additional 5%[+] Critical Strike Chance against enemies damaged by Skeleton Mages.
Choose 1:
  • Crowd Control Damage Bonus: Skeleton Mages deal 30%[x] increased damage to Crowd Controlled enemies.
  • Ferocity, Resolve, or Overpower: Skeleton Mages have a 5% chance to grant 1 stack of Ferocity, Resolve, or Overpower whenever they attack based on whether your Skeleton Mage type is Shadow, Cold, or Bone respectively.
Choose 1:
  • Coven: Skeleton Mage's maximum number of mages is increased by 2.
  • Gift of Death: Skeleton Mage is also a Corpse Skill and requires a Corpse to be raised.
    Each active skeletal mage increases your Essence Regeneration by 50%[x].
  • Singularity: Skeleton Mage will consume all of your remaining Essence on cast to raise a more powerful but temporary mage.
    The skeletal mage deals 3%[x] increased damage and lasts for 0.1 seconds for each point of Essence consumed.
NecromancerCorpse ExplosionCorpseCorruptionLucky Hit Chance: 25%
Damage Type: Physical
Detonate a Corpse, dealing 110% x damage to enemies.
Choose 1:
  • Blood Orb: Corpse Explosion has a 20% chance to form a Blood Orb.
  • Essence Generation: Casting Corpse Explosion generates 15 Essence.
Choose 1:
  • Multiple Corpses: Corpse Explosion detonates up to 2 additional corpses.
  • Corpse Efficiency: Corpses consumed by Corpse Explosion can be consumed 1 additional time.
Choose 1:
  • Bloody Mess: Corpse Explosion's Size is increased by 50% and damage is increased by 50%[x].
  • Miasma: Corpse Explosion is also a Darkness Skill and, instead of exploding, releases a vile miasma dealing 145% x Corrupting damage over 6 seconds.
  • Shrapnel: Corpse Explosion is also a Bone Skill and, instead of exploding, fires 8 piercing bone shards dealing 100% x damage each.
NecromancerCorpse TendrilsCorpseCorruptionDamage Type: Physical
Burst veins out of a Corpse, Slowing enemies by 50% for 1.5 seconds before Pulling them in and dealing 20% x damage.
Choose 1:
  • Critical Strike Chance: You gain an additional 5%[+] increased Critical Strike Chance for 6 seconds against enemies damaged by Corpse Tendrils.
  • Essence Generation: Casting Corpse Tendrils generates 35 Essence.
Choose 1:
  • Vulnerable: Corpse Tendrils makes enemies Vulnerable for 4 seconds.
  • Lucky Hit Chance: Corpse Tendrils gains an additional 40%[+] Lucky Hit Chance.
Choose 1:
  • Bitter Harvest: Corpse Tendrils no longer consumes the Corpse. Enemies are Immobilized for 3 seconds after being Pulled in.
  • Get Over Here!: Corpse Tendrils is no longer cast on a Corpse and is cast on you instead.
    Corpse Tendrils Fortifies you for 5% of your Maximum Life for each enemy it damages.
  • Jaws Of Death: Corpse Tendrils now deals 100% x damage and no longer has a delay before Pulling in enemies.
NecromancerGolemMinionMacabreSummonUnstoppableLucky Hit Chance: 20%
Damage Type: Physical
Passive: Raise a Golem that attacks for 125% x damage. When your Golem dies, it respawns after 10 seconds.

Choose 1:
  • Damage Bonus: Golem deals 30%[x] increased damage to Vulnerable enemies.
  • Unstoppable: Commanding your Golem also grants you Unstoppable for 3 seconds.
Choose 1:
  • Weaken: Golem Weakens enemies for 4 seconds whenever it attacks.
  • Resolve, Overpower, or Ferocity: Commanding your Golem grants 3 stacks of Resolve, Overpower, or Ferocity based on whether your Golem type is Bone, Blood, or Iron respectively.
Choose 1:
  • Gargantua: Golem now raises a larger Golem that gains an aura of command, increasing the Cast Speed and Movement Speed of your other Minions by 20%[x].
  • Fel Gluttony: Commanding your Golem causes it to erupt, dealing 300% x damage to surrounding enemies.
    Your Golem passively consumes nearby Corpses every second to reduce its Cooldown by 2 seconds per Corpse consumed.
  • Gravebloom: Golem now raises 3 smaller Golems that deal 60% of normal damage and gain 30%[+] Attack Speed.
NecromancerSkeleton WarriorMinionCorpseSummonLucky Hit Chance: 20%
Damage Type: Physical
Passive: Raise a skeletal warrior from a nearby Corpse every 2 seconds, up to a maximum of 4 warriors. Skeletal warriors deal 65% x with each attack.
Active: Command your skeletal warriors to leap at an enemy and attack.

Choose 1:
  • Damage Bonus: Commanding your Skeleton Warriors causes them to deal 25%[x] increased damage for 10 seconds.
  • Healing: Skeleton Warriors heal you for 2% of your Maximum Life whenever they attack.
Choose 1:
  • Vulnerable: Skeleton Warriors have a 30% chance to make enemies Vulnerable for 4 seconds.
  • Resolve: Commanding your Skeleton Warriors grants 3 stacks of Resolve.
Choose 1:
  • Master of Puppets: Skeleton Warrior's maximum number of warriors is increased by 3.
  • Service and Sacrifice: Skeleton Warriors lose 25% of their Maximum Life per second while in combat and explode on death, dealing 150% x damage.
    Skeleton Warriors are now raised from a nearby Corpse every 0.5 seconds.
  • Litany of Death: If all of your skeletal warriors have been Summoned, Skeleton Warrior briefly Summons a Skeleton Priest instead.
    Skeleton Priest empowers your Minions for 8 seconds, increasing their Critical Strike Chance by 15%[+] and healing them for 100% of their Maximum Life over the duration.
NecromancerBlood MistMacabreBloodImmuneLucky Hit Chance: 9%
Damage Type: Physical
Disperse into a bloody mist, becoming Immune for 3 seconds. You deal 420% x damage to enemies and Heal for 6.0% of your Maximum Life over the duration.
Choose 1:
  • Critical Strike: Blood Mist grants 5%[+] Critical Strike Chance for 5 seconds after it ends.
  • Movement Speed: Blood Mist increases your Movement Speed by 30%[x] for 3 seconds.
Choose 1:
  • Overpower: Blood Mist grants 1 stack of Overpower every second.
  • Vulnerable and Slow: Blood Mist makes enemies Vulnerable and Slows them by 70% for 4 seconds.
Choose 1:
  • Blood Transfusion: Blood Mist Fortifies you for 30% of your Maximum Life over its duration and forms a Blood Orb every second.
  • Blood Rush: Blood Mist becomes a Mobility Skill and its Cooldown is reduced to 8 seconds.
    Instead of dispersing you into a bloody mist, Blood Mist consumes a nearby corpse to teleport you to the target location and grants Unstoppable for 3 seconds.
  • Devouring Mist: Blood Mist becomes a Darkness Skill that deals Shadow damage.
    Blood Mist now deals 600% x Shadow damage over its duration and applies Vampiric Curse to enemies.
NecromancerBone PrisonMacabreBoneBone PrisonUnearth a prison of bone with 457.9 Life that surrounds the target area for 6 seconds.
Choose 1:
  • Cooldown Reduction: Bone Prison reduces your active Cooldowns by 0.5 seconds for each enemy trapped, up to 5 seconds.
  • Essence Generation: Casting Bone Prison generates 50 Essence. Trapping a Boss generates an additional 25 Essence.
Choose 1:
  • Vulnerable: Bone Prison makes enemies Vulnerable for 8 seconds.
  • Resolve: Bone Prison grants 1 stack of Resolve for each enemy trapped.
Choose 1:
  • Bramble: You gain 348.88 Thorns for each enemy trapped by Bone Prison.
    When a segment of Bone Prison is destroyed or expires, it deals 100% of your Thorns around itself.
  • Plunging Darkness: Bone Prison becomes a Darkness Skill.
    Bone Prison forms a Corpse every second and spawns a pool of Desecrated Ground, dealing 300% x Corrupting damage.
  • Life Imprisonment: Bone Prison becomes a Blood Skill, casting the prison around you.
    While standing within it your Essence Generation and Cast Speed are increased by 20%, but it drains 5% of your Maximum Life every second.
NecromancerBone SpiritMacabreBoneBone SpiritLucky Hit Chance: 33%
Damage Type: Physical
Conjure a spirit of bone that seeks enemies and explodes, dealing 150% x damage.
Choose 1:
  • Maximum Essence: Each enemy hit by Bone Spirit increases your Maximum Essence by 2 for 15 seconds, up to 20 Essence.
  • Damage Bonus: Every second, your next Bone Spirit deals 10%[x] increased damage, up to 30%[x].
Choose 1:
  • Charges: Bone Spirit gains 1 additional Charge and its Charge Cooldown is reduced by 2 seconds.
  • Core Skill: Bone Spirit becomes a Core Skill, costs 30 Essence, and no longer has a Cooldown.
    Bone Spirit will consume all of your remaining Essence on cast, dealing 3%[x] increased damage for each point of Essence consumed.
Choose 1:
  • Astral Projection: Bone Spirit no longer seeks enemies and instead spirals around you, piercing through enemies and exploding for 100% x damage when it hits them.
  • Unfinished Business: Bone Spirit becomes a Darkness Skill that deals Shadow damage.
    Bone Spirit leaves behind a pool of Desecrated Ground when it explodes, dealing 250% x Corrupting damage.
  • Poltergeists: When Bone Spirit explodes, it spawns 3 smaller spirits that seek enemies and explode for 30% x damage each.
NecromancerDecrepifyCurseCorruptionWeaken10 EssenceLucky Hit Chance: 100%
Curse the target area. Enemies afflicted by Decrepify are Weakened and Slowed by 40.0% for 30 seconds.
Choose 1:
  • Cooldown Reduction: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce a random active Cooldown by 1 second.
  • Critical Strike Chance: You have an additional 5%[+] Critical Strike Chance against enemies afflicted with Decrepify.
Choose 1:
  • Resolve: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 25% chance to grant 1 stack of Resolve.
  • Movement Speed: Each enemy afflicted with Decrepify increases your Movement Speed by 2%[x].
Choose 1:
  • Unholy Frenzy: Instead of afflicting enemies Decrepify is now applied to your Minions, granting them 20%[x] increased Cast Speed and Movement Speed.
  • Life Tap: Decrepify is also a Blood Skill, healing for 10.0% of your Maximum Life whenever you hit an enemy afflicted with it, up to once a second.
    Enemies that die while afflicted with Decrepify have a 20% chance to form a Blood Orb.
  • Dizzying Curse: The first time an enemy is afflicted with Decrepify they are Dazed for 3.0 seconds.
NecromancerIron MaidenCurseCorruption10 EssenceLucky Hit Chance: 5%
Damage Type: Physical
Curse the target area. Enemies afflicted by Iron Maiden take 30% x damage every 2 seconds and 30% x damage each time they deal direct damage for 30 seconds.
Choose 1:
  • Ferocity and Overpower: Lucky Hit: Enemies hit while afflicted with Iron Maiden have up to a 15% chance to randomly grant 1 stack of Ferocity or Overpower.
  • Vulnerable: Enemies afflicted with Iron Maiden are Vulnerable.
Choose 1:
  • Execute and Fortify: Enemies afflicted with Iron Maiden will be Executed.
    You are Fortified for 5% of your Maximum Life (76) when an enemy dies while afflicted with Iron Maiden.
  • Essence Generation: Iron Maiden no longer has an Essence cost and instead generates 5 Essence for each enemy you curse that was not already afflicted with Iron Maiden.
Choose 1:
  • Blood Maiden: Iron Maiden is also a Blood Skill, causing enemies damaged by it to have a 5% chance to form a Blood Orb.
    Casting Iron Maiden picks up 4 Blood Orbs in the target area and causes them to burst for 150% x damage.
  • Torture Artist: Iron Maiden is also a Darkness Skill that deals Shadow damage.
    Enemies have 30% chance to be stunned for 2 seconds when they take damage from Iron Maiden.
  • Schadenfreude: While at least 1 enemy is afflicted with Iron Maiden, you gain 3,488.81 Thorns.
    Iron Maiden's damage is increased by 100% of your Thorns.
NecromancerArmy of the DeadUltimateSummonLucky Hit Chance: 7%
Damage Type: Physical
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 120% x damage and Stunning them for 7 seconds.
Choose 1:
  • Damage Bonus: Army of the Dead deals 2%[x] increased damage for each Minion you have.
  • Cooldown Reduction: Army of the Dead's Cooldown is reduced by 20 seconds.
Choose 1:
  • Passive Bonus: Army of the Dead passively summons a Volatile Skeleton every 4 seconds.
  • Corpse Generation: Army of the Dead has a 50% chance to form a Corpse.
Choose 1:
  • Dead Cold: Army of the Dead now deals 150% x Cold damage and Freezes enemies instead of Stunning them.
  • Pile the Bodies: Army of the Dead will converge on your target. Each time a Volatile Skeleton explodes on an enemy, they take 10%[x] increased damage from your Army of the Dead, up to 300%[x].
  • Unyielding Commander: While Army of the Dead is active, your Minions take 90% reduced damage and you deal 50%[x] increased Summon Damage.
NecromancerBlood WaveUltimateBloodBlood WaveLucky Hit Chance: 50%
Damage Type: Physical
Conjure a tidal wave of blood that deals 500% x damage and Knocks Back enemies.
Choose 1:
  • Overpower: Casting Blood Wave overfills your Overpower by 2.
  • Blood Orb: Blood Wave forms up to 2 Blood Orbs as it travels.
Choose 1:
  • Damage Reduction: Casting Blood Wave grants 10% Damage Reduction for 1 seconds.
  • Damage Bonus: Blood Wave deals 30%[x] increased damage while you are Fortified.
Choose 1:
  • Hematolagnia: Blood Wave becomes a Core Skill, has no Cooldown, but costs 50 Essence.
    Blood Wave conjures a shorter wave that deals 300% x damage and no longer Knocks Back enemies.
  • Path of Darkness: Blood Wave becomes a Darkness Skill that deals Shadow damage.
    Blood Wave leaves behind a trail of Desecrated Ground as it travels that deals 600% x Corrupting damage.
  • Tides of Blood: Blood Wave launches 1 additional wave, dealing 500% x damage.
NecromancerBone StormUltimateBoneLucky Hit Chance: 40%
Damage Type: Physical
A swirling storm of bones appears around you and your Golem, dealing 400% x damage to surrounding enemies over 10 seconds.
Choose 1:
  • Damage Reduction: Bone Storm increases your Damage Reduction by 10%.
  • Duration Increase: Bone Storm consumes up to 4 corpses to increase its duration by 2 seconds per corpse.
Choose 1:
  • Vulnerable: Bone Storm makes enemies Vulnerable for 4 seconds.
  • Barrier: Casting Bone Storm grants a Barrier for 50% of your Maximum Life for 10 seconds.
Choose 1:
  • Roll The Bones: Bone Storm increases your Critical Strike Chance and Cast Speed by 15%[+].
  • Shadow And Bone: Bone Storm becomes a Darkness Skill that deals Shadow damage.
    Enemies damaged by it suffer an additional 40% x Corrupting damage over 2 seconds.
  • Hungry Cyclone: Bone Storm is cast at the target location and seeks enemies. Its Cooldown is reduced by 20 seconds.
NecromancerSoulriftUltimateShadowLucky Hit Chance: 20%
Damage Type: Shadow
Consume surrounding enemies, dealing 300% x Corrupting damage over 8 seconds.
Every 0.25 seconds you absorb the souls of 3 enemies, gaining 2 Essence per enemy. You absorb 3 souls at a time from Bosses.

Choose 1:
  • Damage Bonus: Every soul absorbed by Soulrift increases its damage by 0.3%[x], up to 45%[x].
  • Barrier: Every soul absorbed by Soulrift grants a Barrier for 0.5% of your Maximum Life.
    This Barrier persists for 5 seconds after Soulrift ends.
Choose 1:
  • Vulnerable and Crowd Control: When Soulrift absorbs an enemy's soul it makes them Vulnerable for 4 seconds.
    After Soulrift ends, all surrounding enemies are Feared and Slowed by 85% for 5 seconds.
  • Ferocity: Every 30 souls absorbed by Soulrift grants 1 stack of Ferocity.
Choose 1:
  • Distilled Anima: While Soulrift is active you are Unhindered and gain 1%[+] increased Movement Speed for every soul absorbed, up to 40%[+].
    This bonus persists for 5 seconds after Soulrift ends.
  • Soul Vortex: Soulrift is cast at the target location. Absorbing an enemy's soul deals 25% x damage and Pulls them in.
  • Frozen Wasteland: Soulrift deals Frostbite damage and Chills for 30% every second.
    If Soulrift absorbs the soul of a Frozen enemy, they shatter and explode for 75% x damage.
PaladinAdvanceBasicMobilityZealotGenerate: 18 Faith
Lucky Hit Chance: 14%
Damage Type: Physical
Advance forward with your weapon, dealing 105% x damage.
Choose 1:
  • Critical Strike Chance: Advance grants 5%[+] Critical Strike Chance for 8 seconds.
  • Weaken: Advance Weakens enemies for 4 seconds.
Choose 1:
  • Fortify: Grants 2% of Maximum Life (31) as Fortify when Advance hits an enemy for the first time.
  • Unhindered: Casting Advance grants you Unhindered for 2 seconds.
Choose 1:
  • Flash of the Blade: Advance becomes a Disciple Skill and has a 10 second cooldown.
    Advance becomes a dash that cuts through enemies, applying Vulnerable and dealing 229.95% x damage.
  • Wave Dash: Advance becomes a Juggernaut Skill.
    Advance's impact waves out, dealing 136.5% x damage and gains 1 Resolve for every 1 meter you dash.
  • Vanguard's Rush: Advance rushes into enemies, granting 1 Fervor on each strike and deals an additional 25%[x] damage per stack of Fervor you have.
PaladinBrandishBasicDiscipleGenerate: 14 Faith
Lucky Hit Chance: 20%
Damage Type: Holy
Brandish the Light, unleashing an arc that deals 75% x damage.
Choose 1:
  • Vulnerable: Brandish applies Vulnerable to enemies for 4 seconds.
  • Cast Speed: Brandish has 20%[+] increased Cast Speed.
Choose 1:
  • Faith Generation: Brandish generates 5 additional Faith.
  • Damage Increase: Brandish deals 20%[x] increased damage
Choose 1:
  • Cross Strike: Brandish unleashes 2 additional arcs, dealing 120% x damage.
  • Sword of Mastery: While Healthy, Brandish deals 127.5% x damage and travels 100% faster.
  • Returning Light: Brandish's light returns to you, dealing 52.5% x damage on its return.
PaladinClashBasicJuggernautGenerate: 20 Faith
Lucky Hit Chance: 50%
Damage Type: Physical
Strike an enemy with your weapon and shield, dealing 115% x damage.
Striking enemies with Clash grants you Crusader's March, increasing your Block Chance by 15%[x] for 6 seconds.

Choose 1:
  • Damage Increase: Clash deals 20%[x] increased damage
  • Crusader's March Effectiveness: Increase the effect of Crusader's March by 25%[x]
Choose 1:
  • Faith Generation: Clash generates 10 additional Faith.
  • Resolve: Striking an enemy with Clash grants 2 stacks of Resolve.
Choose 1:
  • Seize Them: Your Resolve empowers Clash, dealing 8%[x] increased damage per stack of Resolve.
    Every 3rd strike, enemies are Pulled in.
  • Skirmish: Clash becomes a Zealot Skill and cleaves in an area for 155.25% x damage.
    Crusaders March no longer grants Block Chance or Resolve, instead granting 10%[+] Critical Strike Chance up to 30%[+].
  • Punishment: You are emboldened during Crusader's March, granting:
    30%[+] Retribution Chance
    3,489 Thorns
    20%[x] Thorns damage
PaladinHoly BoltBasicBasicDivineGenerate: 16 Faith
Damage Type: Holy
Throw a Holy hammer, dealing 90% x damage.
Choose 1:
  • Faith Generation: Holy Bolt generates an additional 7 Faith.
  • Judgement: Holy Bolt now applies Judgement.
Choose 1:
  • Cast Speed: Increases Holy Bolt Cast Speed by 10% when hitting an enemy up to 30% times for 4 seconds.
    Decreases Holy Bolt's Cooldown by 30%.
  • Slow: Holy Bolt Slows enemies by 50% for 5 seconds.
Choose 1:
  • Ricocheting Bolt: Holy Bolt deals 135% x damage and ricochets 3 times.
  • Divine Bolt: Holy Bolt becomes a Disciple Skill.
    Holy Bolt pierces, deals 119.97% x damage, and applies Vulnerable.
  • Storm Bolt: Holy Bolt becomes a Justice Skill with a 7 second Cooldown.
    Holy Bolt is hurled and smashes the ground, dealing 315% x damage and Stunning enemies in an area for 2 seconds.
PaladinBlessed HammerCoreDivine10 FaithLucky Hit Chance: 24%
Damage Type: Holy
Throw a Blessed Hammer that spirals out, dealing 115% x damage.
Choose 1:
  • Damage Bonus: Hitting enemies with Blessed Hammer increases its damage by 5%[x] up to 5 times, for 3 seconds.
  • Cost Reduction: Casting Blessed Hammer reduces its cost by 5% for 2 seconds, up to 5 times.
Choose 1:
  • Cast Speed: Blessed Hammer gains 15%[+] increased Cast Speed and its hammers travel 25%[+] faster.
  • Slow: Blessed Hammer now Slows enemies by 50% for 5 seconds.
Choose 1:
  • Mortar Combat: Blessed Hammer mortars 3 hammers to the ground, dealing 67.08% x damage in an area.
  • Disciple's Halo: Blessed Hammer becomes a Disciple Skill.
    Blessed Hammer follows and orbits around you, dealing 115% x damage and attacking 20% faster.
  • Shattering Blow: Blessed Hammer deals 115% x damage and shatters into 3 small explosions on impact, dealing 46% x damage each.
PaladinBlessed ShieldCoreDivine28 FaithLucky Hit Chance: 30%
Damage Type: Holy
Bless and hurl your shield with Holy energy, dealing 216% x damage that ricochets up to 3 times.
Choose 1:
  • Cast Speed: Blessed Shield gains 20%[+] increased Cast Speed.
  • Faith Generation: When Blessed Shield hits a Crowd Controlled enemy, gain 5 Faith.
Choose 1:
  • Damage Bonus: Blessed Shield deals 75% of your shield's Block Chance as additional damage.
  • Armor and Block Chance Bonus: Blessed Shield increases your Armor by 2%[+] and Block Chance by 2%[+] for 6 seconds each time it hits an enemy.
Choose 1:
  • Shield of Justice: Blessed Shield detonates Judgement and ricochets 5 additional times.
    Whenever, Blessed Shield detonates Judgement, it empowers your next throw to deal 40%[x] increased damage, up to a maximum of 5 times.
  • Shield of the Revenant: Blessed Shield now boomerangs and pierces instead of ricocheting, dealing 270% x damage.
    Hitting enemies with Blessed Shield increases its damage by 5% for 6 seconds up to 5 times.
  • Shield of Retribution: Blessed Shield becomes a Juggernaut Skill.
    Blessed Shield travels straight without returning, pulsing your Thorns damage for 3 seconds before bursting for 378% x damage.
PaladinDivine LanceCoreDiscipleMobility25 FaithLucky Hit Chance: 6%
Damage Type: Holy
Impale enemies with a heavenly lance, stabbing 2 times for 90% x damage each.
Choose 1:
  • Cost Reduction: Killing enemies with Divine Lance reduces the cost of your next Divine Lance by 10% up to 50%
  • Damage Bonus: Divine Lance deals 15%[x] increased damage.
    Double this bonus against Vulnerable enemies.
Choose 1:
  • Cast Speed: Divine Lance gains 20%[+] increased Cast Speed.
  • Stacking Damage: Successive hits on the same target with Divine Lance deal 5% more damage up to 30%.
Choose 1:
  • Tip of the Spear: Divine Lance flurries, stabbing 2 additional times and deals 31.5% x damage each.
    Killing Vulnerable enemies with Divine Lance increases its Attack Speed by 5% for 10 seconds, up to 30%.
  • Zealous Joust: Divine Lance becomes a Zealot Skill.
    Divine Lance now stabs with 2 additional spears in a wider area, dealing 67.5% x damage each and has 10%[x] increased Critical Strike Damage.
  • Divine Javelin: Throw Divine Lance, dealing 90% x damage to the first enemy hit and bursting for an additional 450% x damage.
    The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it.
PaladinShield BashCoreJuggernautMobility32 FaithLucky Hit Chance: 16%
Damage Type: Physical
Charge at an enemy and bash in front of you, dealing 205% x damage.
Choose 1:
  • Size Bonus: Shield Bash gains 40% increased size.
  • Hits Are Blocks: Shield Bash's hits counts as Blocks. This effect can trigger once per Cast.
Choose 1:
  • Damage Bonus: Shield Bash deals 100%[+] more damage to its primary target.
  • Distance: Shield Bash now travels farther.
Choose 1:
  • Breach: Hits with Shield Bash grant you 10%[+] Retribution Chance for 5 seconds, stacking up to 5 times.
  • Smite: Shield Bash smites the first enemy it hits, dealing 287% x damage, Stunning for 3 second, and Knocking Back enemies behind for 102.5% x damage.
  • Lay Siege: Whenever you have Resolve, Shield Bash increases impact size by 50%[x] and deals 246% x damage.
    Gain 1 Resolve per enemy hit.
PaladinZealCoreZealot20 FaithLucky Hit Chance: 3%
Damage Type: Physical
Strike enemies with blinding speed, dealing 80% x damage followed immediately by 3 additional strikes dealing 20% x damage each.
Choose 1:
  • Weaken: Zeal Weakens enemies for 4 seconds.
  • Critical Strike Chance: Zeal has an additional 6%[+] Critical Strike Chance.
    Double this bonus against Weakened enemies.
Choose 1:
  • Additional Strikes: Zeal gains 2 additional strikes.
  • Fortify: Critically Striking enemies with Zeal has a 25% chance to grant 1% of Maximum Life (15) as Fortify.
Choose 1:
  • Zealot's Legacy: Zeal extends its assault, randomly seeking surrounding enemies and striking 4 additional times.
  • Death or Glory: Zeal costs 10%[x] Maximum Life instead of Faith and strikes around you in a circle.
    Whenever you lose Life, Zeal's damage increases by 60% and Critical Strike Chance by 20% for 6 seconds.
  • Cull the Wicked: Zeal's cleave is larger, gains 2 additional strikes, and deals 25%[x] increased damage to Weakened enemies.
PaladinDefiance AuraAuraDefensiveJuggernautUnstoppable25 FaithLucky Hit Chance: 33%
Passive: Your presence reinforces you and your allies, granting 30% Armor and 30% bonus on All Resistances.
Active: You become Unstoppable for 2 seconds.

Choose 1:
  • Maximum Life: Defiance Aura's passive also grants you and your allies 15% Maximum Life.
  • Unstoppable: Whenever you or an ally are Injured, they become Unstoppable for 2 seconds and gain 10 Resolve. This can only occur once every 5 seconds
Choose 1:
  • Potency: Defiance Aura gains 15% more bonus from potency.
  • Bonus Healing: Defiance Aura grants you and your allies 25% Healing received.
Choose 1:
  • Rite of Thorns: Defiance Aura's passive also grants 1,603 Thorns and increases you and your allies' Thorns by 75%[+].
    Defiance Aura's active instead releases a nova dealing 500%[x] of your Thorns damage.
  • Rite of Prayer: Defiance Aura's passive also Heals you and your allies for 2.0% of your Maximum Life per second.
    Healing yourself and allies grants 2 stacks of Resolve every 1 second.
  • Rite of Might: Defiance Aura's increases your damage by 10.0%[x] for 4 seconds whenever you gain Resolve.
PaladinFanaticism AuraAuraWeakenZealot10 FaithPassive: Spending Faith emanates power from you, granting you and your allies 5.0%[+] Attack Speed and 2.0%[+] Critical Strike Chance for 3 seconds up to a maximum of 4 times.
Active: Weaken all Nearby enemies for 4 seconds.

Choose 1:
  • Potency: Fanaticism Aura gains 15% more bonus from potency.
  • Resource Generation: Fanaticism Aura increases Resource Generation for you and your allies by 25%.
Choose 1:
  • Extra Passive Stack: Fanaticism Aura's passive stacks 1 additional time.
  • Additional Maximum Resource: Fanaticism Aura's passive also grants you and your allies 15% Maximum Resource.
Choose 1:
  • Rite of Redemption: Weakened enemies who die within Fanaticism Aura's radius Heal you for 0.5% and Fortify for 1.0% of your Maximum Life.
  • Rite of Humility: Fanaticism Aura's active instead makes Nearby enemies Vulnerable for 4 seconds.
    Damaging Vulnerable enemies will also trigger Fanaticism's Passive.
  • Rite of Vengeance: Fanaticism Aura Passive increases Critical Strike Damage by 6.0%[x] for you and your allies.
    Critical Strikes trigger Fanaticism's Passive.
PaladinHoly Light AuraAuraDivineLucky Hit Chance: 25%
Damage Type: Holy
Passive: You and your allies emanate the Light, dealing 45% x damage every 2 seconds to 3 random Nearby enemies. Attack Speed further increases this damage.
Active: Unleash 2 pure bolts of light, dealing 320% x Holy damage to the Closest enemy and chaining up to 4 additional enemies before returning to you. When your first bolt of light returns, Heal for 12% of your Maximum Life.

Choose 1:
  • Additional Bounce: Holy Light Aura's active bounces 1 additional time.
  • Additional Targets: Holy Light Aura's passive now targets 1 additional enemies.
Choose 1:
  • Judgement Damage Bonus: Holy Light Aura's deals 40%[x] increased damage against enemies affected by Judgement.
  • Potency: Holy Light Aura gains 15% more bonus from potency.
Choose 1:
  • Rite of Submission: Holy Light's active now Stuns enemies for 1.1 seconds and deals 130% x damage in an area if the enemy dies during this effect.
  • Rite of Mercy: Holy Light's active chains 2 more times and Fortifies you and your allies for 4.0% of their Maximum Life.
  • Rite of Judgement: Holy Light's active also Judges enemies and its Cooldown is reduced per rank.
PaladinAegisValorDefensiveJuggernautLucky Hit Chance: 100%
Surround yourself with shields of the Light, Taunting Close enemies and gaining 30% Block Chance for 4 seconds.
Choose 1:
  • Cooldown Reduction: Reduce Aegis's cooldown by 4 seconds.
  • Unstoppable: Casting Aegis grants Unstoppable for 4 seconds.
Choose 1:
  • Block Damage Reduction: Casting Aegis increases your Block Damage Reduction by 15% while active.
  • Duration: Increase Aegis's duration by 4.
Choose 1:
  • Impunity: While Aegis is active, you gain 40% Thorns and Retribution Chance.
  • Stay Resolute: Passive: Gaining or spending Resolve has a 4% chance to trigger a free Aegis.
    Casting Aegis grants 8 stacks of Resolve.
  • Faith Is My Shield: Aegis now applies Judgement instead of Taunting enemies.
    Blocking while Aegis is active applies Judgement to the attacker.
PaladinFalling StarValorDiscipleMobilityLucky Hit Chance: 24%
Damage Type: Holy
Soar into the air with angelic wings and dive onto the battlefield, dealing 80% x damage on takeoff and 240% x damage on landing.
Choose 1:
  • Vulnerable: Falling Star applies Vulnerable to enemies for 4 seconds on landing.
  • Additional Charge: Falling Star has 1 additional Charge.
Choose 1:
  • Damage: Falling Star deals 20%[x] increased damage if it is cast again within 15 seconds.
  • Cooldown Reduction: Killing a Vulnerable enemy reduces the Cooldown of Falling Star by 0.5 seconds.
Choose 1:
  • Starfall: When landing, Falling Star deals 105% x damage and erupts 3 additional times.
  • Fanatic Descent: Falling Star becomes a Zealot skill, now dealing 559.92% x damage on landing and Weakening enemies hit for 4 seconds.
  • Faster Than Light: Falling Star cuts through the battlefield, Knocking Down enemies for 2 seconds when landing and creating a fissure along your path that deals 180% x damage before erupting for 60% x damage.
PaladinRallyValorZealotRally forth, generating 16 Faith and gaining 15%[+] Movement Speed for 6 seconds.
Choose 1:
  • Cost Reduction: Rally's Cooldown and Costs are reduced by 15%.
  • Unhindered and Movement Speed: Casting Rally's increases your Movement Speed by an additional 5%[+] and grants Unhindered while active.
Choose 1:
  • Duration Bonus: Increases Rally's duration by 4 seconds.
  • Critical Strike Chance: Casting Rally increases your Critical Strike Chance by 5%[+] while active.
Choose 1:
  • Words of Rejuvenation: Rally generates 20 more Faith and gains 1 additional Charge.
  • Words of Inspiration: Rally spends all available Charges, reducing all active Justice Skill Cooldowns by 3 seconds per Charge.
  • Words of Sacrifice: Rally now costs 35% of your Maximum Life and can stack up to 3 times.
PaladinShield ChargeValorChanneledJuggernautMobilityValor1 FaithLucky Hit Chance: 35%
Damage Type: Physical
Charge with your shield and push enemies Back, granting 40%[+] Armor and dealing 90% x damage while Channeling.
Choose 1:
  • Damage Bonus: Shield Charge's damage increases by 10%[x] when it hits an enemy for 6 seconds, up to 30%[x].
  • Resolve: Shield Charge grants 1 Resolve whenever it hits an enemy.
Choose 1:
  • Hit Count As Blocking: Shield Charge's hits count as Blocks.
  • Retribution: Shield Charge grants 10%[+] Retribution chance while charging when you hit an enemy up to 30%[+].
Choose 1:
  • Phalanx Charge: Shield Charge surges forward in a wave of energy and Knocks enemies Back, dealing 157.5% x damage.
  • Virtuous Charge: Shield Charge becomes a Judicator Skill and consumes Judgement on impact, increasing the ending nova damage by 20%[+] for each Judgement consumed up to 100%.
    When Shield Charge ends you release a Holy nova, dealing 90% x damage and Stunning enemies for 0.5 seconds.
  • Relentless Charge: Shield Charge becomes a Core Skill that deals 108% x damage.
    Shield Charge now costs 20 Faith to Cast and an additional 1 Faith per second.
PaladinCondemnJusticeAngelicDiscipleUnhinderedLucky Hit Chance: 26%
Damage Type: Holy
Harness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing 240% x damage.
While Casting Condemn, you become Unhindered for 1.5 seconds.

Choose 1:
  • Movement Speed: Casting Condemn increases your Movement Speed by 30% for 3 seconds.
  • Size Increase: Condemn's size is increased by 50%.
Choose 1:
  • Cooldown Reduction: Condemn reduces its cooldown by 1 second for each enemy hit, up to 4 seconds.
  • Weaken: Condemn applies Weaken to enemies for 4 seconds.
Choose 1:
  • Gather the Guilty: Condemn now has 1 additional Charge and applies Vulnerable for 4 seconds.
  • Shepherd the Flock: Condemn's build up marks all enemies and drags them to your location after it Casts.
  • Atonement: Condemn Casts significantly faster instead of Pulling enemies in, dealing 420% x damage.
PaladinConsecrationJusticeDefensiveDivineLucky Hit Chance: 12%
Damage Type: Holy
Bathe in the Light for 6 seconds, Healing you and your allies for 4.0% Maximum Life per second and damaging enemies for 75% x damage per second.
Choose 1:
  • Duration: Increase the duration of Consecration by 35%[x].
  • Weaken: Consecration Weakens enemies within.
Choose 1:
  • Resource Generation: Consecration increases Primary Resource Generation for you and your allies by 10%[+].
  • Fortify: Consecration's initial Cast Fortifies you for 0.5% of Maximum Life (8) per enemy hit.
Choose 1:
  • Sanctify: Consecration lasts 3 seconds, increasing its damage and Healing by 20% each second.
    Consecration detonates when it expires, dealing 90% x damage to all enemies and Healing you and your allies for 15% of their Maximum Life.
  • Bastion: Consecration Immobilizes enemies and can be cast anywhere.
  • Hallowed Ground: Consecration's size is increased by 56%
    While inside Consecration, you and your allies deal 7%[x] additional damage and consume 15%[x] less resource.
PaladinPurifyJusticeDazeDefensiveDivineLucky Hit Chance: 33%
Enshroud your enemies in the Light, Dazing them for 2 seconds.
Choose 1:
  • Faith Generation: Purify generates 10 Faith for each enemy it hits.
  • Cooldown Reduction: Purify reduces its cooldown by 1 second per enemy it hits up to 3 seconds.
Choose 1:
  • Size Bonus: Increase the size of Purify by 50%.
  • Echo: Purify echoes 2 additional times outward from where it is Cast.
Choose 1:
  • Absolution: Purify now can be cast on enemies. Instead of Dazing them, it deals 380% x damage and makes enemies Vulnerable for 2 seconds.
  • Surrender: Instead of Dazing enemies, Purify now Stuns for 2 seconds.
  • Sentence: Purify also Judges enemies and its cooldown is reduced by 4 seconds.
PaladinSpear of the HeavensJusticeDivineJusticeLucky Hit Chance: 33%
Damage Type: Holy
Rain down 4 heavenly spears from the sky, dealing 160% x damage and Knocking Down enemies for 1.5 seconds. After 1.5 seconds, the spears burst, dealing 120% x damage.
Choose 1:
  • Projectiles: Spear of the Heavens releases 3 additional projectiles after its 1st impact.
  • Vulnerable: Spear of the Heavens applies Vulnerable to enemies for 4 seconds.
Choose 1:
  • Cooldown Reduction: Consuming Judgement reduces Spear of the Heavens active cooldown by 0.5 seconds.
  • Judgement Damage Bonus: Spear of the Heavens deals 40%[x] increased damage against enemies affected by Judgement.
Choose 1:
  • Pronouncement of Heaven: Spear of the Heavens gains 3 initial spears that deal 120% x damage per second for 12 seconds. These spears can be marked with Judgement.
  • Part the Heavens: Spear of the Heavens now drops 8 spears along the path toward your target.
  • Fist of the Heavens : Spear of the Heavens becomes a Core Skill and is now pure Holy energy that crashes down from the sky.
    On impact it deals 385.6% x damage and breaks into 5 projectiles, dealing 385.6% x additional damage to enemies in their path.
PaladinArbiter of JusticeUltimateArbiterArbiter Of JusticeDiscipleMobilityLucky Hit Chance: 16%
Damage Type: Holy
Ascend to the heavens and crash upon the battlefield as an Arbiter for 20.0 seconds, dealing 600% x damage upon landing.
Choose 1:
  • Movement Speed: Arbiter of Justice grants 30%[x] Movement Speed while in Arbiter form.
  • Duration: Arbiter's duration is increased by 10 seconds.
Choose 1:
  • Cooldown Reduction: Reduce Arbiter of Justice's Cooldown by 20 seconds.
  • Wing Strike Recast: Arbiter form's Wing Strikes recast time is reduced by 0.5 seconds.
Choose 1:
  • Seraph's Wings: Arbiter form gains the following benefits:
    • Wing Strikes deal 200%[x] increased damage
    • Wing Strikes apply Vulnerable
  • Reach of the Law: Arbiter's Wing Strikes now apply Judgement to enemies.
  • Divine Intervention: Arbiter of Justice ascends for an additional 2 seconds and rains Blessed Spears on the battlefield.
    Upon landing, Arbiter of Justice bombards the battlefield with 10 additional Blessed Spears, applying Vulnerable for 4 seconds.
PaladinFortressUltimateDefensiveGuardianImmuneJuggernautUnstoppableLucky Hit Chance: 14%
Damage Type: Physical
Make your stand, becoming Immune for 8.0 seconds and create a defensive area around you for 8.0 seconds.
Standing in your Fortress grants you and your allies 2 Resolve stacks every 0.5 seconds.

Choose 1:
  • Free Cast: While inside of your Fortress your Skills are free to Cast.
  • Unstoppable: While inside of your Fortress you are Unstoppable.
Choose 1:
  • Duration: Increase Fortress's duration by 4 seconds.
  • Resolve Damage Bonus: While inside of your Fortress you gain 4.0%[x] damage per stack of Resolve.
Choose 1:
  • Rampart of Thorns: Enemies inside Fortress are Slowed by 50% and take 500% of your Thorns damage per second.
  • Entrench: While inside of Fortress your Life cannot be reduced below 1.
    Fortress duration is reduced by 50%.
  • Barricade: Killing enemies inside of your Fortress extends its duration by 0.5 seconds up to 20 seconds.
    You may recast Fortress to move it to your current location.
PaladinHeaven's FuryUltimateDivineLucky Hit Chance: 3%
Damage Type: Holy
Grasp the Light, dealing 200% x damage around you per second before releasing it to seek Nearby enemies and dealing 60% x damage per hit for 7 seconds.
Choose 1:
  • Judgement: Heaven's Fury's light Judges enemies.
  • Damage Bonus: Enemies hit by Heaven's Fury take 20% increased damage from Heaven's Fury forever.
Choose 1:
  • Duration: Increase Heaven's Fury duration by 4 seconds.
  • Slow: Heaven's Fury Slows enemies by 50% for 5 seconds.
Choose 1:
  • Final Justice: Heaven's Fury can Cast anywhere, concentrating the Light as it grows and Pulls enemies in while dealing 105% x damage per second before erupting for 1,260% x damage.
    Heaven's Fury's Cooldown is increased by 10 seconds.
  • Walk With The Light: Heaven's Fury splits into 5 orbiting beams, dealing 78% x damage each hit for 7 seconds.
  • Triplicate: Heaven's Fury splits into 3 beams, dealing 57% x damage each hit for 7 seconds.
PaladinZenithUltimateZealotLucky Hit Chance: 28%
Damage Type: Physical
Summon a divine sword that cleaves the battlefield for 450% x damage.
Casting Zenith again cuts through the battlefield for 400% x damage and Knocks Down enemies for 2 seconds.

Choose 1:
  • Critical Strike Chance: Casting Zenith increases your 5%[+] Critical Strike Chance for 6 seconds.
  • Weaken: Zenith applies Weaken to enemies.
Choose 1:
  • Weaken: Killing Weakened enemies with Zenith reduces its cooldown by 2 seconds.
  • Unstoppable: While Zenith is active, you are Unstoppable.
Choose 1:
  • Empyrean Edge: Zenith is now also a Mobility Skill that:
    • Dashes to enemies
    • Gains 25%[+] Critical Strike Damage
  • Sunder: Zenith sunders a rift in the ground with a single strike, Knocking Down enemies and dealing 900% x damage.
    After 0.75 second, the rift detonates for 675% x damage.
  • Sermon of Steel: Zenith unleashes your wrath, dealing 157.5% x damage and can be cast indefinitely for 6 seconds before starting its Cooldown.
    Instead of Knocking Down enemies, Zenith's 2nd strike extends this duration by 0.5 second.
RogueBlade ShiftBasicCutthroatUnhinderedGenerate: 1 Combo Point
Lucky Hit Chance: 50%
Damage Type: Physical
Quickly stab your victim for 45% x damage and shift, making you Unhindered for 4 seconds. Moving through enemies refreshes the shift duration.
Choose 1:
  • Resolve: When you move through an enemy, gain 1 stack of Resolve.
  • Overpower: When you move through an enemy, gain 1 stack of Overpower.
Choose 1:
  • Energy: When you move through an enemy, gain 4 Energy.
  • Resistance: While Blade Shift is active, gain +700 and 20.0%[x] Resistance to All Elements.
Choose 1:
  • Grenade Shift: Blade Shift now deals 56.25% x damage and while Unhindered by Blade Shift, you drop 2 Stun Grenades that each deal 11.25% x damage on the enemies you pass through.
  • Impossible Escape: Blade Shift now deals 56.25% x Shadow damage and moving through an enemy while Unhindered by Blade Shift automatically attacks that enemy with Blade Shift.
  • Range of Motion: Blade Shift's shift now lasts for 4 additional seconds and while active, grants you 15%[x] increased Movement Speed. When you move through an enemy, Blade Shift is empowered to deal 75%[x] increased damage while active.
RogueForceful ArrowBasicMarksmanGenerate: 1 Combo Point
Lucky Hit Chance: 50%
Damage Type: Physical
Fire a powerful arrow at an enemy, dealing 50% x damage and Propelling Close enemies, Knocking Back the enemy. Propel can occur once every 2 seconds per enemy.
Choose 1:
  • Vulnerable: Forceful Arrow causes enemies to become Vulnerable for 4 seconds.
  • Energy: Gain 3 Energy when Forceful Arrow damages an enemy and an additional 4 Energy after attempting to Propel an enemy.
Choose 1:
  • Ferocity: Forceful Arrow grants 1 stacks of Ferocity after attempting to Propel an enemy.
  • Overpower: Forceful Arrow grants 1 stack of Overpower after attempting to Propel an enemy.
Choose 1:
  • Cloudburst: Forceful Arrow's Propel no longer Knocks Back Close enemies and instead creates an Arrow Storm every 3 arrows, dealing 112.5% x damage and Slowing enemies hit by 50% for 1.5 seconds.
  • Pin: Forceful Arrow now Immobilizes Knocked Back enemies for 1.5 seconds and deals 87.5% x damage. Forceful Arrow's Knock Back range is increased by 50%.
  • Ender: Forceful Arrow pierces through the first enemy hit, deals 82.5% x damage, and has a 30% chance to Execute enemies.
RogueHeartseekerBasicMarksmanGenerate: 1 Combo Point
Lucky Hit Chance: 50%
Damage Type: Physical
Fire an arrow that seeks an enemy and pierces through its heart, dealing 50% x damage.
Choose 1:
  • Critical Strike Chance: When Heartseeker hits an enemy, your Critical Strike Chance against them is increased by 1%[+] for 0.1 seconds, up to 5%[+].
  • Energy: Gain 3 Energy when Heartseeker hits an enemy.
Choose 1:
  • Pierce: Heartseeker pierces through 1 additional enemy.
  • Weakened: When Heartseeker hits an enemy, they become Weakened for 4 seconds.
Choose 1:
  • Procession: Heartseeker now has a 30% chance to fire an additional arrow. When Heartseeker Critically Strikes, it grants 1 stack of Overpower.
  • Devouring Arrow: Heartseeker now pierces up to 1 additional time and deals 10%[x] increased damage against the enemy it hits for the next 0.1 seconds, up to 40%[x].
  • Confluence: Heartseeker now has a 10 second Cooldown and fires 2 additional arrows to your left and right dealing 30% x damage. If at least 2 arrows hit the same enemy, surrounding enemies will be Pulled In.
RogueInvigorating StrikeBasicCutthroatGenerate: 1 Combo Point
Lucky Hit Chance: 50%
Damage Type: Physical
Melee attack an enemy, dealing 65% x damage and also gain 3 Energy once every 1.0 seconds for 1 seconds.
Choose 1:
  • Healing: Heal for 2% of your Maximum Life once every 1.0 seconds for 4 seconds after hitting an enemy with Invigorating Strike.
  • Vulnerable: Hitting an enemy with Invigorating Strike makes them Vulnerable for 4 seconds.
Choose 1:
  • Cast Speed: Increases Invigorating Strike Cast Speed by 5% when hitting an enemy for the first time, up to 20%, for 4 seconds.
  • Energy: Gain 2 additional Energy once every 1.0 seconds after hitting an enemy with Invigorating Strike. If a Close enemy is Crowd Controlled, the additional Energy gain is increased to 4.
Choose 1:
  • Accumulating Strike: Invigorating Strike now deals 113.75% x damage and every 3rd cast grants 1 stack of Resolve and 1 stack of Ferocity.
  • Quick Strike: Invigorating Strike is also a Mobility Skill.
    Casting Invigorating Strike now dashes you to the target, dealing 113.75% x damage and granting 10%[x] increased Movement Speed for 1 seconds.
  • Enervating Strike: Invigorating Strike now cleaves, dealing 84.5% x Cold damage and Chilling enemies for 20% per attack.
RoguePunctureBasicMarksmanGenerate: 1 Combo Point
Lucky Hit Chance: 35%
Damage Type: Physical
Throw blades a short distance, dealing 45% x damage.
Choose 1:
  • Energy: Gain 3 Energy when Puncture damages an enemy and an additional 2 Energy if the enemy is Crowd Controlled.
  • Crowd Control: Puncture Slows enemies by 20% for 0.35 seconds. Critical Strikes will Immobilize enemies for 0.35 seconds.
Choose 1:
  • Overpower: Every 3rd Puncture grants 1 stack of Overpower.
  • Pierce: Puncture pierces through 1 enemy and has its range increased by 50%.
Choose 1:
  • Propulsion: Puncture now deals 56.25% x damage and every 3rd Puncture will also ricochet up to 3 times. Hits against Slowed enemies will always ricochet.
  • Three of a Kind: Puncture becomes a Cutthroat Skill.
    Puncture now throws 3 blades in a spread, each dealing 60% of its Base damage. Hitting an enemy with all 3 blades at once makes them Vulnerable for 4 seconds.
  • Blight Burst: Puncture now also applies 25% of its Base damage as Poisoning damage over 6 seconds and also Poisons up to 2 enemies near your target. Enemies Poisoned this way are always pierced by Puncture and your Critical Strike Chance against them is increased by 10%[+].
RogueBarrageCoreChainImbueableMarksman30 EnergyLucky Hit Chance: 40%
Damage Type: Physical
Unleash a barrage of 5 arrows that expands outwards, each dealing 100% x damage and piercing up to 2 times. Arrows cannot hit the same target more than once.
Choose 1:
  • Energy Cost Reduction: Barrage's Energy Cost is reduced to 24.
  • Vulnerable or Weakened: Barrage deals 20%[x] increased damage against Vulnerable or Weakened enemies.
Choose 1:
  • Cast Speed: Barrage gains 20%[+] increased Cast Speed.
  • Overpower: Casting Barrage consumes 1 stacks of Overpower to fire 2 additional arrows and all arrows to deal 20%[x] increased damage.
Choose 1:
  • Multishot: Barrage deals 170% x damage and fires 2 additional arrows and all of its arrows now travel faster and pierce through 2 additional enemies.
  • Broadside: Barrage no longer pierces and fires 2 less arrows. Its arrows each drop 1 Stun Grenade that deals 25% x damage.
  • Succession: Barrage fires arrows into the air, dealing 20% x damage upon landing. Each arrow causes the enemy it hits to take 15%[x] increased damage from Barrage for the next 4 seconds, up to 75%[x]. Barrage now also creates an Arrow Storm, dealing 20% x damage.
RogueDance of KnivesCoreChanneledCutthroatImbueable25 EnergyDamage Type: Physical
Channel to launch knives at surrounding enemies with each knife dealing 65% x damage. Attack Speed increases damage done rather than number of knives thrown.
Choose 1:
  • Slow and Movement Speed: Dance of Knives Slows enemies hit by 25% for 1 seconds and grants 12%[x] Movement Speed while Channeling.
  • Energy Cost Reduction: Dance of Knives' Energy Cost is reduced to 20.
Choose 1:
  • Pierce and Size: Dance of Knives' knives has a 33% chance to pierce and grenades' explosion area is increased by 25%[+].
  • Lucky Hit: Dance of Knives gains 20%[x] increased Lucky Hit Chance.
Choose 1:
  • Fan of Knives: Dance of Knives now throws a fan of 5 knives that each deal 45.5% x damage.
  • Star Shards: Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 32.5% x damage.
    Dance of Knives becomes a Marksman Skill.
  • Grenade Jumper: Dance of Knives now drops grenades instead of knives, each dealing 130% x.
    Dance of Knives is also a Grenade Skill.
RogueFlurryCoreCutthroatImbueable25 EnergyLucky Hit Chance: 20%
Damage Type: Physical
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 140% x damage to each.
Choose 1:
  • Resolve: Casting Flurry grants 10% Dodge Chance for 3 seconds while you have Resolve.
  • Damage Increase: Casting Flurry increases its damage by 15%[x], up to 45%[x]. This bonus resets after hitting the maximum.
Choose 1:
  • Fortify: Fortify for 3% of your Maximum Life (46) when Flurry hits an enemy for the first time.
  • Cast Speed: Flurry gains 20%[+] increased Cast Speed.
Choose 1:
  • Vehemence: Flurry's size is increased by 50%[x] and its Energy Cost is reduced to 15. Flurry now also gains 3%[x] increased damage each time it hits an enemy, up to 75%[x], for 3 seconds.
  • Encircling Blades: Flurry now damages enemies in a circle around you and deals 54.25% x damage.
  • Transporter: Flurry is also a Mobility Skill.
    Casting Flurry deals 75%[x] increased damage, dashes you to the target, and grants 10%[x] increased Movement Speed for 3 seconds.
RoguePenetrating ShotCoreImbueableMarksman35 EnergyDamage Type: Physical
Fire an arrow that pierces through all enemies in a line, dealing 150% x damage.
Choose 1:
  • Damage Increase: Penetrating Shot's arrows deal 25%[x] increased damage. This bonus is reduced by 5%[x] per enemy they pierce.
  • Slow: Penetrating Shot Slows enemies hit by 40% for 1.5 seconds.
Choose 1:
  • Vulnerable: Penetrating Shot deals 20%[x] increased damage to Vulnerable enemies.
  • Ferocity: Penetrating Shot deals 7%[x] increased damage per stack of Ferocity.
Choose 1:
  • Shadow Shot: Penetrating Shot now summons 2 Shades that also fire at your target, each dealing 60% x damage.
  • Ballista: Penetrating Shot takes 100% longer to fire, but shoots a larger, more powerful arrow dealing 525% x damage.
  • Trick Shot: Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 50%[x] of Penetrating Shot's Base damage and do not split.
RogueRapid FireCoreImbueableMarksman25 EnergyLucky Hit Chance: 20%
Damage Type: Physical
Rapidly fire 7 arrows, each dealing 30% x damage and ricocheting 2 times.
Choose 1:
  • Critical Strike: Rapid Fire gains 5%[+] increased Critical Strike Chance. Each subsequent arrow of Rapid Fire has 1%[+] increased Critical Strike Chance, up to 7%[+] on the 7th arrow.
  • Energy Gain: For each arrow, gain 1 Energy when they first hit a Vulnerable or Weakened target.
Choose 1:
  • Ferocity: Rapid Fire deals 7%[x] increased damage per stack of Ferocity.
  • Additional Projectiles: Rapid Fire fires 1 additional arrow. Casting Rapid Fire consumes 1 stack of Overpower to fire 2 more additional arrow.
Choose 1:
  • Explosive Shot: Rapid Fire is also a Grenade Skill.
    Rapid Fire fires arrows tipped with grenades, causing them to no longer ricochet and instead explode, dealing 22.5% x damage.
  • Breakneck Quiver: Rapid Fire gains 50%[+] increased Cast Speed, and its Energy Cost is reduced to 15.
  • Ruckus: Rapid Fire deals 48% x damage and ricochets to 1 additional target.
RogueTwisting BladesCoreCutthroatImbueable30 EnergyDamage Type: Physical
Impale an enemy with your blades, dealing 30% x damage. After 1.5 seconds the blades return to you, piercing enemies for 69.9% x damage.
Choose 1:
  • Resolve: When you impale an enemy with Twisting Blades, gain 1 stack of Resolve.
  • Crowd Controlled or Weakened: Twisting Blades deals 20%[x] increased damage to Crowd Controlled or Weakened enemies.
Choose 1:
  • Energy Cost Reduction: Twisted Blades' Energy Cost is reduced to 24.
  • Damage Increase and Execute: Twisting Blades' initial impale Executes enemies. Twisting Blades' return damage is also increased by 20%[x].
Choose 1:
  • Bladedancer: Twisting Blades now cleaves and spirals outward around you for a short time after they return, dealing 27.96% x damage per hit.
  • Sleight of Hand: Enemies impaled by Twisting Blades are Dazed. When your Twisting Blades return, your active Cooldowns are reduced by 0.10 seconds per enemy they passed through, up to 2 seconds. Twisting Blades damage is increased by 75%[x].
  • Twisted Twin: Impaling an enemy with Twisting Blades also summons 1 Shade to strike a nearby target, dealing 22.5% x damage on impale and 52.43% x damage on returning.
RogueCaltropsAgilityTrapLucky Hit Chance: 25%
Damage Type: Physical
Throw caltrops on the ground, dealing 60% x damage. Affected enemies take 10% x damage every second and are Slowed by 50%. Lasts 6 seconds.
Choose 1:
  • Duration: Caltrops' duration is increased by 2 seconds.
  • Ferocity: Casting Caltrops grants 1 stack of Ferocity.
Choose 1:
  • Critical Strike: You now have 3%[+] Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
  • Size: Caltrops' size is increased by 25%.
Choose 1:
  • Mired Sharpshooter: Caltrops no longer Slows enemies and instead is also a Marksman Skill that throws 24 piercing daggers over its duration, each dealing 6% x Shadow damage. Enemies damaged by Caltrops become Vulnerable for 4 seconds.
  • Catch Cold: Caltrops now deals Cold damage and Chills enemies for 15% per second.
  • Pernicious Poisons: Throw 3 smaller Caltrops that now deal Poison damage and 105% x Poisoning damage over 2 seconds. Enemies affected by this Poisoning are Weakened
RogueDashAgilityCutthroatImbueableMobilityLucky Hit Chance: 25%
Damage Type: Physical
Dash forward and slash enemies for 65% x damage. Any enemies hit are Slowed by 30% for 4 seconds.
Choose 1:
  • Critical Strike Chance: Damaging enemies with Dash increases their chance to be Critically Struck by 5%[+] for 4 seconds.
  • Weaken: Enemies you Dash through become Weakened for 4 seconds.
Choose 1:
  • Charges and Cooldown Reduction: Dash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.
  • Resolve: At the end of Dash, gain 2 stack of Resolve.
Choose 1:
  • Detonation: Dash is also a Grenade Skill. At the end of Dash, explode and Knock Down surrounding enemies for 2 seconds, dealing 227.5% x damage to them.
  • Primer: At the end of Dash, you enter Stealth for 4 seconds and gain 1 stack of Ferocity, increased by 1 per 5 Skill Ranks.
  • Shadow Play: A Shade Dashes after you, dealing 130% x damage. Dash's Cooldown is reduced by 1 second per enemy you hit, up to 5 seconds.
RogueShadow StepAgilityCutthroatExecuteImbueableMobilityLucky Hit Chance: 100%
Damage Type: Physical
Quickly move through the shadows to stab your victim from behind for 80% x damage and Execute them. Gain 15% increased Movement Speed for 3 seconds afterwards.
Choose 1:
  • Vulnerable: Damaging an enemy with Shadow Step applies Vulnerable to them for 4 seconds.
  • Cooldown: Casting Shadow Step reduces its Cooldown by 3 seconds.
Choose 1:
  • Unstoppable: Casting Shadow Step grants Unstoppable for 3 seconds.
  • Cleave: Shadow Step's stab now cleaves, dealing 10% of the original damage to the cleaved targets.
Choose 1:
  • Safe Arrival: Shadow Step Dazes its primary target for 3 seconds and leaves 4 Stun Grenades at its feet that each deal 10% x damage.
  • Sight Unseen: Shadow Step has an additional Charge and refunds a Charge when it kills an enemy. Casting Shadow Step increases its damage by 15%[x] for 5 seconds, up to 75%[x].
  • Artifice: Shadow Step no longer requires a target, and it leaves a decoy at your starting location that Taunts Nearby enemies and explodes after 3 seconds, dealing 72% x Shadow damage.
    Shadow Step's Cooldown is increased to 12 seconds.
RogueConcealmentSubterfugeConcealmentStealthUnhinderedUnstoppableLucky Hit Chance: 100%
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants 30%[+] Movement Speed, and Unhindered for its duration.
Using an attack Skill during Concealment will break Concealment.

Choose 1:
  • Ferocity: Gain 2 stacks of Ferocity after breaking Concealment when Cast.
  • Unstoppable: Unstoppable persists for 5 seconds after breaking Concealment when Cast.
Choose 1:
  • Resolve: Casting Concealment grants 4 stacks of Resolve.
  • Energy: Casting Concealment generates 40 Energy.
Choose 1:
  • Concealing Fate: When you break Concealment, all Nearby enemies are covered in a shadowy mist for 4 seconds, causing them to become Vulnerable and explode for 150% x Shadow damage when it expires.
  • Recuperate: Entering Concealment Fortifies you for 20.0% of your Maximum Life over 5 seconds. Breaking Concealment Knocks Down Close enemies for 2 seconds.
  • Calculation: Casting Concealment grants 4 stacks of Overpower. After breaking Concealment, you gain 10.0%[+] increased Critical Strike Chance for the next 5 seconds.
RogueDark ShroudSubterfugeLucky Hit Chance: 100%
Surround yourself with up to 5 protective shadows. Gain 8.0%[+] Resistance to All Elements per active shadow. If you have the maximum amount of shadows, direct damage is reduced by 20.0%. Each time you take direct damage, a shadow is consumed.
Choose 1:
  • Healing: You Heal for 10% of your Maximum Life when a Dark Shroud shadow is consumed.
  • Consume Chance: Dark Shroud shadows have a 15% chance to not be consumed.
Choose 1:
  • Critical Strike: While you have at least 1 active shadow from Dark Shroud, gain 5%[+] Critical Strike Chance.
  • Movement Speed: Each active Dark Shroud shadow grants you 5%[x] Movement Speed.
Choose 1:
  • Best Served Cold: When a Dark Shroud shadow is consumed, it explodes in a frigid nova that deals 60% x Cold damage to surrounding enemies and Chills them for 30%.
  • Overflow: Dark Shroud no longer grants Resistance to All Elements, but instead grants you 15%[x] increased Energy Regeneration per shadow.
  • Shadow Dancer: Casting Dark Shroud increases your Dodge Chance by 50% for 2 seconds. While you have at least 1 active shadow from Dark Shroud, gain 10.0% Dodge Chance.
RoguePoison TrapSubterfugeTrapLucky Hit Chance: 25%
Damage Type: Poison
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 540% x Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.

Choose 1:
  • Knock Down: Poison Trap Knocks Down enemies for 2 seconds when it activates.
  • Vulnerable: Poison Trap makes enemies Vulnerable for 4 seconds when it activates.
Choose 1:
  • Resolve: Casting Poison Trap grants 2 stacks of Resolve.
  • Charges: Poison Trap gains 1 Charge.
Choose 1:
  • Infiltrator: Poison Trap's Cooldown is reduced by 3.0 seconds. Poison Trap has no arm time, no longer breaks Stealth, and triggers no Cooldown while you are in Stealth. All Poison Traps activate when you exit Stealth and begin Poison Trap's Cooldown.
  • Frostbite Trap: Poison Trap no longer deals Poisoning damage and instead deals 945% x Frostbite damage and Chills enemies for 20% per second.
  • Contamination: Poison Trap bursts for an additional 162% x damage when it triggers. Enemies hit by this burst take 40%[x] increased damage from Poison Trap.
RogueSmoke GrenadeSubterfugeDazeGrenadeLucky Hit Chance: 25%
Damage Type: Physical
Throw a smoky concoction at enemies that deals 90% x damage and Dazes them for 4 seconds.
Choose 1:
  • Charge or Energy Cost Reduction: Smoke Grenade gains 1 Charge or costs 10 less Energy.
  • Vulnerable: Enemies hit by Smoke Grenade become Vulnerable for 4 seconds.
Choose 1:
  • Size: Smoke Grenade's size is increased by 25%.
  • Increased Duration and Damage: Smoke Grenade gains 30%[+] increased Duration and deals 25%[x] increased damage.
Choose 1:
  • Silhouette: Smoke Grenade no longer Dazes enemies and instead creates a cloud of shadows at your feet. While within the cloud, you gain 5.0%[+] Critical Strike Chance and Stealth once every 1 second.
  • Poison Grenade: Smoke Grenade now deals Poison damage and applies another 90% x Poisoning damage over 4 seconds.
  • Shade Grenade: Smoke Grenade no longer Dazes and deals 90% x Shadow damage. When your Smoke Grenade detonates, it also creates a Shade that leaves behind 1 grenade, dealing 67.5% x damage.
    Smoke Grenade is now also a Core Skill that no longer has a Cooldown and costs 40 Energy.
RogueCold ImbuementImbuementsChillWeakenLucky Hit Chance: 33%
Damage Type: Cold
Imbue your weapons with frigid energies for 6 seconds. While imbued, your Imbueable Skills deal Cold damage, Chill enemies for 25% per hit, and Weaken enemies for 4 seconds.
Choose 1:
  • Overpower: When you Freeze an enemy while Cold Imbued, gain 1 stack of Overpower.
  • Resolve: When Cold Imbuement Chills an enemy, you have a 25% chance to gain 1 stack of Resolve.
Choose 1:
  • Cooldown: When Cold Imbuement Chills an enemy, Cold Imbuement's Cooldown is reduced by 0.5 seconds.
  • Energy: Cold Imbued Skills grant 4 Energy when hitting an enemy for the first time.
Choose 1:
  • Frozen Heart: Cold Imbued Skills cause enemies to become Vulnerable for 4 seconds. Cold Imbuement's Duration is increased by 50%[x].
  • Buffered Battery: Lucky Hit: Cold Imbued Skills have up to a 50% chance to encase you in a Barrier for 3.0% of your Maximum Life, up to 30%, for 6 seconds. This Barrier reduces your Energy costs by 20%.
  • Crystal Distillation: When Cold Imbuement is Cast it now also creates a frigid emanation around you for 6 seconds that deals 75% x Cold damage and Chills any enemies within for 15% every 0.5 seconds.
RoguePoison ImbuementImbuementsLucky Hit Chance: 33%
Damage Type: Poison
Imbue your weapons with lethal poison for 6 seconds. While imbued, your Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.
Choose 1:
  • Energy: Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.
  • Duration: Poison Imbuement's duration is increased by 2 seconds. Casting Poison Imbuement consumes up to 2 stacks of Ferocity to further increase its duration by 2 per Ferocity spent.
Choose 1:
  • Cooldown: Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the Cooldown of Poison Imbuement by 2 seconds.
  • Critical Strike: Critical Strikes with Poison Imbued Skills increase its Poisoning damage by 25%[x].
Choose 1:
  • Sapper: Lucky Hit: Poison Imbued Skills have up to a 100% chance to Fortify you 2.0% of your Maximum Life.
    While imbued, your Fortify heals you 50% faster.
  • Toxic Touch: Poison Imbuement gains 40%[x] increased Potency. Each successive time an enemy is Poisoned by Poison Imbuement, the Potency of Poison Imbuement against the enemy is increased by 5%[x], up to 50%[x].
  • Corrosive Ring: Passive: Poison Imbuement corrodes enemies around you, dealing 25% x Poisoning damage over 6 seconds.
    While imbued, the size of the corrosion is increased by 100%[+]. Each enemy affected by Poison Imbuement increases your Energy Regeneration by 10%[x], up to 100%[x].
RogueShadow ImbuementImbuementsLucky Hit Chance: 33%
Damage Type: Shadow
Imbue your weapons with festering shadows for 6 seconds. While imbued, your Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% x damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 60% x damage to only that enemy.

Choose 1:
  • Vulnerable: Shadow Imbued Skills and Shadow Imbuement makes enemies Vulnerable for 4 seconds.
  • Duration: When Shadow Imbuement's infection expires, Shadow Imbuement's duration is increased by 0.5 seconds, up to 5 seconds.
Choose 1:
  • Ferocity: When Shadow Imbuement's infection expires, you have a 25% chance to gain 1 stack of Ferocity.
  • Overpower: Casting Shadow Imbuement grants 2 stacks of Overpower.
Choose 1:
  • Dark Dance: Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds and explodes the infection for 50%[x] increased damage.
  • Endemic: Passive: Shadow Imbuement's Cooldown is reduced by 0.5 seconds each time you kill an enemy.
    Any enemies you infect with Shadow Imbuement take 40% x damage every second until the infection ceases.
  • Shadow Play: Lucky Hit: Shadow Imbued Skills have up to a 50% chance to create a Shade that explodes after 1 second, dealing 120% x damage. This can only happen once every 0.50 seconds, affected by Attack Speed.
RogueDeath TrapUltimateTrapLucky Hit Chance: 15%
Damage Type: Shadow
Place a trap that arms after 1.25 seconds. It activates once an enemy is within range, dealing a total of 200% x damage in the area.
Choose 1:
  • Cooldown: Killing an enemy or dealing damage to an Elite for the first time with Death Trap reduces its Cooldown by 1 second.
  • Dodge: Casting Death Trap grants you 50% Dodge Chance for 4 seconds.
Choose 1:
  • Resolve: Death Trap's damage is increased by 20%[x] while you have Resolve.
  • Weaken: Death Trap makes enemies Weakened for 6 seconds.
Choose 1:
  • Sudden Death: Death Trap's arm time is reduced by 50%, and it deals a total of 280% x damage in the area.
    Casting Death Trap consumes 4 stack of Overpower to reduce arm time by 100% and increase its damage by 50%[x].
  • Death Pit: Death Trap Pulls In enemies and makes them Vulnerable and Knocked Down for 4 seconds.
    Death Trap gains 1 additional charge and has its Cooldown reduced by 15 seconds.
  • Explosive Trigger: Death Trap is also a Grenade Skill.
    Death Trap also releases 16 Stun Grenades that each explode for 20% x damage.
RogueRain of ArrowsUltimateImbueableMarksmanDamage Type: Physical
Arrows rain down over a large area dealing 450% x damage and Immobilizing enemies for 3 seconds.
Choose 1:
  • Cooldown: Rain of Arrows' Cooldown is reduced by 10 seconds.
  • Double Damage: Rain of Arrows deals 20%[x] increased damage and has a 25% chance to deal double damage.
Choose 1:
  • Ferocity: Rain of Arrows' damage is increased by 10%[x] for every stack of Ferocity you have when Casting Rain of Arrows.
  • Cast Speed and Lucky Hit: Rain of Arrows' Cast Speed is increased by 50%[+] and Lucky Hit Chance is increased by 50%[x].
Choose 1:
  • Flash Flood: Rain of Arrows also unleashes 5 Arrow Storms that target Nearby enemies, each dealing 90% x damage.
  • Crashing Waves: Rain of Arrows now comes in from the sides in shorter waves and no longer Immobilizes, but instead deals 630% x damage, Knocks Back enemies towards the center, and makes them Vulnerable for 4 seconds.
  • Monsoon: Rain of Arrows no longer Immobilizes, and instead, its first wave Knocks Down enemies for 3 seconds.
    Casting Rain of Arrows consumes 4 stacks of Overpower to send out 2 additional waves, each dealing 180% x damage.
RogueShadow CloneUltimateCutthroatSummonLucky Hit Chance: 5%
Damage Type: Physical
Summon a shadow that mimics your actions for 15 seconds. This Shadow Clone deals 40% of your damage.
Choose 1:
  • Cooldown: Shadow Clone's Cooldown is reduced by 10 seconds.
  • Resolve: Casting Shadow Clone grants 4 stacks of Resolve. While any Shadow Clone is active, you gain 1 Resolve per 1 second.
Choose 1:
  • Unstoppable: Casting Shadow Clone grants Unstoppable for 4 seconds.
  • Weaken & Vulnerable: Casting Shadow Clone makes all Nearby enemies Weakened and Vulnerable for 6 seconds.
Choose 1:
  • Awakening: Passive: After spending 100 Energy, your next Core Skill Cast becomes a Shade Skill and spawns a Shade that deals 40% of its damage.
    Shadow Clone is now also a Shade Skill and its duration is reduced by 50%[x].
  • Sentry: Shadow Clone becomes a Marksman Skill and now summons a stationary shadow that fires 3 piercing arrows every 1.0 seconds. Each arrow deals 20% x damage.
    Shadow Clone gains 2 additional Charges, and its Cooldown is reduced by 20 seconds. You may have up to 3 Shadow Clones active at a time.
  • Relentless: Minimum Ferocity is increased by 4 as long as Shadow Clone is present. Shadow Clone's duration is increased by 5 seconds and deals 25%[x] increased damage.
SorcererArc LashBasicShockLucky Hit Chance: 14%
Damage Type: Lightning
Unleash arcing lightning, dealing 80% x damage to enemies in front of you.
Choose 1:
  • Ferocity: Arc Lash grants 1 stack of Ferocity.
  • Damage Bonus: Arc Lash deals 50%[x] increased damage to Crowd Controlled enemies.
Choose 1:
  • Resource Generation: Arc Lash generates 5 Mana when it hits the first enemy.
  • Stun: Every 8 seconds your next Arc Lash will Stun all enemies hit for 2 seconds.
Choose 1:
  • Full Lash: Arc Lash now casts from both sides in a larger arc, hitting enemies caught in the middle twice.
  • Inescapable Reach: Arc Lash launches a swift projectile that unleashes arcing lightning at the first enemy hit, dealing up to 150%[x] increased damage based on how far the projectile travels.
    Hitting an enemy with Arc Lash's projectile increases your Movement Speed by 4%[+] for 5 seconds, stacking up to 20%[+].
  • Icy Thrash: Arc Lash becomes a Frost Skill, deals Cold damage, and Chills for 25%.
    Arc Lash has a larger range and deals up to 100%[x] increased damage based on how Chilled the enemy is, dealing the maximum damage if they are Frozen.

Enchant: When you use a Cooldown, enemies around you are Stunned for 1.0 seconds.
SorcererFire BoltBasicPyromancyLucky Hit Chance: 35%
Damage Type: Fire
Hurl a flaming bolt, dealing 18% x damage and an additional 90% x Burning damage over 6 seconds.
Choose 1:
  • Overpower: Fire Bolt grants 1 stack of Overpower.
  • Damage Bonus: Fire Bolt deals 50%[x] increased Burning damage.
Choose 1:
  • Healing: Fire Bolt heals you for 2% of your Maximum Life when it hits the first enemy.
  • Resource Generation: Fire Bolt generates 2 Mana when it hits the first enemy, or 4 Mana if the enemy is already Burning.
Choose 1:
  • Twin Flame: Fire Bolt launches an additional parallel bolt, dealing 18% x Fire damage.
  • Shiver: Fire Bolt becomes a Frost Skill, dealing 27% x Cold damage and 180% x Frostbite damage over 6 seconds.
    Fire Bolt pierces 1 time and makes enemies Vulnerable for 4 seconds.
  • Firefly: Fire Bolt shoots out a firefly that attaches itself to an enemy and explodes 3 times after a delay, dealing 9% x damage with each explosion.

Enchant: Dealing Burning damage has a 10% chance to heal you for 4% of your Maximum Life and unleash a Fire Bolt at a nearby enemy.
SorcererFrost BoltBasicChillFrostLucky Hit Chance: 40%
Damage Type: Cold
Throw a bolt of frost at an enemy, dealing 90% x damage and Chilling for 35%.
Choose 1:
  • Resource Generation: Frost Bolt generates 2 Mana when it hits the first enemy, or 4 Mana if the target is already Frozen.
  • Barrier: Frost Bolt grants a Barrier for 2% of your Maximum Life up to 6% for 6 seconds when it hits the first enemy.
Choose 1:
  • Vulnerable: Frost Bolt makes enemies Vulnerable for 4 seconds.
  • Pierce: Frost Bolt pierces 1 time.
Choose 1:
  • Relentless Bolt: Frost Bolt launches an additional projectile after the first. Each projectile deals 72% x damage.
  • Shatter: Frost Bolt shatters when it hits a Frozen enemy, exploding for 270% x damage and Chilling for 40%.
  • Static Shock: Frost Bolt becomes a Shock Skill that deals Lightning damage.
    Frost Bolt arcs 1 to 3 times to additional enemies, dealing 36% x damage with each arc and Weakening them for 4 seconds.

Enchant: Direct damage from Skills applies up to 18% Chill.
SorcererSparkBasicShockLucky Hit Chance: 9%
Damage Type: Lightning
Launch a bolt of lightning that shocks an enemy 3 times, dealing 25% x damage with each shock.
Choose 1:
  • Additional Hits: Spark shocks 1 additional time.
  • Crackling Energy: Spark forms a Crackling Energy each time it damages a new target.
Choose 1:
  • Critical Strike Chance: Spark gains 10%[+] Critical Strike Chance.
  • Additional Hits: Spark shocks 1 additional time.
Choose 1:
  • Overcharged: Spark shocks 4 additional times. Each time a shock does not Critically Strike it gains 10%[+] Critical Strike Chance.
  • Firework: Spark becomes a Pyromancy Skill that deals Fire damage.
    Spark shocks now explode, dealing 45% x damage that gain 25%[x] increased Critical Strike Damage.
  • Electric Blast: Spark combines all shocks into one blast in an area, dealing 50%[x] increased damage and gaining 25% increased Size per shock.

Enchant: Killing an enemy has a 20% chance to form a Crackling Energy.
SorcererChain LightningCoreChainShock20 ManaLucky Hit Chance: 25%
Damage Type: Lightning
Unleash a bolt of lightning that chains up to 5 times, dealing 43% x damage.
If Chain Lightning fails to chain, 50%[x] of the remaining chains damage is dealt as additional damage to the final target.

Choose 1:
  • Critical Strike Chance: Chain Lightning forms a Crackling Energy whenever it Critically Strikes.
    Chain Lightning gains 5%[+] Critical Strike Chance.
  • Cost Reduction: Each time Crackling Energy hits an enemy, the Mana cost of your next Chain Lightning is reduced by 1.
Choose 1:
  • Additional Chains: Chain Lightning gains 1 additional chains.
  • Damage Bonus: Chain Lightning deals 100%[x] increased damage to the first enemy hit.
Choose 1:
  • Chain of Cold: Chain Lightning becomes a Frost Skill that deals Cold damage.
    Chain Lightning Chills by 25% and deals up to 100%[x] increased damage based on how Chilled the enemy is, dealing the maximum damage if they are Frozen.
  • Chain Whipping: Chain Lightning gains 20%[+] Cast Speed and its number of chains is doubled.
  • Power Flux: Chain Lightning alternates between chaining to an enemy and to you. When it chains to you, it gains 45%[x] increased damage, up to 180%[x], and does not use a chain.

Enchant: Chain Lightning forms automatically after spending 100 Mana.
SorcererCharged BoltsCoreShock25 ManaLucky Hit Chance: 20%
Damage Type: Lightning
Release 3 bolts of piercing lightning that course along the ground, dealing 60% x damage each.
Choose 1:
  • Damage Bonus: Charged Bolts deals 15%[x] increased damage to Close enemies.
    Charged Bolts releases 1 additional bolt.
  • Weaken: Charged Bolts Weakens enemies for 6 seconds.
    Charged Bolts releases 1 additional bolt.
Choose 1:
  • Movement Speed: Each time you cast Charged Bolts it gains 4%[x] bolt speed and you gain 4% Movement Speed for 0.37 seconds, up to 20%[x].
    Charged Bolts releases 1 additional bolt.
  • Cast Speed: Each time you cast Charged Bolts it gains 5%[+] Cast Speed, up to 15%[+]. Moving removes this effect.
    Charged Bolts releases 1 additional bolt.
Choose 1:
  • Surging Charge: Charged Bolts releases 1 additional bolt, plus 1 additional bolt per stack of Ferocity.
  • Burn Through: Charged Bolts becomes a Pyromancy Skill, deals Fire damage, and costs 30 Mana.
    Each bolt no longer pierces and instead releases 2 to 3 explosions on impact, dealing an additional 180% x damage.
  • Overload: Casting Charged Bolts now also discharges Crackling Energy in an electric wave, dealing its damage to all enemies caught in it.
    Crackling Energy will no longer automatically pulse its last 3 charges.

Enchant: When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.
SorcererFireballCorePyromancy35 ManaLucky Hit Chance: 33%
Damage Type: Fire
Hurl an exploding ball of fire, dealing 170% x damage to enemies.
Choose 1:
  • Damage Over Time: Fireball's direct damage deals an additional 30% damage over 4 seconds.
  • Critical Strike Damage: Fireball deals 30%[x] increased Critical Strike Damage.
Choose 1:
  • Damage Bonus: Fireball deals 40%[x] increased damage, but its Mana cost is increased by 15.
  • Size Bonus: Fireball's Size is increased by 50%[+].
Choose 1:
  • Instantaneous Destruction: Fireball travels 200% faster and deals 75%[x] increased damage.
  • Illumination: Fireball now bounces as it travels and explodes each time it hits the ground, dealing 75% of normal damage.
  • Frostball: Fireball becomes a Frost Skill that deals Cold damage.
    When Fireball hits a Frozen enemy it creates 5 Ice Spikes around them, dealing 85% x damage each.

Enchant: Your Damage Over Time effects cause slain enemies to explode in a Fireball that deals 40% of its damage.
SorcererFrozen OrbCoreChillFrost40 ManaLucky Hit Chance: 4%
Damage Type: Cold
Unleash an whirling orb that deals 48% x Frostbite damage over 3 seconds and Chills for 25%. After 1 second Frozen Orb will explode, dealing 112% x damage.
Choose 1:
  • Explosion Damage Bonus: Frozen Orb deals 30%[x] increased explosion damage.
  • Duration Bonus: Frozen Orb lasts 1 additional second before exploding.
Choose 1:
  • Barrier: Frozen Orb grants a Barrier for 5% of your Maximum Life for 1 seconds for each enemy hit by its explosion, up to 50%.
  • Damage Over Time Bonus: Frozen Orb deals 100%[x] increased Frostbite damage.
Choose 1:
  • Seeking Orb: When Frozen Orb first explodes it remains stationary for 0.5 seconds then seeks another target to explode again, dealing 89.6% x damage.
  • Shattered Path: Ice Spikes spawn around Frozen Orb, dealing 56% x damage.
    Frozen Orb makes enemies Vulnerable for 4 seconds.
  • Great Orb of Fire: Frozen Orb becomes a Pyromancy Skill that deals 62.4% x Burning damage over 2 seconds and explodes for 145.6% x Fire damage
    Frozen Orb will consume 1 stack of Overpower to explode 3 times along its path.

Enchant: Casting a Skill has a 30% chance to launch a Frozen Orb at a Nearby enemy.
SorcererIce ShardsCoreFreezeFrost15 ManaLucky Hit Chance: 16%
Damage Type: Cold
Launch 5 icy shards, dealing 33% x damage each and piercing 1 time.
Ice Shards deals 50%[x] increased damage to Frozen enemies.

Choose 1:
  • Pierce Damage Bonus: Ice Shards deals 20%[x] increased damage after piercing once.
  • Cost Reduction: Ice Shards' Mana cost is reduced by 3.
Choose 1:
  • Hit Damage Bonus: Ice Shards deals 10%[x] increased damage to an enemy each time it hits them in the same cast.
  • Barrier: Ice Shards launches 1 additional shard while you have a Barrier.
Choose 1:
  • Thunderbolt: Ice Shards becomes a Shock Skill that deals Lightning damage.
    Ice Shards launches a large thunderbolt that explodes on impact into 5 smaller seeking thunderbolt shards, dealing 33% x damage each.
  • Glacial Spike: Ice Shards combines all shards into a massive spike, dealing 10%[x] increased damage per shard. The spike explodes on impact and Chills for 50%.
  • Piercing Cold: Ice Shards will pierce 1 additional time.
    Ice Shards will additionally pierce up to 3 Vulnerable enemies.

Enchant: Ice Shards automatically conjure and fly towards Frozen enemies.
SorcererIncinerateCoreChanneledPyromancy8.33 ManaLucky Hit Chance: 16%
Damage Type: Fire
Channel a beam of fire, dealing 14% x damage and an additional 70% x Burning damage over 4 seconds.
Incinerate's damage increases by 50%[x] every second you channel it, up to 100%[x].

Choose 1:
  • Overpower: Incinerate gains a 20% chance to deal double damage while you have a stack of Overpower.
  • Execute: Incinerate Executes enemies.
Choose 1:
  • Healing: Incinerate heals you for 2% of your Maximum Life per enemy hit.
  • Healthy Damage Bonus: Incinerate deals 25%[x] increased damage while you are Healthy.
Choose 1:
  • Flamethrower: Incinerate gains 2 additional beams and deals its Burning damage 50% faster, but its range is reduced.
  • Disintegration: Incinerate becomes a Shock Skill that deals Lightning damage.
    Incinerate's beam no longer penetrates enemies and it now deals 140% x damage to the first enemy hit and an additional 140% x damage distributed among up to 5 enemies around them.
  • Focused Flame: Incinerate maximum damage bonus while channeling is increased to 200%[x].
    Incinerate's Size is increased by 200% when you reach the maximum damage bonus.

Enchant: After standing still for 5 seconds Summon a serpent that Incinerates enemies for 5 seconds.
SorcererFlame ShieldDefensiveImmunePyromancyUnstoppableLucky Hit Chance: 35%
Damage Type: Fire
Engulf yourself in flames for 1.0 seconds, becoming Immune and dealing 80% x Burning damage over 1 seconds to surrounding enemies.
Choose 1:
  • Cooldown Reduction: Flame Shield's Cooldown is reduced by 4 seconds.
  • Healing: While Flame Shield is active, you heal for 12% of your Maximum Life per second.
Choose 1:
  • Duration Bonus: Flame Shield's duration is increased to 1.5 seconds.
  • Overpower: Flame Shield grants 1 stack of Overpower.
Choose 1:
  • Scorch: Flame Shield instantly scorches close enemies, dealing 14% x damage and Immobilizing them for 1.02 seconds.
  • Flash: Flame Shield becomes a Shock Skill, deals Sparking damage, and triggers its Cooldown on Cast.
    Instead of becoming Immune you embody lightning, generating 4 Crackling Energy per second and gaining 35%[x] Movement Speed and 15.0% Dodge.
  • Firebird: Flame Shield rains down 4 Meteorites per second that deal 8.5% x damage.

Enchant: Losing 30% of your Maximum life within 2 seconds automatically activates Flame Shield. Can only happen once every 30 seconds.
SorcererFrost NovaDefensiveFreezeFrostDamage Type: Cold
Unleash a torrent of frost, Freezing enemies around you for 2 seconds.
Choose 1:
  • Size Bonus: Frost Nova's Size is increased by 50%.
  • Resource Generation: Each enemy Frozen by Frost Nova generates 5 Mana.
Choose 1:
  • Vulnerable: Frost Nova makes enemies Vulnerable for 4 seconds.
  • Charge: Frost Nova gains 1 additional Charge, but its Cooldown is increased by 6 seconds.
Choose 1:
  • Freezing Mist: Instead of Freezing, Frost Nova forms an aura of frigid mist around you that deals 175% x Frostbite damage over 2 seconds.
  • Cold Front: Frost Nova is now cast at a target location, and each enemy Frozen by it reduces the cooldowns of your Frost Skills by 0.5 seconds.
  • Shatter: Enemies that die while Frozen by Frost Nova have a 100% chance to unleash an additional Frost Nova.

Enchant: Lucky Hit: Up to a 10% chance to unleash a Frost Nova after hitting an enemy.
SorcererIce ArmorDefensiveBarrierFrostDamage Type: Cold
A Barrier of ice forms around you for 4 seconds, absorbing 30% of your Maximum Life (457.9) in damage.
Choose 1:
  • Frozen and Chill: Close enemies that attack you while Ice Armor is active will be Frozen or Chilled for 10%.
  • Duration Bonus and Barrier: Ice Armor's duration is increased to 5 seconds and its Barrier amount is increased by 20%[x].
Choose 1:
  • Resource Regeneration: Ice Armor grants 5 Mana Regeneration while active.
  • Cooldown Reduction: Ice Armor's Cooldown is reduced to 16 seconds.
Choose 1:
  • Blast Chill: Ice Armor also applies to Nearby Allies and increases All Resistances by 10%[x].
  • Razor Ice: Ice Armor forms 2 Ice Spikes per second under Close enemies that deal 25% x damage.
  • Permafrost: Ice Armor grants Unstoppable for 1 second and increases your Armor by 50% while active.

Enchant: Healing Potions apply Ice Armor and have a 25% chance to refund themselves.
SorcererTeleportDefensiveMobilityShockLucky Hit Chance: 65%
Damage Type: Lightning
Transform into lightning and surge to the target location, dealing 35% x damage around you upon arrival.
Choose 1:
  • Movement Speed: Teleport increases your Movement Speed by 10%[+] for 4 seconds.
  • Weaken: Teleport Weakens enemies for 4 seconds.
Choose 1:
  • Ferocity: Teleport grants 2 stack of Ferocity if it hits an enemy.
  • Crackling Energy: Teleport forms 2 Crackling Energy at the ending location.
Choose 1:
  • Wormhole: Teleport Stuns enemies hit for 0.50 seconds, and there is a 2 second window where you can cast Teleport again.
  • Blaze: Teleport becomes a Pyromancy Skill that deals 59.5% x Fire damage.
    Teleport now only dashes you forward a short distance and will consume 1 stack of Overpower to refund its Cooldown.
  • Electrobolt: Teleport pulls in all Close Crackling Energy and reduces the Cooldown of the next Teleport by 0.30 seconds per Crackling Energy gained this way.

Enchant: Evade becomes a Teleport with a 5 second Cooldown that cannot be reduced.
SorcererFamiliarConjurationPyromancySummonLucky Hit Chance: 10%
Damage Type: Fire
Summon a Fire Familiar for 9 seconds. It seeks enemies and periodically explodes, dealing 70% x damage.
You may have up to 6 Familiars active at a time.

Choose 1:
  • Charge: Familiar gains 1 additional Charge.
  • Size Bonus: Familiar's explosion radius is increased by 50%.
Choose 1:
  • Duration Bonus: Familiar's duration is increased by 4 seconds.
  • Bonus Effect: Gain a bonus based on the Familiar type when the Familiar explodes:
    • Fire Familiar ▶ Gain 5%[+] Healing Received for 5 seconds.
    • Cold Familiar ▶ Gain a Barrier for 5% of your Maximum Life for 5 seconds, up to 30%.
    • Lightning Familiar ▶ Reduce a random active Cooldown by 0.5 seconds.
Choose 1:
  • Healing Flames: Familiar grants 2 stacks of Overpower when summoned and restores 1.0% of your Maximum Life (15) per second while active.
  • Freezing Familiar: Familiar becomes a Frost Skill that deals Cold damage.
    Familiar Chills for 15% and Weakens enemies for 4 seconds.
  • Fast As Lightning: Familiar becomes a Shock Skill that deals Lightning damage.
    Familiar increases your Minimum Ferocity by 1 and grants 2.00% Cooldown Reduction while active.
  • Prismatic Familiar: Familiar becomes a Pyromancy, Shock, and Frost Skill that summons a stationary Prismatic Familiar.
    Casting Skills will cause Prismatic Familiar to apply 105% x Frostbite, Sparking, or Burning damage over 9 seconds to surrounding enemies based on the Element Cast.

Enchant: Each time you Summon a Conjuration that isn't a Familiar, you have a 25% chance to Summon a Familiar of the same Element.
SorcererHydraConjurationPyromancySummon20 ManaLucky Hit Chance: 5%
Damage Type: Fire
Summon a 3-headed Hydra for 10.0 seconds. Each head spits fire at enemies, dealing 35% x damage.
You may have up to 1 Hydras active at a time.

Choose 1:
  • Cooldown Reduction: Hydra reduces the Cooldown of a random Skill by 0.3 seconds whenever it attacks.
  • Cast Speed: Hydra gains 50% Cast Speed, but its duration is reduced to 8 seconds.
Choose 1:
  • Healing: Hydra heals you for 1% of your Maximum Life each time it deals damage.
  • Overpower: Hydra gains 1 head for every 3 Overpower you have on Cast.
Choose 1:
  • Bathed in Flame: Hydra is bathed in flame, dealing 28% x Burning damage per second to surrounding enemies. 
    Hydra's attacks now instead deal 70% x Burning damage over 4 seconds.
  • Behemoth: Hydra Summons a massive 1-headed Hydra that spits explosive fire and deals 20% increased damage for each extra head it would have had.
    Hydra now has a 15 second Cooldown.
  • Frigid Hydra: Hydra becomes a Frost Skill that deals 43.75% x Cold damage.
    Hydra's attacks pierce enemies and Chill for 15%.

Enchant: After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.
SorcererIce BladesConjurationFrostSummonVulnerableDamage Type: Cold
Conjure blades of ice for 6.0 seconds that rapidly slash enemies, dealing 76.67% x damage and making them Vulnerable.
You may have up to 3 Ice Blades active at a time.

Choose 1:
  • Cooldown Reduction: Ice Blades' Cooldown is reduced by 0.5 seconds each time it attacks an enemy.
  • Area Bonus: Ice Blades now cleave.
Choose 1:
  • Duration Bonus: Ice Blades' duration is increased by 5 seconds.
  • Cast Speed: Ice Blades gains 50%[+] Cast Speed when attacking Frozen enemies.
Choose 1:
  • Blazing Blades: Ice Blades becomes a Pyromancy Skill that deals 115% x Fire damage.
    Ice Blades gain 30% Cast Speed, but drain 5 Mana per attack.
  • Frozen Tomb: Ice Blades is now cast at the target location and surrounds it with 3 Ice Blades.
    Ice Blades Chill enemies for 10%, but their Movement Speed is reduced by 50%.
  • Ice Crack: Every 3rd slash from Ice Blades is an Ice Crack, dealing 230% x damage in a large cone.

Enchant: For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
SorcererLightning SpearConjurationShockSummonLucky Hit Chance: 5%
Damage Type: Lightning
Summon a spear of lightning that seeks out enemies for 6.0 seconds, dealing 120% x damage per hit.
You may have up to 12 Lightning Spears active at a time.

Choose 1:
  • Duration Bonus: When a Lightning Spear Critically Strikes, its duration is increased by 0.1 seconds.
  • Projectile Speed: Lightning Spears move 50% faster.
Choose 1:
  • Critical Strike: Lightning Spear gains 10% increased Critical Strike Chance.
  • Damage Bonus: Lightning Spear deals 100%[x] increased damage. This bonus is reduced by 10%[x] each time Lightning Spear deals damage to an enemy.
Choose 1:
  • Reverse Polarity: Lightning Spear fires 2 spears that deal 96% x damage Stun enemies for 1.0 second. Enemies can only be Stunned this way once every 5 seconds.
  • Chain Reaction: Lightning Spear arcs to 2 additional surrounding targets dealing 48% x damage. Critical Strikes greatly increase the range of the arcs.
  • Flame Spear: Lightning Spear becomes a Pyromancy Skill, deals 198% x Fire damage, but its Cooldown is increased by 5 seconds
    Burning enemies hit by Lightning Spear explode for 120% x.

Enchant: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
SorcererBall LightningMasteryCoreShock30 ManaLucky Hit Chance: 5%
Damage Type: Lightning
Discharge a ball of lightning that slowly moves forward and continuously zaps enemies, dealing 120% x damage per second.
Choose 1:
  • Multiple Projectiles: Ball Lightning has a 20% chance to form a second Ball Lightning.
  • Ferocity: Ball Lightning grants 1 stack of Ferocity.
Choose 1:
  • Crackling Energy: Ball Lightning forms 3 Crackling Energy when it dissipates.
  • Damage Bonus: Ball Lightning deals 30%[x] increased damage when it hits 3 or fewer enemies.
Choose 1:
  • Attraction: Ball Lightning now deals 204% x damage per second. The ball's speed is greatly increased while it is not near enemies.
  • Orbital: Ball Lightning orbits you and now deals 144% x damage around you per second.
  • Implosion: Ball Lightning becomes a Pyromancy Skill, deals Fire damage, and has a 12 second Cooldown.
    Ball Lightning is now cast at the target location and continuously Pulls In enemies, dealing 480% x damage over 2 seconds.

Enchant: Lucky Hit: Critical Strikes from Cast Skills have up to a 25% chance to spawn a static Ball Lightning.
SorcererBlizzardMasteryChillCoreFrost40 ManaLucky Hit Chance: 33%
Damage Type: Cold
Call forth a frigid blizzard that deals 300% x Frostbite damage and continually Chills enemies for 100% over 4 seconds.
Choose 1:
  • Barrier: Blizzard grants you a Barrier that absorbs 0.5% of your Maximum Life for 4 seconds every second for each affected enemy.
  • Damage Bonus: Blizzard deals 30%[x] increased damage to Crowd Controlled enemies.
Choose 1:
  • Seek and Duration Bonus: Blizzard now seeks enemies and its duration is increased by 50%.
  • Resource Generation: Blizzard deals 3%[x] increased damage and grants 2 Mana Regeneration for each active Blizzard, up to 10 Mana.
Choose 1:
  • Exposure: Blizzard's duration is increased to 6 seconds and it makes enemies Vulnerable.
  • Hailstorm: Blizzard forms Ice Spikes that explode twice if they hit a Vulnerable enemy, dealing 42% x damage.
  • Static Field: Blizzard becomes a Shock Skill, deals 450% x Sparking damage over 1.0 seconds, and costs 15 Mana.
    Blizzard periodically Stuns enemies for 3.27 seconds.

Enchant: A Blizzard forms over you and follows you every 15 seconds, down to every 1.5 seconds based on the percentage of your Maximum Life you have as Barrier.
SorcererFirewallMasteryCorePyromancy40 ManaLucky Hit Chance: 30%
Damage Type: Fire
Create a wall of fire, dealing 300% x Burning damage over 3.5 seconds. Enemies continue Burning for 1.8 seconds after leaving the wall.
Choose 1:
  • Weaken: Firewall Weakens enemies for 2 seconds.
  • Cost Reduction: Every 100 Mana spent makes your next Firewall cost no Mana, stacking up to 300 total Mana.
Choose 1:
  • Healing: Firewall heals you for 0.3% of your Maximum Life every second per affected enemy.
    Every 5 Life healed by Firewall grants you 1 stack of Overpower.
  • Damage Bonus: Firewall deals 75%[x] increased damage, but its duration is reduced by 25%[+].
Choose 1:
  • Ring of Fire: Firewall creates a ring of fire that deals 300% x Fire damage over 3.5 seconds, but it now has a 12 second Cooldown.
    Standing in this ring causes your Direct Damage to inflict this Burning damage to enemies.
  • Wildfire: Firewall's Size is increased by 50% and duration increased to 7.0 seconds.
  • Grounding: Firewall becomes a Shock Skill, deals 150% x Sparking damage over 3.5 seconds, and costs 30 Mana.
    Lucky Hit: Up to a 25% chance to deal 300% x damage and form a Crackling Energy against enemies affected by Firewall.

Enchant: Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.
SorcererMeteorMasteryCorePyromancy40 ManaLucky Hit Chance: 40%
Damage Type: Fire
Call down a meteor that crashes into enemies, dealing 180% x damage and an additional 60% x Burning damage over 3 seconds.
Choose 1:
  • Resource Damage Bonus: Meteor now consumes all your remaining Mana on Cast, dealing 2%[x] increased damage for each point of extra Mana spent.
  • Immobilize: Meteor Immobilizes enemies for 0.85 seconds on impact.
Choose 1:
  • Overpower: Meteor's Impact damage now grants 1 stack of Overpower per enemy hit.
  • Damage and Size Bonus: Meteor deals 50%[x] increased damage and has 50%[x] increased Size, but now also has a 15 second Cooldown.
Choose 1:
  • Shooting Star: Removes the falling delay before Meteor crashes down.
    Meteor now deals 306% x impact damage and 102% x Burning damage over 3 seconds.
  • Comet: Meteor becomes a Frost Skill that deals Cold damage.
    Meteor calls down an icy Comet that deals 270% x damage and creates an icy mist that inflicts 66% x Frostbite and 50% Chill over 3 seconds.
  • Air Burst: Meteor rains down 6 Meteorites before the final impact that each deal 45% x damage each, but Meteor no longer deals Burning damage.

Enchant: Lucky Hit: Cast Skill damage has up to a 20% drop a Meteor on enemies.
SorcererDeep FreezeUltimateChanneledChillFrostImmuneLucky Hit Chance: 5%
Damage Type: Cold
Encase yourself in ice and become Immune for 1 seconds, Chilling surrounding enemies for 13% and continuously dealing 52.5% x damage to them. When Deep Freeze ends, you explode for an additional 180% x damage.
Casting Deep Freeze again ends the effect early.

Choose 1:
  • Duration: Increases the duration to 5 seconds.
  • Vulnerable and Weakened: Damage makes enemies Vulnerable and Weakened for 8 seconds.
Choose 1:
  • Cooldown with Barrier : Cooldown speed is increased by 50% while you have a Barrier.
  • Reduce Cooldown: Reduces your Cooldowns by 1 second and generate 8 Mana every second while active.
Choose 1:
  • Glacier: Instead of encasing yourself and becoming Immune, Deep Freeze now forms at the target location dealing 63% x damage continuously and 216% x explosion damage.
    You remain free to act during the duration and Deep Freeze now has 3 Charges.
  • Bonechill: Deep Freeze's continuous and final explosion damage become Frostbite damage that deals 420% x and 1,440% x damage over 1 seconds respectively.
    This Frostbite damage Chills for 100% over 1 seconds and will remove Unstoppable from enemies.
  • Frigid Ward: Deep Freeze forms a Barrier that absorbs 57.24 damage every second while active.
    This Barrier grants 10 Mana Regeneration.
SorcererInfernoUltimatePyromancyLucky Hit Chance: 5%
Damage Type: Fire
Summon a fiery serpent that deals 21.25% x damage and Burns enemies for 85% x damage over 4 seconds, stacking up to 4 times.
Choose 1:
  • Direct Damage Bonus: Inferno's Burning damage is now converted to direct Fire damage, allowing it to Critically Strike.
    Inferno deals 20% increased Critical Strike Damage.
  • Cooldown Reduction: Inferno's Cooldown is reduced to 12 seconds, but it now also costs 30 Mana.
Choose 1:
  • Pull: Inferno continuously pulls enemies towards the center.
  • Overpower: Inferno overfills your Overpower by 2 stacks.
Choose 1:
  • Meteor Shower: Inferno triggers Meteorites that deal 148.75% x to enemies and Immobilize them for 1.0 second.
  • Living Bomb: Inferno's Burning duration is increased to 8 seconds. Enemies killed by Inferno explode, dealing 106.25% x damage.
  • Lifecoil: Inferno now forms around you and follows you, healing you for 50% of your Maximum Life per second.
SorcererUnstable CurrentsUltimateShockLucky Hit Chance: 100%
Damage Type: Lightning
Lightning surges within you for 10.0 seconds. Whenever you Cast, trigger a random Skill:
• Ball Lightning
• Chain Lightning
• Charged Bolts
• Lightning Spear

Choose 1:
  • Damage Bonus: Unstable Currents increases your Shock Skill damage by 20%[x].
  • Cost Reduction: Unstable Currents reduces your Mana costs by 5.
Choose 1:
  • Cooldown Reduction: Unstable Currents' Cooldown is reduced to 100 seconds.
  • Ferocity: Unstable Currents increases your Minimum and Maximum Ferocity by 2.
Choose 1:
  • Ramping Currents: Unstable Currents now has a 25% chance to trigger twice.
  • Thunder God: Unstable Currents now triggers equipped Shock Skills that deal 50%[x] increased damage, but the same Skill cannot be triggered more than once every 1 second.
  • Boundless: While Unstable Currents is active, gain the following bonuses:
    Lucky Hit: Up to a 25.0% chance to form a Crackling Energy
    • Increases Shock Skill damage by 2.5%[x] and reduces Unstable Currents' Cooldown by 0.10 seconds when absorbing Crackling Energy.
    • Automatically absorb Nearby Crackling Energy.
SpiritbornRock SplitterBasicMobilitySpirit ForestGenerate: 11 Vigor
Lucky Hit Chance: 28%
Damage Type: Physical
Rush at a target and clobber enemies in front of you, dealing 50% x damage.
Your 3rd attack strikes enemies around you, dealing 80% x damage.

Choose 1:
  • Free Strike: Every 5 times you Block, automatically cast Rock Splitter's 3rd attack.
  • Resolve: Rock Splitter grants Resolve.
Choose 1:
  • Block and Vigor: Rock Splitter increases your Block Chance by 15%[+] for 2 seconds and when you Block you gain 15 Vigor.
  • Crowd Control Damage: Rock Splitter deals 20%[x] increased damage when hitting a Slowed or Knocked Down enemy.
Choose 1:
  • Unbreakable: Rock Splitter's 3rd attack grants a Barrier for 5% of your Maximum Life for 5 seconds and generates Resolve.
  • Inner Ferocity: Rock Splitter becomes a Jaguar Skill that deals Fire damage.
    Rock Splitter's 3rd attack hits twice, dealing 75% x damage each hit. If you have 4 stacks of Ferocity, hit an additional time.
  • Shattered Stone: Rock Splitter increases your Thorns by 3,489 for 2 seconds and your 3rd attack deals 100% of your Thorns to enemies.
SpiritbornThrashBasicMobilitySpirit PlainsThrashGenerate: 8 Vigor
Lucky Hit Chance: 20%
Damage Type: Fire
Dive at an enemy and slash into it dealing 40% x damage.
Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 70% x damage.

Choose 1:
  • Vigor Generation: Killing an enemy empowers your next Thrash to generate 10 additional Vigor. This stacks up to the next 10 Casts of Thrash.
  • Ferocity: Thrash's 3rd attack grants 2 stacks of Ferocity.
Choose 1:
  • Cooldown Reduction: Each hit of Thrash has a 10% chance to reduce an active Cooldown by 1.5 seconds.
  • Ramping Damage: Each hit of Thrash increases the damage that enemy takes from Thrash by 2%[x], stacking up to 30%[x].
Choose 1:
  • Crashing and Thrashing: Thrash's 3rd attack deals 50%[x] increased damage. Thrash continues to unleash its 3rd attack if Cast again within 2.5 seconds.
  • Wanton Rampage: Thrash's 1st and 2nd attacks have a 30% chance to also unleash its 3rd attack that is 100% larger and deals 2%[x] increased damage.
  • Storm Conjurer: Thrash becomes an Eagle Skill that deals Lightning damage.
    Thrash's 3rd attack deals 100% x damage and creates a moving Spirit Storm that Sparks enemies for 150% x damage.
SpiritbornThunderspikeBasicSpirit SkyGenerate: 9 Vigor
Lucky Hit Chance: 22%
Damage Type: Lightning
Quickly jab forward with a piercing strike dealing 45% x damage.
Your 3rd attack pierces further, dealing 64.8% x damage.

Choose 1:
  • Damage to Sparking: Thunderspike deals 50% increased damage to Sparking enemies.
  • Movement Speed: Thunderspike increases your Movement Speed by 15%[x] for 5 seconds.
Choose 1:
  • Critical Strike: After you Critically Strike 15 times, Thunderspike's next use will be its 3rd attack and always Critically Strike.
  • Vigor Generation: Thunderspike generates 7 additional Vigor if you have moved in the last 2 seconds.
Choose 1:
  • Infected Ground: Thunderspike becomes a Centipede Skill that deals Poison damage.
    Thunderspike leaves a trail of poison that deals 40% x damage over 6 seconds.
  • Lightning Dancer: When you Evade, you attack with Thunderspike along the way for 100% of normal damage.
  • Lightning's Grip: Thunderspike's 3rd attack strikes back again for 64.8% x damage, Pulling in and applying Vulnerable to enemies.
SpiritbornWithering FistBasicMobilitySpirit SoilGenerate: 9 Vigor
Lucky Hit Chance: 25%
Damage Type: Poison
Dart at and jab an enemy several times, dealing a total of 5% x damage and applying 65% x Poisoning damage over 6 seconds.
Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds.

Choose 1:
  • Vigor Generation: You gain 5 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10.
  • Healing: Withering Fist Heals you for 10% of your Maximum Life.
Choose 1:
  • Weakened: Enemies Poisoned by Withering Fist are Weakened.
  • Poisoning Duration: Withering Fist's Poisoning duration is increased by 2 seconds.
Choose 1:
  • Shared Suffering: Withering Fist's 3rd attack spreads its Poisoning to 5 Nearby enemies and Slows them for 40% more.
  • Precision Strike: Withering Fist's 3rd attack's burst is 30% smaller, but deals 600% increased Poisoning damage and applies Vulnerable.
  • Fist of the Forest: Withering Fist becomes a Gorilla Skill that deals Physical damage.
    Withering Fist's 3rd attack releases a shockwave that deals 50% x damage. It grants Barrier equal to 5% of your Maximum Health for 6 seconds per enemy hit, up to 60%.
SpiritbornCrushing HandCoreSpirit Forest30 VigorLucky Hit Chance: 25%
Damage Type: Physical
Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 75% x damage.
Choose 1:
  • Increased Cost and Damage: Crushing Hand costs 100% more Vigor but deals 50%[x] more damage.
  • Resolve: Crushing Hand grants Resolve.
Choose 1:
  • Barrier: Crushing Hand grants a Barrier for 5% of your Maximum Life for 1.5 seconds, up to 30%.
  • Block to Damage: Blocking increases the damage of Crushing Hand by 5%[x] for 5 seconds, up to 25%[x].
Choose 1:
  • Unrelenting Assault: Every 3rd Crushing Hand smashes 12 additional times dealing 30% x damage each.
  • Heavy Hitter: Crushing Hand smashes a single time in a smaller area in front of you, dealing 300% x damage and 150% of your Thorns.
  • 100 Crushing Hands: Crushing Hand becomes a Centipede Skill that deals Poison damage.
    Crushing Hand sends centipedes scuttling across the ground, Poisoning enemies for 300% x damage over 6 seconds. Enemies Poisoned from Crushing Hand are Weakened.
SpiritbornQuill VolleyCoreSpirit Sky30 VigorLucky Hit Chance: 12%
Damage Type: Lightning
Hurl 5 feathers that pierce through enemies, each dealing 20% x damage.
Choose 1:
  • Returning Feathers: Quill Volley costs 100% more Vigor and the feathers return after reaching their Max distance.
  • Evade Damage: Quill Volley deals 20% increased damage when Cast within 5 seconds of Evading.
Choose 1:
  • Bonus Feathers: Quill Volley hurls out 2 additional feathers. Consume 2 Nearby Storm Feathers to shoot out 2 more.
  • Vulnerable Damage: Quill Volley makes enemies Vulnerable. If they are already Vulnerable, Quill Volley deals 20% more damage.
Choose 1:
  • Volatile Feathers: Quill Volley's feathers explode at their apex, dealing 24% x damage.
  • Quill Command: Quill Volley's feathers fly 50% further and converge on your target, dealing 100%[x] increased Critical Strike Damage.
  • Claw Volley: Quill Volley is now a Jaguar skill that deals Fire damage and costs 10 less Vigor.
    Quill Volley sends out 3 piercing claws that deal 35% x damage twice.
SpiritbornRakeCoreSpirit Plains30 VigorLucky Hit Chance: 18%
Damage Type: Fire
Conjure claws that rake through enemies in front of you, dealing 40% x damage before exploding for an additional 60% x damage.
Choose 1:
  • Cooldown Reduction: Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.
  • Cost Reduction and Damage: For each stack of Ferocity you have, Rake's Vigor cost is reduced by 2 and its initial hit's damage is increased by 5%.
Choose 1:
  • Cast Speed: Rake gains 20% Cast Speed.
  • Ferocity: Casting Rake grants a stack of Ferocity.
Choose 1:
  • Simian Swipe: Rake becomes a Gorilla Skill that deals Physical damage.
    Rake sweeps in front of you, dealing 175% x damage and gaining a stack of Resolve if you hit an enemy.
  • Grasping Claw: Rake is 20% larger. Rake's initial hit pulls in enemies at its edge and hits enemies again for 60% x damage.
    If Rake only hits a single target, it deals 100%[x] increased damage.
  • Spirit Jaguar: Rake manifests a spirit Jaguar which rakes a random enemy dealing 40% x damage before exploding for 50% x damage.
SpiritbornStingerCoreSpirit SoilStinger30 VigorLucky Hit Chance: 20%
Damage Type: Poison
Strike a small area, dealing 115% x damage to enemies within as well as all surrounding Poisoned enemies.
Choose 1:
  • Weakened Damage Bonus: Stinger deals 25% more damage to Weakened enemies.
  • Size Bonus: Stinger's area is 100% bigger.
Choose 1:
  • Healing and Vulnerable: If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds.
  • Damage Bonus: Stinger's initial impact deals 30% increased damage.
Choose 1:
  • Potent Sting: Stinger now always deals its damage to surrounding enemies, even if they are not Poisoned. If they were Poisoned, it deals 50%[x] increased damage.
  • Unleash the Swarm: Stinger spawns 3 Pestilent Swarms that deal 100% x damage.
  • Nimbostratal Strike: Stinger becomes an Eagle Skill that deals Lightning damage.
    Stinger strikes a small area, dealing 150% x damage and creating a Spirit Storm that Sparks enemies for 150% x damage. Your other Spirit Storms also deal 150% x damage.
SpiritbornRavagerFocusHunterIncarnateSpirit PlainsLucky Hit Chance: 30%
Damage Type: Fire
Passive: Minimum Ferocity increased by 1[+].
Active: Unleash a savage roar, causing each of your attacks to trigger an additional 40% x damage strike per enemy for 6 seconds.

Choose 1:
  • Duration Increase: Ravager's duration is increased by 2 seconds.
  • Vigor Generation: While Ravager is active, gain 50% increased Vigor Generation.
Choose 1:
  • Ferocity Minimum: Ravager's Passive further increases your Minimum Ferocity by 1 more.
  • Ferocity Maximum: Ravager's Passive also increases your Maximum Ferocity by 2.
Choose 1:
  • Carnage: Ravager deals 100%[x] increased damage, further increased to 300%[x] against Elites and Bosses.
  • Flurry of Claws: Ravager's Passive gains: Whenever a Skill comes off Cooldown, deal 80% x damage to Close enemies.
    While Ravager is active, gain 25% Cooldown Rate.
  • Strength of the Forest: Ravager becomes a Gorilla Skill that deals Physical damage.
    Passive: Whenever you gain a stack of Resolve, deal 80% x damage around you.
    Active: For 6 seconds, casting a Gorilla Skill gives you a stack of Resolve.
SpiritbornSoarFocusMobilitySoarSpirit SkyVulnerableLucky Hit Chance: 25%
Damage Type: Lightning
Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 4.0 seconds before you crash down upon them dealing 50% x damage.
Choose 1:
  • Size Bonus: Soar impact area is 50% larger.
  • Cooldown Reduction: Soar's Cooldown is reduced by 3 seconds.
Choose 1:
  • Movement Speed: Soar gives you 10% Movement Speed increase for 4 seconds. If Soar hits no enemies, gain 25% instead.
  • Damage Increase: Soar deals 75%[x] increased damage.
Choose 1:
  • Free Bird: Soar makes you Unstoppable for 3 seconds.
  • Eye of the Storm: Soar's cloud deals 100% x Sparking damage each second and remains around you for 4 seconds after landing. Soar conjures 3 Spirit Storms around its impact area that Spark enemies for 150% x damage.
  • Jaguar's Execution: Soar becomes a Jaguar Skill that deals Fire damage.
    Soar lunges into the air and directly back down, dealing 100% x damage twice. This ability can Execute enemies.
SpiritbornToxic SkinFocusIncarnateSpirit SoilUnhinderedLucky Hit Chance: 20%
Damage Type: Poison
Passive: Enemies that attack you are Poisoned for 72% x damage over 5 seconds.
Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5.0 seconds.

Choose 1:
  • Vigor Generation: Toxic Skin generates 5 Vigor per second while active.
  • Thorns: Toxic Skin passively increases your Thorns by 20%[x].
Choose 1:
  • Duration Increase: Toxic Skin's duration is increased by 2 seconds
  • Healing: While Toxic Skin is active, Heal for 3% of your Maximum Life per second.
Choose 1:
  • Erupting Skin: While Toxic Skin is active, you launch toxic globs that apply 250% x Poisoning damage over 5 seconds
  • Skuttle Bug: Toxic Skin's Cooldown is reduced by 3 seconds and its damage Weakens enemies. While its active, you gain 30% Armor.
  • Fiery Soul: Toxic Skin becomes a Jaguar Skill that deals Fire damage.
    Passive: Whenever you receive Healing, gain 25%[+] Critical Strike Damage until your next Critical Strike, up to 200%[+].
    Active: Jaguar energy flows through you, automatically slashing Close enemies for 60% x damage every 0.5 seconds for 5.0 seconds.
SpiritbornVortexFocusSpirit SkyLucky Hit Chance: 20%
Damage Type: Lightning
Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 35% x damage to them.
Choose 1:
  • Vigor Generation: Casting Vortex generates 20 Vigor.
  • Cooldown Reduction: Critical Strikes with Vortex reduce its Cooldown by 0.5 seconds.
Choose 1:
  • Knock Down: Vortex Knocks Down enemies for 2 seconds.
  • Damage Increase: Vortex deals 50%[x] increased damage.
Choose 1:
  • Overcharged: Vortex makes enemies Vulnerable for 4.0 seconds and Sparks enemies for 200% x damage over 2 seconds.
  • 1000 Year Storm: Vortex deals 200%[x] increased damage, affects a 50% larger area, and grants 20% Damage Reduction for 5 seconds, but its Cooldown is increased by 5 seconds.
  • Insect Swarm: Vortex becomes a Centipede Skill that deals Poison damage.
    Vortex creates a wave of insects that swarm around you, dealing 20% x damage and Slowing enemies by 90% for 5 seconds. They create a Poison nova, damaging enemies for 175% x damage over 5 seconds.
SpiritbornArmored HideDefensiveGuardianIncarnateSpirit ForestUnstoppableLucky Hit Chance: 30%
Damage Type: Physical
Passive: Gain 1 Resolve every 5.0 seconds.
Active: Encase yourself, becoming Unstoppable and gaining 40%[+] Block Chance for 3 seconds.

Choose 1:
  • Thorns: Armored Hide's Passive increases your Thorns by 20%.
  • Blocked Damage Reduction: While Armored Hide is active, gain 15%[+] Blocked Damage Reduction.
Choose 1:
  • Barrier: Armored Hide also grants a Barrier for 20% of your Maximum Life for 3 seconds.
  • Duration: Armored Hide active duration is increased by 1 second.
Choose 1:
  • Trampled Under Foot: When you Evade through enemies with Armored Hide active, you deal 300% of your Thorns to them. Activating Armored Hide deals 200% of your Thorns to Close enemies.
  • Force of Nature: Armored Hide restores 50 Vigor and makes you Unstoppable for the duration.
  • Ferocious Meal: Armored Hide becomes a Jaguar Skill that deals Fire damage.
    Passive: Each time you take damage, gain a stack of Ferocity
    Active: Perform large slashes all around you, dealing 125% x damage twice. Restore 2% of your Maximum Life each time this damages an enemy. Receive 25% increased Healing for 3.0 seconds.
SpiritbornConcussive StompDefensiveSpirit ForestLucky Hit Chance: 20%
Damage Type: Physical
Stomp in front of you, releasing a shockwave that deals 65% x damage and Knocks Down enemies for 3 seconds.
Choose 1:
  • Barrier Generation: Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 30%.
  • Additional Charge: Concussive Stomp gains an additional Charge.
Choose 1:
  • Resolve Generation: Concussive Stomp grants 3 Resolve.
  • Damage Bonus: Concussive Stomp deals 100% more damage.
Choose 1:
  • Crushing Blow: Concussive Stomp hits in a circle around you and deals 500% increased damage to Unstoppable enemies and Bosses.
  • Debilitate: Concussive Stomp grants you 15% Damage Reduction for 4 seconds. When enemies recover from a Concussive Stomp, they have 30% reduced Attack Speed for 4 seconds.
  • Crackling Earth: Concussive Stomp becomes an Eagle Skill, deals Lightning damage, and has a 7 second Cooldown.
    Concussive Stomp electrifies the ground, Sparking enemies for 400% x Damage over 2 seconds and causing them to drop a Storm Feather.
SpiritbornCounterattackDefensiveCounterattackIncarnateSpirit PlainsLucky Hit Chance: 30%
Damage Type: Fire
Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for 80% x damage when you Dodge their attacks.
Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.

Choose 1:
  • Cooldown Reduction: Counterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
  • Damage Over Time Reduction: Counterattack's Passive reduces Damage Over Time effects on you by 20%.
Choose 1:
  • Duration Increase: Counterattack's duration is increased by 1 second.
  • Damage Bonus: Counterattack deals 30%[x] increased damage.
Choose 1:
  • Asymmetrical Warfare: Counterattack's Passive now also retaliates against all Close enemies for 100% x damage when you Dodge any attack.
  • Controlled Reflection: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
  • Counterattack of the Swarm: Counterattack becomes a Centipede Skill that deals Poison damage.
    Passive: Your Pestilent Swarms Weaken enemies.
    Active: Send out 3 Pestilent Swarms that deal 150% x damage each second for 3 seconds.
SpiritbornScourgeDefensiveSpirit SoilLucky Hit Chance: 10%
Damage Type: Poison
Call forth a wave of insects that bite enemies, Fearing and Slowing them by 70% for 3 seconds while applying 100% x Poisoning damage over 3 seconds.
Choose 1:
  • Healing: Lucky Hit: Hitting an enemy affected by Scourge has up to a 30% chance to Heal you for 5% of your Maximum Life.
  • Vulnerable: Enemies affected by Scourge are Vulnerable.
Choose 1:
  • Weaken: Scourge also Weakens enemies for 6 seconds.
  • Vigor Generation: Casting Scourge grants 50 Vigor over 6 seconds.
Choose 1:
  • Scourge Commander: Scourge now appears at your target location and deals an extra 80% x damage. This amount is increased by 200% against Vulnerable enemies.
  • The Beast Within: Scourge becomes a Gorilla Skill.
    Unleash the power of the Gorilla, gaining 348.88 Thorns for each surrounding enemy for 3 seconds and triggering a Thorns attack dealing 200% against them. Repeat this damage every 0.75 seconds for 1.5 seconds.
  • Hive Mind: Scourge grants you 15% Damage Reduction and continuously affects enemies around you for 3.0 seconds.
SpiritbornPaybackPotencySpirit ForestLucky Hit Chance: 30%
Damage Type: Physical
Smash enemies in front of you, dealing 175% x damage.
When attacked, you have a 5% chance to reset Payback's Cooldown.

Choose 1:
  • Resolve Generation: Payback grants 2 Resolve.
  • Damage Increase: Each time an enemy attacks you, the damage they take from Payback is increased by 10%[x], up to 50%[x].
Choose 1:
  • Area Increase: Payback echoes forward damaging a larger area.
  • Block Chance: Payback grants 20%[+] Block Chance for 3 seconds.
Choose 1:
  • Break Free: Becoming Control Impaired while Payback is on Cooldown makes it free to Cast and grants you Unstoppable and 40% Damage Reduction for 3 seconds. Can only occur once every 8 seconds.
  • Wrath of the Gorilla: Payback is also a Core Skill that costs 70 Vigor, has no Cooldown, and deals 275% x damage.
    When attacked, you have a 5% chance to gain 70 Vigor instead.
  • Insidious Retribution: Payback becomes a Centipede Skill that deals Poison damage.
    Payback smashes enemies in front of you, Poisoning them for 330% x damage over 6 seconds and increasing your Thorns by 30% for 5 seconds.
    Whenever you Crowd Control an enemy, reduce Payback's Cooldown by 0.1 seconds.
SpiritbornRazor WingsPotencyRazor WingsSpirit SkyLucky Hit Chance: 22%
Damage Type: Lightning
Whirl out a cluster of razor sharp feathers that rebound back, dealing 95% x damage each way.
Choose 1:
  • Movement Speed: For each active Razor Wings, you gain 2%[x] Movement Speed.
  • Damage Increase: Razor Wings hits increase your Razor Wings damage by 1%[x] for 4 seconds, stacking up to 30%[x]. Critical Strikes grant 3 stacks.
Choose 1:
  • Refund Charges: Razor Wings has a 10% chance to regain a Charge when hitting an enemy. Double this chance if you have an active Barrier.
  • Charge Cooldown: Razor Wings' Cooldown is 80% longer but it now regains all Charges at once.
Choose 1:
  • Wing Storm: When Razor Wings hits an enemy for the first time, creates a Spirit Storm that Sparks enemies for 150% x damage. For each active Spirit Storm, Razor Wings deals 15%[x] increased damage.
  • Flock of Feathers: Razor Wings last 300% longer and spiral outwards.
  • Brutal Blast: Razor Wings becomes a Gorilla Skill that deals Physical damage.
    Razor Wings generates 2 Resolve and fires a slow moving burst of energy that continually pulses, dealing 100% x damage every 0.5 seconds.
SpiritbornRushing ClawPotencyMobilitySpirit PlainsLucky Hit Chance: 25%
Damage Type: Fire
Slash a short distance through an enemy, striking all enemies along the way twice for a total of 160% x total damage.
Choose 1:
  • Incarnate Duration: Rushing Claw extends the duration of your active Incarnate Skills by 0.5 seconds, up to 4.0 seconds.
  • Damage Bonus: Rushing Claw deals 60%[x] more damage if you Dodged in the last 20 seconds.
Choose 1:
  • Charge Refund: Using Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.
  • Damage Increase: Enemies hit by Rushing Claw take 20%[x] increased damage from Rushing Claw, up to 100%[x].
Choose 1:
  • Evasive Swipe: Rushing Claw becomes an Eagle Skill, deals Lightning damage, and has 2 Charges with a 25 second Charge Cooldown.
    Rushing Claw counts as an Evade. You no longer need a target to Cast Rushing Claw.
  • Colossal Claw: Rushing Claw now has 12 Maximum Charges. Casting it consumes all Charges to increase its damage by 50%[x] per Charge and it hits a larger area.
    Rushing Claw's Cooldown refreshes 10% faster for each Ferocity you have.
  • Evolving Claws: Rushing Claw deals 30% increased damage and is empowered based on how many Charges it has when you Cast it:
    1: Heals 15% of your Maximum Life.
    2: Guaranteed to Critically Strike.
    3: Gain 100% Dodge Chance for 20.0 seconds. 
    4+: Strikes an additional time.
SpiritbornTouch of DeathPotencySpirit SoilTouch Of DeathLucky Hit Chance: 20%
Damage Type: Poison
Strike an enemy and infect them, dealing 5% x damage and applying 300% x Poisoning damage over 9 seconds.
When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% x damage per hit.
You can have up to 3 swarms active at once.

Choose 1:
  • Additional Charge: Touch of Death gains an additional Charge.
  • Vulnerable: Touch of Death makes enemies Vulnerable.
Choose 1:
  • Healing: Touch of Death's infection Heals you for 1.0% of your Maximum Life per second for a total of 9% Maximum Life. You Heal any remaining when the swarm hatches.
  • Weakened Damage: If Touch of Death's strike hits a Weakened enemy, Touch of Death deals 20%[x] increased damage.
Choose 1:
  • Swarm of Swarms: Touch of Death is also a Core Skill which costs 70 Vigor and has no Cooldown.
    When a swarm is replaced early, it bursts for 150% of the damage it would have done.
  • Touch of Lightning: Touch of Death becomes an Eagle Skill that deals Lightning damage.
    Touch of Death strikes an enemy, dealing 150% x damage and conjuring a Spirit Storm which Sparks enemies for 375% x damage. If the enemy dies before the Spirit Storm dissipates, conjure a second moving Spirit Storm.
    When you conjure a Spirit Storm, reduce Touch of Death's Cooldown by 1 second.
  • Erupting Swarm: Touch of Death's swarm bursts every second, applying 90% x Poisoning damage over 9 seconds to surrounding enemies.
SpiritbornThe DevourerUltimateSpirit SoilSummonLucky Hit Chance: 10%
Damage Type: Poison
The Centipede Spirit emerges, blasting enemies in a line for 200% x damage and spitting at others for 95% x damage. Lasts for 15 seconds.
Choose 1:
  • Healing: The Devourer Heals you for 5% of your Maximum Life per second.
  • Thorns: The Devourer grants you 50% increased Thorns for 15 seconds.
Choose 1:
  • Instant Kill: While The Devourer is active, if a Non-Boss enemy's remaining Life becomes Poisoned, they die instantly.
  • Poisoning Duration: While The Devourer is active, your Poisoning effects have 20% increased duration.
Choose 1:
  • Sky and Soil: The Devourer is also an Eagle Skill.
    The Eagle Spirit aids The Devourer, creating a Lightning Storm that Sparks enemies for 80% x damage each second and makes enemies Vulnerable. Gain 20% Movement Speed while The Devourer is active.
  • Blast of Bile: The Devourer now only blasts enemies in a line once, dealing 800% x damage, before leaving.
    The Devourer is now also a Potency Skill and has a 18 second cooldown.
  • Spew Putrefaction: As it emerges, The Devourer launches 10 toxic globs that apply 35% x Poisoning damage over 6 seconds wherever they land. Enemies affected by toxic globs also take 50%[x] increased Poison Damage.
SpiritbornThe HunterUltimateSpirit PlainsLucky Hit Chance: 15%
Damage Type: Fire
Bound across the battlefield with the Jaguar Spirit, dealing 50% x damage upon landing and then rapidly slashing enemies in the area for 200% x total damage over 7 strikes.
Choose 1:
  • Execute: The Hunter's landing damage will Execute enemies.
  • Healing: The Hunter restores 3% of your Maximum Health per strike.
Choose 1:
  • Vigor Generation: Casting The Hunter generates 25 Vigor.
  • Size Bonus: The Hunter strikes a 50% larger area.
Choose 1:
  • Shredder: The Hunter strikes an additional 5 times and consumes all of your Ferocity to deal 20%[x] increased damage per Ferocity.
  • Push and Pounce: The Hunter is also a Gorilla Skill.
    The Gorilla Spirit knocks enemies towards The Hunter's landing spot, dealing 150% x Physical damage and Knocking Down enemies on landing for 2 seconds. Each enemy you damage with The Hunter grants Resolve, which can overfill your Resolve by 4 stacks.
  • Relentless Pursuit: The Hunter overfills your Ferocity by 2 stacks. Killing enemies while with it active has a 40% chance to instantly reset its Cooldown. This chance is halved after each consecutive reset.
SpiritbornThe ProtectorUltimateBarrierSpirit ForestThe ProtectorLucky Hit Chance: 15%
Damage Type: Physical
The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 140% x damage and granting you Barrier for 10% of your Maximum Life every 1.5 seconds.
Choose 1:
  • Barrier: The Protector grants an additional 10% of your Maximum Life in Barrier.
  • Damage Increase: The Protector deals 30% increased damage.
Choose 1:
  • Resolve Generation: The Protector grants 2 Resolve when it smashes.
  • Thorns Damage: The Protector's area deals 350%[x] of your Thorns damage to enemies within every 1.5 seconds.
Choose 1:
  • Canopy Shelter: The Protector's area persists for an additional 6 seconds and Slows enemies and Small Missiles by 80%. While inside, you are Unstoppable.
  • Brutal Barrage: The Protector also deals 175% x damage to enemies around you with each smash. Spend up to 3 stacks of Resolve to increase The Protector's damage by 100% for each stack spent.
  • The Infected Forest: The Protector is also a Centipede Skill.
    The Centipede Spirit aids The Protector, poisoning enemies for 100% x damage each second, Weakening them, and spawning Pestilent Swarms that deal 100% x damage.
SpiritbornThe SeekerUltimateSpirit SkyThe SeekerLucky Hit Chance: 35%
Damage Type: Lightning
The Eagle Spirit swoops down and deals 52% x damage. After a short delay it blasts off dealing 450% x damage.
Choose 1:
  • Charge Refund: Elites hit twice by The Seeker have a 25% chance to refund a Charge, doubled against Bosses.
  • Vulnerable: The Seeker constantly makes all enemies in its area Vulnerable.
Choose 1:
  • Vigor Generation: Casting The Seeker restores 25 Vigor.
  • Storm Feathers: The Seeker drops 5 Storm Feathers when it swoops down.
Choose 1:
  • Lone Seeker: The Seeker now only has 1 Charge, its area is increased by 50%, and it deals 250% increased damage.
  • Stormbringer: The Seeker's first hit Knocks Down enemies for 4 seconds and leaves behind a Spirit Storm that Sparks enemies for 240% x damage
  • Tag Team: The Seeker is also a Jaguar Skill.
    The Jaguar Spirit aids The Seeker, granting you 4 Ferocity and slashing 3 times dealing 75% x Fire Damage. The Seeker gains 2 additional Charges.
WarlockCommand FallenBasicCmd FallenDemonologyLesser DemonSummonGenerate: 10 Wrath
Lucky Hit Chance: 30%
Damage Type: Physical
Summon a Fallen Lunatic that charges your target and explodes, dealing 80% x damage.
Choose 1:
  • Dominance: Every 15 times you hit enemies with Command Fallen you gain 1 Dominance.
  • Lifetime Damage: Your Demons summoned by Command Fallen deal 8%[x] increased damage for every second they are alive, up to 30%[x].
Choose 1:
  • Damage Per Demon: Command Fallen deals 1%[x] increased damage for every Demon you have active, up to 20%[x].
  • Wrath: Command Fallen generates 1 additional Wrath for every Demon or Enemy you have killed in the last 2 seconds, up to 5 additional Wrath.
Choose 1:
  • Mega Lunatic: Command Fallen summons a Mega Lunatic which deals 136% x damage and bursts into 3 Mini Lunatics which each deal 40% x damage.
  • Fallen Rush: Command Fallen is also an Abyss Skill and now summons up to 3 Fallen Grunts for 20 seconds which deal 48% x damage and generate 10 Wrath per hit. Recasting while all are active will direct them to move or target on your command.
  • Meat Shields: Command Fallen becomes a Hellfire Skill and passively summons a Lunatic every 5.0 seconds that follows you around and detonates when enemies get close, up to 5 Lunatics. Summon rate is based on your Attack Speed.
WarlockDoomBasicAbyssDoomHexOccultGenerate: 10 Wrath
Lucky Hit Chance: 20%
Damage Type: Shadow
Burst a sigil on your enemies, Hexing them and dealing 50% x damage.
Choose 1:
  • Wrath: Doom generates 1 Wrath every 2 seconds for each Hexed enemy.
  • Damage: Doom deals 1%[x] increased damage to enemies for each second they have been Hexed.
Choose 1:
  • Assimilation: Casting Doom against a Vulnerable, Weakened, or Slowed enemy assimilates the effects, causing Doom to also apply those effects for 3 seconds.
  • Echo: Casting Doom echoes 10% of its damage to all Nearby Hexed enemies.
Choose 1:
  • Doomfire Ritual: Maximum Doom becomes a Hellfire Skill and your Hex is applied with Stacks for 15 seconds but you can only have one Hexed target at a time. When Hex expires or is removed, Doom deals 175% x damage split amongst all enemies in the area.
  • Contagion: Whenever you kill a Hexed enemy, Doom spreads the Hex to another enemy and deals 50% x damage to them.
  • Jailer: Doom is cast at range on the ground, leaving behind a mark that Tethers your Primary Target and Hexes enemies within for 6 seconds.
WarlockHellion StingBasicDemonologyEvisceratedHellion StingGenerate: 10 Wrath
Lucky Hit Chance: 25%
Damage Type: Physical
Whip a demon tail forward, dealing 60% x damage with a 5% chance to Eviscerate enemies for 600% x damage.
Choose 1:
  • Wrath: Casting Hellion Sting increases your Wrath Regeneration by 10% for 3 seconds, up to 30%.
  • Damage: Hellion Sting deals 50%[x] increased damage to enemies for 3 seconds after you first strike them with it.
Choose 1:
  • Eviscerate: Hellion Sting has 40%[x] increased Eviscerate chance against your primary target.
  • Fortify: When you strike an Eviscerated enemy with Hellion Sting you are Fortified for 1% Maximum Life.
Choose 1:
  • Demonic Swipe: Hellion Sting becomes a Hellfire Skill and its 4th attack transforms you into Demonform, cleaving a wide area for 180% x damage.
  • Tail Spikes: Hellion Sting launches a wave of spikes forward a long distance dealing 52.5% x damage per hit.
  • Multi-Strike: Casting Hellion Sting within 1.5 seconds of the last will increase the number of strikes, up to 2 total hits per cast.
WarlockMolten BombBasicHellfireLava BombOccultGenerate: 10 Wrath
Lucky Hit Chance: 27%
Damage Type: Fire
Lob molten lava at an enemy, dealing 75% x damage in a small area.
Choose 1:
  • Knock Down: Molten Bomb has a 15% chance to Knock Down enemies for 2 seconds. When Molten Bomb is empowered by Volatility this chance is increased to 100%. Can occur once every 4 seconds per enemy.
  • Area Bonus: Molten Bomb's impact area is increased by 30% and does 30%[x] increased damage to enemies at its center.
Choose 1:
  • Ranged Damage: Molten Bomb deals up to 40%[x] increased damage based on how far it travels.
  • Wrath: Molten Bomb generates 1 additional Wrath on each impact.
Choose 1:
  • Brimstone Mortar: Molten Bomb creates a Brimstone at the impact location which deals 56.25% x damage when it explodes.
  • Demon Turret: Molten Bomb is now also a Demonology Summon Skill and creates a turret demon on impact for 5 seconds that spits lava at surrounding enemies, each dealing 24% x damage. You can have up to 6 turrets active at a once.
  • Cluster Bomb: Molten Bomb becomes an Abyss Skill and now lobs a cluster of 6 smaller shadow orbs which each deal 22.5% x damage. Casting another Molten Bomb splits the previous cluster midflight.
WarlockBlazing ScreamCoreBlazing ScreamDemonologyGreater DemonHellfire2 WrathLucky Hit Chance: 25%
Damage Type: Fire
Send forth a Demon Skull dealing 130% x damage as it travels.
Choose 1:
  • Cost Reduction: Hitting any enemy with Blazing Scream reduces its cost by 25% for 2 seconds.
  • Damage: Blazing Scream deals 3%[x] increased damage based on how many different enemies it has hit, up to 30%[x].
Choose 1:
  • Impact Velocity: Blazing Scream gains up to 30%[x] increased damage and speed based on your Movement Speed Bonus.
  • Brimstone Hunger: Blazing Scream's primary skulls instantly detonate Brimstone as they travel, increasing that skull's damage by 5% per Brimstone, up to 25%.
Choose 1:
  • Skull Splitter: Blazing Scream shoots out smaller Lesser Demon Skulls that seek enemies and deal 29.25% x damage.
  • Abyssal Oppression: Blazing Scream becomes an Abyss Recast Summon Skill, seeking your target location for 5 seconds and Knocking Down enemies the first time it hits them. Enemies near the skull take 227.5% x damage and become Vulnerable. Channeling redirects the skull and refreshes the duration.
  • Orbital Scream: Blazing Scream is now also a Summon Skill and orbits you for 10 seconds. The skull deals 383.5% x damage and extends Demonform when it hits enemies. Channeling increases the orbit speed by 150% and refreshes the duration.
WarlockBombardmentCoreBombardmentDemonologyLesser Demon30 WrathLucky Hit Chance: 3%
Damage Type: Physical
Smash down 4 demons into the ground, each dealing 40% x damage.
Choose 1:
  • Focused Target: Bombardment's chaotic spread is reduced by 300% and it deals 30% increased damage when only hitting a single enemy.
  • Telekinesis : Each time Bombardment throws a demon it has a 35% chance to also throw a surrounding enemy or Lesser Demon at your target location.
Choose 1:
  • Damage: Each cast of Bombardment deals 5% increased damage to each enemy per hit.
  • Additional Demon: Bombardment throws 1 additional demon.
Choose 1:
  • Endless Barrage: Bombardment becomes a Hellfire Skill and now only slams down demons randomly around yourself but demons continue to rain down around you for 10 seconds afterward. This effect can stack up to 5 times.
  • Demon Mangler: Bombardment is also a Summon Skill and each impact has a 40% chance to leave behind mutilated demons for 6 seconds that attack surrounding enemies, dealing 20% x damage.
  • Brutality: Each cast of Bombardment within 3 seconds of the last calls down more demons, up to 4 additional.
WarlockDread ClawsCoreAbyssDemonologyDread Claws30 WrathLucky Hit Chance: 15%
Damage Type: Shadow
Burst forth 4 shadowy claws, each dealing 50% x damage.
Choose 1:
  • Damage: Every second, gain 20%[x] increased damage for your next Dread Claws, up to 100%[x].
  • Cost Reduction: Killing enemies or demons with Dread Claws reduces the cost of your next Dread Claws by 10%, up to 50%.
Choose 1:
  • Ambush: Dread Claws deals 50%[x] increased damage with its first claw strike against each enemy. When attacking from Stealth all claws gain this bonus.
  • Vulnerable: Dread Claws makes enemies Vulnerable for 5 seconds if it strikes them at least 2 times.
Choose 1:
  • Ravenous Jaws: Dread Claws becomes a Lesser Demon Skill and is cast in a frontal cone, dealing 62.5% x damage and killing up to 5 Lesser Demons it strikes. Each Lesser Demon killed grants Dread Claws a 2%[+] chance for 5 seconds to Eviscerate enemies for 125% x damage, up to 10%[+].
  • Enveloping Terror: Dread Claws are cast around you, each dealing 82.5% x damage. You consume 1 stack of Shadowform to also conjure claws around your most recent Greater Demon Summon.
  • Cascading Dread: Dread Claws sends out 4 additional claws and each set deals 30%[x] increased damage than the last.
WarlockHell FractureCoreHell FractureHellfireOccult35 WrathLucky Hit Chance: 8%
Damage Type: Fire
Summon the fires of hell to fracture the ground, dealing 80% x damage to enemies in the area.
The fractures remain for 15 seconds and explode up to 2 more times when you cast Hell Fracture again.

Choose 1:
  • Ramp Up: Casting a Basic Skill increases the damage of your next Hell Fracture by 40%[x] but also increases the Cost by 25%, up to 4 times.
  • Additional Fracture: Hell Fracture explodes 1 additional time.
Choose 1:
  • Cost Reduction: Casting Hell Fracture reduces its cost by 25% until you Cast a different Skill.
  • Volatility: Standing within a Hell Fracture explosion grants you Volatility for 3 seconds.
Choose 1:
  • Eruption: Hell Fracture no longer explodes with each cast and instead creates 3 smaller fractures in front of you that erupt into 5 Brimstones when you enter. Each Brimstone deals 60% x damage when it explodes.
  • Lava Fissures: Hell Fracture creates lava fissures between each fracture which burst for 80% x damage.
  • Ruptured Abyss: Hell Fracture becomes an Abyss Skill and now reaches to the abyss, dealing 112% x damage and Pulling Hexed enemies inwards.
WarlockUmbral ChainsCoreAbyssOccultUmbral Chains35 WrathLucky Hit Chance: 6%
Damage Type: Shadow
Send forth a shadowy chain, dealing 80% x damage along the way and linking up to 2 enemies for 5 seconds. Enemies caught in the chain are Slowed by 30% and take 25% x damage per second.
Choose 1:
  • Capture Damage: Umbral Chains deals 20%[x] increased damage when an unchained enemy is first caught by the chain. Hexed enemies always take increased damage.
  • Long Range Slow: Umbral Chains flies 50% farther and its Slow is increased to 60%.
Choose 1:
  • Heavy Harpoon: Umbral Chains Knocks Back your primary target and deals 50%[x] increased damage to them.
  • Wrath Refund: When Umbral Chains ends it refunds 1 Wrath for every enemy hit over its duration.
Choose 1:
  • Chain Burst: Umbral Chains explodes for 93.75% x damage when stretched to its maximum or when it expires. If this happens early then any damage the chain would have done is added.
  • Chain Whips: Umbral Chains becomes a Hellfire Skill and whips around your target, dealing 43.75% x damage per second to surrounding enemies and striking a 25% larger area when empowered by Volatility.
  • Epicenter: Umbral Chains now always creates a chain link back to you. Additionally, a chain is created between you and each Greater Demon Summon for up to 30 seconds.
WarlockDark PrisonDefensiveAbyssDark PrisonOccultLucky Hit Chance: 20%
Create a shadowy totem for 8 seconds that chains enemies, Tethering them to the area and preventing them from escaping.
Choose 1:
  • Cooldown Reduction: Enemies killed within Dark Prison reduce its cooldown by 0.5 seconds.
  • Weaken: Enemies within Dark Prison are Weakened.
Choose 1:
  • Missile Slow: Small Missiles that enter Dark Prison are Slowed by 99%.
  • Fortify: Hitting enemies within Dark Prison Fortifies you for 1% Maximum Life.
Choose 1:
  • Tripwire: Casting Dark Prison refreshes and creates a link to your last prison, enemies that cross the line will be Pulled into the new prison. Dark Prison gains an additional charge.
  • Chain Aura: Dark Prison becomes a Hellfire Skill and now creates an aura of fire chains around you, reducing damage coming from outside by 45% and Slowing enemies within by 80%.
  • Calamity Cage: Dark Prison now lasts 50% longer but you can only have one at a time. When the prison ends all enemies within take 30% x damage, increased by 100% per additional enemy within. Non-Elite enemies within the prison cannot die while it is active. Recast to collapse the prison early.
WarlockNether StepDefensiveAbyssMobilityNether StepOccultShadowformStep through the shadows of Hell to emerge at the target location, gaining 4 stacks of Shadowform as well as 50%[x] increased Movement Speed which decays over 4.0 seconds.
Choose 1:
  • Damage Reduction: Nether Step grants 60% Damage Reduction that decays alongside its Movement Speed Bonus.
  • Extra Charge: Nether Step gains an additional Charge.
Choose 1:
  • Movement Speed: Nether Step's Movement Speed Bonus lasts 50% longer.
  • Vacuum Swap: Nether Step sucks enemies into its exit portal and swaps places with them.
Choose 1:
  • Portals: Nether Step's portals remain for 10 seconds and can be re-entered to move back and forth.
  • Gloomwalker: Nether Step now lets you run through the abyss while Immune for up to 3 seconds. Cast again to exit early.
  • Shadow Recall: Nether Step brings all your Abyss Summons with you through the shadows and extends their durations by 3 seconds.
WarlockTortured WretchDefensiveDemonologyGreater DemonSummonTortured Wretch15 DominanceLucky Hit Chance: 20%
Damage Type: Physical
Summon a tortured demon on your enemies, dealing 60% x damage and Taunting them to attack it for 5 seconds.
Choose 1:
  • Cost Reduction: Tortured Wretch cost is reduced by 30%.
  • Unstoppable: Casting Tortured Wretch makes you Unstoppable for 3 seconds.
Choose 1:
  • Enrage: When enemies attack the Tortured Wretch they are enraged for 2 seconds, gaining 100%[+] increased Attack Speed but taking 25% x damage when they hit targets.
  • Duration: Enemies and Demons killed Close to the Tortured Wretch extend its duration by 0.5 seconds, up to 5 seconds.
Choose 1:
  • Domination: Tortured Wretch becomes an Abyss Occult Skill and now directly dominates a target's mind for up to 15 seconds, forcing it to Taunt your enemies and take 50% x damage when hit by them. Recast to command the target around the battlefield.
  • Death Saws: Saws grind up enemies around the Tortured Wretch, periodically dealing 20% x damage with a 5% chance to Eviscerate enemies for 600% x damage.
  • Punching Bag: Tortured Wretch no longer Taunts but now lasts for 12 seconds and you redirect all damage to it so long as you stay in the area. It can absorb up to 30% of your Maximum Life before it is killed. When the demon dies it explodes, dealing up to 500% x damage and Fortifying you for up to 25% based on the damage it absorbed.
WarlockWall of AgonyDefensiveDemonologyLesser DemonSummonWall Of Agony20 DominanceLucky Hit Chance: 6%
Damage Type: Physical
Summon and fuse 5 frenzied demons into a line for 8 seconds. The demons block enemies and flail wildly, dealing 30% x damage per hit to those in front of them.
Choose 1:
  • Cost Reduction: Wall of Agony's cost is reduced by 50% but increased by 10% for every Demon you have active.
  • Knock Down: Each hit from Wall of Agony has a 20% chance to Knock Down enemies for 2 seconds.
Choose 1:
  • Damage: Wall of Agony deals 2.0%[x] increased damage for every point of Dominance you have.
  • Small Walls: Wall of Agony now only spawns 3 demons but its cost is reduced by 50%.
Choose 1:
  • Waller: Wall of Agony summons 10 demons in a cage formation that Pulls enemies inward.
  • Fallen Army: When Wall of Agony expires, demon brutes remain for 5 seconds and attack Nearby enemies. If Wall of Agony is killed early then the demon brutes gain its remaining duration.
  • Encircle: Wall of Agony is summoned in an encircling formation that Knocks enemies Back. Each active Wall of Agony demon grants you 3% Damage Reduction, up to 30%. Wall of Agony now has a 30 second Cooldown but costs no Dominance.
WarlockInfernal BreathArchfiendDemonologyGreater DemonHellfireInfernal BreathSummonLucky Hit Chance: 2%
Damage Type: Fire
Summon a demonic head for 7 seconds that breathes fire on enemies dealing 20% x damage per hit.
Choose 1:
  • Heavy Impact Damage: Infernal Breath deals 2000%[x] increased damage the first time it hits an enemy but no longer pierces.
  • Expensive Damage: Infernal Breath deals 140%[x] increased damage but costs 100% more Dominance.
Choose 1:
  • Ramping Damage: Enemies permanently take 1%[x] increased damage from Infernal Breath each time it hits them, up to 25%[x].
  • Lesser Demon Volatility: Casting Infernal Breath infuses your Lesser Demon Skills to grant 1 seconds of Volatility per hit for 5 seconds.
Choose 1:
  • Demonic Breath: Infernal Breath becomes a Channeled fire breath attack that transforms you into Demonform, dealing 35% x damage per hit. Infernal Breath's cost is reduced by 50% while you have Volatility.
  • Explosive Death: At the end of Infernal Breath the demon explodes, dealing 100% x damage. The explosion damage is increased by 10%[x] for each time the demon's breath hit enemies.
  • Abyssal Torrent: Infernal Breath becomes an Abyss Recast Skill and summons a larger demon for 15 seconds that Executes Hexed enemies. Recast to aim and blast enemies 3 times for 150% x damage.
WarlockProfane SentinelArchfiendAbyssDemonologyGreater DemonProfane SentinelRecastSummonVulnerable10 DominanceLucky Hit Chance: 22%
Damage Type: Shadow
Summon a demonic eye for 15 seconds that focuses upon enemies with a beam that makes them Vulnerable and periodically blasts them, dealing 180% x damage. Recast to direct the eye's targeting.
Choose 1:
  • Lesser Demon Vulnerable: Casting Profane Sentinel induces your Lesser Demon Skills to make enemies Vulnerable for 5 seconds.
  • Single Target Damage: Profane Sentinel deals 30%[x] increased damage when it only hits a single target.
Choose 1:
  • Wide Beam: Profane Sentinel's beam area is 125% larger.
  • Narrow Blast: Profane Sentinel deals 25%[x] increased damage but its blast area is reduced by 50%.
Choose 1:
  • Focused Glare: The longer Profane Sentinel is locked onto the same enemy the stronger it becomes, dealing 25% more damage every second.
  • Demonic Sight: Profane Sentinel becomes a Hellfire eye blast attack that transforms you into Demonform, dealing 234% x damage and Weakening enemies.
  • Sentry: You can now summon multiple Profane Sentinels but can no longer redirect their gaze. Profane Sentinels deal 126% x damage and fire extra blasts at any Nearby Stealthed enemies.
WarlockRampageArchfiendDemonologyEvisceratedGreater DemonRampageSummon15 DominanceLucky Hit Chance: 30%
Damage Type: Physical
Summon a rampaging brute for 10 seconds that smashes wildly, dealing 64% x damage with a 5% chance per hit to Eviscerate enemies for 1,280% x damage.
Choose 1:
  • Demon Masher: Rampage now smashes your Lesser Demons to Fortify you for 2% Maximum Life.
  • Elite Hit Chance: Rampage has a 100% chance to trigger its Eviscerate, Volatility, or Knockdown hit effect when striking unaffected Elite enemies.
Choose 1:
  • Killstreak Damage: Killing an enemy or Demon with Rampage increases its damage by 20%[x] for 3 seconds, up to 20 seconds.
  • Lesser Demon Wrath: Casting Rampage compels your Lesser Demon Skills to generate 1.0 Wrath per hit for 5 seconds.
Choose 1:
  • Shockwave: Each strike from Rampage sends a second smash forward.
  • Abyssal Titan: Rampage becomes an Abyss Recast Skill and summons a larger demon that deals 50%[x] increased damage. Recast to command the demon to leap around the battlefield, dealing 192% x damage with a 15% chance per hit to Knock enemies Down for 3 seconds.
  • Demonic Smash: Rampage becomes a Hellfire Mobility leap attack that transforms you into Demonform, dealing 290% x damage with a 5% chance per hit to grant you Volatility for 10 seconds.
WarlockTyrant's GraspArchfiendDemonologyGreater DemonHellfireTyrants Grasp7 DominanceLucky Hit Chance: 15%
Damage Type: Fire
Summon a demon hand that Pulls enemies away from you, dealing 100% x damage.
Choose 1:
  • Grasp Area: Tyrant's Grasp's area is increased by 100% and Pulls in Brimstone.
  • Knock Down: Tyrant's Grasp Knocks Down enemies for 3 seconds.
Choose 1:
  • Unstoppable Damage: Tyrant's Grasp deals 100%[x] increased damage against Unstoppable enemies.
  • Lesser Demon Slow: Casting Tyrant's Grasp commands your Lesser Demon Skills to Slow enemies by 60% for 5 seconds.
Choose 1:
  • Abyssal Pit: Tyrant's Grasp becomes an Abyss Recast Summon Skill and summons an Abyssal Pit for 10 seconds that consumes Non-Elite enemies, dealing 350% x damage, Knocking them down, and hiding them in Stealth. Recast to Pull additional targets into the Pit. Tyrant's Grasp now costs 20 Dominance.
  • Demonic Grasp: Tyrant's Grasp becomes a direct grasp attack that transforms you into Demonform and Pulls enemies inward.
  • Inescapable Grapple: Tyrant's Grasp repeatedly reaches for you and Pulls away enemies for 5 seconds.
WarlockSigil of ChaosSigilHellfireOccultSigil Of ChaosVolatilityLucky Hit Chance: 35%
Damage Type: Fire
Create a destructive ritual for 10 seconds that grants you Volatility while within.
Killing enemies or Demons within fuels the ritual's chaotic hellfire, increasing the chance for each enemy to explode for 30% x damage on death.

Choose 1:
  • Blood Ritual: Sacrifice 4% of your Maximum Life to instantly trigger each of Sigil of Chaos' kill costs, up to 48% total.
  • Volatility Duration: Volatility from Sigil of Chaos now lasts for 10 seconds after you leave the area.
Choose 1:
  • Volatility Casts: Volatility empowered casts within Sigil of Chaos count as triggering 3 kills.
  • Chain Reaction: Hitting an enemy with Sigil of Chaos has a 20% chance to trigger the effect on them again.
Choose 1:
  • Sigil of Smoke: Sigil of Chaos becomes an Abyss Skill and kills within now send out 2 tendrils of abyssal smoke that deal 36% x damage and pierce through Hexed enemies.
  • Diabolic Rebuke: While you are within Sigil of Chaos, you and your Summons deal 120% x damage to enemies when attacked.
  • Hellfire Aura: Sigil of Chaos is now cast around yourself for 15 seconds and instantly explodes your Lesser Demons within for 24% x damage. Cooldown increased to 25 seconds.
WarlockSigil of SubversionSigilAbyssHexOccultShadowformSigil Of SubversionLucky Hit Chance: 20%
Create a subversive ritual for 10 seconds that Hexes enemies.
Killing 8 enemies or Demons within fuels the ritual to send forth shadow trails for 8.0 seconds that periodically grant you 1 stack of Shadowform while in them.
You can have up to 3 trails active at once.

Choose 1:
  • Cast Range: Sigil of Subversion can now be placed at long range.
  • Slow: Sigil of Subversion trails Slow enemies by 75%.
Choose 1:
  • Movement Speed: Sigil of Subversion trails grant you 20%[x] increased Movement Speed while on them.
  • Blood Ritual: Sacrifice 2% of your Maximum Life to instantly trigger each of Sigil of Subversion's kill costs, up to 48% total.
Choose 1:
  • Sigil of Lava: Sigil of Subversion becomes a Hellfire Skill and now creates lava trails that periodically deal 35% x damage. Enemies that die within the trails have a 25% chance to be charred into Brimstones which deal 200% x damage when they explode.
  • Seekers: Sigil of Subversion trails teleport Non-Boss enemies back to the ritual area the first time they come in contact.
  • Infiltration Trails: Sigil of Subversion trails now last 50% longer and extend away when you near their ends. While within a trail your Shadowform loses no stacks while moving.
WarlockSigil of SummonsSigilDemonologyLesser DemonSigil Of SummonsSummonLucky Hit Chance: 35%
Damage Type: Physical
Create a binding ritual for 10 seconds that extends the duration of your Summons.
Killing 8 enemies or Demons within fuels the ritual to summon a demon for 20 seconds which attacks nearby enemies, dealing 60% x damage per hit.
You can have up to 3 demons active at once.

Choose 1:
  • Blood Ritual: Sacrifice 2% of your Maximum Life to instantly pay each of Sigil of Summons' kill costs, up to 48% total.
  • Damage: Enemies within Sigil of Summons take 25%[x] increased damage from your Lesser Demon Skills.
Choose 1:
  • Stronger Summons: Sigil of Summons deals 25%[x] increased damage but requires 25% more kills per summon.
  • Cooldown: Sigil of Summons' active Cooldown is reduced by 3 seconds when your Greater Demons die.
Choose 1:
  • Summon Hellwyrm: Sigil of Summons now requires 16 kills to summon a Hellwyrm Greater Demon that mimics your Lesser Demon casts by regurgitating related Demons.
  • Feeding Frenzy: Sigil of Summons now summons up to 2 additional demons. When Sigil of Summons' demons kill enemies they all gain 3% increased Cast Speed, up to 30%
  • Summon Succubus: Sigil of Summons becomes an Abyss Skill and now requires 12 kills to summon up to 2 dark Succubi which fire Abyssal Bloodstars, dealing 72% x damage and causing enemies to take an additional 180% x damage when they try to attack.
WarlockApocalypseUltimateApocalypseHellfireOccultLucky Hit Chance: 50%
Damage Type: Fire
Create a massive sigil that detonates after 2.0 seconds dealing 666% x damage to all enemies within.
This ritual does not benefit from Cooldown Reduction.

Choose 1:
  • Shared Damage: Apocalypse's final hit deals an additional 50% of its damage split amongst all enemies in the area.
  • Survivor Damage: Enemies that survive Apocalypse take 100%[x] increased damage from you for 2 seconds. This bonus lasts 200% longer against Hexed enemies.
Choose 1:
  • Double Blast: Apocalypse's final hit has a 20% chance to hit twice. When Apocalypse is empowered by Volatility this chance is increased to 100%.
  • Epicenter Damage: Apocalypse deals up to 25%[x] increased damage the closer enemies are to its center.
Choose 1:
  • Minefield: Apocalypse becomes an Abyss Skill, creating a field of Abyssal Mines which arm after 0.8 seconds and each deal 666% x damage when an enemy triggers them.
  • Armageddon Ritual: You can now Channel Apocalypse for up to 6.66 seconds to build up the final explosion and rain down Brimstones which deal 666% x damage. Each second increases the final damage, up to 666% bonus damage.
  • Annihilation: Apocalypse launches a hellfire blast with at least 20 Stacks that deals 33.3% x damage. Hellfire Skill hits generate up to 100 Stacks, each Stack increases the blast's explosion size and damage by 40%[x].
WarlockFiend of AbaddonUltimateDemonologyFiend Of AbaddonGreater DemonSummonLucky Hit Chance: 22%
Damage Type: Physical
Summon a massive fiend for 15 seconds that attacks enemies, dealing 250% x damage per swipe.
Choose 1:
  • Crowd Damage: Fiend of Abaddon deals 2%[x] increased damage for each Nearby enemy present when it is summoned, up to 40%[x].
  • Lesser Demon Bonus: Casting Fiend of Abaddon increases the damage of your Lesser Demon Skills by 20%[x] for 15 seconds.
Choose 1:
  • Elite Damage: Fiend of Abaddon deals 25%[x] increased damage against Elite enemies and Bosses.
  • Dominance: Fiend of Abaddon now costs 30 Dominance and has no Cooldown.
Choose 1:
  • Vanguard of Flames: Fiend of Abaddon becomes a Hellfire Skill and now summons a demon for 20 seconds that moves with you and attacks for 450% x damage per swipe.
  • Abyssal Colossus : Fiend of Abaddon becomes an Abyss Recast Skill and now summons a demon for 30 seconds that attacks for 325% x damage per swipe. Recast to command the demon to do a massive smash that Pulls in enemies and explodes for 500% x damage.
  • Spiteful Enrage: If an enemy survives more than 5 hits from Fiend of Abaddon then each subsequent hit increases its damage versus that target by 2%[x] and extends its lifetime by 2 seconds, up to 60 seconds.
WarlockMetamorphosisUltimateArchfiendDemonformDemonologyHellfireMetamorphosisDamage Type: Fire
Transform into a demon and gain:
• Demonform
• All Archfiend Demonform Skill Variants
• An Ultimate Archfiend Basic attack that deals 65% x damage and generates 2 Dominance
Cast again while active to cancel.

Choose 1:
  • Stagger Bar: Metamorphosis makes you Unstoppable but each time you are hit with a Crowd Control you take 10 Stagger. When you reach 100 Stagger you are Stunned for 5 seconds.
  • Dominance: Metamorphosis reduces your Dominance Costs by 20%.
Choose 1:
  • Maximum Life: Metamorphosis grants 20% increased Maximum Life.
  • Damage Scaling: Metamorphosis increases your Demonology Skill damage by 1%[x] for each 999.74 bonus Maximum Life you have.
Choose 1:
  • Sin Demon: Casting Archfiend Skills during Metamorphosis grants Sin, up to 20 stacks. When you leave Metamorphosis each Sin can be consumed by casting Non-Archfiend Skills to generate 3 Dominance and Wrath. This can exceed up to 50% of your Maximum Resource values.
  • Destruction Demon: Metamorphosis does not replace any Skills and grants Volatility while active. Each Hellfire Skill cast increases your Hellfire damage by 4.00%[x] but Burns you for 8% Maximum Life over 3 seconds. Each Cast deals 5% increased Burning to you and Metamorphosis ends if you become Injured or cancel early.
  • Terror Demon: Metamorphosis becomes an Abyss Skill that does not replace any Skills and lasts for 15.00 seconds. Metamorphosis grants 4 Shadowform stacks every second and Abyss Skills do not break its Stealth while active.
WarlockTerror SwarmUltimateAbyssDemonologyGreater DemonSummonTerror SwarmLucky Hit Chance: 1%
Damage Type: Shadow
Summon a terror from the depths that deals 500% x damage and spews a voracious swarm that deals 100% x damage per bite for 15 seconds.
Choose 1:
  • Lesser Demons: Terror Swarm spawns and instantly kills 3 Lesser Demons every second.
  • Pull: Terror Swarm periodically Pulls enemies into the center of the swarm.
Choose 1:
  • Vulnerable: Terror Swarm makes enemies Vulnerable and causes them to take 20% increased damage from your Archfiend Skills.
  • Extra Bites: Terror Swarm now bites up to 2 additional times per second.
Choose 1:
  • Nightmare: Terror Swarm is now additionally a Recast Skill and stays in place, dealing 75% x damage per hit. Recast while active to command the swarm to move to your target.
  • Searing Infestation: Terror Swarm becomes a Hellfire Skill and stays around you, dealing 170% x damage per hit.
  • Devouring Swarm: Terror Swarm starts smaller and weaker but grows up to 3 times as it feeds on enemies. Upon reaching maximum size, swarms split off another smaller swarm. Can have up to 3 active swarms.